# Lines starting with # are treated as comments (or with whitespaces+#). # It doesn't matter if you use capital letters or not. # It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout. # modifty these to point to your vizdoom binary and freedoom2.wad doom_scenario_path = D3_battle.wad doom_map = map01 # Rewards living_reward = 0 death_penalty = 0 # Rendering options screen_resolution = RES_320X240 screen_format = CRCGCB render_hud = false render_crosshair = true render_weapon = true render_decals = false render_particles = false window_visible = false # make episodes finish after 2100 actions (tics) episode_timeout = 2100 # Available buttons available_buttons = { MOVE_FORWARD MOVE_BACKWARD MOVE_RIGHT MOVE_LEFT TURN_LEFT TURN_RIGHT ATTACK SPEED } # Game variables that will be in the state available_game_variables = {AMMO2 HEALTH USER2} mode = PLAYER doom_skill = 2