1
0
mirror of https://github.com/gryf/pentadactyl-pm.git synced 2026-01-06 21:24:48 +01:00

Recfactoring:

* Standard module format. All modules are explicitly declared
   as modules, they're created via a constructor and
   instantiated automatically. They're dependency aware. They
   stringify properly.

 * Classes are declared the same way (rather like Structs
   already were). They also stringify properly. Plus, each
   instance has a rather nifty closure member that closes all
   of its methods around 'this', so you can pass them to map,
   forEach, setTimeout, etc. Modules are themselves classes,
   with a special metaclass, as it were.

 * Doug Crockford is dead, metaphorically speaking.
   Closure-based classes just don't fit into any of the common
   JavaScript frameworks, and they're inefficient and
   confusing. Now, all class and module members are accessed
   explicitly via 'this', which makes it very clear that
   they're class members and not (e.g.) local variables,
   without anything nasty like Hungarian notation.

 * Strictly one module per file. Classes that belong to a
   module live in the same file.

 * For the moment, there are quite a few utility functions
   sitting in base.c, because my class implementation used
   them, and I haven't had the time or inclination to sort them
   out. I plan to reconcile them with the current mess that is
   the util namespace.

 * Changed bracing style.
This commit is contained in:
Kris Maglione
2009-11-08 20:54:31 -05:00
parent 46b7a29fb7
commit 6a25312c7d
46 changed files with 15950 additions and 17909 deletions

View File

@@ -5,29 +5,55 @@
/** @scope modules */
const modes = (function () //{{{
{
////////////////////////////////////////////////////////////////////////////////
////////////////////// PRIVATE SECTION /////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////{{{
const Modes = Module("modes", {
requires: ["util"],
var main = 1; // NORMAL
var extended = 0; // NONE
init: function () {
this._main = 1; // NORMAL
this._extended = 0; // NONE
var lastShown = null;
this._lastShown = null;
var passNextKey = false;
var passAllKeys = false;
var isRecording = false;
var isReplaying = false; // playing a macro
this._passNextKey = false;
this._passAllKeys = false;
this._isRecording = false;
this._isReplaying = false; // playing a macro
var modeStack = [];
this._modeStack = [];
function getModeMessage()
{
if (passNextKey && !passAllKeys)
this._mainModes = [self.NONE];
this._lastMode = 0;
this._modeMap = {};
// main modes, only one should ever be active
this.addMode("NORMAL", { char: "n", display: -1 });
this.addMode("INSERT", { char: "i", input: true });
this.addMode("VISUAL", { char: "v", display: function () "VISUAL" + (this._extended & modes.LINE ? " LINE" : "") });
this.addMode("COMMAND_LINE", { char: "c", input: true });
this.addMode("CARET"); // text cursor is visible
this.addMode("TEXTAREA", { char: "i" });
this.addMode("EMBED", { input: true });
this.addMode("CUSTOM", { display: function () plugins.mode });
// this._extended modes, can include multiple modes, and even main modes
this.addMode("EX", true);
this.addMode("HINTS", true);
this.addMode("INPUT_MULTILINE", true);
this.addMode("OUTPUT_MULTILINE", true);
this.addMode("SEARCH_FORWARD", true);
this.addMode("SEARCH_BACKWARD", true);
this.addMode("SEARCH_VIEW_FORWARD", true);
this.addMode("SEARCH_VIEW_BACKWARD", true);
this.addMode("MENU", true); // a popupmenu is active
this.addMode("LINE", true); // linewise visual mode
this.addMode("PROMPT", true);
config.modes.forEach(function (mode) { this.addMode.apply(this, mode); }, this);
},
_getModeMessage: function () {
if (this._passNextKey && !this._passAllKeys)
return "-- PASS THROUGH (next) --";
else if (passAllKeys && !passNextKey)
else if (this._passAllKeys && !this._passNextKey)
return "-- PASS THROUGH --";
// when recording a macro
@@ -38,57 +64,52 @@ const modes = (function () //{{{
macromode = "replaying";
let ext = "";
if (extended & modes.MENU) // TODO: desirable?
if (this._extended & modes.MENU) // TODO: desirable?
ext += " (menu)";
ext += " --" + macromode;
if (main in modeMap && typeof modeMap[main].display == "function")
return "-- " + modeMap[main].display() + ext;
if (this._main in this._modeMap && typeof this._modeMap[this._main].display == "function")
return "-- " + this._modeMap[this._main].display() + ext;
return macromode;
}
},
// NOTE: Pay attention that you don't run into endless loops
// Usually you should only indicate to leave a special mode like HINTS
// by calling modes.reset() and adding the stuff which is needed
// for its cleanup here
function handleModeChange(oldMode, newMode, oldExtended)
{
_handleModeChange: function (oldMode, newMode, oldExtended) {
switch (oldMode)
{
case modes.TEXTAREA:
case modes.INSERT:
editor.unselectText();
break;
switch (oldMode) {
case modes.TEXTAREA:
case modes.INSERT:
editor.unselectText();
break;
case modes.VISUAL:
if (newMode == modes.CARET)
{
try
{ // clear any selection made; a simple if (selection) does not work
let selection = window.content.getSelection();
selection.collapseToStart();
}
catch (e) {}
case modes.VISUAL:
if (newMode == modes.CARET) {
try { // clear any selection made; a simple if (selection) does not work
let selection = window.content.getSelection();
selection.collapseToStart();
}
else
editor.unselectText();
break;
catch (e) {}
}
else
editor.unselectText();
break;
case modes.CUSTOM:
plugins.stop();
break;
case modes.CUSTOM:
plugins.stop();
break;
case modes.COMMAND_LINE:
// clean up for HINT mode
if (oldExtended & modes.HINTS)
hints.hide();
commandline.close();
break;
case modes.COMMAND_LINE:
// clean up for HINT mode
if (oldExtended & modes.HINTS)
hints.hide();
commandline.close();
break;
}
if (newMode == modes.NORMAL)
{
if (newMode == modes.NORMAL) {
// disable caret mode when we want to switch to normal mode
if (options.getPref("accessibility.browsewithcaret"))
options.setPref("accessibility.browsewithcaret", false);
@@ -96,185 +117,134 @@ const modes = (function () //{{{
statusline.updateUrl();
liberator.focusContent(true);
}
}
},
/////////////////////////////////////////////////////////////////////////////}}}
////////////////////// PUBLIC SECTION //////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////{{{
NONE: 0,
const self = {
__iterator__: function () util.Array.itervalues(this.all),
NONE: 0,
get all() this._mainModes.slice(),
__iterator__: function () util.Array.itervalues(this.all),
get mainModes() (mode for ([k, mode] in Iterator(modes._modeMap)) if (!mode.extended && mode.name == k)),
get all() mainModes.slice(),
get mainMode() this._modeMap[this._main],
get mainModes() (mode for ([k, mode] in Iterator(modeMap)) if (!mode.extended && mode.name == k)),
addMode: function (name, extended, options) {
let disp = name.replace("_", " ", "g");
this[name] = 1 << this._lastMode++;
if (typeof extended == "object") {
options = extended;
extended = false;
}
this._modeMap[name] = this._modeMap[this[name]] = util.extend({
extended: extended,
count: true,
input: false,
mask: this[name],
name: name,
disp: disp
}, options);
this._modeMap[name].display = this._modeMap[name].display || function () disp;
if (!extended)
this._mainModes.push(this[name]);
if ("mappings" in modules)
mappings.addMode(this[name]);
},
get mainMode() modeMap[main],
getMode: function (name) this._modeMap[name],
addMode: function (name, extended, options)
{
let disp = name.replace("_", " ", "g");
this[name] = 1 << lastMode++;
if (typeof extended == "object")
{
options = extended;
extended = false;
}
modeMap[name] = modeMap[this[name]] = util.extend({
extended: extended,
count: true,
input: false,
mask: this[name],
name: name,
disp: disp
}, options);
modeMap[name].display = modeMap[name].display || function () disp;
if (!extended)
mainModes.push(this[name]);
if ("mappings" in modules)
mappings.addMode(this[name]);
},
// show the current mode string in the command line
show: function () {
let msg = "";
if (options["showmode"])
msg = this._getModeMessage();
getMode: function (name) modeMap[name],
commandline.echo(msg, "ModeMsg", commandline.FORCE_SINGLELINE);
},
// show the current mode string in the command line
show: function ()
{
let msg = "";
if (options["showmode"])
msg = getModeMessage();
// add/remove always work on the this._extended mode only
add: function (mode) {
this._extended |= mode;
this.show();
},
commandline.echo(msg, "ModeMsg", commandline.FORCE_SINGLELINE);
},
// helper function to set both modes in one go
// if silent == true, you also need to take care of the mode handling changes yourself
set: function (mainMode, extendedMode, silent, stack) {
silent = (silent || this._main == mainMode && this._extended == extendedMode);
// if a this._main mode is set, the this._extended is always cleared
let oldMain = this._main, oldExtended = this._extended;
if (typeof extendedMode === "number")
this._extended = extendedMode;
if (typeof mainMode === "number") {
this._main = mainMode;
if (!extendedMode)
this._extended = modes.NONE;
// add/remove always work on the extended mode only
add: function (mode)
{
extended |= mode;
if (this._main != oldMain)
this._handleModeChange(oldMain, mainMode, oldExtended);
}
liberator.triggerObserver("modeChange", [oldMain, oldExtended], [this._main, this._extended], stack);
if (!silent)
this.show();
},
},
// helper function to set both modes in one go
// if silent == true, you also need to take care of the mode handling changes yourself
set: function (mainMode, extendedMode, silent, stack)
{
silent = (silent || main == mainMode && extended == extendedMode);
// if a main mode is set, the extended is always cleared
let oldMain = main, oldExtended = extended;
if (typeof extendedMode === "number")
extended = extendedMode;
if (typeof mainMode === "number")
{
main = mainMode;
if (!extendedMode)
extended = modes.NONE;
push: function (mainMode, extendedMode, silent) {
this._modeStack.push([this._main, this._extended]);
this.set(mainMode, extendedMode, silent, { push: this._modeStack[this._modeStack.length - 1] });
},
if (main != oldMain)
handleModeChange(oldMain, mainMode, oldExtended);
}
liberator.triggerObserver("modeChange", [oldMain, oldExtended], [main, extended], stack);
pop: function (silent) {
let a = this._modeStack.pop();
if (a)
this.set(a[0], a[1], silent, { pop: a });
else
this.reset(silent);
},
if (!silent)
this.show();
},
// TODO: Deprecate this in favor of addMode? --Kris
// Ya --djk
setCustomMode: function (modestr, oneventfunc, stopfunc) {
// TODO this.plugin[id]... ('id' maybe submode or what..)
plugins.mode = modestr;
plugins.onEvent = oneventfunc;
plugins.stop = stopfunc;
},
push: function (mainMode, extendedMode, silent)
{
modeStack.push([main, extended]);
this.set(mainMode, extendedMode, silent, { push: modeStack[modeStack.length - 1] });
},
// keeps recording state
reset: function (silent) {
this._modeStack = [];
if (config.isComposeWindow)
this.set(modes.COMPOSE, modes.NONE, silent);
else
this.set(modes.NORMAL, modes.NONE, silent);
},
pop: function (silent)
{
let a = modeStack.pop();
if (a)
this.set(a[0], a[1], silent, { pop: a });
else
this.reset(silent);
},
remove: function (mode) {
if (this._extended & mode) {
this._extended &= ~mode;
this.show();
}
},
// TODO: Deprecate this in favor of addMode? --Kris
// Ya --djk
setCustomMode: function (modestr, oneventfunc, stopfunc)
{
// TODO this.plugin[id]... ('id' maybe submode or what..)
plugins.mode = modestr;
plugins.onEvent = oneventfunc;
plugins.stop = stopfunc;
},
get passNextKey() this._passNextKey,
set passNextKey(value) { this._passNextKey = value; this.show(); },
// keeps recording state
reset: function (silent)
{
modeStack = [];
if (config.isComposeWindow)
this.set(modes.COMPOSE, modes.NONE, silent);
else
this.set(modes.NORMAL, modes.NONE, silent);
},
get passAllKeys() this._passAllKeys,
set passAllKeys(value) { this._passAllKeys = value; this.show(); },
remove: function (mode)
{
if (extended & mode)
{
extended &= ~mode;
this.show();
}
},
get isRecording() this._isRecording,
set isRecording(value) { this._isRecording = value; this.show(); },
get passNextKey() passNextKey,
set passNextKey(value) { passNextKey = value; this.show(); },
get isReplaying() this._isReplaying,
set isReplaying(value) { this._isReplaying = value; this.show(); },
get passAllKeys() passAllKeys,
set passAllKeys(value) { passAllKeys = value; this.show(); },
get main() this._main,
set main(value) { this.set(value); },
get isRecording() isRecording,
set isRecording(value) { isRecording = value; this.show(); },
get isReplaying() isReplaying,
set isReplaying(value) { isReplaying = value; this.show(); },
get main() main,
set main(value) { this.set(value); },
get extended() extended,
set extended(value) { this.set(null, value); }
};
var mainModes = [self.NONE];
var lastMode = 0;
var modeMap = {};
// main modes, only one should ever be active
self.addMode("NORMAL", { char: "n", display: -1 });
self.addMode("INSERT", { char: "i", input: true });
self.addMode("VISUAL", { char: "v", display: function () "VISUAL" + (extended & modes.LINE ? " LINE" : "") });
self.addMode("COMMAND_LINE", { char: "c", input: true });
self.addMode("CARET"); // text cursor is visible
self.addMode("TEXTAREA", { char: "i" });
self.addMode("EMBED", { input: true });
self.addMode("CUSTOM", { display: function () plugins.mode });
// extended modes, can include multiple modes, and even main modes
self.addMode("EX", true);
self.addMode("HINTS", true);
self.addMode("INPUT_MULTILINE", true);
self.addMode("OUTPUT_MULTILINE", true);
self.addMode("SEARCH_FORWARD", true);
self.addMode("SEARCH_BACKWARD", true);
self.addMode("SEARCH_VIEW_FORWARD", true);
self.addMode("SEARCH_VIEW_BACKWARD", true);
self.addMode("MENU", true); // a popupmenu is active
self.addMode("LINE", true); // linewise visual mode
self.addMode("PROMPT", true);
config.modes.forEach(function (mode) { self.addMode.apply(self, mode); });
return self;
//}}}
})(); //}}}
get extended() this._extended,
set extended(value) { this.set(null, value); }
});
// vim: set fdm=marker sw=4 ts=4 et: