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mirror of https://github.com/gryf/pentadactyl-pm.git synced 2025-12-22 22:57:58 +01:00

Fix tab-completion bugs

This commit is contained in:
Kris Maglione
2009-01-08 20:55:45 -05:00
parent 48d8b7cacd
commit 6534a0c665

View File

@@ -384,37 +384,41 @@ function CommandLine() //{{{
if (idx == -2)
list = list.slice().reverse();
let n = 0;
for (let [,context] in Iterator(list))
try
{
function done() !(idx >= n + context.items.length || idx == -2 && !context.items.length);
while (context.incomplete && !done())
this.waiting = true;
for (let [,context] in Iterator(list))
{
// threadYield(true, true) would be better, but it does not return on my
// machine until all awesomebar completions were reported, making
// :open foo<tab> nearly unusable, if the first 2 foo-completions would
// be there fast, but it takes up to 20 sec to find more foo-completions
//
// The strange thing is, I tested the 2009-01-07 nightly at work in Windows
// and it seemed to work perfectly there. Will have to see if it's a
// hardware (dual core there, vs. P4 at home) issue or an OS issue.
//
// While I *really* prefer this solution over my hack
// when it works, we can't have a nearly-defect :open
// prompt when releasing vimp 2.0, even not just on certain
// computers, as :open is probably the most often used ex-command
// in vimperator
//
// liberator.threadYield(false, true); is just a temporary measure as
// it has other problems (hitting tab often in a row), until we find the
// source of the problem (which we hopefully do, as I really don't want to
// have to revert to my hack when better solutions exist)
liberator.dump("before yielding");
liberator.threadYield(false, true);
liberator.dump("after yielding");
function done() !(idx >= n + context.items.length || idx == -2 && !context.items.length);
while (context.incomplete && !done())
// threadYield(true, true) would be better, but it does not return on my
// machine until all awesomebar completions were reported, making
// :open foo<tab> nearly unusable, if the first 2 foo-completions would
// be there fast, but it takes up to 20 sec to find more foo-completions
//
// The strange thing is, I tested the 2009-01-07 nightly at work in Windows
// and it seemed to work perfectly there. Will have to see if it's a
// hardware (dual core there, vs. P4 at home) issue or an OS issue.
//
// While I *really* prefer this solution over my hack
// when it works, we can't have a nearly-defect :open
// prompt when releasing vimp 2.0, even not just on certain
// computers, as :open is probably the most often used ex-command
// in vimperator
//
// liberator.threadYield(false, true); is just a temporary measure as
// it has other problems (hitting tab often in a row), until we find the
// source of the problem (which we hopefully do, as I really don't want to
// have to revert to my hack when better solutions exist)
liberator.threadYield(false, true);
if (done())
break;
n += context.items.length;
}
if (done())
break;
n += context.items.length;
}
finally
{
this.waiting = false;
}
// See previous FIXME. This will break if new items in
@@ -429,6 +433,8 @@ function CommandLine() //{{{
this.itemList.selectItem(idx);
},
ntab: 0,
tab: function tab(reverse)
{
autocompleteTimer.flush();
@@ -436,34 +442,41 @@ function CommandLine() //{{{
if (this.context.waitingForTab || this.wildIndex == -1)
this.complete(true, true);
switch (this.wildtype.replace(/.*:/, ""))
this.ntab++;
if (this.waiting)
return;
while (this.ntab--)
{
case "":
this.select(0);
break;
case "longest":
if (this.items.length > 1)
{
if (this.substring && this.substring != this.completion)
this.completion = this.substring;
switch (this.wildtype.replace(/.*:/, ""))
{
case "":
this.select(0);
break;
}
// Fallthrough
case "full":
this.select(reverse ? this.UP : this.DOWN)
break;
case "longest":
if (this.items.length > 1)
{
if (this.substring && this.substring != this.completion)
this.completion = this.substring;
break;
}
// Fallthrough
case "full":
this.select(reverse ? this.UP : this.DOWN)
break;
}
if (this.type.list)
completionList.show();
this.wildIndex = Math.max(0, Math.min(this.wildtypes.length - 1, this.wildIndex + 1));
this.preview();
statusTimer.tell();
}
if (this.items.length == 0)
return void liberator.beep();
if (this.type.list)
completionList.show();
this.wildIndex = Math.max(0, Math.min(this.wildtypes.length - 1, this.wildIndex + 1));
this.preview();
statusTimer.tell();
liberator.beep();
}
}