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- new function in WINGs: WMSetConnectionShutdownOnClose()
- new callback in the ConnectionDelegate structure: canResumeSending - replaced setpgid() with setsid() when starting kids, to allow them to survive if wmaker (the parent) dies. - a few cleanups.
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52
WINGs/NEWS
52
WINGs/NEWS
@@ -1,3 +1,55 @@
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*** Mon Sep 09 06:58:30 EEST 2002 - Dan
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New delegate for the WMConnection class
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---------------------------------------
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ConnectionDelegate structure has a new member: canResumeSending.
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The purpose of this callback is to notify you that you can resume sending
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data over a WMConnection.
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It works in the following manner:
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WMSendConnectionData() can return 3 values: -1, 0, 1
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-1 - means that the connection has died. you should stop sending data and
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close the connection ASAP.
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1 - means that the data was succesfully sent
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0 - means that the data (or part of it) was not sent. however, it was saved
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in a queue and the library will try to send it later when possible.
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if the return value is 1, you can continue to send the next message, and so
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on, until the return value of such a send call will be 0.
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In this case you can continue sending, however, the data will not be sent
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over the connection because the operating system cannot accept any more data
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for the moment. Instead it will be queued inside the library, making your
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program's memory footprint increase. If the ammount of data you need to
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send is limited and not too big, this shouldn't be a problem, because your
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data will be queued and sent when the operating system will notify the
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library that sending is possible again.
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If this is the case you can just ignore the output of WMSendConnectionData()
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and not set a callback for canResumeSending.
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However, if the ammount of data you have to send is undetermined and you
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also want to keep a small memory footprint for your program (so that it
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won't grow until it uses all your available memory ;) ), you will have to
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stop sending data over the connection as soon as WMSendConnectionData()
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returns with 0. Then you should somehow mark this situation in your program
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to avoid it trying to send anymore data until notified that it can resume.
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(You should have also set a canResumeSending callback when you initialized
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your WMConnection object because else you cannot be notified when to resume.)
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Now, when you receive such a 0 from the send operation, your last sent data
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is put in a queue inside the library. At a later time when the operating
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system notifies the library that sending is possible again, the library will
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resume to send the data that is saved in the queue. After it will be able to
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send all the data in the queue, the canResumeSending callback will be
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called, letting you know that not only you can resume sending because the
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operating system is again able to send data, but also that the queue was
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completely flushed.
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From the canResumeSending callback, you should again update the status of
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your program marking that it can send again, and then resume sending the
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data from where you were left.
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*** Thu Oct 04 06:00:09 EEST 2001 -Dan
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