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mirror of https://github.com/gryf/wmaker.git synced 2025-12-19 12:28:22 +01:00

Rewrote idle and input handlers using WMBag to avoid a functional problem of

them, regarding removal of other input/idle handlers next to the called one,
from the called handler.
This commit is contained in:
dan
1999-12-03 07:07:14 +00:00
parent 8800cd0b67
commit 34c926186c
5 changed files with 208 additions and 219 deletions

View File

@@ -43,7 +43,6 @@ typedef struct TimerHandler {
typedef struct IdleHandler {
WMCallback *callback;
void *clientData;
struct IdleHandler *next;
} IdleHandler;
@@ -52,16 +51,15 @@ typedef struct InputHandler {
void *clientData;
int fd;
int mask;
struct InputHandler *next;
} InputHandler;
/* queue of timer event handlers */
static TimerHandler *timerHandler=NULL;
static IdleHandler *idleHandler=NULL;
static WMBag *idleHandler=NULL;
static InputHandler *inputHandler=NULL;
static WMBag *inputHandler=NULL;
@@ -176,7 +174,7 @@ WMDeleteTimerHandler(WMHandlerID handlerID)
WMHandlerID
WMAddIdleHandler(WMCallback *callback, void *cdata)
{
IdleHandler *handler, *tmp;
IdleHandler *handler;
handler = malloc(sizeof(IdleHandler));
if (!handler)
@@ -184,17 +182,11 @@ WMAddIdleHandler(WMCallback *callback, void *cdata)
handler->callback = callback;
handler->clientData = cdata;
handler->next = NULL;
/* add callback at end of queue */
/* add handler at end of queue */
if (!idleHandler) {
idleHandler = handler;
} else {
tmp = idleHandler;
while (tmp->next) {
tmp = tmp->next;
}
tmp->next = handler;
idleHandler = WMCreateBag(16);
}
WMPutInBag(idleHandler, handler);
return handler;
}
@@ -204,24 +196,16 @@ WMAddIdleHandler(WMCallback *callback, void *cdata)
void
WMDeleteIdleHandler(WMHandlerID handlerID)
{
IdleHandler *tmp, *handler = (IdleHandler*)handlerID;
IdleHandler *handler = (IdleHandler*)handlerID;
int pos;
if (!handler || !idleHandler)
return;
tmp = idleHandler;
if (tmp == handler) {
idleHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next == handler) {
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
pos = WMGetFirstInBag(idleHandler, handler);
if (pos >= 0) {
wfree(handler);
WMDeleteFromBag(idleHandler, pos);
}
}
@@ -239,68 +223,68 @@ WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData)
handler->callback = proc;
handler->clientData = clientData;
handler->next = inputHandler;
inputHandler = handler;
if (!inputHandler)
inputHandler = WMCreateBag(16);
WMPutInBag(inputHandler, handler);
return handler;
}
void
WMDeleteInputHandler(WMHandlerID handlerID)
{
InputHandler *tmp, *handler = (InputHandler*)handlerID;
InputHandler *handler = (InputHandler*)handlerID;
int pos;
if (!handler || !inputHandler)
return;
tmp = inputHandler;
if (tmp == handler) {
inputHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next == handler) {
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
pos = WMGetFirstInBag(inputHandler, handler);
if (pos >= 0) {
wfree(handler);
WMDeleteFromBag(inputHandler, pos);
}
}
static Bool
checkIdleHandlers()
{
IdleHandler *handler, *tmp;
IdleHandler *handler;
WMBag *handlerCopy;
int i, n;
if (!idleHandler) {
if (!idleHandler || WMGetBagItemCount(idleHandler)==0) {
W_FlushIdleNotificationQueue();
/* make sure an observer in queue didn't added an idle handler */
return (idleHandler!=NULL);
return (idleHandler!=NULL && WMGetBagItemCount(idleHandler)>0);
}
handler = idleHandler;
n = WMGetBagItemCount(idleHandler);
handlerCopy = WMCreateBag(n);
for (i=0; i<n; i++)
WMPutInBag(handlerCopy, WMGetFromBag(idleHandler, i));
/* we will process all idleHandlers so, empty the handler list */
idleHandler = NULL;
for (i=0; i<n; i++) {
handler = WMGetFromBag(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(idleHandler, handler)<0)
continue;
while (handler) {
tmp = handler->next;
(*handler->callback)(handler->clientData);
/* remove the handler */
wfree(handler);
handler = tmp;
WMDeleteIdleHandler(handler);
wfree(handler);
}
WMFreeBag(handlerCopy);
W_FlushIdleNotificationQueue();
/* this is not necesarrily False, because one handler can re-add itself */
return (idleHandler!=NULL);
return (WMGetBagItemCount(idleHandler)>0);
}
@@ -387,28 +371,24 @@ handleInputEvents(Bool waitForInput)
#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
struct pollfd *fds;
InputHandler *handler;
int count, timeout, nfds, k;
int count, timeout, nfds, i;
if (!inputHandler) {
if (!inputHandler || (nfds=WMGetBagItemCount(inputHandler))==0) {
W_FlushASAPNotificationQueue();
return False;
}
for (nfds = 0, handler = inputHandler;
handler != 0; handler = handler->next) nfds++;
fds = wmalloc(nfds * sizeof(struct pollfd));
for (k = 0, handler = inputHandler;
handler;
handler = handler->next, k++) {
fds[k].fd = handler->fd;
fds[k].events = 0;
for (i = 0; i<nfds; i++) {
handler = WMGetFromBag(inputHandler, i);
fds[i].fd = handler->fd;
fds[i].events = 0;
if (handler->mask & WIReadMask)
fds[k].events |= POLLIN;
fds[i].events |= POLLIN;
if (handler->mask & WIWriteMask)
fds[k].events |= POLLOUT;
fds[i].events |= POLLOUT;
#if 0 /* FIXME */
if (handler->mask & WIExceptMask)
@@ -434,36 +414,40 @@ handleInputEvents(Bool waitForInput)
count = poll(fds, nfds, timeout);
if (count > 0) {
handler = inputHandler;
k = 0;
while (handler) {
WMBag *handlerCopy = WMCreateBag(nfds);
for (i=0; i<nfds, i++)
WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
for (i=0; i<nfds; i++) {
int mask;
InputHandler *next;
handler = WMGetFromBag(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(inputHandler, handler)<0)
continue;
mask = 0;
if ((handler->mask & WIReadMask) &&
(fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
(fds[i].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) &&
(fds[k].revents & (POLLOUT | POLLWRBAND)))
(fds[i].revents & (POLLOUT | POLLWRBAND)))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) &&
(fds[k].revents & (POLLHUP | POLLNVAL | POLLERR)))
(fds[i].revents & (POLLHUP | POLLNVAL | POLLERR)))
mask |= WIExceptMask;
next = handler->next;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
}
handler = next;
k++;
}
WMFreeBag(handlerCopy);
}
wfree(fds);
@@ -476,11 +460,11 @@ handleInputEvents(Bool waitForInput)
struct timeval timeout;
struct timeval *timeoutPtr;
fd_set rset, wset, eset;
int maxfd;
int maxfd, nfds, i;
int count;
InputHandler *handler = inputHandler;
InputHandler *handler;
if (!inputHandler) {
if (!inputHandler || (nfds=WMGetBagItemCount(inputHandler))==0) {
W_FlushASAPNotificationQueue();
return False;
}
@@ -491,7 +475,8 @@ handleInputEvents(Bool waitForInput)
maxfd = 0;
while (handler) {
for (i=0; i<nfds; i++) {
handler = WMGetFromBag(inputHandler, i);
if (handler->mask & WIReadMask)
FD_SET(handler->fd, &rset);
@@ -503,8 +488,6 @@ handleInputEvents(Bool waitForInput)
if (maxfd < handler->fd)
maxfd = handler->fd;
handler = handler->next;
}
/*
@@ -526,11 +509,18 @@ handleInputEvents(Bool waitForInput)
count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
if (count > 0) {
handler = inputHandler;
WMBag *handlerCopy = WMCreateBag(nfds);
while (handler) {
for (i=0; i<nfds; i++)
WMPutInBag(handlerCopy, WMGetFromBag(inputHandler, i));
for (i=0; i<nfds; i++) {
int mask;
InputHandler *next;
handler = WMGetFromBag(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInBag(inputHandler, handler)<0)
continue;
mask = 0;
@@ -543,16 +533,13 @@ handleInputEvents(Bool waitForInput)
if ((handler->mask & WIExceptMask) && FD_ISSET(handler->fd, &eset))
mask |= WIExceptMask;
/* save it because the handler may remove itself! */
next = handler->next;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
}
handler = next;
}
WMFreeBag(handlerCopy);
}
W_FlushASAPNotificationQueue();
@@ -575,11 +562,12 @@ WHandleEvents()
* checkIdleHandlers() in a while loop, because else the while loop
* can run forever (if some idle handler reinitiates itself).
*/
if (inputHandler) {
if (inputHandler && WMGetBagItemCount(inputHandler)>0) {
/* Do idle and timer stuff while there are no input events */
/* We check InputHandler again because some idle handler could have
* removed them */
while (checkIdleHandlers() && inputHandler && !handleInputEvents(False)) {
/* Check again if there are still input handlers, because some idle
* handler could have removed them */
while (checkIdleHandlers() && WMGetBagItemCount(inputHandler)>0 &&
!handleInputEvents(False)) {
/* dispatch timer events */
checkTimerHandlers();
}