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Fix minor event replay issue.

This commit is contained in:
Kris Maglione
2011-03-12 17:04:36 -05:00
parent c1c97dcd54
commit 6e909fb544

View File

@@ -92,7 +92,8 @@ var ProcessorStack = Class("ProcessorStack", {
this.timer = services.Timer(this, options["timeoutlen"], services.Timer.TYPE_ONE_SHOT); this.timer = services.Timer(this, options["timeoutlen"], services.Timer.TYPE_ONE_SHOT);
} }
else if (result !== Events.KILL && !this.actions.length && else if (result !== Events.KILL && !this.actions.length &&
!(this.passUnknown || this.modes.some(function (m) m.passEvent(this), this.events[0]))) { !(this.events[0].isReplay || this.passUnknown
|| this.modes.some(function (m) m.passEvent(this), this.events[0]))) {
result = Events.ABORT; result = Events.ABORT;
if (!Events.isEscape(this.events.slice(-1)[0])) if (!Events.isEscape(this.events.slice(-1)[0]))
dactyl.beep(); dactyl.beep();