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Remove SPEAKER_SOUND dead code

SPEAKER_SOUND is defined nowhere, so this code was not being used
and I don't want its functionality anyway.
This commit is contained in:
Carlos R. Mafra
2009-10-09 23:47:22 +02:00
parent 2765bec3e4
commit 9d6728d3e7

View File

@@ -44,21 +44,6 @@
extern WPreferences wPreferences; extern WPreferences wPreferences;
#ifdef SPEAKER_SOUND
static void play(Display * dpy, int pitch, int delay)
{
XKeyboardControl kc;
kc.bell_pitch = pitch;
kc.bell_percent = 50;
kc.bell_duration = delay;
XChangeKeyboardControl(dpy, KBBellPitch | KBBellDuration | KBBellPercent, &kc);
XBell(dpy, 50);
XFlush(dpy);
wusleep(delay);
}
#endif
#ifdef DEMATERIALIZE_ICON #ifdef DEMATERIALIZE_ICON
void DoKaboom(WScreen * scr, Window win, int x, int y) void DoKaboom(WScreen * scr, Window win, int x, int y)
{ {
@@ -256,12 +241,9 @@ void DoKaboom(WScreen * scr, Window win, int x, int y)
} }
XFlush(dpy); XFlush(dpy);
#ifdef SPEAKER_SOUND
play(dpy, 100 + rand() % 250, 12); #if (MINIATURIZE_ANIMATION_DELAY_Z > 0)
#else
# if (MINIATURIZE_ANIMATION_DELAY_Z > 0)
wusleep(MINIATURIZE_ANIMATION_DELAY_Z * 2); wusleep(MINIATURIZE_ANIMATION_DELAY_Z * 2);
# endif
#endif #endif
} }