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- Replaced all free() with wfree() where appropriate
- Fixed some memory leaks
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@@ -432,7 +432,7 @@ wBalloonEnteredObject(WScreen *scr, WObjDescriptor *object)
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}
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if (scr->balloon->text)
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free(scr->balloon->text);
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wfree(scr->balloon->text);
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scr->balloon->text = NULL;
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if (!object) {
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