mirror of
https://github.com/gryf/wmaker.git
synced 2025-12-20 12:58:08 +01:00
Initial revision
This commit is contained in:
602
src/stacking.c
Normal file
602
src/stacking.c
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@@ -0,0 +1,602 @@
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/*
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* WindowMaker window manager
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*
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* Copyright (c) 1997, 1998 Alfredo K. Kojima
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include "wconfig.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "WindowMaker.h"
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#include "screen.h"
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#include "window.h"
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#include "funcs.h"
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#include "actions.h"
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#include "properties.h"
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#include "stacking.h"
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/*** Global Variables ***/
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extern XContext wStackContext;
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extern WPreferences wPreferences;
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static int
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levelToIndex(int level)
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{
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switch (level) {
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case WMNormalWindowLevel:
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return 0;
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case WMFloatingWindowLevel:
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return 1;
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case WMDockWindowLevel:
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return 2;
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case WMSubmenuWindowLevel:
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return 3;
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case WMMainMenuWindowLevel:
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return 4;
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default:
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return 0;
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}
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}
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/*
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*----------------------------------------------------------------------
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* RemakeStackList--
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* Remakes the stacking_list for the screen, getting the real
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* stacking order from the server and reordering windows that are not
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* in the correct stacking.
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*
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* Side effects:
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* The stacking order list and the actual window stacking
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* may be changed (corrected)
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*
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*----------------------------------------------------------------------
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*/
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void
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RemakeStackList(WScreen *scr)
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{
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Window *windows;
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unsigned int nwindows;
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Window junkr, junkp;
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WCoreWindow *frame;
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WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
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int level;
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int i, c;
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if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
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wwarning(_("could not get window list!!"));
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return;
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} else {
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for (i=0; i<MAX_WINDOW_LEVELS; i++) {
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scr->stacking_list[i] = NULL;
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onbotw[i] = NULL;
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scr->window_level_count[i] = 0;
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}
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/* verify list integrity */
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c=0;
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for (i=0; i<nwindows; i++) {
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if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
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==XCNOENT) {
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continue;
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}
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if (!frame) continue;
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c++;
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level = levelToIndex(frame->stacking->window_level);
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if (onbotw[level])
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onbotw[level]->stacking->above = frame;
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frame->stacking->under = onbotw[level];
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frame->stacking->above = NULL;
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onbotw[level] = frame;
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scr->window_level_count[level]++;
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}
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XFree(windows);
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#ifdef DEBUG0
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if (c!=scr->window_count) {
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puts("Found different number of windows than in window lists!!!");
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}
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#endif
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scr->window_count = c;
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}
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/* now, just concatenate the lists */
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for (i=0; i<MAX_WINDOW_LEVELS; i++) {
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scr->stacking_list[i] = onbotw[i];
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if (onbotw[i])
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onbotw[i]->stacking->above = NULL;
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}
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CommitStacking(scr);
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}
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/*
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*----------------------------------------------------------------------
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* CommitStacking--
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* Reorders the actual window stacking, so that it has the stacking
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* order in the internal window stacking lists. It does the opposite
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* of RemakeStackList().
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*
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* Side effects:
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* Windows may be restacked.
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*----------------------------------------------------------------------
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*/
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void
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CommitStacking(WScreen *scr)
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{
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WCoreWindow *tmp;
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int nwindows;
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Window *windows;
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int i, level;
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nwindows = scr->window_count;
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windows = wmalloc(sizeof(Window)*nwindows);
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i=0;
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for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
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tmp = scr->stacking_list[level];
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while (tmp) {
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#ifndef DEBUG
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if (i>=nwindows) {
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puts("Internal inconsistency! window_count is incorrect!!!");
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printf("window_count says %i windows\n", nwindows);
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free(windows);
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return;
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}
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#endif
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windows[i++] = tmp->window;
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tmp = tmp->stacking->under;
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}
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}
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XRestackWindows(dpy, windows, i);
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free(windows);
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}
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/*
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*----------------------------------------------------------------------
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* moveFrameToUnder--
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* Reestacks windows so that "frame" is under "under".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Changes the stacking order of frame.
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*----------------------------------------------------------------------
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*/
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static void
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moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
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{
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Window wins[2];
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wins[0] = under->window;
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wins[1] = frame->window;
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XRestackWindows(dpy, wins, 2);
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}
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/*
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*----------------------------------------------------------------------
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* wRaiseFrame--
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* Raises a frame taking the window level and the on_top flag
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* into account.
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*
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* Returns:
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* None
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*
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* Side effects:
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* Window stacking order and window list is changed.
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*
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*----------------------------------------------------------------------
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*/
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void
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wRaiseFrame(WCoreWindow *frame)
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{
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WCoreWindow *wlist=frame;
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int level = levelToIndex(frame->stacking->window_level);
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int i;
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/* already on top */
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if (frame->stacking->above == NULL) {
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return;
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}
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/* insert on top of other windows */
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while (wlist)
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wlist = wlist->stacking->above;
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/* window is inserted before the point found */
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if (wlist==NULL) {
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/* top most window (last on the list) */
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = NULL;
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frame->stacking->under = frame->screen_ptr->stacking_list[level];
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frame->screen_ptr->stacking_list[level]->stacking->above=frame;
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frame->screen_ptr->stacking_list[level] = frame;
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} else if (frame!=wlist) {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = wlist;
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frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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}
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if (wPreferences.on_top_transients) {
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/* raise transients under us from bottom to top
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* so that the order is kept */
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again:
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wlist = frame->stacking->under;
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while (wlist && wlist->stacking->under)
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wlist = wlist->stacking->under;
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while (wlist && wlist!=frame) {
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if (wlist->stacking->child_of == frame) {
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wRaiseFrame(wlist);
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goto again;
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}
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wlist = wlist->stacking->above;
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}
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# if 0
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again:
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wlist = frame->stacking->under;
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while (wlist) {
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if (wlist->stacking->child_of == frame) {
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/* transient for us */
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wRaiseFrame(wlist);
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goto again; /* need this or we'll get in a loop */
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}
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wlist = wlist->stacking->under;
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}
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#endif
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}
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above=NULL;
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for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
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if (frame->screen_ptr->stacking_list[i]!=NULL) {
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/* can't optimize */
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above = frame->screen_ptr->stacking_list[i];
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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}
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if (!above) {
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XRaiseWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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}
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void
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wRaiseLowerFrame(WCoreWindow *frame)
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{
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if (!frame->stacking->above
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||(frame->stacking->window_level
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!=frame->stacking->above->stacking->window_level))
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wLowerFrame(frame);
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else
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wRaiseFrame(frame);
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}
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void
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wLowerFrame(WCoreWindow *frame)
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{
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WScreen *scr=frame->screen_ptr;
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WCoreWindow *prev, *wlist=frame;
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int level = levelToIndex(frame->stacking->window_level);
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int i;
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/* already in bottom */
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if (wlist->stacking->under==NULL) {
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return;
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}
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if (wPreferences.on_top_transients &&
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wlist->stacking->under==wlist->stacking->child_of) {
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return;
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}
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prev = wlist;
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/* remove from the list */
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if (scr->stacking_list[level] == frame) {
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/* it was the top window */
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scr->stacking_list[level] = frame->stacking->under;
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scr->stacking_list[level]->stacking->above = NULL;
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} else {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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}
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wlist = scr->stacking_list[level];
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/* look for place to put this window */
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if (wPreferences.on_top_transients) {
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WCoreWindow *owner = frame->stacking->child_of;
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if (owner != wlist) {
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while (wlist->stacking->under) {
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/* if this is a transient, it should not be placed under
|
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* it's owner */
|
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if (owner == wlist->stacking->under)
|
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break;
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wlist = wlist->stacking->under;
|
||||
}
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||||
}
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} else {
|
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while (wlist->stacking->under) {
|
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wlist = wlist->stacking->under;
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||||
}
|
||||
}
|
||||
/* insert under the place found */
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frame->stacking->above = wlist;
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||||
frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
|
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
|
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
|
||||
WCoreWindow *above = NULL;
|
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for (i=level-1; i>=0; i--) {
|
||||
if (scr->stacking_list[i]!=NULL) {
|
||||
/* can't optimize */
|
||||
above = scr->stacking_list[i];
|
||||
while (above->stacking->under)
|
||||
above = above->stacking->under;
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||||
break;
|
||||
}
|
||||
}
|
||||
if (!above) {
|
||||
XLowerWindow(dpy, frame->window);
|
||||
} else {
|
||||
moveFrameToUnder(above, frame);
|
||||
}
|
||||
} else {
|
||||
moveFrameToUnder(frame->stacking->above, frame);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
*----------------------------------------------------------------------
|
||||
* AddToStackList--
|
||||
* Inserts the frame in the top of the stacking list. The
|
||||
* stacking precedence is obeyed.
|
||||
*
|
||||
* Returns:
|
||||
* None
|
||||
*
|
||||
* Side effects:
|
||||
* The frame is added to it's screen's window list.
|
||||
*----------------------------------------------------------------------
|
||||
*/
|
||||
void
|
||||
AddToStackList(WCoreWindow *frame)
|
||||
{
|
||||
WCoreWindow *prev, *tmpw, *wlist;
|
||||
int index = levelToIndex(frame->stacking->window_level);
|
||||
|
||||
frame->screen_ptr->window_count++;
|
||||
frame->screen_ptr->window_level_count[index]++;
|
||||
XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
|
||||
tmpw = frame->screen_ptr->stacking_list[index];
|
||||
if (!tmpw) {
|
||||
frame->screen_ptr->stacking_list[index] = frame;
|
||||
frame->stacking->above = NULL;
|
||||
frame->stacking->under = NULL;
|
||||
CommitStacking(frame->screen_ptr);
|
||||
return;
|
||||
}
|
||||
prev = tmpw;
|
||||
/* check if this is a transient owner */
|
||||
if (wPreferences.on_top_transients) {
|
||||
WCoreWindow *trans = NULL;
|
||||
|
||||
wlist = frame->screen_ptr->stacking_list[index];
|
||||
while (wlist) {
|
||||
if (wlist->stacking->child_of == frame)
|
||||
trans = wlist;
|
||||
wlist = wlist->stacking->under;
|
||||
}
|
||||
|
||||
frame->stacking->above = trans;
|
||||
if (trans) {
|
||||
frame->stacking->under = trans->stacking->under;
|
||||
if (trans->stacking->under) {
|
||||
trans->stacking->under->stacking->above = frame;
|
||||
}
|
||||
trans->stacking->under = frame;
|
||||
} else {
|
||||
frame->stacking->under = tmpw;
|
||||
tmpw->stacking->above = frame;
|
||||
frame->screen_ptr->stacking_list[index] = frame;
|
||||
}
|
||||
} else {
|
||||
/* put on top of the stacking list */
|
||||
frame->stacking->above = NULL;
|
||||
frame->stacking->under = tmpw;
|
||||
tmpw->stacking->above = frame;
|
||||
frame->screen_ptr->stacking_list[index] = frame;
|
||||
}
|
||||
CommitStacking(frame->screen_ptr);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
*----------------------------------------------------------------------
|
||||
* MoveInStackListAbove--
|
||||
* Moves the frame above "next".
|
||||
*
|
||||
* Returns:
|
||||
* None
|
||||
*
|
||||
* Side effects:
|
||||
* Stacking order may be changed.
|
||||
* Window level for frame may be changed.
|
||||
*----------------------------------------------------------------------
|
||||
*/
|
||||
void
|
||||
MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
|
||||
{
|
||||
WCoreWindow *tmpw;
|
||||
int index;
|
||||
|
||||
if (!next || frame->stacking->under == next)
|
||||
return;
|
||||
|
||||
if (frame->stacking->window_level != next->stacking->window_level)
|
||||
ChangeStackingLevel(frame, next->stacking->window_level);
|
||||
|
||||
index = levelToIndex(frame->stacking->window_level);
|
||||
|
||||
tmpw = frame->screen_ptr->stacking_list[index];
|
||||
if (tmpw == frame)
|
||||
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
|
||||
if (frame->stacking->under)
|
||||
frame->stacking->under->stacking->above = frame->stacking->above;
|
||||
if (frame->stacking->above)
|
||||
frame->stacking->above->stacking->under = frame->stacking->under;
|
||||
if (next->stacking->above)
|
||||
next->stacking->above->stacking->under = frame;
|
||||
frame->stacking->under = next;
|
||||
frame->stacking->above = next->stacking->above;
|
||||
next->stacking->above = frame;
|
||||
if (tmpw == next)
|
||||
frame->screen_ptr->stacking_list[index] = frame;
|
||||
|
||||
/* try to optimize things a little */
|
||||
if (frame->stacking->above == NULL) {
|
||||
WCoreWindow *above=NULL;
|
||||
int i;
|
||||
|
||||
for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
|
||||
if (frame->screen_ptr->stacking_list[i]!=NULL) {
|
||||
/* can't optimize */
|
||||
above = frame->screen_ptr->stacking_list[i];
|
||||
while (above->stacking->under)
|
||||
above = above->stacking->under;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!above) {
|
||||
XRaiseWindow(dpy, frame->window);
|
||||
} else {
|
||||
moveFrameToUnder(above, frame);
|
||||
}
|
||||
} else {
|
||||
moveFrameToUnder(frame->stacking->above, frame);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
*----------------------------------------------------------------------
|
||||
* MoveInStackListUnder--
|
||||
* Moves the frame under "prev".
|
||||
*
|
||||
* Returns:
|
||||
* None
|
||||
*
|
||||
* Side effects:
|
||||
* Stacking order may be changed.
|
||||
* Window level for frame may be changed.
|
||||
*----------------------------------------------------------------------
|
||||
*/
|
||||
void
|
||||
MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
|
||||
{
|
||||
WCoreWindow *tmpw;
|
||||
int index;
|
||||
|
||||
if (!prev || frame->stacking->above == prev)
|
||||
return;
|
||||
|
||||
if (frame->stacking->window_level != prev->stacking->window_level)
|
||||
ChangeStackingLevel(frame, prev->stacking->window_level);
|
||||
|
||||
index = levelToIndex(frame->stacking->window_level);
|
||||
|
||||
tmpw = frame->screen_ptr->stacking_list[index];
|
||||
if (tmpw == frame)
|
||||
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
|
||||
if (frame->stacking->under)
|
||||
frame->stacking->under->stacking->above = frame->stacking->above;
|
||||
if (frame->stacking->above)
|
||||
frame->stacking->above->stacking->under = frame->stacking->under;
|
||||
if (prev->stacking->under)
|
||||
prev->stacking->under->stacking->above = frame;
|
||||
frame->stacking->above = prev;
|
||||
frame->stacking->under = prev->stacking->under;
|
||||
prev->stacking->under = frame;
|
||||
moveFrameToUnder(prev, frame);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RemoveFromStackList(WCoreWindow *frame)
|
||||
{
|
||||
int index = levelToIndex(frame->stacking->window_level);
|
||||
|
||||
if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
|
||||
#ifdef DEBUG0
|
||||
wwarning("RemoveFromStackingList(): window not in list ");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
/* remove from the window stack list */
|
||||
if (frame->stacking->under)
|
||||
frame->stacking->under->stacking->above = frame->stacking->above;
|
||||
if (frame->stacking->above)
|
||||
frame->stacking->above->stacking->under = frame->stacking->under;
|
||||
else /* this was the first window on the list */
|
||||
frame->screen_ptr->stacking_list[index] = frame->stacking->under;
|
||||
|
||||
frame->screen_ptr->window_count--;
|
||||
frame->screen_ptr->window_level_count[index]--;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ChangeStackingLevel(WCoreWindow *frame, int new_level)
|
||||
{
|
||||
int old_level;
|
||||
if (frame->stacking->window_level == new_level)
|
||||
return;
|
||||
old_level = frame->stacking->window_level;
|
||||
|
||||
RemoveFromStackList(frame);
|
||||
frame->stacking->window_level = new_level;
|
||||
AddToStackList(frame);
|
||||
if (old_level > new_level) {
|
||||
wRaiseFrame(frame);
|
||||
} else {
|
||||
wLowerFrame(frame);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user