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https://github.com/gryf/coach.git
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imitation related bug fixes
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@@ -29,7 +29,6 @@ from rl_coach.spaces import DiscreteActionSpace
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class ImitationAgent(Agent):
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class ImitationAgent(Agent):
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def __init__(self, agent_parameters, parent: Union['LevelManager', 'CompositeAgent']=None):
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def __init__(self, agent_parameters, parent: Union['LevelManager', 'CompositeAgent']=None):
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super().__init__(agent_parameters, parent)
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super().__init__(agent_parameters, parent)
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self.imitation = True
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self.imitation = True
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def extract_action_values(self, prediction):
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def extract_action_values(self, prediction):
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@@ -41,17 +40,8 @@ class ImitationAgent(Agent):
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# get action values and extract the best action from it
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# get action values and extract the best action from it
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action_values = self.extract_action_values(prediction)
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action_values = self.extract_action_values(prediction)
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if type(self.spaces.action) == DiscreteActionSpace:
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self.exploration_policy.change_phase(RunPhase.TEST)
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# DISCRETE
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self.exploration_policy.phase = RunPhase.TEST
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action = self.exploration_policy.get_action(action_values)
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action = self.exploration_policy.get_action(action_values)
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action_info = ActionInfo(action=action,
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action_probability=action_values[action])
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else:
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# CONTINUOUS
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action = action_values
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action_info = ActionInfo(action=action)
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action_info = ActionInfo(action=action)
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return action_info
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return action_info
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@@ -344,7 +344,7 @@ class CarlaEnvironment(Environment):
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# str(is_collision)))
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# str(is_collision)))
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self.done = True
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self.done = True
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self.state['measurements'] = self.measurements
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self.state['measurements'] = np.array(self.measurements)
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def _take_action(self, action):
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def _take_action(self, action):
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self.control = VehicleControl()
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self.control = VehicleControl()
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@@ -17,6 +17,8 @@ import copy
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from enum import Enum
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from enum import Enum
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from typing import List
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from typing import List
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import numpy as np
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from rl_coach.core_types import ObservationType
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from rl_coach.core_types import ObservationType
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from rl_coach.filters.observation.observation_filter import ObservationFilter
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from rl_coach.filters.observation.observation_filter import ObservationFilter
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from rl_coach.spaces import ObservationSpace, VectorObservationSpace
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from rl_coach.spaces import ObservationSpace, VectorObservationSpace
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@@ -45,6 +47,8 @@ class ObservationReductionBySubPartsNameFilter(ObservationFilter):
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self.indices_to_keep = None
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self.indices_to_keep = None
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def filter(self, observation: ObservationType, update_internal_state: bool=True) -> ObservationType:
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def filter(self, observation: ObservationType, update_internal_state: bool=True) -> ObservationType:
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if not isinstance(observation, np.ndarray):
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raise ValueError("All the state values are expected to be numpy arrays")
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if self.indices_to_keep is None:
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if self.indices_to_keep is None:
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raise ValueError("To use ObservationReductionBySubPartsNameFilter, the get_filtered_observation_space "
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raise ValueError("To use ObservationReductionBySubPartsNameFilter, the get_filtered_observation_space "
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"function should be called before filtering an observation")
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"function should be called before filtering an observation")
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@@ -340,9 +340,11 @@ class GraphManager(object):
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break
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break
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# add the diff between the total steps before and after stepping, such that environment initialization steps
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# add the diff between the total steps before and after stepping, such that environment initialization steps
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# (like in Atari) will not be counted
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# (like in Atari) will not be counted.
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# We add at least one step so that even if no steps were made (in case no actions are taken in the training
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# phase), the loop will end eventually.
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self.total_steps_counters[self.phase][EnvironmentSteps] += \
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self.total_steps_counters[self.phase][EnvironmentSteps] += \
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self.environments[0].total_steps_counter - current_steps
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max(1, self.environments[0].total_steps_counter - current_steps)
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if result.game_over:
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if result.game_over:
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hold_until_a_full_episode = False
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hold_until_a_full_episode = False
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@@ -223,6 +223,8 @@ class LevelManager(EnvironmentInterface):
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# get action
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# get action
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action_info = acting_agent.act()
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action_info = acting_agent.act()
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# imitation agents will return no action since they don't play during training
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if action_info:
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# step environment
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# step environment
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env_response = self.environment.step(action_info.action)
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env_response = self.environment.step(action_info.action)
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@@ -49,7 +49,7 @@ vis_params.dump_mp4 = False
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########
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########
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preset_validation_params = PresetValidationParameters()
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preset_validation_params = PresetValidationParameters()
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preset_validation_params.test = True
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preset_validation_params.test = True
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preset_validation_params.min_reward_threshold = 150
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preset_validation_params.min_reward_threshold = 120
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preset_validation_params.max_episodes_to_achieve_reward = 250
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preset_validation_params.max_episodes_to_achieve_reward = 250
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graph_manager = BasicRLGraphManager(agent_params=agent_params, env_params=env_params,
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graph_manager = BasicRLGraphManager(agent_params=agent_params, env_params=env_params,
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@@ -65,7 +65,8 @@ vis_params.dump_mp4 = False
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########
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########
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preset_validation_params = PresetValidationParameters()
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preset_validation_params = PresetValidationParameters()
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preset_validation_params.test = True
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preset_validation_params.test = True
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preset_validation_params.min_reward_threshold = 1600
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# reward threshold was set to 1000 since otherwise the test takes about an hour
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preset_validation_params.min_reward_threshold = 1000
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preset_validation_params.max_episodes_to_achieve_reward = 70
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preset_validation_params.max_episodes_to_achieve_reward = 70
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graph_manager = BasicRLGraphManager(agent_params=agent_params, env_params=env_params,
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graph_manager = BasicRLGraphManager(agent_params=agent_params, env_params=env_params,
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