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Code refactoring: replaced macro 'XINERAMA' by 'USE_XINERAMA' for consistency

The usual way to define a macro in is to name macro with 'USE_xxx' when
they are used to enable a feature 'xxx'

Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
This commit is contained in:
Christophe CURIS
2013-11-17 18:51:15 +01:00
committed by Carlos R. Mafra
parent 1292b5a0cc
commit e106d88a42
5 changed files with 19 additions and 19 deletions

View File

@@ -258,7 +258,7 @@ static void showWorkspaceName(WScreen * scr, int workspace)
char *name = w_global.workspace.array[workspace]->name;
int len = strlen(name);
int x, y;
#ifdef XINERAMA
#ifdef USE_XINERAMA
int head;
WMRect rect;
int xx, yy;
@@ -286,7 +286,7 @@ static void showWorkspaceName(WScreen * scr, int workspace)
w = WMWidthOfString(w_global.workspace.font_for_name, name, len);
h = WMFontHeight(w_global.workspace.font_for_name);
#ifdef XINERAMA
#ifdef USE_XINERAMA
head = wGetHeadForPointerLocation(scr);
rect = wGetRectForHead(scr, head);
if (scr->xine_info.count) {
@@ -301,7 +301,7 @@ static void showWorkspaceName(WScreen * scr, int workspace)
switch (wPreferences.workspace_name_display_position) {
case WD_TOP:
#ifdef XINERAMA
#ifdef USE_XINERAMA
px = xx;
#else
px = (scr->scr_width - (w + 4)) / 2;
@@ -309,7 +309,7 @@ static void showWorkspaceName(WScreen * scr, int workspace)
py = WORKSPACE_NAME_DISPLAY_PADDING;
break;
case WD_BOTTOM:
#ifdef XINERAMA
#ifdef USE_XINERAMA
px = xx;
#else
px = (scr->scr_width - (w + 4)) / 2;
@@ -334,7 +334,7 @@ static void showWorkspaceName(WScreen * scr, int workspace)
break;
case WD_CENTER:
default:
#ifdef XINERAMA
#ifdef USE_XINERAMA
px = xx;
py = yy;
#else