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https://github.com/gryf/fs-uae-wrapper.git
synced 2025-12-19 04:20:23 +01:00
Added cd32 wrapper module
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207
fs_uae_wrapper/cd32.py
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207
fs_uae_wrapper/cd32.py
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"""
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Run CD32 games using fsuae
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It will use compressed directories, and create 7z archive for save state dirs.
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It is assumed, that filename of cue file (without extension) is the same as
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archive with game assets, while using config name (without extension) will be
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used as a base for save state (it will append '_save.7z' to the archive file
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name.
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"""
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import os
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import shutil
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import subprocess
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import sys
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import tempfile
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from fs_uae_wrapper import utils
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class CD32(object):
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"""
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Class for performing extracting archive, copying emulator files, and
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cleaning it back again
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"""
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def __init__(self):
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self.dir = None
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self.conf_file = None
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self.save_filename = None
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self.arch_filepath = None
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self.all_options = None
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self.fsuae_config = None
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def run(self, conf_file, fs_uae_options, configuration):
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"""
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Main function which accepts configuration file for FS-UAE
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It will do as follows:
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- set needed full path for asset files
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- extract archive file
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- copy configuration
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- [copy save if exists]
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- run the emulation
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- archive save state
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Params:
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conf_file: a relative path to provided configuration file
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fs_uae_options: is an CmdOption object created out of command line
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parameters
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configuration: is config dictionary created out of config file
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"""
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self.all_options = utils.merge_all_options(configuration,
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fs_uae_options)
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if 'wrapper_archive' not in self.all_options:
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sys.stderr.write("Configuration lacks of required "
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"`wrapper_archive' option.\n")
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return False
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self.fsuae_config = configuration
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self.conf_file = conf_file
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self.dir = tempfile.mkdtemp()
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self.set_assets_paths()
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if not self._extract():
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return False
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for method in (self._copy_conf, self._load_save):
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if not method():
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return False
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kick_opts = self.kickstart_option()
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if kick_opts:
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fs_uae_options.update(kick_opts)
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if self._run_game(fs_uae_options.list()):
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return self._save_save()
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return True
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def clean(self):
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"""Remove temporary file"""
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if self.dir:
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shutil.rmtree(self.dir)
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return
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def kickstart_option(self):
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"""
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This is kind of hack - since we potentially can have a relative path
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to kickstart directory, there is a need for getting this option from
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configuration files (which unfortunately can be spanned all over the
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different places, see https://fs-uae.net/configuration-files) and
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check whether or not one of 'kickstarts_dir', 'kickstart_file' or
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'kickstart_ext_file' options are set. In either case if one of those
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options are set and are relative, they should be set to absolute path,
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so that kickstart files can be found by relocated configuration file.
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"""
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conf = utils.get_config(self.conf_file)
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kick = {}
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for key in ('kickstart_file', 'kickstart_ext_file', 'kickstarts_dir'):
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val = conf.get(key)
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if val:
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if not os.path.isabs(val):
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val = utils.interpolate_variables(val, self.conf_file)
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kick[key] = os.path.abspath(val)
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else:
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kick[key] = val
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return kick
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def set_assets_paths(self):
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"""
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Set full paths for archive file (without extension) and for save state
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archive file
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"""
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conf_abs_dir = os.path.dirname(os.path.abspath(self.conf_file))
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conf_base = os.path.basename(self.conf_file)
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conf_base = os.path.splitext(conf_base)[0]
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arch = self.all_options['wrapper_archive']
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if os.path.isabs(arch):
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self.arch_filepath = arch
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else:
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self.arch_filepath = os.path.join(conf_abs_dir, arch)
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self.save_filename = os.path.join(conf_abs_dir, conf_base + '_save.7z')
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def _copy_conf(self):
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"""copy provided configuration as Config.fs-uae"""
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shutil.copy(self.conf_file, self.dir)
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os.rename(os.path.join(self.dir, os.path.basename(self.conf_file)),
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os.path.join(self.dir, 'Config.fs-uae'))
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return True
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def _extract(self):
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"""Extract archive to temp dir"""
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item = self.all_options.get('title')
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if not item:
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item = self.all_options['wrapper_archive']
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curdir = os.path.abspath('.')
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os.chdir(self.dir)
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utils.extract_archive(self.arch_filepath,
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self.all_options.get('wrapper_gui_msg'), item)
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os.chdir(curdir)
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return True
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def _run_game(self, fs_uae_options):
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"""execute game in provided directory"""
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curdir = os.path.abspath('.')
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os.chdir(self.dir)
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try:
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subprocess.call(['fs-uae'] + fs_uae_options)
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except subprocess.CalledProcessError:
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sys.stderr.write('Warning: fs-uae returned non 0 exit code\n')
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os.chdir(curdir)
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return True
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def _save_save(self):
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"""
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Get the saves from emulator and store it where configuration is placed
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"""
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save_path = os.path.join(self.dir, 'fs-uae-save')
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if not os.path.exists(save_path):
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return True
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if os.path.exists(self.save_filename):
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os.unlink(self.save_filename)
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try:
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subprocess.call(['7z', 'a', self.save_filename,
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os.path.join(self.dir, 'fs-uae-save')])
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except subprocess.CalledProcessError:
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sys.stderr.write('Warning: archiving save state failed\n')
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return False
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return True
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def _load_save(self):
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"""
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Put the saves (if exists) to the temp directory.
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"""
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if not os.path.exists(self.save_filename):
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return True
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curdir = os.path.abspath('.')
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os.chdir(self.dir)
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try:
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subprocess.call(['7z', 'x', self.save_filename])
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except subprocess.CalledProcessError:
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sys.stderr.write('Warning: extracting archive with save state '
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'failed\n')
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os.chdir(curdir)
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return True
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def run(config_file, fs_uae_options, configuration):
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"""Run fs-uae with provided config file and options"""
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runner = CD32()
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try:
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return runner.run(config_file, fs_uae_options, configuration)
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finally:
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runner.clean()
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82
tests/test_cd32.py
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82
tests/test_cd32.py
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@@ -0,0 +1,82 @@
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import os
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import sys
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from tempfile import mkstemp, mkdtemp
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from unittest import TestCase
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import shutil
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try:
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from unittest import mock
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except ImportError:
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import mock
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from fs_uae_wrapper import cd32
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class TestCD32(TestCase):
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def setUp(self):
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fd, self.fname = mkstemp()
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self.dirname = mkdtemp()
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os.close(fd)
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self._argv = sys.argv[:]
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sys.argv = ['fs-uae-wrapper']
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self.curdir = os.path.abspath(os.curdir)
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def tearDown(self):
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os.chdir(self.curdir)
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try:
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shutil.rmtree(self.dirname)
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except OSError:
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pass
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os.unlink(self.fname)
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sys.argv = self._argv[:]
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def test_clean(self):
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acd32 = cd32.CD32()
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acd32.clean()
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self.assertTrue(os.path.exists(self.dirname))
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acd32.dir = self.dirname
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acd32.clean()
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self.assertFalse(os.path.exists(self.dirname))
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@mock.patch('fs_uae_wrapper.utils.get_config')
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def test_kickstart_option(self, get_config):
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acd32 = cd32.CD32()
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get_config.return_value = {'foo': 'bar'}
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self.assertDictEqual(acd32.kickstart_option(), {})
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get_config.return_value = {'kickstarts_dir': '/some/path'}
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self.assertDictEqual(acd32.kickstart_option(),
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{'kickstarts_dir': '/some/path'})
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os.chdir(self.dirname)
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get_config.return_value = {'kickstarts_dir': '../some/path'}
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result = os.path.abspath(os.path.join(self.dirname, '../some/path'))
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self.assertDictEqual(acd32.kickstart_option(),
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{'kickstarts_dir': result})
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acd32.conf_file = os.path.join(self.dirname, 'Config.fs-uae')
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get_config.return_value = {'kickstarts_dir': '$CONFIG/../path'}
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result = os.path.abspath(os.path.join(self.dirname, '../path'))
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self.assertDictEqual(acd32.kickstart_option(),
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{'kickstarts_dir': result})
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def test_set_assets_paths(self):
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acd32 = cd32.CD32()
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os.chdir(self.dirname)
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acd32.conf_file = 'Config.fs-uae'
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acd32.all_options = {'wrapper_archive': 'foo.7z'}
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acd32.set_assets_paths()
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full_path = os.path.join(self.dirname, 'Config_save.7z')
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self.assertEqual(acd32.save_filename, full_path)
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acd32.all_options = {'wrapper_archive': '/home/user/foo.7z'}
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acd32.set_assets_paths()
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full_path = os.path.join(self.dirname, 'Config_save.7z')
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self.assertEqual(acd32.save_filename, full_path)
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