diff --git a/games-emulation/sdlmame/Manifest b/games-emulation/sdlmame/Manifest new file mode 100644 index 0000000..c22067a --- /dev/null +++ b/games-emulation/sdlmame/Manifest @@ -0,0 +1,8 @@ +AUX mame-0.159.ini.in 6688 SHA256 4788e0c7bccc6d286cf1b3cbfe39aa1be6f210a94dea37954d4821a97bfb14da SHA512 e577c18b8403afdce4ae1c95a284ccb3aa4a0c7375f1e1eb2d93396e03f2ed0101d49c786f797a37b7a43e612434fbe368e9af7af9f032b0bc06e3014316d283 WHIRLPOOL 7686f4a28f110efd2d9797a79d46a0dc16094fb86a0d7a688186128a7c59ff256defa788351975e0de9f472c68fd1962a411c8885a8cebee2064d90d14cf7077 +AUX sdlmame-0.159-QA.patch 3317 SHA256 0048d22f37d901730c4fa7006de1dc11735bc8d3341dfd326481a5d72a257927 SHA512 fdfb8c8f7fe334c63a4240867689acb1f63cae2358253090d366c96db2df6adcc061f4080f95f2b42e5c4647a35f08877a5a759b7d302beb5d68c01b8c11bd82 WHIRLPOOL 1bbcc7769e23c362853d779ad5e37781b4b70757c448999396dc72f4971a28c700d378a47bb7714bb9eba0b86028cdcf8da5ce8aa16f48b6ceb4f59bd674a69a +AUX sdlmame-0.159-debugger-linking.patch 592 SHA256 b8df68ec51d5869f706b33bb035ec78c7abf7b198fd7e132b640da1fbcc6e99e SHA512 fd94c3e57b032cc46d44065053a4d71e0a96de8566f5af3af33a0b50e966911e1fb4658a619dd0b1eaef503eee1abb18c44d3df9cd773c0e3aa10f91df932593 WHIRLPOOL 14e8436bca894df4d82d845d3634df2dc5152ac9d82905e87bc32f0295a15cf77240a100e9a0e88c788aa9eee458a921be4f1a0a8e64ccc17be294aae053f36f +AUX sdlmame-0.159-sdl_ttf.patch 1009 SHA256 a548a6f7e584bab10ad9559185e69564a388d8cc66d732c1cb84146ca3075197 SHA512 421ec61d784447f6c4c1177f03a1e2e42fd1fd145dd3c90dc7274bec71dbdd65b4b37b1195408ddca7963a745215e7aee27983d381532179a57157c91f4976d8 WHIRLPOOL ffb1bba6963d8d23d3b195b2f06d1665d07f4fce8784cd7596206ca6b93714c4b57da2b8ca40c74193c201c69f6c073d46455e0cfbefe0826ce5ee7f4028c403 +AUX vector.ini 116 SHA256 408aeaaffcb2ecccd20db457f22d2d5efa930c0f62a92987b0fbefaf6c038c23 SHA512 6d84eb7b9c4e9f134b57e64ba9ae30dcaaa620296830f7c9858611fde9064f803bd7d230a989a5cce34d8b815b5a98d323b19d3eef3d4c688b5c32b96b299f5f WHIRLPOOL f60543015a0195487917c696640cc66e29109298ac8f9bd1309346f6ab1b46d8e2ce83d00506c17a9ea588f6b3bac82f0f66d7e75bbf88656ba897cd50fa3dac +DIST mame0159s.zip 80801723 SHA256 22a7eb29e508b033b6289a2a20733f4227c037844e653ef3f3c2a1ea03703d00 SHA512 572254852cd18db0ae2d0ea1eb8086cc17b7cc465445e1d01ba7500bd893627e91446e8fa7793e155d6ea8fb8f133474f08f628dc090fec4b64edcd8e5a6636d WHIRLPOOL 2b9d14afa05cb67322eef3cba9ab146f5cdab6b369d7109e1027a849271ebe92a2a401d7150084eadc154eda4ed4207838840ab3ca74bebfbfb82fb3642898b1 +DIST sdlmame-ui.bdf.gz 114727 SHA256 f2ec11dd926bbeae8647e68607107516a30790239464939f3e99a0f62fc7f17e SHA512 67ba1bc632c1ac51b97acf8c1061477edd3519fea3d1233951723741c926ff72e259c274babb036abf4db92f217db507c58a6fc6e438db4b14c5fe5789b2ed64 WHIRLPOOL 2150053b38d8318804bf40cdcd9cdefdd2976c4cfab563c90021f0d9be0a0a57174166ece8b51658d9f2192e07343f198358299667a1db32f146c9fb9c528956 +EBUILD sdlmame-0.159.ebuild 4132 SHA256 c0c75f69d2a8d7858f33ef96346134a2ffdead7e128874ae404d81872fc8c8a1 SHA512 fd5c78d1aa5bb81a56488bcc4b3315d6ebb411639823440ba682290537808ae7ec2785930ea87accf14ef97d408f06c4643f36d59a66a984da39b27d04ea421d WHIRLPOOL e7be7660288a02c7069f1c79c88ea8ad8297e315fa62e2d03ff70407346037e9b534ae6daf75768ec803593838ef2b796ad9f64b96342f4eafe8c4171434a3cd diff --git a/games-emulation/sdlmame/files/mame-0.159.ini.in b/games-emulation/sdlmame/files/mame-0.159.ini.in new file mode 100644 index 0000000..7b69f18 --- /dev/null +++ b/games-emulation/sdlmame/files/mame-0.159.ini.in @@ -0,0 +1,270 @@ +# +# CORE CONFIGURATION OPTIONS +# +readconfig 1 +writeconfig 0 + +# +# CORE SEARCH PATH OPTIONS +# +rompath $HOME/.sdlmame/roms;@GAMES_DATADIR@/sdlmame/roms +samplepath $HOME/.sdlmame/samples;@GAMES_DATADIR@/sdlmame/samples +artpath $HOME/.sdlmame/artwork;@GAMES_DATADIR@/sdlmame/artwork +ctrlrpath $HOME/.sdlmame/ctrlr;@GAMES_SYSCONFDIR@/sdlmame/ctrlr;@GAMES_DATADIR@/sdlmame/ctrlr +inipath $HOME/.sdlmame;@GAMES_SYSCONFDIR@/sdlmame +fontpath $HOME/.sdlmame;@GAMES_DATADIR@/sdlmame +cheatpath $HOME/.sdlmame/cheats;@GAMES_SYSCONFDIR@/sdlmame/cheats;@GAMES_DATADIR@/sdlmame/cheats +crosshairpath $HOME/.sdlmame/crosshair;@GAMES_DATADIR@/sdlmame/crosshair + +# +# CORE OUTPUT DIRECTORY OPTIONS +# +cfg_directory $HOME/.sdlmame/cfg +nvram_directory $HOME/.sdlmame/nvram +memcard_directory $HOME/.sdlmame/memcard +input_directory $HOME/.sdlmame/inp +state_directory $HOME/.sdlmame/sta +snapshot_directory $HOME/.sdlmame/snap +diff_directory $HOME/.sdlmame/diff +comment_directory $HOME/.sdlmame/comments + +# +# CORE STATE/PLAYBACK OPTIONS +# +state +autosave 0 +playback +record +mngwrite +aviwrite +wavwrite +snapname %g/%i +snapsize auto +snapview internal +burnin 0 + +# +# CORE PERFORMANCE OPTIONS +# +autoframeskip 0 +frameskip 0 +seconds_to_run 0 +throttle 1 +sleep 1 +speed 1.0 +refreshspeed 0 + +# +# CORE ROTATION OPTIONS +# +rotate 1 +ror 0 +rol 0 +autoror 0 +autorol 0 +flipx 0 +flipy 0 + +# +# CORE ARTWORK OPTIONS +# +artwork_crop 0 +use_backdrops 1 +use_overlays 1 +use_bezels 1 + +# +# CORE SCREEN OPTIONS +# +brightness 1.0 +contrast 1.0 +gamma 1.0 +pause_brightness 0.65 + +# +# CORE VECTOR OPTIONS +# +antialias 1 +beam 1.0 +flicker 0 + +# +# CORE SOUND OPTIONS +# +sound 1 +samplerate 48000 +samples 1 +volume 0 + +# +# CORE INPUT OPTIONS +# +coin_lockout 1 +ctrlr +mouse 0 +joystick 1 +lightgun 0 +multikeyboard 0 +multimouse 0 +steadykey 0 +offscreen_reload 0 +joystick_map auto +joystick_deadzone 0.3 +joystick_saturation 0.85 +natural 0 +uimodekey auto + +# +# CORE INPUT AUTOMATIC ENABLE OPTIONS +# +paddle_device keyboard +adstick_device keyboard +pedal_device keyboard +dial_device keyboard +trackball_device keyboard +lightgun_device keyboard +positional_device keyboard +mouse_device mouse + +# +# CORE DEBUGGING OPTIONS +# +log 0 +verbose 0 +update_in_pause 0 +debug 0 +debugscript +debug_internal 0 + +# +# CORE MISC OPTIONS +# +bios +cheat 0 +skip_gameinfo 0 + +# +# DEBUGGING OPTIONS +# +oslog 0 + +# +# PERFORMANCE OPTIONS +# +multithreading 0 +numprocessors auto +sdlvideofps 0 + +# +# VIDEO OPTIONS +# +video soft +numscreens 1 +window 0 +maximize 1 +keepaspect 1 +unevenstretch 1 +effect none +centerh 1 +centerv 1 +waitvsync 0 +scalemode none + +# +# OpenGL-SPECIFIC OPTIONS +# +filter 1 +prescale 1 +gl_forcepow2texture 0 +gl_notexturerect 0 +gl_vbo 1 +gl_pbo 1 +gl_glsl 0 +gl_glsl_filter 1 +glsl_shader_mame0 none +glsl_shader_mame1 none +glsl_shader_mame2 none +glsl_shader_mame3 none +glsl_shader_mame4 none +glsl_shader_mame5 none +glsl_shader_mame6 none +glsl_shader_mame7 none +glsl_shader_mame8 none +glsl_shader_mame9 none +glsl_shader_screen0 none +glsl_shader_screen1 none +glsl_shader_screen2 none +glsl_shader_screen3 none +glsl_shader_screen4 none +glsl_shader_screen5 none +glsl_shader_screen6 none +glsl_shader_screen7 none +glsl_shader_screen8 none +glsl_shader_screen9 none +gl_glsl_vid_attr 1 + +# +# PER-WINDOW VIDEO OPTIONS +# +screen auto +aspect auto +resolution auto +view auto +screen0 auto +aspect0 auto +resolution0 auto +view0 auto +screen1 auto +aspect1 auto +resolution1 auto +view1 auto +screen2 auto +aspect2 auto +resolution2 auto +view2 auto +screen3 auto +aspect3 auto +resolution3 auto +view3 auto + +# +# FULL SCREEN OPTIONS +# +switchres 0 +useallheads 0 + +# +# SOUND OPTIONS +# +audio_latency 3 + +# +# SDL KEYBOARD MAPPING +# +keymap 0 +keymap_file $HOME/.sdlmame/keymap.dat +#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-be.txt +#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-ch.txt +#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-de.txt +#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-fr.txt +#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km_it.txt + +# +# SDL JOYSTICK MAPPING +# +joy_idx1 auto +joy_idx2 auto +joy_idx3 auto +joy_idx4 auto +joy_idx5 auto +joy_idx6 auto +joy_idx7 auto +joy_idx8 auto +sixaxis 0 + +# +# SDL LOWLEVEL DRIVER OPTIONS +# +videodriver auto +audiodriver auto +gl_lib auto diff --git a/games-emulation/sdlmame/files/sdlmame-0.159-QA.patch b/games-emulation/sdlmame/files/sdlmame-0.159-QA.patch new file mode 100644 index 0000000..c17a009 --- /dev/null +++ b/games-emulation/sdlmame/files/sdlmame-0.159-QA.patch @@ -0,0 +1,132 @@ +diff -ru work.orig/makefile work/makefile +--- work.orig/makefile 2015-03-11 18:38:24.955335239 -0700 ++++ work/makefile 2015-03-11 18:39:03.870276079 -0700 +@@ -363,14 +363,16 @@ + + # compiler, linker and utilities + ifneq ($(TARGETOS),emscripten) +-AR = @ar +-CC = @gcc +-LD = @g++ ++AR ?= @ar ++CC ?= @gcc ++CXX ?= @g++ ++LD = $(CXX) + endif + MD = -mkdir$(BUILD_EXE) + RM = @rm -f + OBJDUMP = @objdump +-PYTHON = @python ++PYTHON ?= @python ++PKG_CONFIG ?= pkg-config + + #------------------------------------------------- + # form the name of the executable +@@ -523,7 +525,7 @@ + + # CFLAGS is defined based on C or C++ targets + # (remember, expansion only happens when used, so doing it here is ok) +-CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH) ++CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH) + + # we compile C-only to C89 standard with GNU extensions + # we compile C++ code to C++98 standard with GNU extensions +@@ -535,9 +537,6 @@ + endif + COBJFLAGS += -x objective-c++ + +-# this speeds it up a bit by piping between the preprocessor/compiler/assembler +-CCOMFLAGS += -pipe +- + # add -g if we need symbols, and ensure we have frame pointers + ifdef SYMBOLS + CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -fno-optimize-sibling-calls +@@ -564,22 +563,6 @@ + CCOMFLAGS += -pg + endif + +-# add the optimization flag +-CCOMFLAGS += -O$(OPTIMIZE) +- +-# add the error warning flag +-ifndef NOWERROR +-CCOMFLAGS += -Werror +-endif +- +-# if we are optimizing, include optimization options +-ifneq ($(OPTIMIZE),0) +-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS) +-ifdef LTO +-CCOMFLAGS += -flto +-endif +-endif +- + ifdef SSE2 + CCOMFLAGS += -msse2 + endif +@@ -662,30 +645,11 @@ + # linking flags + #------------------------------------------------- + +-# LDFLAGS are used generally; LDFLAGSEMULATOR are additional +-# flags only used when linking the core emulator +-LDFLAGS = +-ifneq ($(TARGETOS),macosx) +-ifneq ($(TARGETOS),os2) +-ifneq ($(TARGETOS),solaris) +-LDFLAGS = -Wl,--warn-common +-endif +-endif +-endif +-LDFLAGSEMULATOR = +- + # add profiling information for the linker + ifdef PROFILE + LDFLAGS += -pg + endif + +-# strip symbols and other metadata in non-symbols and non profiling builds +-ifndef SYMBOLS +-ifneq ($(TARGETOS),macosx) +-LDFLAGS += -s +-endif +-endif +- + ifneq ($(OPTIMIZE),0) + ifdef LTO + LDFLAGS += -flto +diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak +--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:38:20.074217228 -0700 ++++ work/src/osd/sdl/sdl.mak 2015-03-11 18:41:08.653292939 -0700 +@@ -24,6 +24,8 @@ + # uncomment and edit next line to specify a distribution + # supported debian-stable, ubuntu-intrepid + ++PKG_CONFIG ?= pkg-config ++ + # DISTRO = debian-stable + # DISTRO = ubuntu-intrepid + # DISTRO = gcc44-generic +@@ -107,9 +109,9 @@ + endif + + ifdef SDL_INSTALL_ROOT +-SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config ++SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config + else +-SDL_CONFIG = $(SDL_LIBVER)-config ++SDL_CONFIG ?= $(SDL_LIBVER)-config + endif + + ifeq ($(SDL_LIBVER),sdl2) +@@ -761,8 +763,8 @@ + #------------------------------------------------- + + ifndef NO_USE_QTDEBUG +-$(OSDOBJ)/%.moc.c: $(OSDSRC)/%.h +- $(MOC) $(MOCINCPATH) $< -o $@ ++INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags) ++LIBS += $(shell $(PKG_CONFIG) QtGui --libs) + + DEBUGOBJS = \ + $(OSDOBJ)/modules/debugger/qt/debuggerview.o \ diff --git a/games-emulation/sdlmame/files/sdlmame-0.159-debugger-linking.patch b/games-emulation/sdlmame/files/sdlmame-0.159-debugger-linking.patch new file mode 100644 index 0000000..5b44a80 --- /dev/null +++ b/games-emulation/sdlmame/files/sdlmame-0.159-debugger-linking.patch @@ -0,0 +1,19 @@ +diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak +--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:42:22.102068698 -0700 ++++ work/src/osd/sdl/sdl.mak 2015-03-11 18:43:24.594579570 -0700 +@@ -855,6 +855,7 @@ + BASELIBS += -lX11 + endif + ++ifneq ($(NO_DEBUGGER),1) + # The newer debugger uses QT + ifndef NO_USE_QTDEBUG + QTCFLAGS := $(shell pkg-config --cflags QtGui) +@@ -863,6 +864,7 @@ + INCPATH += $(QTCFLAGS) + LIBS += $(QTLIBS) + endif ++endif # NO_DEBUGGER + + # some systems still put important things in a different prefix + LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib diff --git a/games-emulation/sdlmame/files/sdlmame-0.159-sdl_ttf.patch b/games-emulation/sdlmame/files/sdlmame-0.159-sdl_ttf.patch new file mode 100644 index 0000000..661bff0 --- /dev/null +++ b/games-emulation/sdlmame/files/sdlmame-0.159-sdl_ttf.patch @@ -0,0 +1,30 @@ +diff -ru work.orig/src/osd/modules/font/font_sdl.c work/src/osd/modules/font/font_sdl.c +--- work.orig/src/osd/modules/font/font_sdl.c 2015-03-11 18:43:43.528037322 -0700 ++++ work/src/osd/modules/font/font_sdl.c 2015-03-11 18:44:00.170439682 -0700 +@@ -8,11 +8,7 @@ + + #if defined(SDLMAME_UNIX) && (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_SOLARIS)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN)) + +-#if (SDLMAME_SDL2) +-#include +-#else + #include +-#endif + #ifndef SDLMAME_HAIKU + #include + #endif +diff -ru work.orig/src/osd/sdl/sdl.mak work/src/osd/sdl/sdl.mak +--- work.orig/src/osd/sdl/sdl.mak 2015-03-11 18:43:43.526037273 -0700 ++++ work/src/osd/sdl/sdl.mak 2015-03-11 18:44:00.170439682 -0700 +@@ -649,11 +649,7 @@ + endif + LIBS += $(FONTCONFIGLIBS) + +-ifeq ($(SDL_LIBVER),sdl2) +-LIBS += -lSDL2_ttf +-else + LIBS += -lSDL_ttf +-endif + + # FIXME: should be dealt with elsewhere + # libs that Haiku doesn't want but are mandatory on *IX diff --git a/games-emulation/sdlmame/files/vector.ini b/games-emulation/sdlmame/files/vector.ini new file mode 100644 index 0000000..d4906e3 --- /dev/null +++ b/games-emulation/sdlmame/files/vector.ini @@ -0,0 +1,9 @@ +# +# Specific options file for vector games +# + +# +# VIDEO OPTIONS +# +video soft +yuvmode yv12 diff --git a/games-emulation/sdlmame/sdlmame-0.159.ebuild b/games-emulation/sdlmame/sdlmame-0.159.ebuild new file mode 100644 index 0000000..9307134 --- /dev/null +++ b/games-emulation/sdlmame/sdlmame-0.159.ebuild @@ -0,0 +1,183 @@ +# Copyright 1999-2013 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-emulation/sdlmame/sdlmame-0.149.ebuild,v 1.1 2013/06/26 13:14:28 hasufell Exp $ + +EAPI=5 +PYTHON_COMPAT=( python2_6 python2_7 ) +inherit eutils flag-o-matic python-any-r1 games + +MY_ZIP="mame0159s.zip" + +DESCRIPTION="Multiple Arcade Machine Emulator (SDL)" + +HOMEPAGE="http://mamedev.org/" + +RESTRICT="mirror" + +SRC_URI="http://mamedev.org/downloader.php?file=releases/${MY_ZIP}" +if [[ ${PN} == "sdlmame" ]] ; then + SRC_URI="$SRC_URI http://www.netswarm.net/misc/sdlmame-ui.bdf.gz" +fi + + +LICENSE="XMAME" +SLOT="0" +KEYWORDS="amd64 ~ppc ~x86" +IUSE="X alsa debug opengl" +REQUIRED_USE="debug? ( X )" + +RDEPEND="dev-libs/expat + media-libs/fontconfig + media-libs/flac + >=media-libs/libsdl2-2.0.3[sound,joystick,opengl?,video] + media-libs/sdl-ttf + sys-libs/zlib + virtual/jpeg + alsa? ( media-libs/alsa-lib ) + debug? ( + >=dev-qt/qtgui-4.7 + ) + X? ( + x11-libs/libX11 + x11-libs/libXinerama + )" +DEPEND="${RDEPEND} + ${PYTHON_DEPS} + app-arch/unzip + virtual/pkgconfig + X? ( x11-proto/xineramaproto )" + +S=${WORKDIR} + +# Function to disable a makefile option +disable_feature() { + sed -i \ + -e "/$1.*=/s:^:# :" \ + "${S}"/${2:-makefile} \ + || die "sed failed" +} + +# Function to enable a makefile option +enable_feature() { + sed -i \ + -e "/^#.*$1.*=/s:^#::" \ + "${S}"/${2:-makefile} \ + || die "sed failed" +} + +pkg_setup() { + games_pkg_setup + python-any-r1_pkg_setup +} + +src_unpack() { + default + unpack ./mame.zip + rm -f mame.zip +} + +src_prepare() { + edos2unix makefile src/osd/sdl/{osdsdl.h,sdl.mak} + + epatch \ + "${FILESDIR}"/${P}-QA.patch \ + "${FILESDIR}"/${P}-debugger-linking.patch \ + "${FILESDIR}"/${P}-sdl_ttf.patch + + # Don't compile zlib and expat + einfo "Disabling embedded libraries: expat, flac, jpeg, zlib" + disable_feature BUILD_EXPAT + disable_feature BUILD_FLAC + disable_feature BUILD_JPEG + disable_feature BUILD_ZLIB + + if use amd64; then + einfo "Enabling 64-bit support" + enable_feature PTR64 + fi + + if use ppc; then + einfo "Enabling PPC support" + enable_feature BIGENDIAN + fi + + if use debug; then + einfo "Enabling debug support" + enable_feature DEBUG + enable_feature DEBUG src/osd/sdl/sdl.mak + fi + + enable_feature NO_USE_QTDEBUG src/osd/sdl/sdl.mak + + if ! use opengl ; then + einfo "Disabling opengl support" + enable_feature NO_OPENGL src/osd/sdl/sdl.mak + fi + + if ! use alsa ; then + einfo "Disabling alsa midi support" + enable_feature NO_USE_MIDI src/osd/sdl/sdl.mak + fi + + if ! use X ; then + einfo "Disabling X support" + enable_feature NO_X11 src/osd/sdl/sdl.mak + fi +} + +src_compile() { + emake \ + PYTHON=python2 + TARGET="${PN#sdl}" \ + NAME="${PN}" \ + OPT_FLAGS='-DINI_PATH=\"\$$HOME/.'${PN}'\;'"${GAMES_SYSCONFDIR}/${PN}"'\"' \ + NO_DEBUGGER=$(usex debug "0" "1") default +} + +src_install() { + newgamesbin ${PN#sdl}$(use amd64 && echo 64)$(use debug && echo d) ${PN} + + newman src/osd/sdl/man/${PN#sdl}.6 ${PN}.6 + + insinto "${GAMES_DATADIR}/${PN}" + doins -r src/osd/sdl/keymaps + [[ ${PN} == "sdlmame" ]] && newins sdlmame-ui.bdf ui.bdf + + insinto "${GAMES_SYSCONFDIR}/${PN}" + doins "${FILESDIR}"/vector.ini + + sed \ + -e "s:@GAMES_SYSCONFDIR@:${GAMES_SYSCONFDIR}:" \ + -e "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \ + "${FILESDIR}/${PN/sdl}-${PV}".ini.in > "${D}/${GAMES_SYSCONFDIR}/${PN}/${PN/sdl}.ini" \ + || die "sed failed" + + dodoc docs/{config,mame,newvideo}.txt + if [[ ${PN} == "sdlmame" ]] ; then + dodoc whatsnew*.txt + else + dodoc messnew*.txt + fi + + keepdir \ + "${GAMES_DATADIR}/${PN}"/{ctrlr,cheats,roms,samples,artwork,crosshair} \ + "${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheats} + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + + elog "optional dependencies:" + elog " games-emulation/sdlmametools (development tools)" + echo + elog "It's strongly recommended that you change either the system-wide" + elog "${MY_CONF_PN}.ini at \"${GAMES_SYSCONFDIR}/${PN}\" or use a per-user setup at \$HOME/.${PN}" + + if use opengl; then + echo + elog "You built ${PN} with opengl support and should set" + elog "\"video\" to \"opengl\" in ${MY_CONF_PN}.ini to take advantage of that" + fi +}