[CARLA/Server] ; If set to false, a mock controller will be used instead of waiting for a real ; client to connect. UseNetworking=true ; Ports to use for the server-client communication. This can be overridden by ; the command-line switch `-world-port=N`, write and read ports will be set to ; N+1 and N+2 respectively. WorldPort=2000 ; Time-out in milliseconds for the networking operations. ServerTimeOut=10000000000 ; In synchronous mode, CARLA waits every frame until the control from the client ; is received. SynchronousMode=true ; Send info about every non-player agent in the scene every frame, the ; information is attached to the measurements message. This includes other ; vehicles, pedestrians and traffic signs. Disabled by default to improve ; performance. SendNonPlayerAgentsInfo=false [CARLA/LevelSettings] ; Path of the vehicle class to be used for the player. Leave empty for default. ; Paths follow the pattern "/Game/Blueprints/Vehicles/Mustang/Mustang.Mustang_C" PlayerVehicle= ; Number of non-player vehicles to be spawned into the level. NumberOfVehicles=15 ; Number of non-player pedestrians to be spawned into the level. NumberOfPedestrians=30 ; Index of the weather/lighting presets to use. If negative, the default presets ; of the map will be used. WeatherId=1 ; Seeds for the pseudo-random number generators. SeedVehicles=123456789 SeedPedestrians=123456789 [CARLA/SceneCapture] ; Names of the cameras to be attached to the player, comma-separated, each of ; them should be defined in its own subsection. E.g., Uncomment next line to add ; a camera called MyCamera to the vehicle Cameras=CameraRGB ; Now, every camera we added needs to be defined it in its own subsection. [CARLA/SceneCapture/CameraRGB] ; Post-processing effect to be applied. Valid values: ; * None No effects applied. ; * SceneFinal Post-processing present at scene (bloom, fog, etc). ; * Depth Depth map ground-truth only. ; * SemanticSegmentation Semantic segmentation ground-truth only. PostProcessing=SceneFinal ; Size of the captured image in pixels. ImageSizeX=360 ImageSizeY=256 ; Camera (horizontal) field of view in degrees. CameraFOV=90 ; Position of the camera relative to the car in centimeters. CameraPositionX=200 CameraPositionY=0 CameraPositionZ=140 ; Rotation of the camera relative to the car in degrees. CameraRotationPitch=0 CameraRotationRoll=0 CameraRotationYaw=0