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pre-release 0.10.0
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39
rl_coach/environments/doom/D2_navigation.cfg
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39
rl_coach/environments/doom/D2_navigation.cfg
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# Lines starting with # are treated as comments (or with whitespaces+#).
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# It doesn't matter if you use capital letters or not.
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# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
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doom_scenario_path = D2_navigation.wad
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doom_map = map01
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# Rewards
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# Each step is good for you!
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living_reward = 1
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# And death is not!
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death_penalty = 0
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# Rendering options
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screen_resolution = RES_160X120
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screen_format = GRAY8
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render_hud = false
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render_crosshair = false
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render_weapon = false
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render_decals = false
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render_particles = false
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window_visible = false
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# make episodes finish after 2100 actions (tics)
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episode_timeout = 2100
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# Available buttons
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available_buttons =
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{
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TURN_LEFT
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TURN_RIGHT
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MOVE_FORWARD
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}
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# Game variables that will be in the state
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available_game_variables = { HEALTH }
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mode = PLAYER
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BIN
rl_coach/environments/doom/D2_navigation.wad
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BIN
rl_coach/environments/doom/D2_navigation.wad
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Binary file not shown.
44
rl_coach/environments/doom/D3_battle.cfg
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44
rl_coach/environments/doom/D3_battle.cfg
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# Lines starting with # are treated as comments (or with whitespaces+#).
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# It doesn't matter if you use capital letters or not.
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# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
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# modifty these to point to your vizdoom binary and freedoom2.wad
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doom_scenario_path = D3_battle.wad
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doom_map = map01
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# Rewards
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living_reward = 0
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death_penalty = 0
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# Rendering options
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screen_resolution = RES_320X240
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screen_format = CRCGCB
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render_hud = false
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render_crosshair = true
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render_weapon = true
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render_decals = false
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render_particles = false
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window_visible = false
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# make episodes finish after 2100 actions (tics)
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episode_timeout = 2100
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# Available buttons
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available_buttons =
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{
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MOVE_FORWARD
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MOVE_BACKWARD
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MOVE_RIGHT
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MOVE_LEFT
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TURN_LEFT
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TURN_RIGHT
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ATTACK
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SPEED
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}
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# Game variables that will be in the state
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available_game_variables = {AMMO2 HEALTH USER2}
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mode = PLAYER
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doom_skill = 2
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BIN
rl_coach/environments/doom/D3_battle.wad
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BIN
rl_coach/environments/doom/D3_battle.wad
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Binary file not shown.
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