# # Copyright (c) 2017 Intel Corporation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # import numpy as np import pygame from pygame.locals import HWSURFACE, DOUBLEBUF class Renderer(object): def __init__(self): self.size = (1, 1) self.screen = None self.clock = pygame.time.Clock() self.display = pygame.display self.fps = 30 self.pressed_keys = [] self.is_open = False def create_screen(self, width, height): """ Creates a pygame window :param width: the width of the window :param height: the height of the window :return: None """ self.size = (width, height) self.screen = self.display.set_mode(self.size, HWSURFACE | DOUBLEBUF) self.display.set_caption("Coach") self.is_open = True def normalize_image(self, image): """ Normalize image values to be between 0 and 255 :param image: 2D/3D array containing an image with arbitrary values :return: the input image with values rescaled to 0-255 """ image_min, image_max = image.min(), image.max() return 255.0 * (image - image_min) / (image_max - image_min) def render_image(self, image): """ Render the given image to the pygame window :param image: a grayscale or color image in an arbitrary size. assumes that the channels are the last axis :return: None """ if self.is_open: if len(image.shape) == 2: image = np.stack([image] * 3) if len(image.shape) == 3: if image.shape[0] == 3 or image.shape[0] == 1: image = np.transpose(image, (1, 2, 0)) surface = pygame.surfarray.make_surface(image.swapaxes(0, 1)) surface = pygame.transform.scale(surface, self.size) self.screen.blit(surface, (0, 0)) self.display.flip() self.clock.tick() self.get_events() def get_events(self): """ Get all the window events in the last tick and reponse accordingly :return: None """ for event in pygame.event.get(): if event.type == pygame.KEYDOWN: self.pressed_keys.append(event.key) # esc pressed if event.key == pygame.K_ESCAPE: self.close() elif event.type == pygame.KEYUP: if event.key in self.pressed_keys: self.pressed_keys.remove(event.key) elif event.type == pygame.QUIT: self.close() def get_key_names(self, key_ids): """ Get the key name for each key index in the list :param key_ids: a list of key id's :return: a list of key names corresponding to the key id's """ return [pygame.key.name(key_id) for key_id in key_ids] def close(self): """ Close the pygame window :return: None """ self.is_open = False pygame.quit()