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Add tests to repository
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16
tests/javascript/backboje.js
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16
tests/javascript/backboje.js
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$(function(){
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window.Todo = Backbone.Model.extend({
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defaults: function() {
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return {
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done: false,
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order: Todos.nextOrder()
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};
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},
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// Toggle the `done` state of this todo item.
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toggle: function() {
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this.save({done: !this.get("done")});
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}
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});
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});
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83
tests/javascript/class.js
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83
tests/javascript/class.js
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// base class
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var Animal = Class.create({
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initialize: function(name) {
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this.name = name;
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},
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name: "",
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eat: function() {
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return this.say("Yum!");
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},
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say: function(message) {
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return this.name + ": " + message;
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}
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});
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// subclass that augments a method
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var Cat = Class.create(Animal, {
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eat: function($super, food) {
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if (food instanceof Mouse) return $super();
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else return this.say("Yuk! I only eat mice.");
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}
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});
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// empty subclass
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var Mouse = Class.create(Animal, {});
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//mixins
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var Sellable = {
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getValue: function(pricePerKilo) {
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return this.weight * pricePerKilo;
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},
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inspect: function() {
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return '#<Sellable: #{weight}kg>'.interpolate(this);
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}
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};
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var Reproduceable = {
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reproduce: function(partner) {
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if (partner.constructor != this.constructor || partner.sex == this.sex)
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return null;
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var weight = this.weight / 10, sex = Math.random(1).round() ? 'male' : 'female';
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return new this.constructor('baby', weight, sex);
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}
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};
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// base class with mixin
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var Plant = Class.create(Sellable, {
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initialize: function(name, weight) {
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this.name = name;
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this.weight = weight;
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},
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inspect: function() {
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return '#<Plant: #{name}>'.interpolate(this);
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}
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});
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// subclass with mixin
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var Dog = Class.create(Animal, Reproduceable, {
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initialize: function($super, name, weight, sex) {
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this.weight = weight;
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this.sex = sex;
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$super(name);
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}
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});
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// subclass with mixins
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var Ox = Class.create(Animal, Sellable, Reproduceable, {
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initialize: function($super, name, weight, sex) {
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this.weight = weight;
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this.sex = sex;
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$super(name);
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},
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eat: function(food) {
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if (food instanceof Plant)
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this.weight += food.weight;
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},
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inspect: function() {
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return '#<Ox: #{name}>'.interpolate(this);
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}
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});
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107
tests/javascript/jquery.ui.progressbar.js
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107
tests/javascript/jquery.ui.progressbar.js
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/*
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* jQuery UI Progressbar @VERSION
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*
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* Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
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* Dual licensed under the MIT or GPL Version 2 licenses.
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* http://jquery.org/license
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*
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* http://docs.jquery.com/UI/Progressbar
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*
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* Depends:
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* jquery.ui.core.js
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* jquery.ui.widget.js
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*/
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(function( $, undefined ) {
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$.widget( "ui.progressbar", {
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options: {
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value: 0,
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max: 100
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},
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min: 0,
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_create: function() {
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this.element
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.addClass( "ui-progressbar ui-widget ui-widget-content ui-corner-all" )
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.attr({
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role: "progressbar",
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"aria-valuemin": this.min,
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"aria-valuemax": this.options.max,
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"aria-valuenow": this._value()
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});
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this.valueDiv = $( "<div class='ui-progressbar-value ui-widget-header ui-corner-left'></div>" )
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.appendTo( this.element );
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this.oldValue = this._value();
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this._refreshValue();
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},
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_destroy: function() {
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this.element
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.removeClass( "ui-progressbar ui-widget ui-widget-content ui-corner-all" )
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.removeAttr( "role" )
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.removeAttr( "aria-valuemin" )
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.removeAttr( "aria-valuemax" )
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.removeAttr( "aria-valuenow" );
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this.valueDiv.remove();
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},
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value: function( newValue ) {
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if ( newValue === undefined ) {
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return this._value();
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}
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this._setOption( "value", newValue );
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return this;
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},
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_setOption: function( key, value ) {
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if ( key === "value" ) {
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this.options.value = value;
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this._refreshValue();
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if ( this._value() === this.options.max ) {
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this._trigger( "complete" );
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}
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}
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this._super( "_setOption", key, value );
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},
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_value: function() {
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var val = this.options.value;
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// normalize invalid value
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if ( typeof val !== "number" ) {
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val = 0;
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}
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return Math.min( this.options.max, Math.max( this.min, val ) );
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},
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_percentage: function() {
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return 100 * this._value() / this.options.max;
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},
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_refreshValue: function() {
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var value = this.value();
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var percentage = this._percentage();
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if ( this.oldValue !== value ) {
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this.oldValue = value;
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this._trigger( "change" );
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}
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this.valueDiv
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.toggle( value > this.min )
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.toggleClass( "ui-corner-right", value === this.options.max )
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.width( percentage.toFixed(0) + "%" );
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this.element.attr( "aria-valuenow", value );
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}
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});
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$.extend( $.ui.progressbar, {
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version: "@VERSION"
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});
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})( jQuery );
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27
tests/javascript/namespaces.js
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27
tests/javascript/namespaces.js
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/* Object Literal Notation */
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var objectLiteral = {
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str: '1',
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func: function() { return 1; }
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};
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/* Module Pattern 1 */
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var module = (function(){
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var private = 1;
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return {
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method: function() { private++; }
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};
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})();
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/* Module Pattern 2 */
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var module2 = {};
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(function(context){
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var private = 1;
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context.method = function() { private++; }
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})(module2);
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/* Module Pattern 3 */
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var module3 = {};
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(function(){
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var private = 1;
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this.method = function() { private++; }
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}).apply(module3);
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42
tests/javascript/oreilly1.js
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42
tests/javascript/oreilly1.js
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// This example is from the book _JavaScript: The Definitive Guide_.
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// Written by David Flanagan. Copyright (c) 1996 O'Reilly & Associates.
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// This example is provided WITHOUT WARRANTY either expressed or implied.
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// You may study, use, modify, and distribute it for any purpose.
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function Circle(radius) { // the constructor defines the class itself
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// r is an instance variable; defined and initialized in the constructor
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this.r = radius;
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}
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// Circle.PI is a class variable--it is a property of the constructor function
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Circle.PI = 3.14159;
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// Here is a function that computes a circle area.
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function Circle_area() { return Circle.PI * this.r * this.r; }
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// Here we make the function into an instance method by assigning it
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// to the prototype object of the constructor. Remember that we have to
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// create and discard one object before the prototype object exists
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new Circle(0);
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Circle.prototype.area = Circle_area;
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// Here's another function. It takes two circle objects are arguments and
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// returns the one that is larger (has the larger radius).
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function Circle_max(a,b) {
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if (a.r > b.r) return a;
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else return b;
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}
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// Since this function compares two circle objects, it doesn't make sense as
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// an instance method operating on a single circle object. But we don't want
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// it to be a stand-alone function either, so we make it into a class method
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// by assigning it to the constructor function:
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Circle.max = Circle_max;
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// Here is some code that uses each of these fields:
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c = new Circle(1.0); // create an instance of the Circle class
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c.r = 2.2; // set the r instance variable
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a = c.area(); // invoke the area() instance method
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x = Math.exp(Circle.PI); // use the PI class variable in our own computation.
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d = new Circle(1.2); // create another Circle instance
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bigger = Circle.max(c,d); // use the max() class method.
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6081
tests/javascript/prototype.js
vendored
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6081
tests/javascript/prototype.js
vendored
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File diff suppressed because it is too large
Load Diff
9
tests/javascript/small.js
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9
tests/javascript/small.js
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var app = {
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foo: function(){},
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bar: function(){}
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}
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var dsads = {
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fdfsd: function(){},
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dsadas: function(){}
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}
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