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Fix conditional in editor.executeCommandWithMotion.

This commit is contained in:
Doug Kearns
2009-05-15 00:29:50 +10:00
parent 18def4a7ae
commit 2c486edee7

View File

@@ -690,7 +690,7 @@ function Editor() //{{{
// motion = b, 0, gg, G, etc. // motion = b, 0, gg, G, etc.
executeCommandWithMotion: function (cmd, motion, count) executeCommandWithMotion: function (cmd, motion, count)
{ {
if (!typeof count == "number" || count < 1) if (typeof count != "number" || count < 1)
count = 1; count = 1;
if (cmd == motion) if (cmd == motion)
@@ -705,12 +705,12 @@ function Editor() //{{{
{ {
case "j": case "j":
this.executeCommand("cmd_beginLine", 1); this.executeCommand("cmd_beginLine", 1);
this.executeCommand("cmd_selectLineNext", count+1); this.executeCommand("cmd_selectLineNext", count + 1);
break; break;
case "k": case "k":
this.executeCommand("cmd_beginLine", 1); this.executeCommand("cmd_beginLine", 1);
this.executeCommand("cmd_lineNext", 1); this.executeCommand("cmd_lineNext", 1);
this.executeCommand("cmd_selectLinePrevious", count+1); this.executeCommand("cmd_selectLinePrevious", count + 1);
break; break;
case "h": case "h":
this.executeCommand("cmd_selectCharPrevious", count); this.executeCommand("cmd_selectCharPrevious", count);