As pointed by Coverity, there was a check for null pointer on
scr->dock_dots, but this check was not made in the 2nd use of it, done if
the HIDDENDOT feature was enabled.
Investigation show that it is not possible that this pointer could be
created NULL, so let's remove the unneeded check.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
Signed-off-by: Carlos R. Mafra <crmafra@gmail.com>
Revert patches that moved variables from WMScreen to global level
because this broke X displays with multiple independent screens and
caused dock and clip icons to become mixed up. When managing multiple
screens each screen used to have it's own state/dock and clip. This
commit restores that by reverting mainly the commits listed below (and
those that are invalidated by reverting these) and fixing up later
commits to apply after the revert.
Reverted commits:
f60e65001b Moved 'workspace_name_font' from the Screen to a Workspace object in the global namespace
9e103a46e9 Variable workspace_count moved to the workspace object in the global namespace
e5ae684d02 Variable last_workspace moved to workspace object in global namespace
c610b8d7ce Variable current_workspace moved to workspace object in global namespace
f0c5073600 Array of workspaces moved to the workspace object in the global namespace
9c252988f8 Variable workspace_menu moved to workspace object in global namespace
e86b8dcb2f Clip, Dock and Drawers menu moved to appropriate global namespace
074092f319 Removed WScreen args not used
4a7daf2322 AppIcon list moved out of WScreen
2103fe390b Variable clip_icon moved to clip object in the global namespace
014bc52531 wClipIconPaint appicon argument removed
40e1ea08b8 Varible session_state moved to global namespace
6987d4aa40 Removed WScreen argument
0de3e590ce shortcutWindows moved to w_global
2e64831fb6 Removed unused variable wapp_list
b6423a7b4f wmaker: Moved variable Screen Count into the global namespace
Signed-off-by: Carlos R. Mafra <crmafra@gmail.com>
In the function wHandleAppIconMove there is an event handling loop
which was supposed to be finished with the variable 'done'.
As the code is using 'return' inside the loop, which is both more
convenient and easier to read, this variable was never set, making
the loop an infinite looking loop.
This patch removes the variable so it will be clear how it behaves.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
As pointed by Coverity, there are some cases where the name of the file
returned by wIconChooserDialog could be left unfreed.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
The function wIconChooserDialog already makes sure that it returns
NULL if its result would have been an empty string, so it is not
necessary to re-check this in setIconCallback, this leads to
more complicated code and can't be optimised by the compiler.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
moving scr initialization after WApplication existing test
to prevent crashing in case wapp is null
Acked-by: Christophe CURIS <christophe.curis@free.fr>
The custom drawing code for windows is handled using callback functions,
which means having a fixed argument list for that function.
It is then correct to not use all the arguments, so this patch adds the
appropriate stuff to avoid a false report from compiler.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
When an entry of a menu is selected, the appropriate action is triggered
using a callback, which means having a fixed argument list for that
function.
It is then correct to not use all the arguments, so this patch adds the
appropriate stuff to avoid a false report from compiler.
Signed-off-by: Christophe CURIS <christophe.curis@free.fr>
The default domains were originally defined in different global
variables in C files; This patches groups them in a single
structure placed in global namespace.
The appicon list is moved out of WScreen. The reason is because
the appicon list is used to create and remove icons (appicons, dock,
clip,...) on the screen, but these icons are not associated with the
WScreen. These icons are associated with the Workspace.
If we check the WWorkspace struct we can see that the Clip is inside
this struct. The dock, the background, the workspace name are other
items related to the Workspace, not with the screen.
So, we should take out the appicon from the WScreen. But, what is the
better place to hold it? The workspace? NO!, because the icon list
is common to the all workspaces. Probably the better place is hold
as independent list in the global namespace, so this is my option.
In the next patches we can see that this is the better option, because
we can create the icons, without think where we should paint them.
Signed-off-by: Rodolfo García Peñas (kix) <kix@kix.es>
The variable workspaces, that contains the list of workspaces
is moved to the global workspace properties.
Now the screen is not needed to know the workspaces.
The function getWindowState() doesn't need the WScreen argument.
The variable current_workspace, that contains the current workspace
is moved to the global workspace properties.
Now the screen is not needed to know the workspace_count.
The variable workspace_count, that contains the number of workspaces
is moved to the global workspace properties.
Now the screen is not needed to know the workspace_count.
As the cursor choice for each action is actually a user choice,
it is logical to put this into the structure, instead of a poorly
defined 'extern' in every file.
The flag "supports_tiff" doesn't belong to the wScreen, because all
screens has (or not) the same value. If wmaker supports (or not) tiff
files is global to all wmaker, not to the screens.
The file event.h includes the function prototypes for event.c.
The prototypes included were moved from funcs.h.
Signed-off-by: Rodolfo García Peñas (kix) <kix@kix.es>
The dock will have the up-right and down-left arrows to change workspaces and
the clip will be disabled. That is, if option ClipMergedInDock is set to yes in
GNUstep/Defaults/WindowMaker.
[not thoroughly tested]
Drawers are horizontal docks, and they can themselves only live in the dock
To use them, right click on the dock or a docked appicon and select "Add
a drawer". Then move appicons into the drawer (drag them with the
mouse). You may change the icon of the drawer. By default, drawers
auto-expand and -collapse, and auto-raise/lower. This can be customized
in the same way as for the clip.
Set DisableDrawers to YES in G/D/WindowMaker if you do not want to see
the menu entry to add a drawer.
Just discovered this bug: the auto-attract icon functionality will not
work (to be precise, it crashes WM!) if the clip is disabled
(NoClip=YES). Will fix shortly, of course.
Behaves essentially the same, only a bit more consistently.
Known differences:
1. An AppIcon will now always end up undocked if moved while Mod1 is pressed.
2. Moving a docked AppIcon with Mod1 pressed (undocking it) used to auto-expand the clip,
as clip expansion happened first, while looking for a snapping position,
and the test on Mod1 being pressed happened only later
The function set_icon_image_from_database() set the icon from the
database, but wIconUpdate() update the icon using different methods
, like for example get the image from X11. So, is better move the
wIconUpdate() to the function who call set_icon_image_from_database(),
to avoid understanding problems.
This patch removes all the appicon stuff from the application creation
to the appicon creation. Now, the application only calls one function
(create_appicon_for_application()) and this function do all the work.
The function do the same code than the code before this patch, but the
only change is that the "if" test to check if the appicon was found in
the docks now is negated, removing the return and doing the appicon_save
inside the function.
Finally, the old makeAppIconFor is now create_appicon_for_application().
The new function set_icon_image_from_database() removes the dup code
from these functions:
icon.c:icon_create_for_dock()
icon.c:icon_create_for_wwindow()
appicon.c:removeAppIconFor()
The only different change is that in the functions icon_create_for_dock()
and icon_create_for_wwindow(), the icon->tile_type assignment is done
before set the icon image filename and icon image, but this variable
is not used in these functions (is used in wIconUpdate function) but in both
functions the icon->tile_type assignment is done before wIconUpdate(), like
the code previous to this patch, so there is no problem moving icon->tile_type.
This patch sets the correct icon after kill a docked application.
To reproduce the problem (as Carlos reported to me), follow these
steps:
1. With a docked application, not running, set the icon image.
2. Launch the docked application.
3. Kill the application, using for example the app dock menu.
The icon is lost. But if wmaker is restarted, the icon backs again.
The problem is because when the application is closed, the function
removeAppIconFor() calls wIconUpdate(), but this function doesn't
find the icon in the file system again. The icon is loaded from the
filesystem only when the application is created.
This patch creates the icon image again, then calls wIconUpdate() to
set the icon image or the default icon image if the icon image was
not found, then wPaint it.
These lines comes from the create_appicon_from_* functions, used
to set the icon image for docks and applications. Are copy/pasted.
The function wIconUpdate can receive a image to setup as icon image.
If image is NULL, then use the original method, using different procedures
to get the image.
On 12.11.2012 Paul Seelig reported:
- open an application positioning an app icon on the bottom
- right click this app icon to show the context menu
- wonder yourself why there are two lines saying "Hide"
- first Hide entry does not do anything, second does
The reason for this curious behavior is the following.
The "Launch" entry was added in 8352c9ef60 ("Allow relaunch with shortcut key")
as the first one in the appicon menu, but this first position was hard-coded
in another part of wmaker's code in order to decide the menu entry text based
on the application's 'hidden' state in openApplicationMenu():
if (wapp->flags.hidden)
menu->entries[1]->text = _("Unhide");
else
menu->entries[1]->text = _("Hide");
But the "Launch" entry is before these "Hide/Unhide" entries and now the assumption
about entries[1] containing the relevant string for this hide/unhide decision is
no longer valid.
The simpler "fix" is to move the "Launch" entry below these "Hide/Unhide" games.
The WIcon variable force_paint can be removed, because now is possible
update the icon directly in the function wAppIconPaint.
Now wAppIconPaint creates the RImage file if needed, and then paint it.
Brief comment on what wAppIconFor() and wWindowFor() do, as it
may not be immediately obvious.
Given a raw X11 Window they will find the AppIcon (or WWindow,
respectively) associated with that window. Thus they can map an
X11 object to a Window Maker internal object.
Create wAppIconFor() and wAppIconTouchesHead() to match wWindowFor()
and wWindowTouchesHead(). These functions will allow us to locate the
window and head associated with a particular app icon or dock icon.
The new function 'unpaint_app_icon' checks its argument 'wapp' aginst NULL,
however it does dereference the pointer beforehand, which will end up in
a crash if the null-pointer case occurs.
This patch avoids the icon creation in winspector.c and adds the
ability of creating + paiting and unpainting instead of destroying the icon.
Now the icon is always created by wApplicationCreate and the icon
exists while the application is runnning. If the user doesn't want
an appicon the winspector.c will not remove the icon, it will only
not paint it on the screen. But the icon is still created.
Probably the most difficult part in this code is how to handle the
icons in the iconlist. We must include the icon in the iconlist when
it is painted, not when it is created. And it must be removed when it
is unpainted.
We can check if the icon is in the iconlist if icon->next AND icon->prev
are null, else it is on the applist. If it is included we must not
paint it again because the function PlaceIcon() will calculate a new
icon place in the screen including the icon!, then a hole is painted.
The contents for searching the icon in wAppIconCreateForDock()
are moved to icon_create_for_dock().
Now wAppIconCreateForDock() and wAppIconCreate() do the same work and
icon_create_for_dock() and icon_create_for_wwindow() do the same work too.
The procedure to create the icon is similar in both functions.
Now wAppIconCreateForDock, needs more arguments (command, instance and class).