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Drop BOUNCE_APP #ifdef's
Since bouncing respects DisableAnimations option, there's no need in #ifdef's. Acked-by: Carlos R. Mafra <crmafra@gmail.com> Signed-off-by: Alexey I. Froloff <raorn@altlinux.org>
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committed by
Carlos R. Mafra
parent
1194889c95
commit
8e0ef4766d
@@ -409,14 +409,12 @@ void wApplicationDestroy(WApplication * wapp)
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if (wapp->refcount > 0)
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return;
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#ifdef BOUNCE_APP
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if (wapp->flags.bouncing) {
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/* event.c:handleDestroyNotify forced this destroy
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and thereby overlooked the bounce callback */
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wapp->refcount = 1;
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return;
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}
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#endif
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scr = wapp->main_window_desc->screen_ptr;
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main_window = wapp->main_window;
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@@ -46,9 +46,7 @@ typedef struct WApplication {
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unsigned int skip_next_animation:1;
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unsigned int hidden:1;
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unsigned int emulated:1;
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#ifdef BOUNCE_APP
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unsigned int bouncing:1;
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#endif
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} flags;
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} WApplication;
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@@ -253,8 +253,6 @@ void DoWindowBirth(WWindow *wwin)
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}
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#endif
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#ifdef BOUNCE_APP
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#define BOUNCE_HZ 25
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#define BOUNCE_DELAY (1000/BOUNCE_HZ)
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#define BOUNCE_HEIGHT 24
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@@ -402,9 +400,3 @@ void wAppBounce(WApplication *wapp)
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data->timer = WMAddPersistentTimerHandler(BOUNCE_DELAY, doAppBounce, data);
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}
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}
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#else
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void wAppBounce(WApplication *wapp)
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{
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}
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#endif
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@@ -38,9 +38,6 @@
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/* If you want the application icon to be highlighted when it has the focus */
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#define NEWAPPICON
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/* If you want the application icon to bounce when opening a dialog etc */
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#define BOUNCE_APP
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/* undefine it if you don't want your config files to be preprocessed by cpp */
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#define USECPP
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