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pre-release 0.10.0

This commit is contained in:
Gal Novik
2018-08-13 17:11:34 +03:00
parent d44c329bb8
commit 19ca5c24b1
485 changed files with 33292 additions and 16770 deletions

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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
doom_scenario_path = D2_navigation.wad
doom_map = map01
# Rewards
# Each step is good for you!
living_reward = 1
# And death is not!
death_penalty = 0
# Rendering options
screen_resolution = RES_160X120
screen_format = GRAY8
render_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
window_visible = false
# make episodes finish after 2100 actions (tics)
episode_timeout = 2100
# Available buttons
available_buttons =
{
TURN_LEFT
TURN_RIGHT
MOVE_FORWARD
}
# Game variables that will be in the state
available_game_variables = { HEALTH }
mode = PLAYER

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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
# modifty these to point to your vizdoom binary and freedoom2.wad
doom_scenario_path = D3_battle.wad
doom_map = map01
# Rewards
living_reward = 0
death_penalty = 0
# Rendering options
screen_resolution = RES_320X240
screen_format = CRCGCB
render_hud = false
render_crosshair = true
render_weapon = true
render_decals = false
render_particles = false
window_visible = false
# make episodes finish after 2100 actions (tics)
episode_timeout = 2100
# Available buttons
available_buttons =
{
MOVE_FORWARD
MOVE_BACKWARD
MOVE_RIGHT
MOVE_LEFT
TURN_LEFT
TURN_RIGHT
ATTACK
SPEED
}
# Game variables that will be in the state
available_game_variables = {AMMO2 HEALTH USER2}
mode = PLAYER
doom_skill = 2

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