mirror of
https://github.com/gryf/wmaker.git
synced 2025-12-21 05:18:06 +01:00
fixed bug with bag sorting
fixed bug with stacking code
This commit is contained in:
242
src/stacking.c
242
src/stacking.c
@@ -45,10 +45,6 @@ extern XContext wStackContext;
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extern WPreferences wPreferences;
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/*
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*----------------------------------------------------------------------
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* RemakeStackList--
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@@ -103,13 +99,13 @@ RemakeStackList(WScreen *scr)
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}
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#endif
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scr->window_count = c;
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}
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}
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CommitStacking(scr);
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}
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/*
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*----------------------------------------------------------------------
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* CommitStacking--
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@@ -185,113 +181,74 @@ moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
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/*
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*----------------------------------------------------------------------
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* wRaiseFrame--
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* Raises a frame taking the window level and the on_top flag
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* into account.
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* Raises a frame taking the window level into account.
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*
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* Returns:
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* None
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*
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* Side effects:
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* Window stacking order and window list is changed.
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* Window stacking order and stacking list are changed.
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*
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*----------------------------------------------------------------------
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*/
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void
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wRaiseFrame(WCoreWindow *frame)
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{
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WCoreWindow *wlist = frame, *wlist_above;
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WCoreWindow *wlist = frame;
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int level = frame->stacking->window_level;
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WScreen *scr = frame->screen_ptr;
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/* already on top */
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if (frame->stacking->above == NULL) {
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return;
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}
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/* insert on top of other windows */
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while (wlist) {
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if (wlist == (wlist_above = wlist->stacking->above)) {
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wwarning("You just found a bug in wmaker. Please try to figure what type of raising/lowering operations you did with which applications and report. Please give complete information about how to reproduce it.");
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break;
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} else {
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wlist=wlist_above;
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}
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}
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/* window is inserted before the point found */
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if (wlist==NULL) {
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/* top most window (last on the list) */
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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/* insert it on top of other windows on the same level */
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = NULL;
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frame->stacking->under = WMGetFromBag(scr->stacking_list, level);
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frame->stacking->under->stacking->above = frame;
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WMSetInBag(scr->stacking_list, level, frame);
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frame->stacking->above = NULL;
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frame->stacking->under = WMGetFromBag(scr->stacking_list, level);
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frame->stacking->under->stacking->above = frame;
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WMSetInBag(scr->stacking_list, level, frame);
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} else if (frame!=wlist) {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = wlist;
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frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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}
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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/* raise transients under us from bottom to top
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* so that the order is kept */
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again:
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wlist = frame->stacking->under;
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while (wlist && wlist->stacking->under)
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wlist = wlist->stacking->under;
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while (wlist && wlist!=frame) {
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if (wlist->stacking->child_of == frame) {
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wRaiseFrame(wlist);
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goto again;
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}
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wlist = wlist->stacking->above;
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/* raise transients under us from bottom to top
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* so that the order is kept */
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again:
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wlist = frame->stacking->under;
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while (wlist && wlist->stacking->under)
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wlist = wlist->stacking->under;
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while (wlist && wlist!=frame) {
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if (wlist->stacking->child_of == frame) {
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wRaiseFrame(wlist);
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goto again;
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}
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# if 0
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again:
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wlist = frame->stacking->under;
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while (wlist) {
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if (wlist->stacking->child_of == frame) {
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/* transient for us */
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wRaiseFrame(wlist);
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goto again; /* need this or we'll get in a loop */
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}
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wlist = wlist->stacking->under;
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}
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#endif
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wlist = wlist->stacking->above;
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}
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above;
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WMBagIterator iter;
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WCoreWindow *above = WMBagLast(scr->stacking_list, &iter);
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int i, last = above->stacking->window_level;
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for (above = WMBagIteratorAtIndex(scr->stacking_list, level+1, &iter);
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iter != NULL;
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above = WMBagNext(scr->stacking_list, &iter)) {
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/* find the 1st level above us which has windows in it */
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for (i = level+1, above = NULL; i <= last; i++) {
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above = WMGetFromBag(scr->stacking_list, i);
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if (above != NULL)
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break;
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}
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/* can't optimize */
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if (above != frame && above != NULL) {
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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if (above == NULL) {
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XRaiseWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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} else {
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/* no window above us */
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above = NULL;
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XRaiseWindow(dpy, frame->window);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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@@ -349,24 +306,17 @@ void
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wLowerFrame(WCoreWindow *frame)
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{
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WScreen *scr = frame->screen_ptr;
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WCoreWindow *prev, *wlist=frame;
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WCoreWindow *wlist=frame;
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int level = frame->stacking->window_level;
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/* already in bottom */
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if (wlist->stacking->under == NULL) {
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return;
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}
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#ifdef removed
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if (wPreferences.on_top_transients &&
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wlist->stacking->under==wlist->stacking->child_of) {
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/* cant lower transient below below its owner */
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if (wlist->stacking->under == wlist->stacking->child_of) {
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return;
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}
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#else
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if (wlist->stacking->under==wlist->stacking->child_of) {
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return;
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}
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#endif
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prev = wlist;
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/* remove from the list */
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if (WMGetFromBag(scr->stacking_list, level) == frame) {
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/* it was the top window */
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@@ -381,9 +331,6 @@ wLowerFrame(WCoreWindow *frame)
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wlist = WMGetFromBag(scr->stacking_list, level);
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/* look for place to put this window */
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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WCoreWindow *owner = frame->stacking->child_of;
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@@ -392,18 +339,11 @@ wLowerFrame(WCoreWindow *frame)
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/* if this is a transient, it should not be placed under
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* it's owner */
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if (owner == wlist->stacking->under)
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break;
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break;
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wlist = wlist->stacking->under;
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}
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}
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}
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#ifdef removed
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else {
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while (wlist->stacking->under) {
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wlist = wlist->stacking->under;
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}
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}
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#endif
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/* insert under the place found */
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frame->stacking->above = wlist;
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frame->stacking->under = wlist->stacking->under;
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@@ -411,24 +351,25 @@ wLowerFrame(WCoreWindow *frame)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above = NULL;
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WMBagIterator iter;
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for (above = WMBagIteratorAtIndex(scr->stacking_list, level-1, &iter);
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iter != NULL;
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above = WMBagPrevious(scr->stacking_list, &iter)) {
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/* can't optimize */
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WCoreWindow *above = WMBagLast(scr->stacking_list, &iter);
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int i, last = above->stacking->window_level;
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/* find the 1st level above us which has windows in it */
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for (i = level+1, above = NULL; i <= last; i++) {
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above = WMGetFromBag(scr->stacking_list, i);
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if (above != NULL)
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break;
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}
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if (above != frame && above != NULL) {
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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if (!above) {
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XLowerWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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} else {
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/* no window below us */
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XLowerWindow(dpy, frame->window);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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@@ -461,58 +402,50 @@ wLowerFrame(WCoreWindow *frame)
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void
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AddToStackList(WCoreWindow *frame)
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{
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WCoreWindow *prev, *tmpw, *wlist;
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WCoreWindow *curtop, *wlist;
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int index = frame->stacking->window_level;
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WScreen *scr = frame->screen_ptr;
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WCoreWindow *trans = NULL;
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frame->screen_ptr->window_count++;
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XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
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tmpw = WMGetFromBag(scr->stacking_list, index);
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curtop = WMGetFromBag(scr->stacking_list, index);
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if (!tmpw) {
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/* first window in this level */
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if (curtop == NULL) {
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WMSetInBag(scr->stacking_list, index, frame);
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frame->stacking->above = NULL;
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frame->stacking->under = NULL;
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CommitStacking(scr);
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return;
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}
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prev = tmpw;
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/* check if this is a transient owner */
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#ifdef removed
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if (wPreferences.on_top_transients)
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#endif
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{
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WCoreWindow *trans = NULL;
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wlist = WMGetFromBag(scr->stacking_list, index);
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while (wlist) {
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if (wlist->stacking->child_of == frame)
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trans = wlist;
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wlist = wlist->stacking->under;
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}
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frame->stacking->above = trans;
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if (trans) {
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frame->stacking->under = trans->stacking->under;
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if (trans->stacking->under) {
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trans->stacking->under->stacking->above = frame;
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}
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trans->stacking->under = frame;
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} else {
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frame->stacking->under = tmpw;
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tmpw->stacking->above = frame;
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WMSetInBag(scr->stacking_list, index, frame);
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}
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wlist = curtop;
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while (wlist) {
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if (wlist->stacking->child_of == frame)
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trans = wlist;
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wlist = wlist->stacking->under;
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}
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#ifdef removed
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else {
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/* put on top of the stacking list */
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frame->stacking->above = NULL;
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frame->stacking->under = tmpw;
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tmpw->stacking->above = frame;
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/* trans will hold the transient in the lowest position
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* in stacking list */
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frame->stacking->above = trans;
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if (trans != NULL) {
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/* window is owner of a transient.. put it below
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* the lowest transient */
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frame->stacking->under = trans->stacking->under;
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if (trans->stacking->under) {
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trans->stacking->under->stacking->above = frame;
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}
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trans->stacking->under = frame;
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} else {
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/* window is not owner of transients.. just put it in the
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* top of other windows */
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frame->stacking->under = curtop;
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curtop->stacking->above = frame;
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WMSetInBag(scr->stacking_list, index, frame);
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}
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#endif
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CommitStacking(scr);
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}
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@@ -657,6 +590,7 @@ void
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ChangeStackingLevel(WCoreWindow *frame, int new_level)
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{
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int old_level;
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if (frame->stacking->window_level == new_level)
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return;
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old_level = frame->stacking->window_level;
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