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Bumped version, readme update
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104
README.rst
104
README.rst
@@ -5,6 +5,9 @@ FS-UAE Wrapper
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.. image:: https://travis-ci.org/gryf/fs-uae-wrapper.svg?branch=master
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:target: https://travis-ci.org/gryf/fs-uae-wrapper
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.. image:: https://img.shields.io/pypi/v/fs-uae-wrapper.svg
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:target: https://pypi.python.org/pypi/fs-uae-wrapper
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This little utility is a wrapper on great FS-UAE_ emulator, to perform some
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actions, like uncompressing archived files (CD ROMs images, filesystems),
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launch the emulator and archive emulator save state.
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@@ -25,11 +28,25 @@ Requirements
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- Python (2 or 3)
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- `fs-uae`_ (obviously :)
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Also, there should be archivers programs available for compress/decompress
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archives. Fs-uae-wrapper supports several types of archives:
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Also, there should be at one of the (de)compression utility, for example:
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- `7z`_
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- `lha`_
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- `lzx`_ - decompress only
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- `rar`_ - if only ``unrar`` is available, than only decompression is supported
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- `tar`_, also compressed with:
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- `7z`_ archiver
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- `unrar`_
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- bzip2
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- gzip
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- xz
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- `zip`_
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There are several archive types which are supported, ranging from tar
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(compressed with gzip, bzip2 and xz), 7z, rar, zip. lha and lzx. All of those
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formats should have corresponding decompressors available in the system,
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otherwise archive extraction will fail.
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Installation
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============
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@@ -38,7 +55,7 @@ Just perform (preferably in ``virtualenv``) a command:
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.. code:: shell-session
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$ pip install fs-uae-wrapper (not there yet)
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$ pip install fs-uae-wrapper
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Usage
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=====
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@@ -84,8 +101,11 @@ executable as-is.
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Modules
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=======
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For now, only ``plain`` and ``cd32`` modules exists, although there are planned
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couple more.
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Currently, three wrapper modules are available:
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- plain
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- cd32
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- archive
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plain
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-----
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@@ -109,8 +129,8 @@ Options used:
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* ``wrapper_gui_msg`` (optional) if set to "1", will display a graphical
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message during extracting files
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There is one assumption regarding archives file. Let's see some sample config
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for a game, which is saved as ``ChaosEngine.fs-uae``:
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Let's see some sample config for a game, which is saved as
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``ChaosEngine.fs-uae``:
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.. code:: ini
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:number-lines:
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@@ -130,17 +150,6 @@ for a game, which is saved as ``ChaosEngine.fs-uae``:
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joystick_port_1_mode = cd32 gamepad
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platform = cd32
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Assumption is that archive containing files for the game (here: *Chaos
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Engine*) should not be in subdirectory. In other words, all essential files
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(like ``*.cue``, ``*.iso`` and ``*.wav`` files) should be located directly in
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the archive, otherwise it might be impossible to create right configuration and
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debugging such setup might be annoying.
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There are several archive types which are supported, ranging from tar
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(compressed with gzip, bzip2 and xz), 7z, rar, zip. lha and lzx. All of those
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formats should have corresponding decompressors available in the system,
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otherwise extracting will fail.
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Next, the invocation of the wrapper would be as follows:
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.. code:: shell-session
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@@ -165,6 +174,57 @@ Next, after ``fs-uae`` quit, there will:
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``ChaosEngine_save.7z``.
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- Wipe out temporary directory
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archive
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-------
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Options used:
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* ``wrapper`` (required) with ``cd32`` as an value
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* ``wrapper_archive`` (required) path to the archive with assets (usually means
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whole system directories, floppies or hd images)
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* ``wrapper_gui_msg`` (optional) if set to "1", will display a graphical
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message during extracting files
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* ``wrapper_persist_data`` (optional) if set to "1", will compress (possibly
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changed) data, replacing original archive
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Example configuration:
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.. code:: ini
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:number-lines:
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[config]
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wrapper = archive
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wrapper_archive = Workbench_3.1.tar.bz2
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wrapper_gui_msg = 1
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wrapper_persist_data = 1
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...
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And execution is as usual:
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.. code:: shell-session
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$ fs-uae-wrapper Workbench.fs-uae
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This module will do several steps (similar as with ``cd32`` wrapper):
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- create temporary directory
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- extract provided in configuration archive
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- extract save state (if exists)
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- copy configuration under name ``Config.fs-uae``
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- run the fs-uae emulator
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- create archive with save state (if save state directory place is *not* a
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global one)
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- optionally create new archive under the same name as the original one and
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replace it with original one.
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This module is quite useful in two use cases. First is a usual work with
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Workbench, where there is a need to keep changes of filesystem. Second is the
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opposite - if there is a need to test some software, but not necessary keep it
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in a Workbench, than it will act as a temporary copy of the system, so that
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next time fs-uae will be run, there will be no files of tested software
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cluttering around.
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License
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=======
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@@ -172,5 +232,9 @@ This work is licensed on 3-clause BSD license. See LICENSE file for details.
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.. _fs-uae: https://fs-uae.net/
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.. _relative configuration file: https://fs-uae.net/configuration-files
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.. _unrar: http://www.rarlab.com/rar_add.htm
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.. _rar: http://www.rarlab.com/rar_add.htm
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.. _7z: http://p7zip.sourceforge.net/
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.. _lha: http://lha.sourceforge.jp
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.. _lzx: http://aminet.net/package/misc/unix/unlzx.c.readme
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.. _tar: https://www.gnu.org/software/tar/
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.. _zip: http://www.info-zip.org
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4
setup.py
4
setup.py
@@ -5,9 +5,9 @@ Setup for the fs-uae-wrapper
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from distutils.core import setup
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setup(name='fs-uae wrapper',
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setup(name='fs-uae-wrapper',
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packages=['fs_uae_wrapper'],
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version='0.1',
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version='0.3',
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description='Automate archives and state for fs-uae',
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author='Roman Dobosz',
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author_email='gryf73@gmail.com',
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