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update of api docstrings across coach and tutorials [WIP] (#91)
* updating the documentation website * adding the built docs * update of api docstrings across coach and tutorials 0-2 * added some missing api documentation * New Sphinx based documentation
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docs/_sources/contributing/add_env.rst.txt
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93
docs/_sources/contributing/add_env.rst.txt
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Adding a New Environment
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========================
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Adding a new environment to Coach is as easy as solving CartPole.
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There are essentially two ways to integrate new environments to Coach:
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Using the OpenAI Gym API
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------------------------
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If your environment is already using the OpenAI Gym API, you are already good to go.
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When selecting the environment parameters in the preset, use :code:`GymEnvironmentParameters()`,
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and pass the path to your environment source code using the level parameter.
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You can specify additional parameters for your environment using the additional_simulator_parameters parameter.
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Take for example the definition used in the :code:`Pendulum_HAC` preset:
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.. code-block:: python
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env_params = GymEnvironmentParameters()
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env_params.level = "rl_coach.environments.mujoco.pendulum_with_goals:PendulumWithGoals"
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env_params.additional_simulator_parameters = {"time_limit": 1000}
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Using the Coach API
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-------------------
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There are a few simple steps to follow, and we will walk through them one by one.
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As an alternative, we highly recommend following the corresponding
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`tutorial <https://github.com/NervanaSystems/coach/blob/master/tutorials/2.%20Adding%20an%20Environment.ipynb>`_
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in the GitHub repo.
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1. Create a new class for your environment, and inherit the Environment class.
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2. Coach defines a simple API for implementing a new environment, which are defined in environment/environment.py.
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There are several functions to implement, but only some of them are mandatory.
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Here are the important ones:
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.. code-block:: python
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def _take_action(self, action_idx: ActionType) -> None:
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"""
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An environment dependent function that sends an action to the simulator.
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:param action_idx: the action to perform on the environment
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:return: None
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"""
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def _update_state(self) -> None:
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"""
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Updates the state from the environment.
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Should update self.observation, self.reward, self.done, self.measurements and self.info
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:return: None
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"""
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def _restart_environment_episode(self, force_environment_reset=False) -> None:
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"""
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Restarts the simulator episode
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:param force_environment_reset: Force the environment to reset even if the episode is not done yet.
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:return: None
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"""
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def _render(self) -> None:
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"""
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Renders the environment using the native simulator renderer
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:return: None
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"""
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def get_rendered_image(self) -> np.ndarray:
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"""
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Return a numpy array containing the image that will be rendered to the screen.
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This can be different from the observation. For example, mujoco's observation is a measurements vector.
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:return: numpy array containing the image that will be rendered to the screen
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"""
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3. Create a new parameters class for your environment, which inherits the EnvironmentParameters class.
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In the __init__ of your class, define all the parameters you used in your Environment class.
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Additionally, fill the path property of the class with the path to your Environment class.
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For example, take a look at the EnvironmentParameters class used for Doom:
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.. code-block:: python
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class DoomEnvironmentParameters(EnvironmentParameters):
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def __init__(self):
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super().__init__()
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self.default_input_filter = DoomInputFilter
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self.default_output_filter = DoomOutputFilter
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self.cameras = [DoomEnvironment.CameraTypes.OBSERVATION]
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@property
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def path(self):
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return 'rl_coach.environments.doom_environment:DoomEnvironment'
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4. And that's it, you're done. Now just add a new preset with your newly created environment, and start training an agent on top of it.
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