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fixed non-transparent bug of xrender transparent windows
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@@ -60,7 +60,9 @@ wCoreCreateTopLevel(WScreen *screen, int x, int y, int width, int height,
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core = wmalloc(sizeof(WCoreWindow));
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core = wmalloc(sizeof(WCoreWindow));
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memset(core, 0, sizeof(WCoreWindow));
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memset(core, 0, sizeof(WCoreWindow));
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vmask = /*CWBackPixmap|*/CWBackPixel|CWBorderPixel|CWCursor|CWEventMask
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/* don't set CWBackPixmap so that transparent XRender windows
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are see-through */
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vmask = /*CWBackPixmap|CWBackPixel|*/CWBorderPixel|CWCursor|CWEventMask
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|CWOverrideRedirect;
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|CWOverrideRedirect;
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attribs.override_redirect = True;
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attribs.override_redirect = True;
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attribs.cursor = wCursor[WCUR_DEFAULT];
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attribs.cursor = wCursor[WCUR_DEFAULT];
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