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https://github.com/gryf/pentadactyl-pm.git
synced 2025-12-22 22:57:58 +01:00
Fix tab-completion bugs
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@@ -384,37 +384,41 @@ function CommandLine() //{{{
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if (idx == -2)
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list = list.slice().reverse();
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let n = 0;
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for (let [,context] in Iterator(list))
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try
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{
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function done() !(idx >= n + context.items.length || idx == -2 && !context.items.length);
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while (context.incomplete && !done())
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this.waiting = true;
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for (let [,context] in Iterator(list))
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{
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// threadYield(true, true) would be better, but it does not return on my
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// machine until all awesomebar completions were reported, making
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// :open foo<tab> nearly unusable, if the first 2 foo-completions would
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// be there fast, but it takes up to 20 sec to find more foo-completions
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//
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// The strange thing is, I tested the 2009-01-07 nightly at work in Windows
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// and it seemed to work perfectly there. Will have to see if it's a
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// hardware (dual core there, vs. P4 at home) issue or an OS issue.
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//
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// While I *really* prefer this solution over my hack
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// when it works, we can't have a nearly-defect :open
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// prompt when releasing vimp 2.0, even not just on certain
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// computers, as :open is probably the most often used ex-command
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// in vimperator
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//
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// liberator.threadYield(false, true); is just a temporary measure as
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// it has other problems (hitting tab often in a row), until we find the
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// source of the problem (which we hopefully do, as I really don't want to
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// have to revert to my hack when better solutions exist)
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liberator.dump("before yielding");
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liberator.threadYield(false, true);
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liberator.dump("after yielding");
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function done() !(idx >= n + context.items.length || idx == -2 && !context.items.length);
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while (context.incomplete && !done())
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// threadYield(true, true) would be better, but it does not return on my
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// machine until all awesomebar completions were reported, making
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// :open foo<tab> nearly unusable, if the first 2 foo-completions would
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// be there fast, but it takes up to 20 sec to find more foo-completions
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//
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// The strange thing is, I tested the 2009-01-07 nightly at work in Windows
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// and it seemed to work perfectly there. Will have to see if it's a
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// hardware (dual core there, vs. P4 at home) issue or an OS issue.
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//
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// While I *really* prefer this solution over my hack
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// when it works, we can't have a nearly-defect :open
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// prompt when releasing vimp 2.0, even not just on certain
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// computers, as :open is probably the most often used ex-command
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// in vimperator
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//
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// liberator.threadYield(false, true); is just a temporary measure as
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// it has other problems (hitting tab often in a row), until we find the
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// source of the problem (which we hopefully do, as I really don't want to
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// have to revert to my hack when better solutions exist)
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liberator.threadYield(false, true);
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if (done())
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break;
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n += context.items.length;
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}
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if (done())
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break;
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n += context.items.length;
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}
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finally
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{
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this.waiting = false;
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}
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// See previous FIXME. This will break if new items in
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@@ -429,6 +433,8 @@ function CommandLine() //{{{
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this.itemList.selectItem(idx);
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},
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ntab: 0,
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tab: function tab(reverse)
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{
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autocompleteTimer.flush();
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@@ -436,34 +442,41 @@ function CommandLine() //{{{
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if (this.context.waitingForTab || this.wildIndex == -1)
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this.complete(true, true);
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switch (this.wildtype.replace(/.*:/, ""))
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this.ntab++;
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if (this.waiting)
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return;
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while (this.ntab--)
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{
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case "":
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this.select(0);
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break;
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case "longest":
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if (this.items.length > 1)
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{
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if (this.substring && this.substring != this.completion)
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this.completion = this.substring;
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switch (this.wildtype.replace(/.*:/, ""))
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{
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case "":
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this.select(0);
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break;
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}
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// Fallthrough
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case "full":
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this.select(reverse ? this.UP : this.DOWN)
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break;
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case "longest":
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if (this.items.length > 1)
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{
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if (this.substring && this.substring != this.completion)
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this.completion = this.substring;
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break;
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}
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// Fallthrough
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case "full":
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this.select(reverse ? this.UP : this.DOWN)
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break;
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}
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if (this.type.list)
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completionList.show();
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this.wildIndex = Math.max(0, Math.min(this.wildtypes.length - 1, this.wildIndex + 1));
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this.preview();
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statusTimer.tell();
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}
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if (this.items.length == 0)
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return void liberator.beep();
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if (this.type.list)
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completionList.show();
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this.wildIndex = Math.max(0, Math.min(this.wildtypes.length - 1, this.wildIndex + 1));
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this.preview();
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statusTimer.tell();
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liberator.beep();
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}
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}
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