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wicd/curses/curses_misc.py
Andrew Psaltis 5b8417e8a8 curses/curses_misc.py:
meta+left/right now sets focus back to whereever you were in the list.
curses/wicd-curses.py:
  Made a custom combobox for the wired networks.  The one during the last commit was actually the wireless list.
  (Hopefully) made the wired network show up when it is actually active.
  Removed appGUI.call_connect and appGUI.connect.  They are no longer needed.
in/man=wicd-curses.8.in: ADDED.  wicd-curses(8) man page
setup.py: Install the above man page if we are installing the rest of the curses client
2009-01-03 22:57:41 -05:00

353 lines
12 KiB
Python

#!/usr/bin/env python
# -* coding: utf-8 -*-
""" curses_misc.py: Module for various widgets that are used throughout
wicd-curses.
"""
# Copyright (C) 2008-9 Andrew Psaltis
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import urwid
# My savior. :-)
# Although I could have made this myself pretty easily, just want to give credit where
# its due.
# http://excess.org/urwid/browser/contrib/trunk/rbreu_filechooser.py
class SelText(urwid.Text):
"""A selectable text widget. See urwid.Text."""
def selectable(self):
"""Make widget selectable."""
return True
def keypress(self, size, key):
"""Don't handle any keys."""
return key
class ToggleEdit(urwid.WidgetWrap):
"""A edit that can be rendered unselectable by somethhing like a checkbox"""
def __init__(self, caption='', state=True,
attr=('editbx','editfc'),attrnsens='body'):
"""
caption : the Edit's caption
state : the Edit's current sensitivity
attr : tuple of (attr_no_focus, attr_focus)
attrnsens: attr to use when not sensitive
"""
edit = urwid.Edit(caption)
curattr = attr[0] if state == True else attrnsens
w = urwid.AttrWrap(edit,curattr,attr[1])
self.sensitive=state
self.__super.__init__(w)
# Kinda like the thing in PyGTK
def set_sensitive(self,state):
self.sensitive=state
if state:
self._w.set_attr('editbx')
else:
self._w.set_attr('body')
def set_edit_text(self,text):
self._w.set_edit_text(text)
def get_edit_text(self):
return self._w.get_edit_text()
# If we aren't sensitive, don't be selectable
def selectable(self):
return self.sensitive
# Do what an edit does with keys
def keypress(self,size,key):
return self._w.keypress(size,key)
# Tabbed interface, mostly for use in the Preferences Dialog
class TabColumns(urwid.WidgetWrap):
"""
titles_dict = dictionary of tab_contents (a SelText) : tab_widget (box)
attr = normal attributes
attrsel = attribute when active
"""
def __init__(self,tab_str,tab_wid,title,bottom_part,attr=('body','focus'),
attrsel='tab active', attrtitle='header'):
self.bottom_part = bottom_part
#title_wid = urwid.Text((attrtitle,title),align='right')
column_list = []
for w in tab_str:
text,trash = w.get_text()
column_list.append(('fixed',len(text),w))
column_list.append(urwid.Text((attrtitle,title),align='right'))
self.tab_map = dict(zip(tab_str,tab_wid))
self.active_tab = tab_str[0]
self.columns = urwid.Columns(column_list,dividechars=1)
#walker = urwid.SimpleListWalker([self.columns,tab_wid[0]])
#self.listbox = urwid.ListBox(walker)
self.gen_pile(tab_wid[0],True)
self.frame = urwid.Frame(self.pile)
self.__super.__init__(self.frame)
# Make the pile in the middle
def gen_pile(self,lbox,firstrun=False):
self.pile = urwid.Pile([
('fixed',1,urwid.Filler(self.columns,'top')),
urwid.Filler(lbox,'top',height=('relative',99)),
('fixed',1,urwid.Filler(self.bottom_part,'bottom'))
])
if not firstrun:
self.frame.set_body(self.pile)
self.set_w(self.frame)
def selectable(self):
return True
def keypress(self,size,key):
self._w.keypress(size,key)
if key == "meta left" or key == "meta right":
self._w.get_body().set_focus(0)
self.keypress(size,key[5:])
self._w.get_body().set_focus(1)
else:
wid = self.pile.get_focus().get_body()
if wid == self.columns:
# lw = self.listbox.body
# lw.pop(1)
self.active_tab.set_attr('body')
self.columns.get_focus().set_attr('tab active')
self.active_tab = self.columns.get_focus()
self.gen_pile(self.tab_map[self.active_tab])
return key
# self.listbox.body = lw
### Combo box code begins here
class ComboBoxException(Exception):
pass
# A "combo box" of SelTexts
# I based this off of the code found here:
# http://excess.org/urwid/browser/contrib/trunk/rbreu_menus.py
class ComboBox(urwid.WidgetWrap):
"""A ComboBox of text objects"""
class ComboSpace(urwid.WidgetWrap):
"""The actual menu-like space that comes down from the ComboBox"""
def __init__(self,list,body,ui,show_first,pos=(0,0),attr=('body','focus')):
"""
body : parent widget
list : stuff to include in the combobox
ui : the screen
show_first: index of the element in the list to pick first
pos : a tuple of (row,col) where to put the list
attr : a tuple of (attr_no_focus,attr_focus)
"""
#Calculate width and height of the menu widget:
height = len(list)
width = 0
for entry in list:
if len(entry) > width:
width = len(entry)
content = [urwid.AttrWrap(SelText(w), attr[0], attr[1])
for w in list]
self._listbox = urwid.ListBox(content)
self._listbox.set_focus(show_first)
overlay = urwid.Overlay(self._listbox, body, ('fixed left', pos[0]),
width + 2, ('fixed top', pos[1]), height)
self.__super.__init__(overlay)
def show(self,ui,display):
dim = ui.get_cols_rows()
keys = True
#Event loop:
while True:
if keys:
ui.draw_screen(dim, self.render(dim, True))
keys = ui.get_input()
if "window resize" in keys:
dim = ui.get_cols_rows()
if "esc" in keys:
return None
if "enter" in keys:
(wid,pos) = self._listbox.get_focus()
(text,attr) = wid.get_text()
return text
for k in keys:
#Send key to underlying widget:
self._w.keypress(dim, k)
#def get_size(self):
def __init__(self,label='',list=[],attr=('body','focus'),use_enter=True,show_first=0):
"""
label : bit of text that preceeds the combobox. If it is "", then
ignore it
list : stuff to include in the combobox
body : parent widget
ui : the screen
row : where this object is to be found onscreen
show_first: index of the element in the list to pick first
"""
self.label = urwid.Text(label)
self.attr = attr
self.list = list
str,trash = self.label.get_text()
self.overlay = None
self.cbox = urwid.AttrWrap(SelText(' vvv'),attr[0],attr[1])
# Unicode will kill me sooner or later. ^_^
if label != '':
w = urwid.Columns([('fixed',len(str),self.label),self.cbox],dividechars=1)
else:
w = urwid.Columns([self.cbox])
self.__super.__init__(w)
# We need this to pick our keypresses
self.use_enter = use_enter
# Set the focus at the beginning to 0
self.show_first = show_first
def set_list(self,list):
self.list = list
def set_show_first(self,show_first):
self.show_first = show_first
def build_combobox(self,body,ui,row):
str,trash = self.label.get_text()
self.cbox = urwid.AttrWrap(SelText([self.list[self.show_first]+' vvv']),
self.attr[0],self.attr[1])
if str != '':
w = urwid.Columns([('fixed',len(str),self.label),self.cbox],dividechars=1)
self.overlay = self.ComboSpace(self.list,body,ui,self.show_first,
pos=(len(str)+1,row))
else:
w = urwid.Columns([self.cbox])
self.overlay = self.ComboSpace(self.list,body,ui,self.show_first,
pos=(0,row))
self.set_w(w)
self.body = body
self.ui = ui
# If we press space or enter, be a combo box!
def keypress(self,size,key):
activate = key == ' '
if self.use_enter:
activate = activate or key == 'enter'
if activate:
# Die if the user didn't prepare the combobox overlay
if self.overlay == None:
raise ComboBoxException('ComboBox must be built before use!')
retval = self.overlay.show(self.ui,self.body)
if retval != None:
self.cbox.set_w(SelText(retval+' vvv'))
return self._w.keypress(size,key)
# Most obvious thing ever. :-)
def selectable(self):
return True
# Return the index of the selected element
def get_selected(self):
wid,pos = self.overlay._listbox.get_focus()
return (wid,pos)
# Almost completely ripped from rbreu_filechooser.py:
# http://excess.org/urwid/browser/contrib/trunk/rbreu_menus.py
class Dialog(urwid.WidgetWrap):
"""
Creates a BoxWidget that displays a message
Attributes:
b_pressed -- Contains the label of the last button pressed or None if no
button has been pressed.
edit_text -- After a button is pressed, this contains the text the user
has entered in the edit field
"""
b_pressed = None
edit_text = None
_blank = urwid.Text("")
_edit_widget = None
_mode = None
def __init__(self, msg, buttons, attr, width, height, body, ):
"""
msg -- content of the message widget, one of:
plain string -- string is displayed
(attr, markup2) -- markup2 is given attribute attr
[markupA, markupB, ... ] -- list items joined together
buttons -- a list of strings with the button labels
attr -- a tuple (background, button, active_button) of attributes
width -- width of the message widget
height -- height of the message widget
body -- widget displayed beneath the message widget
"""
# Text widget containing the message:
msg_widget = urwid.Padding(urwid.Text(msg), 'center', width - 4)
# GridFlow widget containing all the buttons:
button_widgets = []
for button in buttons:
button_widgets.append(urwid.AttrWrap(
urwid.Button(button, self._action), attr[1], attr[2]))
button_grid = urwid.GridFlow(button_widgets, 12, 2, 1, 'center')
# Combine message widget and button widget:
widget_list = [msg_widget, self._blank, button_grid]
self._combined = urwid.AttrWrap(urwid.Filler(
urwid.Pile(widget_list, 2)), attr[0])
# This was the real thing I added to this class
self._linebox = urwid.LineBox(self._combined)
# Place the dialog widget on top of body:
# Width and height are increased to accomidate the linebox
overlay = urwid.Overlay(self._linebox, body, 'center', width+2,
'middle', height+2)
urwid.WidgetWrap.__init__(self, overlay)
def _action(self, button):
"""
Function called when a button is pressed.
Should not be called manually.
"""
self.b_pressed = button.get_label()
if self._edit_widget:
self.edit_text = self._edit_widget.get_edit_text()