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coach/benchmarks/README.md
shadiendrawis 2b5d1dabe6 ACER algorithm (#184)
* initial ACER commit

* Code cleanup + several fixes

* Q-retrace bug fix + small clean-ups

* added documentation for acer

* ACER benchmarks

* update benchmarks table

* Add nightly running of golden and trace tests. (#202)

Resolves #200

* comment out nightly trace tests until values reset.

* remove redundant observe ignore (#168)

* ensure nightly test env containers exist. (#205)

Also bump integration test timeout

* wxPython removal (#207)

Replacing wxPython with Python's Tkinter.
Also removing the option to choose multiple files as it is unused and causes errors, and fixing the load file/directory spinner.

* Create CONTRIBUTING.md (#210)

* Create CONTRIBUTING.md.  Resolves #188

* run nightly golden tests sequentially. (#217)

Should reduce resource requirements and potential CPU contention but increases
overall execution time.

* tests: added new setup configuration + test args (#211)

- added utils for future tests and conftest
- added test args

* new docs build

* golden test update
2019-02-20 23:52:34 +02:00

3.1 KiB

Coach Benchmarks

The following table represents the current status of algorithms implemented in Coach relative to the results reported in the original papers. The detailed results for each algorithm can be seen by clicking on its name.

The X axis in all the figures is the total steps (for multi-threaded runs, this is the number of steps per worker). The Y axis in all the figures is the average episode reward with an averaging window of 100 timesteps.

For each algorithm, there is a command line for reproducing the results of each graph. These are the results you can expect to get when running the pre-defined presets in Coach.

The environments that were used for testing include:

  • Atari - Breakout, Pong and Space Invaders
  • Mujoco - Inverted Pendulum, Inverted Double Pendulum, Reacher, Hopper, Half Cheetah, Walker 2D, Ant, Swimmer and Humanoid.
  • Doom - Basic, Health Gathering (D1: Basic), Health Gathering Supreme (D2: Navigation), Battle (D3: Battle)
  • Fetch - Reach, Slide, Push, Pick-and-Place

Summary

#2E8B57 Reproducing paper's results

#ceffad Reproducing paper's results for some of the environments

#FFA500 Training but not reproducing paper's results

#FF4040 Not training

Status Environments Comments
DQN #2E8B57 Atari
Dueling DDQN #2E8B57 Atari
Dueling DDQN with PER #2E8B57 Atari
Bootstrapped DQN #2E8B57 Atari
QR-DQN #2E8B57 Atari
A3C #2E8B57 Atari, Mujoco
ACER #2E8B57 Atari
Clipped PPO #2E8B57 Mujoco
DDPG #2E8B57 Mujoco
NEC #2E8B57 Atari
HER #2E8B57 Fetch
DFP #ceffad Doom Doom Battle was not verified

Click on each algorithm to see detailed benchmarking results