mirror of
https://github.com/gryf/pentadactyl-pm.git
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628 lines
23 KiB
JavaScript
628 lines
23 KiB
JavaScript
// Copyright (c) 2008-2009 by Kris Maglione <maglione.k at Gmail>
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//
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// This work is licensed for reuse under an MIT license. Details are
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// given in the LICENSE.txt file included with this file.
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"use strict";
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// TODO: Clean this up.
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const JavaScript = Module("javascript", {
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init: function () {
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this._stack = [];
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this._functions = [];
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this._top = {}; // The element on the top of the stack.
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this._last = ""; // The last opening char pushed onto the stack.
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this._lastNonwhite = ""; // Last non-whitespace character we saw.
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this._lastChar = ""; // Last character we saw, used for \ escaping quotes.
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this._str = "";
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this._lastIdx = 0;
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this._cacheKey = null;
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},
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get completers() JavaScript.completers, // For backward compatibility
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// Some object members are only accessible as function calls
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getKey: function (obj, key) {
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try {
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return obj[key];
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}
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catch (e) {
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return undefined;
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}
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},
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iter: function iter(obj, toplevel) {
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"use strict";
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toplevel = !!toplevel;
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let seen = {};
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let ret = {};
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if(obj == null)
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return;
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if(options["jsdebugger"]) {
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let orig = obj;
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let top = services.get("debugger").wrapValue(obj);
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for (; obj; obj = !toplevel && obj.__proto__) {
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services.get("debugger").wrapValue(obj).getProperties(ret, {});
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for (let prop in values(ret.value)) {
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let name = '|' + prop.name.stringValue;
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if (name in seen)
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continue;
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seen[name] = 1;
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if (toplevel || obj !== orig)
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yield [prop.name.stringValue, top.getProperty(prop.name.stringValue).value.getWrappedValue()]
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}
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}
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// The debugger doesn't list some properties. I can't guess why.
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// This only lists ENUMERABLE properties.
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try {
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for (let k in orig)
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if (k in orig && !('|' + k in seen)
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&& Object.hasOwnProperty(orig, k) == toplevel)
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yield [k, this.getKey(orig, k)]
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}
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catch(e) {}
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}
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else {
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for (let k in allkeys(obj))
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try {
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if (Object.hasOwnProperty(obj, k) == toplevel)
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yield [k, this.getKey(obj, k)];
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}
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catch (e) {}
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}
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},
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// Search the object for strings starting with @key.
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// If @last is defined, key is a quoted string, it's
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// wrapped in @last after @offset characters are sliced
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// off of it and it's quoted.
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objectKeys: function objectKeys(obj, toplevel) {
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// Things we can dereference
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if (["object", "string", "function"].indexOf(typeof obj) == -1)
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return [];
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if (!obj)
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return [];
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let completions;
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if (modules.isPrototypeOf(obj))
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completions = [v for (v in Iterator(obj))];
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else {
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completions = [k for (k in this.iter(obj, toplevel))];
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if (!toplevel)
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completions = util.Array.uniq(completions, true);
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}
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// Add keys for sorting later.
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// Numbers are parsed to ints.
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// Constants, which should be unsorted, are found and marked null.
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completions.forEach(function (item) {
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let key = item[0];
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if (!isNaN(key))
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key = parseInt(key);
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else if (/^[A-Z_][A-Z0-9_]*$/.test(key))
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key = "";
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item.key = key;
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});
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return completions;
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},
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eval: function evalstr(arg, key, tmp) {
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let cache = this.context.cache.eval;
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let context = this.context.cache.evalContext;
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if (!key)
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key = arg;
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if (key in cache)
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return cache[key];
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context[JavaScript.EVAL_TMP] = tmp;
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try {
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return cache[key] = liberator.eval(arg, context);
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}
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catch (e) {
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return null;
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}
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finally {
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delete context[JavaScript.EVAL_TMP];
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}
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},
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// Get an element from the stack. If @frame is negative,
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// count from the top of the stack, otherwise, the bottom.
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// If @nth is provided, return the @mth value of element @type
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// of the stack entry at @frame.
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_get: function (frame, nth, type) {
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let a = this._stack[frame >= 0 ? frame : this._stack.length + frame];
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if (type != null)
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a = a[type];
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if (nth == null)
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return a;
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return a[a.length - nth - 1];
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},
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// Push and pop the stack, maintaining references to 'top' and 'last'.
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_push: function push(arg) {
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this._top = {
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offset: this._i,
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char: arg,
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statements: [this._i],
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dots: [],
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fullStatements: [],
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comma: [],
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functions: []
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};
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this._last = this._top.char;
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this._stack.push(this._top);
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},
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_pop: function pop(arg) {
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if (this._top.char != arg) {
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this.context.highlight(this._top.offset, this._i - this._top.offset, "SPELLCHECK");
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this.context.highlight(this._top.offset, 1, "FIND");
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throw new Error("Invalid JS");
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}
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if (this._i == this.context.caret - 1)
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this.context.highlight(this._top.offset, 1, "FIND");
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// The closing character of this stack frame will have pushed a new
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// statement, leaving us with an empty statement. This doesn't matter,
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// now, as we simply throw away the frame when we pop it, but it may later.
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if (this._top.statements[this._top.statements.length - 1] == this._i)
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this._top.statements.pop();
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this._top = this._get(-2);
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this._last = this._top.char;
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let ret = this._stack.pop();
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return ret;
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},
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_buildStack: function (filter) {
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let self = this;
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// Todo: Fix these one-letter variable names.
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this._i = 0;
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this._c = ""; // Current index and character, respectively.
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// Reuse the old stack.
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if (this._str && filter.substr(0, this._str.length) == this._str) {
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this._i = this._str.length;
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if (this.popStatement)
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this._top.statements.pop();
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}
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else {
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this._stack = [];
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this._functions = [];
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this._push("#root");
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}
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// Build a parse stack, discarding entries as opening characters
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// match closing characters. The stack is walked from the top entry
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// and down as many levels as it takes us to figure out what it is
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// that we're completing.
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this._str = filter;
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let length = this._str.length;
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for (; this._i < length; this._lastChar = this._c, this._i++) {
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this._c = this._str[this._i];
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if (this._last == '"' || this._last == "'" || this._last == "/") {
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if (this._lastChar == "\\") { // Escape. Skip the next char, whatever it may be.
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this._c = "";
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this._i++;
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}
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else if (this._c == this._last)
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this._pop(this._c);
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}
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else {
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// A word character following a non-word character, or simply a non-word
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// character. Start a new statement.
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if (/[a-zA-Z_$]/.test(this._c) && !/[\w$]/.test(this._lastChar) || !/[\w\s$]/.test(this._c))
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this._top.statements.push(this._i);
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// A "." or a "[" dereferences the last "statement" and effectively
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// joins it to this logical statement.
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if ((this._c == "." || this._c == "[") && /[\w$\])"']/.test(this._lastNonwhite)
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|| this._lastNonwhite == "." && /[a-zA-Z_$]/.test(this._c))
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this._top.statements.pop();
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switch (this._c) {
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case "(":
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// Function call, or if/while/for/...
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if (/[\w$]/.test(this._lastNonwhite)) {
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this._functions.push(this._i);
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this._top.functions.push(this._i);
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this._top.statements.pop();
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}
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case '"':
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case "'":
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case "/":
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case "{":
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case "[":
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this._push(this._c);
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break;
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case ".":
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this._top.dots.push(this._i);
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break;
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case ")": this._pop("("); break;
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case "]": this._pop("["); break;
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case "}": this._pop("{"); // Fallthrough
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case ";":
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this._top.fullStatements.push(this._i);
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break;
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case ",":
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this._top.comma.push(this._i);
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break;
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}
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if (/\S/.test(this._c))
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this._lastNonwhite = this._c;
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}
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}
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this.popStatement = false;
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if (!/[\w$]/.test(this._lastChar) && this._lastNonwhite != ".") {
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this.popStatement = true;
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this._top.statements.push(this._i);
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}
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this._lastIdx = this._i;
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},
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// Don't eval any function calls unless the user presses tab.
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_checkFunction: function (start, end, key) {
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let res = this._functions.some(function (idx) idx >= start && idx < end);
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if (!res || this.context.tabPressed || key in this.cache.eval)
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return false;
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this.context.waitingForTab = true;
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return true;
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},
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// For each DOT in a statement, prefix it with TMP, eval it,
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// and save the result back to TMP. The point of this is to
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// cache the entire path through an object chain, mainly in
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// the presence of function calls. There are drawbacks. For
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// instance, if the value of a variable changes in the course
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// of inputting a command (let foo=bar; frob(foo); foo=foo.bar; ...),
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// we'll still use the old value. But, it's worth it.
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_getObj: function (frame, stop) {
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let statement = this._get(frame, 0, "statements") || 0; // Current statement.
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let prev = statement;
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let obj;
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let cacheKey;
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for (let [, dot] in Iterator(this._get(frame).dots.concat(stop))) {
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if (dot < statement)
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continue;
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if (dot > stop || dot <= prev)
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break;
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let s = this._str.substring(prev, dot);
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if (prev != statement)
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s = JavaScript.EVAL_TMP + "." + s;
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cacheKey = this._str.substring(statement, dot);
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if (this._checkFunction(prev, dot, cacheKey))
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return [];
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prev = dot + 1;
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obj = this.eval(s, cacheKey, obj);
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}
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return [[obj, cacheKey]];
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},
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_getObjKey: function (frame) {
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let dot = this._get(frame, 0, "dots") || -1; // Last dot in frame.
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let statement = this._get(frame, 0, "statements") || 0; // Current statement.
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let end = (frame == -1 ? this._lastIdx : this._get(frame + 1).offset);
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this._cacheKey = null;
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let obj = [[this.cache.evalContext, "Local Variables"],
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[userContext, "Global Variables"],
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[modules, "modules"],
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[window, "window"]]; // Default objects;
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// Is this an object dereference?
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if (dot < statement) // No.
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dot = statement - 1;
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else // Yes. Set the object to the string before the dot.
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obj = this._getObj(frame, dot);
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let [, space, key] = this._str.substring(dot + 1, end).match(/^(\s*)(.*)/);
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return [dot + 1 + space.length, obj, key];
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},
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_fill: function (context, obj, name, compl, anchored, key, last, offset) {
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context.title = [name];
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context.anchored = anchored;
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context.filter = key;
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context.itemCache = context.parent.itemCache;
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context.key = name;
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if (last != null)
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context.quote = [last, function (text) util.escapeString(text.substr(offset), ""), last];
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else // We're not looking for a quoted string, so filter out anything that's not a valid identifier
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context.filters.push(function (item) /^[a-zA-Z_$][\w$]*$/.test(item.text));
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compl.call(self, context, obj);
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},
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_complete: function (objects, key, compl, string, last) {
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const self = this;
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if(!options["jsdebugger"] && !this.context.message)
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this.context.message = "For better completion data, please enable the JavaScript debugger (:set jsdebugger)";
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let orig = compl;
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if (!compl) {
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compl = function (context, obj, recurse) {
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context.process = [null, function highlight(item, v) template.highlight(v, true)];
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// Sort in a logical fashion for object keys:
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// Numbers are sorted as numbers, rather than strings, and appear first.
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// Constants are unsorted, and appear before other non-null strings.
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// Other strings are sorted in the default manner.
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let compare = context.compare;
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function isnan(item) item != '' && isNaN(item);
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context.compare = function (a, b) {
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if (!isnan(a.item.key) && !isnan(b.item.key))
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return a.item.key - b.item.key;
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return isnan(b.item.key) - isnan(a.item.key) || compare(a, b);
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};
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if (!context.anchored) // We've already listed anchored matches, so don't list them again here.
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context.filters.push(function (item) util.compareIgnoreCase(item.text.substr(0, this.filter.length), this.filter));
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if (obj == self.cache.evalContext)
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context.regenerate = true;
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context.generate = function () self.objectKeys(obj, !recurse);
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};
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}
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// TODO: Make this a generic completion helper function.
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let filter = key + (string || "");
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for (let [, obj] in Iterator(objects)) {
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this.context.fork(obj[1], this._top.offset, this, this._fill,
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obj[0], obj[1], compl,
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true, filter, last, key.length);
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}
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if (orig)
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return;
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for (let [, obj] in Iterator(objects)) {
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let name = obj[1] + " (prototypes)";
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this.context.fork(name, this._top.offset, this, this._fill,
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obj[0], name, function (a, b) compl(a, b, true),
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true, filter, last, key.length);
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}
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for (let [, obj] in Iterator(objects)) {
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let name = obj[1] + " (substrings)";
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this.context.fork(name, this._top.offset, this, this._fill,
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obj[0], name, compl,
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false, filter, last, key.length);
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}
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for (let [, obj] in Iterator(objects)) {
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let name = obj[1] + " (prototype substrings)";
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this.context.fork(name, this._top.offset, this, this._fill,
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obj[0], name, function (a, b) compl(a, b, true),
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false, filter, last, key.length);
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}
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},
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_getKey: function () {
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if (this._last == "")
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return "";
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// After the opening [ upto the opening ", plus '' to take care of any operators before it
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let key = this._str.substring(this._get(-2, 0, "statements"), this._get(-1, null, "offset")) + "''";
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// Now eval the key, to process any referenced variables.
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return this.eval(key);
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},
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get cache() this.context.cache,
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complete: function _complete(context) {
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const self = this;
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this.context = context;
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try {
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this._buildStack.call(this, context.filter);
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}
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catch (e) {
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if (e.message != "Invalid JS")
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liberator.reportError(e);
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this._lastIdx = 0;
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return null;
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}
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this.context.getCache("eval", Object);
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this.context.getCache("evalContext", function () ({ __proto__: userContext }));
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// Okay, have parse stack. Figure out what we're completing.
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// Find any complete statements that we can eval before we eval our object.
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// This allows for things like:
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// let doc = window.content.document; let elem = doc.createEle<Tab> ...
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let prev = 0;
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for (let [, v] in Iterator(this._get(0).fullStatements)) {
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let key = this._str.substring(prev, v + 1);
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if (this._checkFunction(prev, v, key))
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return null;
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this.eval(key);
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prev = v + 1;
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}
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// In a string. Check if we're dereferencing an object or
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// completing a function argument. Otherwise, do nothing.
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if (this._last == "'" || this._last == '"') {
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// str = "foo[bar + 'baz"
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// obj = "foo"
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// key = "bar + ''"
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// The top of the stack is the sting we're completing.
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// Wrap it in its delimiters and eval it to process escape sequences.
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let string = this._str.substring(this._get(-1).offset + 1, this._lastIdx);
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string = eval(this._last + string + this._last);
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// Is this an object accessor?
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if (this._get(-2).char == "[") { // Are we inside of []?
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// Stack:
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// [-1]: "...
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// [-2]: [...
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// [-3]: base statement
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// Yes. If the [ starts at the beginning of a logical
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// statement, we're in an array literal, and we're done.
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if (this._get(-3, 0, "statements") == this._get(-2).offset)
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return null;
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// Beginning of the statement upto the opening [
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let obj = this._getObj(-3, this._get(-2).offset);
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return this._complete(obj, this._getKey(), null, string, this._last);
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}
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// Is this a function call?
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if (this._get(-2).char == "(") {
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// Stack:
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// [-1]: "...
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// [-2]: (...
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// [-3]: base statement
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// Does the opening "(" mark a function call?
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if (this._get(-3, 0, "functions") != this._get(-2).offset)
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return null; // No. We're done.
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let [offset, obj, func] = this._getObjKey(-3);
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if (!obj.length)
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return null;
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obj = obj.slice(0, 1);
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try {
|
|
var completer = obj[0][0][func].liberatorCompleter;
|
|
}
|
|
catch (e) {}
|
|
if (!completer)
|
|
completer = JavaScript.completers[func];
|
|
if (!completer)
|
|
return null;
|
|
|
|
// Split up the arguments
|
|
let prev = this._get(-2).offset;
|
|
let args = [];
|
|
for (let [i, idx] in Iterator(this._get(-2).comma)) {
|
|
let arg = this._str.substring(prev + 1, idx);
|
|
prev = idx;
|
|
util.memoize(args, i, function () self.eval(arg));
|
|
}
|
|
let key = this._getKey();
|
|
args.push(key + string);
|
|
|
|
let compl = function (context, obj) {
|
|
let res = completer.call(self, context, func, obj, args);
|
|
if (res)
|
|
context.completions = res;
|
|
};
|
|
|
|
obj[0][1] += "." + func + "(... [" + args.length + "]";
|
|
return this._complete(obj, key, compl, string, this._last);
|
|
}
|
|
|
|
// In a string that's not an obj key or a function arg.
|
|
// Nothing to do.
|
|
return null;
|
|
}
|
|
|
|
|
|
// str = "foo.bar.baz"
|
|
// obj = "foo.bar"
|
|
// key = "baz"
|
|
//
|
|
// str = "foo"
|
|
// obj = [modules, window]
|
|
// key = "foo"
|
|
|
|
|
|
let [offset, obj, key] = this._getObjKey(-1);
|
|
|
|
// Wait for a keypress before completing when there's no key
|
|
if (!this.context.tabPressed && key == "" && obj.length > 1) {
|
|
this.context.waitingForTab = true;
|
|
this.context.message = "Waiting for key press";
|
|
return null;
|
|
}
|
|
|
|
if (!/^(?:[a-zA-Z_$][\w$]*)?$/.test(key))
|
|
return null; // Not a word. Forget it. Can this even happen?
|
|
|
|
try { // FIXME
|
|
var o = this._top.offset;
|
|
this._top.offset = offset;
|
|
return this._complete(obj, key);
|
|
}
|
|
finally {
|
|
this._top.offset = o;
|
|
}
|
|
return null;
|
|
}
|
|
}, {
|
|
EVAL_TMP: "__liberator_eval_tmp",
|
|
|
|
/**
|
|
* A map of argument completion functions for named methods. The
|
|
* signature and specification of the completion function
|
|
* are fairly complex and yet undocumented.
|
|
*
|
|
* @see JavaScript.setCompleter
|
|
*/
|
|
completers: {},
|
|
|
|
/**
|
|
* Installs argument string completers for a set of functions.
|
|
* The second argument is an array of functions (or null
|
|
* values), each corresponding the argument of the same index.
|
|
* Each provided completion function receives as arguments a
|
|
* CompletionContext, the 'this' object of the method, and an
|
|
* array of values for the preceding arguments.
|
|
*
|
|
* It is important to note that values in the arguments array
|
|
* provided to the completers are lazily evaluated the first
|
|
* time they are accessed, so they should be accessed
|
|
* judiciously.
|
|
*
|
|
* @param {function|function[]} funcs The functions for which to
|
|
* install the completers.
|
|
* @param {function[]} completers An array of completer
|
|
* functions.
|
|
*/
|
|
setCompleter: function (funcs, completers) {
|
|
funcs = Array.concat(funcs);
|
|
for (let [, func] in Iterator(funcs)) {
|
|
func.liberatorCompleter = function (context, func, obj, args) {
|
|
let completer = completers[args.length - 1];
|
|
if (!completer)
|
|
return [];
|
|
return completer.call(obj, context, obj, args);
|
|
};
|
|
}
|
|
}
|
|
}, {
|
|
completion: function () {
|
|
completion.javascript = this.closure.complete;
|
|
completion.javascriptCompleter = JavaScript; // Backwards compatibility.
|
|
},
|
|
options: function () {
|
|
options.add(["jsdebugger", "jsd"],
|
|
"Switch on/off jsdebugger",
|
|
"boolean", false, {
|
|
setter: function(value) {
|
|
if (value)
|
|
services.get("debugger").on();
|
|
else
|
|
services.get("debugger").off();
|
|
},
|
|
getter: function () services.get("debugger").isOn
|
|
});
|
|
}
|
|
})
|