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Work around the definable cursor patch.
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@@ -803,14 +803,29 @@ WDefaultEntry optionList[] = {
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}
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,{"MoveCursor", "(builtin, fleur)", (void*)WCUR_MOVE,
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NULL, getCursor, setCursor
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}
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,{"ResizeCursor", "(builtin, sizing)", (void*)WCUR_RESIZE,
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NULL, getCursor, setCursor
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}
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,{"WaitCursor", "(builtin, watch)", (void*)WCUR_WAIT,
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NULL, getCursor, setCursor
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}
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},
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#if 0
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{"TopLeftResizeCursor", "(builtin, sizing)", (void*)WCUR_TOPLEFTRESIZE,
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NULL, getCursor, setCursor
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},
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{"TopRightResizeCursor", "(builtin, sizing)", (void*)WCUR_TOPRIGHTRESIZE,
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NULL, getCursor, setCursor
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},
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{"BottomLeftResizeCursor", "(builtin, sizing)", (void*)WCUR_BOTTOMLEFTRESIZE,
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NULL, getCursor, setCursor
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},
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{"BottomRightResizeCursor", "(builtin, sizing)", (void*)WCUR_BOTTOMRIGHTRESIZE,
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NULL, getCursor, setCursor
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},
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{"VerticalResizeCursor", "(builtin, sizing)", (void*)WCUR_VERTICALRESIZE,
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NULL, getCursor, setCursor
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},
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{"HorizonResizeCursor", "(builtin, sizing)", (void*)WCUR_HORIZONRESIZE,
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NULL, getCursor, setCursor
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},
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{"WaitCursor", "(builtin, watch)", (void*)WCUR_WAIT,
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NULL, getCursor, setCursor
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}
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,{"ArrowCursor", "(builtin, top_left_arrow)", (void*)WCUR_ARROW,
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NULL, getCursor, setCursor
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}
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@@ -229,7 +229,7 @@
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* define DEFINABLE_CURSOR if you want WindowMaker's default cursor
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* to be user-definable instead of using a hard-coded left_ptr.
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*/
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#define DEFINABLE_CURSOR
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#undef DEFINABLE_CURSOR
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/*
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