mirror of
https://github.com/gryf/wmaker.git
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- better checks if the icon sizes are valid and there is enough data to
build the image from _NET_WM_ICON - properly read the icon's pixels from _NET_WM_ICON, so they won't depend on machine endianess.
This commit is contained in:
140
src/wmspec.c
140
src/wmspec.c
@@ -20,6 +20,14 @@
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* USA.
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*/
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/*
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* TODO
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* ----
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*
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* This file needs to be checked for all calls to XGetWindowProperty() and
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* proper checks need to be made on the returned values. Only checking for
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* return to be Success is not enough. -Dan
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*/
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#include "wconfig.h"
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@@ -370,55 +378,109 @@ wNETWMGetCurrentDesktopFromHint(WScreen *scr)
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}
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/*
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* Find the best icon to be used by Window Maker for appicon/miniwindows.
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* Currently the algorithm is to take the image with the size closest
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* to icon_size x icon_size, but never bigger than that.
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*
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* This algorithm is very poorly implemented and needs to be redone (it can
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* easily select images with very large widths and very small heights over
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* square images, if the area of the former is closer to the desired one).
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*
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* The logic can also be changed to accept bigger images and scale them down.
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*/
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static CARD32*
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findBestIcon(CARD32 *data, unsigned long items)
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{
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int size, wanted, d, distance;
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unsigned long i;
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CARD32 *icon;
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/* better use only 75% of icon_size. For 64x64 this means 48x48
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* This leaves room around the icon for the miniwindow title and
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* results in better overall aesthetics -Dan */
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wanted = wPreferences.icon_size * wPreferences.icon_size;
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for (icon=NULL, distance=LONG_MAX, i=0L; i<items-1; ) {
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size = data[i] * data[i+1];
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if (size==0)
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break;
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d = wanted - size;
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if (d>=0 && d<=distance && (i+size+2)<=items) {
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distance = d;
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icon = &data[i];
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}
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i += size+2;
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}
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return icon;
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}
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static RImage*
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makeRImageFromARGBData(CARD32 *data)
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{
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int size, width, height, i;
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RImage *image;
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unsigned char *imgdata;
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CARD32 pixel;
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width = data[0];
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height = data[1];
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size = width * height;
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if (size == 0)
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return NULL;
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image = RCreateImage(width, height, True);
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for (imgdata=image->data, i=2; i<size+2; i++, imgdata+=4) {
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pixel = data[i];
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imgdata[3] = (pixel >> 24) & 0xff; /* A */
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imgdata[0] = (pixel >> 16) & 0xff; /* R */
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imgdata[1] = (pixel >> 8) & 0xff; /* G */
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imgdata[2] = (pixel >> 0) & 0xff; /* B */
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}
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return image;
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}
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static void
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updateIconImage(WScreen *scr, WWindow *wwin)
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{
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Atom actual_type_return;
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int actual_format_return;
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unsigned long nitems_return, bytes_after_return;
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unsigned char *prop_return;
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int rc = XGetWindowProperty(dpy, wwin->client_win, net_wm_icon, 0, ~0, False,
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XA_CARDINAL, &actual_type_return, &actual_format_return,
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&nitems_return, &bytes_after_return, &prop_return);
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CARD32 *property, *data;
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unsigned long items, rest;
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Atom type;
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int format;
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RImage *image;
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if (rc==Success && prop_return) {
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unsigned int *data = (unsigned int *)prop_return;
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unsigned int pos = 0, len = 0, best_pos = 0, best_tmp = ~0;
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unsigned int pref_size = wPreferences.icon_size;
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unsigned int pref_sq = pref_size*pref_size;
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unsigned int tmp;
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char *src, *dst;
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RImage *new_rimage;
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do {
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len = data[pos+0]*data[pos+1];
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tmp = pref_sq-len;
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if (tmp < best_tmp && tmp > 0) {
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best_tmp = tmp;
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best_pos = pos;
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}
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pos += 2+len;
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} while (pos < nitems_return && len != 0);
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new_rimage = RCreateImage(data[best_pos+0], data[best_pos+1], True);
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len = data[best_pos+0] * data[best_pos+1];
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src = (char*)&data[best_pos+2];
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dst = new_rimage->data;
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for (pos=0; pos<len; ++pos, src+=4, dst+=4) {
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dst[0] = src[2]; /* R */
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dst[1] = src[1]; /* G */
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dst[2] = src[0]; /* B */
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dst[3] = src[3]; /* A */
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if (XGetWindowProperty(dpy, wwin->client_win, net_wm_icon, 0L, LONG_MAX,
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False, XA_CARDINAL, &type, &format, &items, &rest,
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(unsigned char**)&property)!=Success || !property) {
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return;
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}
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if (new_rimage) {
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if (type!=XA_CARDINAL || format!=32 || items<2) {
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XFree(property);
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return;
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}
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data = findBestIcon(property, items);
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if (!data) {
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XFree(property);
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return;
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}
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image = makeRImageFromARGBData(data);
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if (image) {
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if (wwin->net_icon_image)
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RReleaseImage(wwin->net_icon_image);
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wwin->net_icon_image = new_rimage;
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wwin->net_icon_image = image;
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}
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XFree(prop_return);
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}
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XFree(property);
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}
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