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wmaker: dynamic vim-like window marking feature
This patch is adding vim-like window marking, like in i3. A window can be dynamically assigned a mark label. Then a marked window can be pulled or jumped to. Or the current focused window can be swapped with a marked window. The mark label appears in the Window List in between the window title and the workspace name. Those new options in WindowMaker conf file are used to control the actions: MarkSetKey, MarkUnsetKey, MarkBringKey, MarkJumpKey and MarkSwapKey. Those actions are set to None by default.
This commit is contained in:
committed by
Carlos R. Mafra
parent
ac1fa7fc6d
commit
26a296db23
@@ -299,6 +299,7 @@ typedef struct WWindow {
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int icon_w, icon_h;
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RImage *net_icon_image; /* Window Image */
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Atom type;
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char *mark_key_label; /* Vim-like Window Marking */
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} WWindow;
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#define HAS_TITLEBAR(w) (!(WFLAGP((w), no_titlebar) || (w)->flags.fullscreen))
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@@ -323,6 +324,7 @@ typedef struct WSavedState {
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unsigned int w;
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unsigned int h;
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unsigned window_shortcuts; /* mask like 1<<shortcut_number */
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char *mark_key; /* serialised mark key label */
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} WSavedState;
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typedef struct WWindowState {
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@@ -407,6 +409,10 @@ Bool wWindowObscuresWindow(WWindow *wwin, WWindow *obscured);
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void wWindowSetOmnipresent(WWindow *wwin, Bool flag);
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/* Vim-like window marking management */
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void wWindowSetMark(WWindow *wwin, const char *label);
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void wWindowUnsetMark(WWindow *wwin);
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#ifdef XKB_BUTTON_HINT
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void wWindowGetLanguageLabel(int group_index, char *label);
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#endif
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