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Use single-precision math functions when available
Since C99 we have floating point functions available for single precision, so as it is what we need we detect them (configure) and use them when appropriate. The goal is to avoid unnecessary float->double + double->float conversion. Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
This commit is contained in:
committed by
Carlos R. Mafra
parent
d28edde23e
commit
9ab2203456
@@ -50,5 +50,35 @@ AS_IF([test "x$wm_cv_libm_pi" = "xno"],
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[Defines how to access the value of Pi])
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AS_IF([test "x$wm_cv_libm_pi" != "xyes"],
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[CFLAGS="$CFLAGS $wm_cv_libm_pi"]) ])
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AC_CACHE_CHECK([if sinf+cosf are defined in math.h], [wm_cv_libm_sinf],
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[wm_cv_libm_sinf="no"
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wm_save_CFLAGS="$CFLAGS"
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wm_save_LIBS="$LIBS"
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LIBS="$LIBS $LIBM"
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for wm_arg in dnl
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"% yes" dnl natively available (C99 compliant)
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"-D_XOPEN_SOURCE=600" ; dnl Explicit request
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do
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CFLAGS="$wm_save_CFLAGS `echo "$wm_arg" | sed -e 's, *%.*$,,' `"
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AC_LINK_IFELSE([AC_LANG_PROGRAM([dnl
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@%:@include <math.h>
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], [dnl
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float a, b;
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a = WM_PI;
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b = sqrtf(a);
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a = atan2f(a, b);
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b = cosf(a);
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a = sinf(b);
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return (int)a;])],
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[wm_cv_libm_sinf="`echo "$wm_arg" | sed -e 's,^.*% *,,' `" ; break])
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done
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LIBS="$wm_save_LIBS"
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CFLAGS="$wm_save_CFLAGS"])
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AS_IF([test "x$wm_cv_libm_sinf" != "xno"],
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[AC_DEFINE([HAVE_FLOAT_MATHFUNC], [1],
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[Defined if the 'float'-typed math function are available (sinf, cosf)])
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AS_IF([test "x$wm_cv_libm_sinf" != "xyes"],
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[CFLAGS="$CFLAGS $wm_cd_libm_sinf"]) ])
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AC_SUBST(LIBM) dnl
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])
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@@ -52,6 +52,13 @@
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#include "event.h"
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#ifndef HAVE_FLOAT_MATHFUNC
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#define sinf(x) ((float)sin((double)(x)))
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#define cosf(x) ((float)cos((double)(x)))
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#define sqrtf(x) ((float)sqrt((double)(x)))
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#define atan2f(y, x) ((float)atan((double)(y) / (double)(x)))
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#endif
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static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
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unsigned int *new_width, unsigned int *new_height);
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static void save_old_geometry(WWindow *wwin, int directions);
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@@ -792,8 +799,8 @@ static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx,
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if (angle > final_angle)
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angle = final_angle;
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dx = (cw / 10) - ((cw / 5) * sin(angle));
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dch = (ch / 2) * cos(angle);
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dx = (cw / 10) - ((cw / 5) * sinf(angle));
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dch = (ch / 2) * cosf(angle);
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midy = cy + (ch / 2);
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points[0].x = cx + dx;
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@@ -857,19 +864,19 @@ animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int
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if (angle > final_angle)
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angle = final_angle;
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a = atan(ch / cw);
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d = sqrt((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
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a = atan2f(ch, cw);
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d = sqrtf((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
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points[0].x = cx + cos(angle - a) * d;
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points[0].y = cy + sin(angle - a) * d;
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points[1].x = cx + cos(angle + a) * d;
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points[1].y = cy + sin(angle + a) * d;
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points[2].x = cx + cos(angle - a + WM_PI) * d;
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points[2].y = cy + sin(angle - a + WM_PI) * d;
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points[3].x = cx + cos(angle + a + WM_PI) * d;
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points[3].y = cy + sin(angle + a + WM_PI) * d;
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points[4].x = cx + cos(angle - a) * d;
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points[4].y = cy + sin(angle - a) * d;
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points[0].x = cx + cosf(angle - a) * d;
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points[0].y = cy + sinf(angle - a) * d;
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points[1].x = cx + cosf(angle + a) * d;
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points[1].y = cy + sinf(angle + a) * d;
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points[2].x = cx + cosf(angle - a + (float)WM_PI) * d;
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points[2].y = cy + sinf(angle - a + (float)WM_PI) * d;
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points[3].x = cx + cosf(angle + a + (float)WM_PI) * d;
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points[3].y = cy + sinf(angle + a + (float)WM_PI) * d;
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points[4].x = cx + cosf(angle - a) * d;
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points[4].y = cy + sinf(angle - a) * d;
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XGrabServer(dpy);
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XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
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XFlush(dpy);
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