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Initial revision

This commit is contained in:
scottc
1998-09-29 22:36:29 +00:00
commit 9d2e6ef9f1
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/*
* WindowMaker window manager
*
* Copyright (c) 1997, 1998 Alfredo K. Kojima
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include "wconfig.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "WindowMaker.h"
#include "screen.h"
#include "window.h"
#include "funcs.h"
#include "actions.h"
#include "properties.h"
#include "stacking.h"
/*** Global Variables ***/
extern XContext wStackContext;
extern WPreferences wPreferences;
static int
levelToIndex(int level)
{
switch (level) {
case WMNormalWindowLevel:
return 0;
case WMFloatingWindowLevel:
return 1;
case WMDockWindowLevel:
return 2;
case WMSubmenuWindowLevel:
return 3;
case WMMainMenuWindowLevel:
return 4;
default:
return 0;
}
}
/*
*----------------------------------------------------------------------
* RemakeStackList--
* Remakes the stacking_list for the screen, getting the real
* stacking order from the server and reordering windows that are not
* in the correct stacking.
*
* Side effects:
* The stacking order list and the actual window stacking
* may be changed (corrected)
*
*----------------------------------------------------------------------
*/
void
RemakeStackList(WScreen *scr)
{
Window *windows;
unsigned int nwindows;
Window junkr, junkp;
WCoreWindow *frame;
WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
int level;
int i, c;
if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
wwarning(_("could not get window list!!"));
return;
} else {
for (i=0; i<MAX_WINDOW_LEVELS; i++) {
scr->stacking_list[i] = NULL;
onbotw[i] = NULL;
scr->window_level_count[i] = 0;
}
/* verify list integrity */
c=0;
for (i=0; i<nwindows; i++) {
if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
==XCNOENT) {
continue;
}
if (!frame) continue;
c++;
level = levelToIndex(frame->stacking->window_level);
if (onbotw[level])
onbotw[level]->stacking->above = frame;
frame->stacking->under = onbotw[level];
frame->stacking->above = NULL;
onbotw[level] = frame;
scr->window_level_count[level]++;
}
XFree(windows);
#ifdef DEBUG0
if (c!=scr->window_count) {
puts("Found different number of windows than in window lists!!!");
}
#endif
scr->window_count = c;
}
/* now, just concatenate the lists */
for (i=0; i<MAX_WINDOW_LEVELS; i++) {
scr->stacking_list[i] = onbotw[i];
if (onbotw[i])
onbotw[i]->stacking->above = NULL;
}
CommitStacking(scr);
}
/*
*----------------------------------------------------------------------
* CommitStacking--
* Reorders the actual window stacking, so that it has the stacking
* order in the internal window stacking lists. It does the opposite
* of RemakeStackList().
*
* Side effects:
* Windows may be restacked.
*----------------------------------------------------------------------
*/
void
CommitStacking(WScreen *scr)
{
WCoreWindow *tmp;
int nwindows;
Window *windows;
int i, level;
nwindows = scr->window_count;
windows = wmalloc(sizeof(Window)*nwindows);
i=0;
for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
tmp = scr->stacking_list[level];
while (tmp) {
#ifndef DEBUG
if (i>=nwindows) {
puts("Internal inconsistency! window_count is incorrect!!!");
printf("window_count says %i windows\n", nwindows);
free(windows);
return;
}
#endif
windows[i++] = tmp->window;
tmp = tmp->stacking->under;
}
}
XRestackWindows(dpy, windows, i);
free(windows);
}
/*
*----------------------------------------------------------------------
* moveFrameToUnder--
* Reestacks windows so that "frame" is under "under".
*
* Returns:
* None
*
* Side effects:
* Changes the stacking order of frame.
*----------------------------------------------------------------------
*/
static void
moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
{
Window wins[2];
wins[0] = under->window;
wins[1] = frame->window;
XRestackWindows(dpy, wins, 2);
}
/*
*----------------------------------------------------------------------
* wRaiseFrame--
* Raises a frame taking the window level and the on_top flag
* into account.
*
* Returns:
* None
*
* Side effects:
* Window stacking order and window list is changed.
*
*----------------------------------------------------------------------
*/
void
wRaiseFrame(WCoreWindow *frame)
{
WCoreWindow *wlist=frame;
int level = levelToIndex(frame->stacking->window_level);
int i;
/* already on top */
if (frame->stacking->above == NULL) {
return;
}
/* insert on top of other windows */
while (wlist)
wlist = wlist->stacking->above;
/* window is inserted before the point found */
if (wlist==NULL) {
/* top most window (last on the list) */
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
frame->stacking->above = NULL;
frame->stacking->under = frame->screen_ptr->stacking_list[level];
frame->screen_ptr->stacking_list[level]->stacking->above=frame;
frame->screen_ptr->stacking_list[level] = frame;
} else if (frame!=wlist) {
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
frame->stacking->above = wlist;
frame->stacking->under = wlist->stacking->under;
if (wlist->stacking->under)
wlist->stacking->under->stacking->above = frame;
wlist->stacking->under = frame;
}
if (wPreferences.on_top_transients) {
/* raise transients under us from bottom to top
* so that the order is kept */
again:
wlist = frame->stacking->under;
while (wlist && wlist->stacking->under)
wlist = wlist->stacking->under;
while (wlist && wlist!=frame) {
if (wlist->stacking->child_of == frame) {
wRaiseFrame(wlist);
goto again;
}
wlist = wlist->stacking->above;
}
# if 0
again:
wlist = frame->stacking->under;
while (wlist) {
if (wlist->stacking->child_of == frame) {
/* transient for us */
wRaiseFrame(wlist);
goto again; /* need this or we'll get in a loop */
}
wlist = wlist->stacking->under;
}
#endif
}
/* try to optimize things a little */
if (frame->stacking->above == NULL) {
WCoreWindow *above=NULL;
for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
if (frame->screen_ptr->stacking_list[i]!=NULL) {
/* can't optimize */
above = frame->screen_ptr->stacking_list[i];
while (above->stacking->under)
above = above->stacking->under;
break;
}
}
if (!above) {
XRaiseWindow(dpy, frame->window);
} else {
moveFrameToUnder(above, frame);
}
} else {
moveFrameToUnder(frame->stacking->above, frame);
}
}
void
wRaiseLowerFrame(WCoreWindow *frame)
{
if (!frame->stacking->above
||(frame->stacking->window_level
!=frame->stacking->above->stacking->window_level))
wLowerFrame(frame);
else
wRaiseFrame(frame);
}
void
wLowerFrame(WCoreWindow *frame)
{
WScreen *scr=frame->screen_ptr;
WCoreWindow *prev, *wlist=frame;
int level = levelToIndex(frame->stacking->window_level);
int i;
/* already in bottom */
if (wlist->stacking->under==NULL) {
return;
}
if (wPreferences.on_top_transients &&
wlist->stacking->under==wlist->stacking->child_of) {
return;
}
prev = wlist;
/* remove from the list */
if (scr->stacking_list[level] == frame) {
/* it was the top window */
scr->stacking_list[level] = frame->stacking->under;
scr->stacking_list[level]->stacking->above = NULL;
} else {
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
}
wlist = scr->stacking_list[level];
/* look for place to put this window */
if (wPreferences.on_top_transients) {
WCoreWindow *owner = frame->stacking->child_of;
if (owner != wlist) {
while (wlist->stacking->under) {
/* if this is a transient, it should not be placed under
* it's owner */
if (owner == wlist->stacking->under)
break;
wlist = wlist->stacking->under;
}
}
} else {
while (wlist->stacking->under) {
wlist = wlist->stacking->under;
}
}
/* insert under the place found */
frame->stacking->above = wlist;
frame->stacking->under = wlist->stacking->under;
if (wlist->stacking->under)
wlist->stacking->under->stacking->above = frame;
wlist->stacking->under = frame;
/* try to optimize things a little */
if (frame->stacking->above == NULL) {
WCoreWindow *above = NULL;
for (i=level-1; i>=0; i--) {
if (scr->stacking_list[i]!=NULL) {
/* can't optimize */
above = scr->stacking_list[i];
while (above->stacking->under)
above = above->stacking->under;
break;
}
}
if (!above) {
XLowerWindow(dpy, frame->window);
} else {
moveFrameToUnder(above, frame);
}
} else {
moveFrameToUnder(frame->stacking->above, frame);
}
}
/*
*----------------------------------------------------------------------
* AddToStackList--
* Inserts the frame in the top of the stacking list. The
* stacking precedence is obeyed.
*
* Returns:
* None
*
* Side effects:
* The frame is added to it's screen's window list.
*----------------------------------------------------------------------
*/
void
AddToStackList(WCoreWindow *frame)
{
WCoreWindow *prev, *tmpw, *wlist;
int index = levelToIndex(frame->stacking->window_level);
frame->screen_ptr->window_count++;
frame->screen_ptr->window_level_count[index]++;
XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
tmpw = frame->screen_ptr->stacking_list[index];
if (!tmpw) {
frame->screen_ptr->stacking_list[index] = frame;
frame->stacking->above = NULL;
frame->stacking->under = NULL;
CommitStacking(frame->screen_ptr);
return;
}
prev = tmpw;
/* check if this is a transient owner */
if (wPreferences.on_top_transients) {
WCoreWindow *trans = NULL;
wlist = frame->screen_ptr->stacking_list[index];
while (wlist) {
if (wlist->stacking->child_of == frame)
trans = wlist;
wlist = wlist->stacking->under;
}
frame->stacking->above = trans;
if (trans) {
frame->stacking->under = trans->stacking->under;
if (trans->stacking->under) {
trans->stacking->under->stacking->above = frame;
}
trans->stacking->under = frame;
} else {
frame->stacking->under = tmpw;
tmpw->stacking->above = frame;
frame->screen_ptr->stacking_list[index] = frame;
}
} else {
/* put on top of the stacking list */
frame->stacking->above = NULL;
frame->stacking->under = tmpw;
tmpw->stacking->above = frame;
frame->screen_ptr->stacking_list[index] = frame;
}
CommitStacking(frame->screen_ptr);
}
/*
*----------------------------------------------------------------------
* MoveInStackListAbove--
* Moves the frame above "next".
*
* Returns:
* None
*
* Side effects:
* Stacking order may be changed.
* Window level for frame may be changed.
*----------------------------------------------------------------------
*/
void
MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
{
WCoreWindow *tmpw;
int index;
if (!next || frame->stacking->under == next)
return;
if (frame->stacking->window_level != next->stacking->window_level)
ChangeStackingLevel(frame, next->stacking->window_level);
index = levelToIndex(frame->stacking->window_level);
tmpw = frame->screen_ptr->stacking_list[index];
if (tmpw == frame)
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
if (next->stacking->above)
next->stacking->above->stacking->under = frame;
frame->stacking->under = next;
frame->stacking->above = next->stacking->above;
next->stacking->above = frame;
if (tmpw == next)
frame->screen_ptr->stacking_list[index] = frame;
/* try to optimize things a little */
if (frame->stacking->above == NULL) {
WCoreWindow *above=NULL;
int i;
for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
if (frame->screen_ptr->stacking_list[i]!=NULL) {
/* can't optimize */
above = frame->screen_ptr->stacking_list[i];
while (above->stacking->under)
above = above->stacking->under;
break;
}
}
if (!above) {
XRaiseWindow(dpy, frame->window);
} else {
moveFrameToUnder(above, frame);
}
} else {
moveFrameToUnder(frame->stacking->above, frame);
}
}
/*
*----------------------------------------------------------------------
* MoveInStackListUnder--
* Moves the frame under "prev".
*
* Returns:
* None
*
* Side effects:
* Stacking order may be changed.
* Window level for frame may be changed.
*----------------------------------------------------------------------
*/
void
MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
{
WCoreWindow *tmpw;
int index;
if (!prev || frame->stacking->above == prev)
return;
if (frame->stacking->window_level != prev->stacking->window_level)
ChangeStackingLevel(frame, prev->stacking->window_level);
index = levelToIndex(frame->stacking->window_level);
tmpw = frame->screen_ptr->stacking_list[index];
if (tmpw == frame)
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
if (prev->stacking->under)
prev->stacking->under->stacking->above = frame;
frame->stacking->above = prev;
frame->stacking->under = prev->stacking->under;
prev->stacking->under = frame;
moveFrameToUnder(prev, frame);
}
void
RemoveFromStackList(WCoreWindow *frame)
{
int index = levelToIndex(frame->stacking->window_level);
if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
#ifdef DEBUG0
wwarning("RemoveFromStackingList(): window not in list ");
#endif
return;
}
/* remove from the window stack list */
if (frame->stacking->under)
frame->stacking->under->stacking->above = frame->stacking->above;
if (frame->stacking->above)
frame->stacking->above->stacking->under = frame->stacking->under;
else /* this was the first window on the list */
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
frame->screen_ptr->window_count--;
frame->screen_ptr->window_level_count[index]--;
}
void
ChangeStackingLevel(WCoreWindow *frame, int new_level)
{
int old_level;
if (frame->stacking->window_level == new_level)
return;
old_level = frame->stacking->window_level;
RemoveFromStackList(frame);
frame->stacking->window_level = new_level;
AddToStackList(frame);
if (old_level > new_level) {
wRaiseFrame(frame);
} else {
wLowerFrame(frame);
}
}