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Enabling Coach Documentation to be run even when environments are not installed (#326)
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@@ -8,7 +8,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Adding a New Environment — Reinforcement Learning Coach 0.11.0 documentation</title>
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<title>Adding a New Environment — Reinforcement Learning Coach 0.12.1 documentation</title>
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@@ -17,13 +17,21 @@
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<script type="text/javascript" src="../_static/js/modernizr.min.js"></script>
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<script type="text/javascript" id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
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<script type="text/javascript" src="../_static/jquery.js"></script>
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<script type="text/javascript" src="../_static/underscore.js"></script>
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<script type="text/javascript" src="../_static/doctools.js"></script>
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<script type="text/javascript" src="../_static/language_data.js"></script>
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<script async="async" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/javascript" src="../_static/js/theme.js"></script>
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<link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
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@@ -33,21 +41,16 @@
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<link rel="prev" title="Adding a New Agent" href="add_agent.html" />
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<link href="../_static/css/custom.css" rel="stylesheet" type="text/css">
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<script src="../_static/js/modernizr.min.js"></script>
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</head>
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<body class="wy-body-for-nav">
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<div class="wy-side-nav-search" >
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@@ -209,9 +212,8 @@ As an alternative, we highly recommend following the corresponding
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<a class="reference external" href="https://github.com/NervanaSystems/coach/blob/master/tutorials/2.%20Adding%20an%20Environment.ipynb">tutorial</a>
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in the GitHub repo.</p>
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<ol class="arabic">
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<li><p class="first">Create a new class for your environment, and inherit the Environment class.</p>
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</li>
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<li><p class="first">Coach defines a simple API for implementing a new environment, which are defined in environment/environment.py.
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<li><p>Create a new class for your environment, and inherit the Environment class.</p></li>
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<li><p>Coach defines a simple API for implementing a new environment, which are defined in environment/environment.py.
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There are several functions to implement, but only some of them are mandatory.</p>
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<p>Here are the important ones:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">_take_action</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">action_idx</span><span class="p">:</span> <span class="n">ActionType</span><span class="p">)</span> <span class="o">-></span> <span class="bp">None</span><span class="p">:</span>
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@@ -250,7 +252,7 @@ There are several functions to implement, but only some of them are mandatory.</
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</pre></div>
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</div>
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</li>
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<li><p class="first">Create a new parameters class for your environment, which inherits the EnvironmentParameters class.
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<li><p>Create a new parameters class for your environment, which inherits the EnvironmentParameters class.
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In the __init__ of your class, define all the parameters you used in your Environment class.
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Additionally, fill the path property of the class with the path to your Environment class.
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For example, take a look at the EnvironmentParameters class used for Doom:</p>
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@@ -269,8 +271,7 @@ For example, take a look at the EnvironmentParameters class used for Doom:</p>
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</div>
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</div></blockquote>
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</li>
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<li><p class="first">And that’s it, you’re done. Now just add a new preset with your newly created environment, and start training an agent on top of it.</p>
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</li>
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<li><p>And that’s it, you’re done. Now just add a new preset with your newly created environment, and start training an agent on top of it.</p></li>
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</ol>
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</div>
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</div>
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@@ -286,7 +287,7 @@ For example, take a look at the EnvironmentParameters class used for Doom:</p>
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<a href="../components/agents/index.html" class="btn btn-neutral float-right" title="Agents" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
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<a href="add_agent.html" class="btn btn-neutral" title="Adding a New Agent" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
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<a href="add_agent.html" class="btn btn-neutral float-left" title="Adding a New Agent" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
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</div>
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@@ -295,7 +296,7 @@ For example, take a look at the EnvironmentParameters class used for Doom:</p>
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<div role="contentinfo">
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<p>
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© Copyright 2018, Intel AI Lab
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© Copyright 2018-2019, Intel AI Lab
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</p>
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</div>
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@@ -312,27 +313,16 @@ For example, take a look at the EnvironmentParameters class used for Doom:</p>
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<script type="text/javascript" id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
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<script type="text/javascript" src="../_static/jquery.js"></script>
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<script type="text/javascript" src="../_static/underscore.js"></script>
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<script type="text/javascript" src="../_static/doctools.js"></script>
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<script type="text/javascript" src="../_static/language_data.js"></script>
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<script async="async" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/javascript" src="../_static/js/theme.js"></script>
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<script type="text/javascript">
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jQuery(function () {
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SphinxRtdTheme.Navigation.enable(true);
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});
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</script>
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</script>
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</body>
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</html>
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