No more ghost dock when switching sides: the real swap happens
immediately, you can still adjust vertically afterwards. Removed two
functions in superfluous that are no longer used
Drawers are horizontal docks, and they can themselves only live in the dock
To use them, right click on the dock or a docked appicon and select "Add
a drawer". Then move appicons into the drawer (drag them with the
mouse). You may change the icon of the drawer. By default, drawers
auto-expand and -collapse, and auto-raise/lower. This can be customized
in the same way as for the clip.
Set DisableDrawers to YES in G/D/WindowMaker if you do not want to see
the menu entry to add a drawer.
Just discovered this bug: the auto-attract icon functionality will not
work (to be precise, it crashes WM!) if the clip is disabled
(NoClip=YES). Will fix shortly, of course.
Behaves essentially the same, only a bit more consistently.
Known differences:
1. An AppIcon will now always end up undocked if moved while Mod1 is pressed.
2. Moving a docked AppIcon with Mod1 pressed (undocking it) used to auto-expand the clip,
as clip expansion happened first, while looking for a snapping position,
and the test on Mod1 being pressed happened only later
The options are ClipAutoraiseDelay, ClipAutolowerDelay, ClipAutoexpandDelay, ClipAutocollapseDelay
The default values are weird but merely represent the previously
hard-coded ones. They are repeated in Defaults/WindowMaker to avoid a
WPrefs crash (but it's a good idea to make them "visible", too)
WPrefs change coming up
When changing workspace, mapped windows are unmapped from top to bottom
(referring to their stacking order), causing mapped but obscured windows
to briefly appear when the obscuring window is unmapped and until they
are themselves unmapped. [This might not be visible on recent hardware].
The fix is to unmap windows in reverse stacking order when changing
workspace.
In handleIconMove, when moving an appicon near the clip, all clips were
systematically shown each time the mouse moved, causing some flickering
(perhaps only perceptible on a low-end machine?). This patch introduces
a showed_all_clips boolean to expand clips only once.
If btn->omnipresent, then btn->dock is precisely
scr->workspaces[scr->current_workspace]->clip (cf.
wWorkspaceForceChange() calling wClipUpdateForWorkspaceChange())
As proposed by Christian Schulte, when compiling WindowMaker on BSD
it uses the kvm library to gather information on processes (in the
os-dependant file), so we must properly link against the corresponding
library, which this patch adds.
The function wIconChangeTitle() now changes the icon title name
doing the full work (except painting it).
The function receives now the icon to change the name and the
wwindow with the new name. The function checks if icon and the
window exists.
Then, try to get the name using wNETWMGetIconName(), if not found
then try to read it from wGetIconName(). Then the icon has the new
name and the function returns.
This is better because:
1. We don't need a flag to know if the window got the name
using the wNETWMGetIconName function. Now call this function
always.
2. We do the same work in all calls to the wIconChangeTitle()
function.
The functions that uses wIconChangeTitle (at client.c, icon.c and
wmspec.c) uses always the value set by wNETWMGetIconName() first,
else, the value set by wGetIconName(). This is the reason for the
flag net_has_icon_title. Now the flag can be removed.
The call to wIconUpdate() can be changed by call to update_icon_pixmap(),
because the icon doesn't need to be changed.
Now, the icon pixmap is updated faster.
This change is more difficult to see, this is the explanation:
1. wIconUpdate() updates the icon for the applications, then call
update_icon_pixmap() to re-create the pixmap.
2. tileObserver() is used if the event WNIconTileSettingsChanged() is
launched. This event is used in the Notification for docks and wwindows:
WMAddNotificationObserver(tileObserver, icon, WNIconTileSettingsChanged, icon);
3. The function WNIconTileSettingsChanged() is used if the icon need refresh,
used in the wReadDefaults() function. See code below. This function is used
in the wmaker startup.
if (needs_refresh & REFRESH_ICON_TILE)
WMPostNotificationName(WNIconTileSettingsChanged, NULL, NULL);
4. Finally, the flag to refresh the icon tile is throw by setIconTile():
return (reset ? REFRESH_ICON_TILE : 0);
And this function only changes the the icon tile if reset is "1", that
happend if src->icon_tile:
if (scr->icon_tile) {
reset = 1;
RReleaseImage(scr->icon_tile);
XFreePixmap(dpy, scr->icon_tile_pixmap);
}
5. Then, we can drop the function wIconUpdate(), because the change is in the
icon_tile variable, used only in icon_update_pixmap(). This function is
only used in update_icon_pixmap() (not in wIconUpdate):
kix@kentin:~/src/wmaker/git/wmaker-crm/src$ grep icon_tile icon.c
tile = RCloneImage(scr->icon_tile);
XSetWindowBackgroundPixmap(dpy, icon->core->window, scr->icon_tile_pixmap);
kix@kentin:~/src/wmaker/git/wmaker-crm/src$
static void icon_update_pixmap(WIcon *icon, RImage *image)
{
[snip]
if (icon->tile_type == TILE_NORMAL) {
tile = RCloneImage(scr->icon_tile);
} else {
assert(scr->clip_tile);
tile = RCloneImage(scr->clip_tile);
}
[snip]
The XSetWindowBackgroundPixmap() call doesn't matter here.
The call to wIconUpdate() can be changed by call to update_icon_pixmap(),
because the icon doesn't need to be changed. This update is only for change
the icon pixmap to un-shadowed.
Now, the icon pixmap is updated faster.
The call to wIconUpdate() can be changed by call to update_icon_pixmap(),
because the icon doesn't need to be changed. This update is only for change
the icon pixmap to un-shadowed.
Now, the icon pixmap is updated faster.
The call to wIconUpdate() can be changed by call to update_icon_pixmap(),
because the icon doesn't need to be changed. This update is only for change
the icon pixmap to shadowed.
Now, the icon pixmap is updated faster.
The call to wIconUpdate() can be changed by call to update_icon_pixmap(),
because the icon doesn't need to be changed. This update is only for change
the icon pixmap to shadowed.
Now, the icon pixmap is updated faster.
The function set_icon_image_from_database() set the icon from the
database, but wIconUpdate() update the icon using different methods
, like for example get the image from X11. So, is better move the
wIconUpdate() to the function who call set_icon_image_from_database(),
to avoid understanding problems.
The function wIconChangeTitle() function calls wIconUpdate() or
wIconPaint() depending of changed. In both cases the icon->file_image
doesn't change, only the icon title, so we can use the same image
and we don't need update it. Because the variable changed is removed,
we can use wIconPaint() here.
Then the variable changed is not used, and these lines can be removed.
The function drawIconTitle() only draw the icon title square, without
the title. The title must be set later, because yet is not initialized,
so is NULL.
Then, the right function name should be drawIconTitleBackground.
This patch also removes the variable titled.
The function wIconChangeImageFile() now use set_icon_image_from_image()
then:
1. Don't need call unset_icon_image() because the memory is free in the
function set_icon_image_from_image().
2. After update the icon info, it must set the file name.
3. The pixmap image could be updated.
The new function set_icon_image_from_image() sets the icon image using
a image provided as argument.
This function will be used to avoid call wIconUpdate() with the image
argument, doing the code easier and faster.
This patch calls unset_icon_image(), to free the icon image, to avoid
lost memory. After this patch, in winspector.c, the wIconUpdate() call
don't free the memory before update it.
The definition and call for wGetRectForHead is moved inside the
if block where is used. This code adds a WScreen pointer to make
the line shorter.
If menu->frame is NULL, then was NULL before this patch, so this
code doesn't include an error about this.
This patch will used with next patch to move the code inside the
block to an specific function.
Added MoveToWorkspace*Key, MoveToNextWorkspaceKey,
MoveToPrevWorkspaceKey, MoveToLastWorkspaceKey,
MoveToNextWorkspaceLayerKey and MoveToPrevWorkspaceLayerKey to the
keyboard shortcut panel of WPrefs.
Added new keyboard shortcuts for moving windows between workspaces.
MoveToWorkspace1Key moves the active window directly to workspace 1.
Similarly for MoveToWorkspace2Key through MoveToWorkspace10Key.
MoveToNextWorkspaceKey moves the window to the next workspace,
MoveToPrevWorkspaceKey moves the window to the previous workspace.
Both keys respect the ws_advance and ws_cycle preferences.
MoveToNextWorkspaceLayerKey moves the window ten workspaces "forward" if
possible.
MoveToPrevWorkspaceLayerKey moves the window ten workspaces "back" if
possible.
A number of functions relating to the Workspaces menu assume that the
menu contains at least three entries: New, Destroy Last and Workspace1.
Because it is assumed that index 1 contains the Destroy Last entry and
index 2 contains the first workspace entry there are several occurrences
throughout workspace.c of magic numbers relating to those indices.
Replace the magic numbers with some #defines, making the code more
readable and allowing the menu to be expanded later.
The function getShortcutString() was defined statically in winmenu.c.
Replace it with the new function GetShortcutKey() which calls the
existing function GetShortcutString() so it can be used elsewhere and
cut down on code duplication.
A result of this change is that shortcuts are now labelled consistently.
Previously the format was different in generated menus, which used, for
example, M1 to refer to Mod1 whereas window menus used the full string
Mod1. Now both use the shorter form.
One could argue that the new function name is more consistent, as now
GetShortcutString() takes a char * argument and GetShortcutKey() takes a
WShortcutKey argument. That argument assumes that the original
intention behind the name of GetShortcutString() was not to hint that it
returns a String...
This code was used to create the window where the workspace name was showed
to the user. The code now use the standar balloon system, therefore this code
is not used anymore and can be removed.
Other toggle menu items such as Maximize and Shade change their text
labels according to the action which will be performed. A shaded window
has its Shade menu item text changed to Unshade, for instance.
As well as maintaining consistency with other menu items, changing the
Select menu entry's text to Deselect for current selected windows
provides another (the only) way of reporting that a window is selected
when its border has been disabled. Currently the only indication that a
window is selected is that its border colour will change.
Use the new preferences FrameBorderColor and FrameSelectedBorderColor to
set the border colour of frame windows and selected frame windows
respectively.