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Fix Melodactyl volume mappings.

This commit is contained in:
Doug Kearns
2010-10-22 17:30:23 +11:00
parent 76549faacc
commit b3d55f51f9

View File

@@ -207,21 +207,21 @@ const Player = Module("player", {
let min = 0; let min = 0;
let max = gMM.playbackControl.duration - 5000; // TODO: 5s buffer like cmus desirable? let max = gMM.playbackControl.duration - 5000; // TODO: 5s buffer like cmus desirable?
gMM.playbackControl.position = util.Math.constrain(position, min, max); gMM.playbackControl.position = Math.constrain(position, min, max);
}, },
/** /**
* Increases the volume by 5% of the maximum volume. * Increases the volume by 5% of the maximum volume.
*/ */
increaseVolume: function increaseVolume() { increaseVolume: function increaseVolume() {
this.volume = util.Math.constrain(this.volume + 0.05, 0, 1); this.volume = Math.constrain(this.volume + 0.05, 0, 1);
}, },
/** /**
* Decreases the volume by 5% of the maximum volume. * Decreases the volume by 5% of the maximum volume.
*/ */
decreaseVolume: function decreaseVolume() { decreaseVolume: function decreaseVolume() {
this.volume = util.Math.constrain(this.volume - 0.05, 0, 1); this.volume = Math.constrain(this.volume - 0.05, 0, 1);
}, },
// TODO: Document what this buys us over and above cmd_find_current_track // TODO: Document what this buys us over and above cmd_find_current_track
@@ -623,7 +623,7 @@ const Player = Module("player", {
if (/^[+-]/.test(arg)) if (/^[+-]/.test(arg))
level = player.volume + level; level = player.volume + level;
player.volume = util.Math.constrain(level, 0, 1); player.volume = Math.constrain(level, 0, 1);
}, },
{ argCount: "1" }); { argCount: "1" });
}, },