mirror of
https://github.com/gryf/wmaker.git
synced 2025-12-19 12:28:22 +01:00
Rewrote idle and input handlers using WMBag to avoid a functional problem of
them, regarding removal of other input/idle handlers next to the called one, from the called handler.
This commit is contained in:
188
WINGs/wutil.c
188
WINGs/wutil.c
@@ -43,7 +43,6 @@ typedef struct TimerHandler {
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typedef struct IdleHandler {
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WMCallback *callback;
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void *clientData;
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struct IdleHandler *next;
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} IdleHandler;
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@@ -52,16 +51,15 @@ typedef struct InputHandler {
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void *clientData;
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int fd;
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int mask;
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struct InputHandler *next;
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} InputHandler;
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/* queue of timer event handlers */
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static TimerHandler *timerHandler=NULL;
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static IdleHandler *idleHandler=NULL;
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static WMBag *idleHandler=NULL;
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static InputHandler *inputHandler=NULL;
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static WMBag *inputHandler=NULL;
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@@ -176,7 +174,7 @@ WMDeleteTimerHandler(WMHandlerID handlerID)
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WMHandlerID
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WMAddIdleHandler(WMCallback *callback, void *cdata)
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{
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IdleHandler *handler, *tmp;
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IdleHandler *handler;
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handler = malloc(sizeof(IdleHandler));
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if (!handler)
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@@ -184,17 +182,11 @@ WMAddIdleHandler(WMCallback *callback, void *cdata)
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handler->callback = callback;
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handler->clientData = cdata;
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handler->next = NULL;
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/* add callback at end of queue */
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/* add handler at end of queue */
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if (!idleHandler) {
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idleHandler = handler;
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} else {
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tmp = idleHandler;
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while (tmp->next) {
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tmp = tmp->next;
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}
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tmp->next = handler;
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idleHandler = WMCreateBag(16);
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}
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WMPutInBag(idleHandler, handler);
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return handler;
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}
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@@ -204,24 +196,16 @@ WMAddIdleHandler(WMCallback *callback, void *cdata)
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void
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WMDeleteIdleHandler(WMHandlerID handlerID)
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{
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IdleHandler *tmp, *handler = (IdleHandler*)handlerID;
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IdleHandler *handler = (IdleHandler*)handlerID;
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int pos;
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if (!handler || !idleHandler)
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return;
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tmp = idleHandler;
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if (tmp == handler) {
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idleHandler = handler->next;
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wfree(handler);
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} else {
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while (tmp->next) {
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if (tmp->next == handler) {
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tmp->next = handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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pos = WMGetFirstInBag(idleHandler, handler);
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if (pos >= 0) {
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wfree(handler);
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WMDeleteFromBag(idleHandler, pos);
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}
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}
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@@ -239,68 +223,68 @@ WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData)
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handler->callback = proc;
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handler->clientData = clientData;
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handler->next = inputHandler;
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inputHandler = handler;
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if (!inputHandler)
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inputHandler = WMCreateBag(16);
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WMPutInBag(inputHandler, handler);
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return handler;
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}
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void
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WMDeleteInputHandler(WMHandlerID handlerID)
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{
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InputHandler *tmp, *handler = (InputHandler*)handlerID;
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InputHandler *handler = (InputHandler*)handlerID;
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int pos;
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if (!handler || !inputHandler)
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return;
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tmp = inputHandler;
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if (tmp == handler) {
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inputHandler = handler->next;
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wfree(handler);
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} else {
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while (tmp->next) {
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if (tmp->next == handler) {
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tmp->next = handler->next;
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wfree(handler);
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break;
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}
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tmp = tmp->next;
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}
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pos = WMGetFirstInBag(inputHandler, handler);
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if (pos >= 0) {
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wfree(handler);
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WMDeleteFromBag(inputHandler, pos);
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}
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}
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static Bool
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checkIdleHandlers()
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{
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IdleHandler *handler, *tmp;
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IdleHandler *handler;
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WMBag *handlerCopy;
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int i, n;
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if (!idleHandler) {
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if (!idleHandler || WMGetBagItemCount(idleHandler)==0) {
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W_FlushIdleNotificationQueue();
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/* make sure an observer in queue didn't added an idle handler */
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return (idleHandler!=NULL);
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return (idleHandler!=NULL && WMGetBagItemCount(idleHandler)>0);
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}
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handler = idleHandler;
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n = WMGetBagItemCount(idleHandler);
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handlerCopy = WMCreateBag(n);
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for (i=0; i<n; i++)
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WMPutInBag(handlerCopy, WMGetFromBag(idleHandler, i));
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/* we will process all idleHandlers so, empty the handler list */
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idleHandler = NULL;
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for (i=0; i<n; i++) {
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handler = WMGetFromBag(handlerCopy, i);
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/* check if the handler still exist or was removed by a callback */
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if (WMGetFirstInBag(idleHandler, handler)<0)
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continue;
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while (handler) {
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tmp = handler->next;
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(*handler->callback)(handler->clientData);
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/* remove the handler */
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wfree(handler);
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handler = tmp;
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WMDeleteIdleHandler(handler);
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wfree(handler);
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}
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WMFreeBag(handlerCopy);
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W_FlushIdleNotificationQueue();
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/* this is not necesarrily False, because one handler can re-add itself */
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return (idleHandler!=NULL);
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return (WMGetBagItemCount(idleHandler)>0);
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}
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@@ -387,28 +371,24 @@ handleInputEvents(Bool waitForInput)
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#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
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struct pollfd *fds;
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InputHandler *handler;
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int count, timeout, nfds, k;
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int count, timeout, nfds, i;
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if (!inputHandler) {
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if (!inputHandler || (nfds=WMGetBagItemCount(inputHandler))==0) {
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W_FlushASAPNotificationQueue();
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return False;
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}
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for (nfds = 0, handler = inputHandler;
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handler != 0; handler = handler->next) nfds++;
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fds = wmalloc(nfds * sizeof(struct pollfd));
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for (k = 0, handler = inputHandler;
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handler;
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handler = handler->next, k++) {
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fds[k].fd = handler->fd;
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fds[k].events = 0;
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for (i = 0; i<nfds; i++) {
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handler = WMGetFromBag(inputHandler, i);
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fds[i].fd = handler->fd;
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fds[i].events = 0;
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if (handler->mask & WIReadMask)
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fds[k].events |= POLLIN;
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fds[i].events |= POLLIN;
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if (handler->mask & WIWriteMask)
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fds[k].events |= POLLOUT;
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fds[i].events |= POLLOUT;
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#if 0 /* FIXME */
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if (handler->mask & WIExceptMask)
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@@ -434,36 +414,40 @@ handleInputEvents(Bool waitForInput)
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count = poll(fds, nfds, timeout);
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if (count > 0) {
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handler = inputHandler;
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k = 0;
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while (handler) {
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WMBag *handlerCopy = WMCreateBag(nfds);
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for (i=0; i<nfds, i++)
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WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
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for (i=0; i<nfds; i++) {
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int mask;
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InputHandler *next;
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handler = WMGetFromBag(handlerCopy, i);
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/* check if the handler still exist or was removed by a callback */
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if (WMGetFirstInBag(inputHandler, handler)<0)
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continue;
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mask = 0;
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if ((handler->mask & WIReadMask) &&
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(fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
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(fds[i].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
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mask |= WIReadMask;
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if ((handler->mask & WIWriteMask) &&
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(fds[k].revents & (POLLOUT | POLLWRBAND)))
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(fds[i].revents & (POLLOUT | POLLWRBAND)))
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mask |= WIWriteMask;
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if ((handler->mask & WIExceptMask) &&
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(fds[k].revents & (POLLHUP | POLLNVAL | POLLERR)))
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(fds[i].revents & (POLLHUP | POLLNVAL | POLLERR)))
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mask |= WIExceptMask;
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next = handler->next;
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if (mask!=0 && handler->callback) {
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(*handler->callback)(handler->fd, mask,
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handler->clientData);
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}
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}
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handler = next;
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k++;
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}
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WMFreeBag(handlerCopy);
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}
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wfree(fds);
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@@ -476,11 +460,11 @@ handleInputEvents(Bool waitForInput)
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struct timeval timeout;
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struct timeval *timeoutPtr;
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fd_set rset, wset, eset;
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int maxfd;
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int maxfd, nfds, i;
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int count;
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InputHandler *handler = inputHandler;
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InputHandler *handler;
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if (!inputHandler) {
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if (!inputHandler || (nfds=WMGetBagItemCount(inputHandler))==0) {
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W_FlushASAPNotificationQueue();
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return False;
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}
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@@ -491,7 +475,8 @@ handleInputEvents(Bool waitForInput)
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maxfd = 0;
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while (handler) {
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for (i=0; i<nfds; i++) {
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handler = WMGetFromBag(inputHandler, i);
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if (handler->mask & WIReadMask)
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FD_SET(handler->fd, &rset);
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@@ -503,8 +488,6 @@ handleInputEvents(Bool waitForInput)
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if (maxfd < handler->fd)
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maxfd = handler->fd;
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handler = handler->next;
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}
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/*
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@@ -526,11 +509,18 @@ handleInputEvents(Bool waitForInput)
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count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
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if (count > 0) {
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handler = inputHandler;
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WMBag *handlerCopy = WMCreateBag(nfds);
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while (handler) {
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for (i=0; i<nfds; i++)
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WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
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for (i=0; i<nfds; i++) {
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int mask;
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InputHandler *next;
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handler = WMGetFromBag(handlerCopy, i);
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/* check if the handler still exist or was removed by a callback */
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if (WMGetFirstInBag(inputHandler, handler)<0)
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continue;
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mask = 0;
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@@ -543,16 +533,13 @@ handleInputEvents(Bool waitForInput)
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if ((handler->mask & WIExceptMask) && FD_ISSET(handler->fd, &eset))
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mask |= WIExceptMask;
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/* save it because the handler may remove itself! */
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next = handler->next;
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if (mask!=0 && handler->callback) {
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(*handler->callback)(handler->fd, mask,
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handler->clientData);
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}
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}
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handler = next;
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}
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WMFreeBag(handlerCopy);
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}
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W_FlushASAPNotificationQueue();
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@@ -575,11 +562,12 @@ WHandleEvents()
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* checkIdleHandlers() in a while loop, because else the while loop
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* can run forever (if some idle handler reinitiates itself).
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*/
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if (inputHandler) {
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if (inputHandler && WMGetBagItemCount(inputHandler)>0) {
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/* Do idle and timer stuff while there are no input events */
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/* We check InputHandler again because some idle handler could have
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* removed them */
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while (checkIdleHandlers() && inputHandler && !handleInputEvents(False)) {
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/* Check again if there are still input handlers, because some idle
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* handler could have removed them */
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while (checkIdleHandlers() && WMGetBagItemCount(inputHandler)>0 &&
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!handleInputEvents(False)) {
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/* dispatch timer events */
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checkTimerHandlers();
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}
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