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more code for proplist handling (almost finished)
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@@ -336,11 +336,6 @@ typedef struct _WScreen {
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typedef struct WWorkspaceState {
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int flags;
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int workspace;
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#if 0 /* obsoleted by saving menus position in WMState */
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int menu_x, menu_y;
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int smenu_x, smenu_y;
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int wmenu_x, wmenu_y;
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#endif
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} WWorkspaceState;
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