imitation related bug fixes
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@@ -340,9 +340,11 @@ class GraphManager(object):
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break
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# add the diff between the total steps before and after stepping, such that environment initialization steps
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# (like in Atari) will not be counted
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# (like in Atari) will not be counted.
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# We add at least one step so that even if no steps were made (in case no actions are taken in the training
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# phase), the loop will end eventually.
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self.total_steps_counters[self.phase][EnvironmentSteps] += \
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self.environments[0].total_steps_counter - current_steps
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max(1, self.environments[0].total_steps_counter - current_steps)
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if result.game_over:
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hold_until_a_full_episode = False
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