/* * This event handling stuff was based on Tk. */ #include "WINGsP.h" #include "../src/config.h" #include #include #ifdef HAVE_POLL_H #include #endif #include #ifdef HAVE_SYS_SELECT_H # include #endif #include #ifndef X_GETTIMEOFDAY #define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0) #endif typedef struct TimerHandler { WMCallback *callback; /* procedure to call */ struct timeval when; /* when to call the callback */ void *clientData; struct TimerHandler *next; } TimerHandler; typedef struct IdleHandler { WMCallback *callback; void *clientData; struct IdleHandler *next; } IdleHandler; typedef struct InputHandler { WMInputProc *callback; void *clientData; int fd; int mask; struct InputHandler *next; } InputHandler; /* table to map event types to event masks */ static unsigned long eventMasks[] = { 0, 0, KeyPressMask, /* KeyPress */ KeyReleaseMask, /* KeyRelease */ ButtonPressMask, /* ButtonPress */ ButtonReleaseMask, /* ButtonRelease */ PointerMotionMask|PointerMotionHintMask|ButtonMotionMask |Button1MotionMask|Button2MotionMask|Button3MotionMask |Button4MotionMask|Button5MotionMask, /* MotionNotify */ EnterWindowMask, /* EnterNotify */ LeaveWindowMask, /* LeaveNotify */ FocusChangeMask, /* FocusIn */ FocusChangeMask, /* FocusOut */ KeymapStateMask, /* KeymapNotify */ ExposureMask, /* Expose */ ExposureMask, /* GraphicsExpose */ ExposureMask, /* NoExpose */ VisibilityChangeMask, /* VisibilityNotify */ SubstructureNotifyMask, /* CreateNotify */ StructureNotifyMask, /* DestroyNotify */ StructureNotifyMask, /* UnmapNotify */ StructureNotifyMask, /* MapNotify */ SubstructureRedirectMask, /* MapRequest */ StructureNotifyMask, /* ReparentNotify */ StructureNotifyMask, /* ConfigureNotify */ SubstructureRedirectMask, /* ConfigureRequest */ StructureNotifyMask, /* GravityNotify */ ResizeRedirectMask, /* ResizeRequest */ StructureNotifyMask, /* CirculateNotify */ SubstructureRedirectMask, /* CirculateRequest */ PropertyChangeMask, /* PropertyNotify */ 0, /* SelectionClear */ 0, /* SelectionRequest */ 0, /* SelectionNotify */ ColormapChangeMask, /* ColormapNotify */ ClientMessageMask, /* ClientMessage */ 0, /* Mapping Notify */ }; /* queue of timer event handlers */ static TimerHandler *timerHandler=NULL; static IdleHandler *idleHandler=NULL; static InputHandler *inputHandler=NULL; /* hook for other toolkits or wmaker process their events */ static WMEventHook *extraEventHandler=NULL; #define timerPending() (timerHandler) static void rightNow(struct timeval *tv) { X_GETTIMEOFDAY(tv); } /* is t1 after t2 ? */ #define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \ (((t1).tv_sec == (t2).tv_sec) \ && ((t1).tv_usec > (t2).tv_usec))) static void addmillisecs(struct timeval *tv, int milliseconds) { tv->tv_usec += milliseconds*1000; tv->tv_sec += tv->tv_usec/1000000; tv->tv_usec = tv->tv_usec%1000000; } WMHandlerID WMAddTimerHandler(int milliseconds, WMCallback *callback, void *cdata) { TimerHandler *handler, *tmp; handler = malloc(sizeof(TimerHandler)); if (!handler) return NULL; rightNow(&handler->when); addmillisecs(&handler->when, milliseconds); handler->callback = callback; handler->clientData = cdata; /* insert callback in queue, sorted by time left */ if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) { /* first in the queue */ handler->next = timerHandler; timerHandler = handler; } else { tmp = timerHandler; while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) { tmp = tmp->next; } handler->next = tmp->next; tmp->next = handler; } return handler; } void WMDeleteTimerWithClientData(void *cdata) { TimerHandler *handler, *tmp; if (!cdata || !timerHandler) return; tmp = timerHandler; if (tmp->clientData==cdata) { timerHandler = tmp->next; wfree(tmp); } else { while (tmp->next) { if (tmp->next->clientData==cdata) { handler = tmp->next; tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } void WMDeleteTimerHandler(WMHandlerID handlerID) { TimerHandler *tmp, *handler=(TimerHandler*)handlerID; if (!handler || !timerHandler) return; tmp = timerHandler; if (tmp==handler) { timerHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next==handler) { tmp->next=handler->next; wfree(handler); break; } tmp = tmp->next; } } } WMHandlerID WMAddIdleHandler(WMCallback *callback, void *cdata) { IdleHandler *handler, *tmp; handler = malloc(sizeof(IdleHandler)); if (!handler) return NULL; handler->callback = callback; handler->clientData = cdata; handler->next = NULL; /* add callback at end of queue */ if (!idleHandler) { idleHandler = handler; } else { tmp = idleHandler; while (tmp->next) { tmp = tmp->next; } tmp->next = handler; } return handler; } void WMDeleteIdleHandler(WMHandlerID handlerID) { IdleHandler *tmp, *handler = (IdleHandler*)handlerID; if (!handler || !idleHandler) return; tmp = idleHandler; if (tmp == handler) { idleHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next == handler) { tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } WMHandlerID WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData) { InputHandler *handler; handler = wmalloc(sizeof(InputHandler)); handler->fd = fd; handler->mask = condition; handler->callback = proc; handler->clientData = clientData; handler->next = inputHandler; inputHandler = handler; return handler; } void WMDeleteInputHandler(WMHandlerID handlerID) { InputHandler *tmp, *handler = (InputHandler*)handlerID; if (!handler || !inputHandler) return; tmp = inputHandler; if (tmp == handler) { inputHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next == handler) { tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } static Bool checkIdleHandlers() { IdleHandler *handler, *tmp; if (!idleHandler) { return False; } handler = idleHandler; /* we will process all idleHandlers so, empty the handler list */ idleHandler = NULL; while (handler) { tmp = handler->next; (*handler->callback)(handler->clientData); /* remove the handler */ wfree(handler); handler = tmp; } return True; } static void checkTimerHandlers() { TimerHandler *handler; struct timeval now; rightNow(&now); while (timerHandler && IS_AFTER(now, timerHandler->when)) { handler = timerHandler; timerHandler = timerHandler->next; handler->next = NULL; (*handler->callback)(handler->clientData); wfree(handler); } W_FlushASAPNotificationQueue(); } static void delayUntilNextTimerEvent(struct timeval *delay) { struct timeval now; if (!timerHandler) { /* The return value of this function is only valid if there _are_ timers active. */ delay->tv_sec = 0; delay->tv_usec = 0; return; } rightNow(&now); if (IS_AFTER(now, timerHandler->when)) { delay->tv_sec = 0; delay->tv_usec = 0; } else { delay->tv_sec = timerHandler->when.tv_sec - now.tv_sec; delay->tv_usec = timerHandler->when.tv_usec - now.tv_usec; if (delay->tv_usec < 0) { delay->tv_usec += 1000000; delay->tv_sec--; } } } /* * WMCreateEventHandler-- * Create an event handler and put it in the event handler list for the * view. If the same callback and clientdata are already used in another * handler, the masks are swapped. * */ void WMCreateEventHandler(WMView *view, unsigned long mask, WMEventProc *eventProc, void *clientData) { W_EventHandler *handler; W_EventHandler *ptr = view->handlerList; unsigned long eventMask; if (ptr==NULL) { handler = wmalloc(sizeof(W_EventHandler)); handler->nextHandler = NULL; view->handlerList = handler; eventMask = mask; } else { handler = NULL; eventMask = mask; while (ptr != NULL) { if (ptr->clientData == clientData && ptr->proc == eventProc) { handler = ptr; } eventMask |= ptr->eventMask; ptr = ptr->nextHandler; } if (!handler) { handler = wmalloc(sizeof(W_EventHandler)); handler->nextHandler = view->handlerList; view->handlerList = handler; } } /* select events for window */ handler->eventMask = mask; handler->proc = eventProc; handler->clientData = clientData; } /* * WMDeleteEventHandler-- * Delete event handler matching arguments from windows * event handler list. * */ void WMDeleteEventHandler(WMView *view, unsigned long mask, WMEventProc *eventProc, void *clientData) { W_EventHandler *handler, *ptr, *pptr; ptr = view->handlerList; handler = NULL; pptr = NULL; while (ptr!=NULL) { if (ptr->eventMask == mask && ptr->proc == eventProc && ptr->clientData == clientData) { handler = ptr; break; } pptr = ptr; ptr = ptr->nextHandler; } if (!handler) return; if (!pptr) { view->handlerList = handler->nextHandler; } else { pptr->nextHandler = handler->nextHandler; } wfree(handler); } void W_CleanUpEvents(WMView *view) { W_EventHandler *ptr, *nptr; ptr = view->handlerList; while (ptr!=NULL) { nptr = ptr->nextHandler; wfree(ptr); ptr = nptr; } } static Time getEventTime(WMScreen *screen, XEvent *event) { switch (event->type) { case ButtonPress: case ButtonRelease: return event->xbutton.time; case KeyPress: case KeyRelease: return event->xkey.time; case MotionNotify: return event->xmotion.time; case EnterNotify: case LeaveNotify: return event->xcrossing.time; case PropertyNotify: return event->xproperty.time; case SelectionClear: return event->xselectionclear.time; case SelectionRequest: return event->xselectionrequest.time; case SelectionNotify: return event->xselection.time; default: return screen->lastEventTime; } } void W_CallDestroyHandlers(W_View *view) { XEvent event; W_EventHandler *hPtr; event.type = DestroyNotify; event.xdestroywindow.window = view->window; event.xdestroywindow.event = view->window; hPtr = view->handlerList; while (hPtr!=NULL) { if (hPtr->eventMask & StructureNotifyMask) { (*hPtr->proc)(&event, hPtr->clientData); } hPtr = hPtr->nextHandler; } } int WMHandleEvent(XEvent *event) { W_EventHandler *hPtr; W_View *view, *vPtr, *toplevel; unsigned long mask; Window window; if (event->type == MappingNotify) { XRefreshKeyboardMapping(&event->xmapping); return True; } mask = eventMasks[event->xany.type]; window = event->xany.window; /* diferentiate SubstructureNotify with StructureNotify */ if (mask == StructureNotifyMask) { if (event->xmap.event != event->xmap.window) { mask = SubstructureNotifyMask; window = event->xmap.event; } } view = W_GetViewForXWindow(event->xany.display, window); if (!view) { if (extraEventHandler) (extraEventHandler)(event); return False; } view->screen->lastEventTime = getEventTime(view->screen, event); toplevel = W_TopLevelOfView(view); if (event->type == SelectionNotify || event->type == SelectionClear || event->type == SelectionRequest) { /* handle selection related events */ W_HandleSelectionEvent(event); } /* if it's a key event, redispatch it to the focused control */ if (mask & (KeyPressMask|KeyReleaseMask)) { W_View *focused = W_FocusedViewOfToplevel(toplevel); if (focused) { view = focused; } } /* compress Motion events */ if (event->type == MotionNotify && !view->flags.dontCompressMotion) { while (XPending(event->xmotion.display)) { XEvent ev; XPeekEvent(event->xmotion.display, &ev); if (ev.type == MotionNotify && event->xmotion.window == ev.xmotion.window && event->xmotion.subwindow == ev.xmotion.subwindow) { /* replace events */ XNextEvent(event->xmotion.display, event); } else break; } } /* compress expose events */ if (event->type == Expose && !view->flags.dontCompressExpose) { while (XCheckTypedWindowEvent(event->xexpose.display, view->window, Expose, event)); } if (view->screen->modal && toplevel!=view->screen->modalView && !toplevel->flags.worksWhenModal) { if (event->type == KeyPress || event->type == KeyRelease || event->type == MotionNotify || event->type == ButtonPress || event->type == ButtonRelease || event->type == FocusIn || event->type == FocusOut) { return True; } } /* do balloon stuffs */ if (event->type == EnterNotify) W_BalloonHandleEnterView(view); else if (event->type == LeaveNotify) W_BalloonHandleLeaveView(view); /* This is a hack. It will make the panel be secure while * the event handlers are handled, as some event handler * might destroy the widget. */ W_RetainView(toplevel); hPtr = view->handlerList; while (hPtr!=NULL) { W_EventHandler *tmp; tmp = hPtr->nextHandler; if ((hPtr->eventMask & mask)) { (*hPtr->proc)(event, hPtr->clientData); } hPtr = tmp; } /* pass the event to the top level window of the widget */ if (view->parent!=NULL) { vPtr = view; while (vPtr->parent!=NULL) vPtr = vPtr->parent; hPtr = vPtr->handlerList; while (hPtr!=NULL) { if (hPtr->eventMask & mask) { (*hPtr->proc)(event, hPtr->clientData); } hPtr = hPtr->nextHandler; } } /* save button click info to track double-clicks */ if (view->screen->ignoreNextDoubleClick) { view->screen->ignoreNextDoubleClick = 0; } else { if (event->type == ButtonPress) { view->screen->lastClickWindow = event->xbutton.window; view->screen->lastClickTime = event->xbutton.time; } } W_ReleaseView(toplevel); return True; } int WMIsDoubleClick(XEvent *event) { W_View *view; if (event->type != ButtonPress) return False; view = W_GetViewForXWindow(event->xany.display, event->xbutton.window); if (!view) return False; if (view->screen->lastClickWindow != event->xbutton.window) return False; if (event->xbutton.time - view->screen->lastClickTime < WINGsConfiguration.doubleClickDelay) { view->screen->lastClickTime = 0; view->screen->lastClickWindow = None; view->screen->ignoreNextDoubleClick = 1; return True; } else return False; } Bool W_WaitForEvent(Display *dpy, unsigned long xeventmask) { #if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT) struct pollfd *fds; InputHandler *handler; int count, timeout, nfds, k, retval; for (nfds = 1, handler = inputHandler; handler != 0; handler = handler->next) nfds++; fds = wmalloc(nfds * sizeof(struct pollfd)); fds[0].fd = ConnectionNumber(dpy); fds[0].events = POLLIN; for (k = 1, handler = inputHandler; handler; handler = handler->next, k++) { fds[k].fd = handler->fd; fds[k].events = 0; if (handler->mask & WIReadMask) fds[k].events |= POLLIN; if (handler->mask & WIWriteMask) fds[k].events |= POLLOUT; #if 0 /* FIXME */ if (handler->mask & WIExceptMask) FD_SET(handler->fd, &eset); #endif } /* * Setup the select() timeout to the estimated time until the * next timer expires. */ if (timerPending()) { struct timeval tv; delayUntilNextTimerEvent(&tv); timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000; } else { timeout = -1; } if (xeventmask==0) { if (XPending(dpy)) return True; } else { XEvent ev; if (XCheckMaskEvent(dpy, xeventmask, &ev)) { XPutBackEvent(dpy, &ev); return True; } } count = poll(fds, nfds, timeout); if (count > 0) { handler = inputHandler; k = 1; while (handler) { int mask; InputHandler *next; mask = 0; if (fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)) mask |= WIReadMask; if (fds[k].revents & (POLLOUT | POLLWRBAND)) mask |= WIWriteMask; if (fds[k].revents & (POLLHUP | POLLNVAL | POLLERR)) mask |= WIExceptMask; next = handler->next; if (mask!=0 && handler->callback) { (*handler->callback)(handler->fd, mask, handler->clientData); } handler = next; k++; } } retval = fds[0].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI); wfree(fds); W_FlushASAPNotificationQueue(); return retval; #else /* not HAVE_POLL */ #ifdef HAVE_SELECT struct timeval timeout; struct timeval *timeoutPtr; fd_set rset, wset, eset; int maxfd; int count; InputHandler *handler = inputHandler; FD_ZERO(&rset); FD_ZERO(&wset); FD_ZERO(&eset); FD_SET(ConnectionNumber(dpy), &rset); maxfd = ConnectionNumber(dpy); while (handler) { if (handler->mask & WIReadMask) FD_SET(handler->fd, &rset); if (handler->mask & WIWriteMask) FD_SET(handler->fd, &wset); if (handler->mask & WIExceptMask) FD_SET(handler->fd, &eset); if (maxfd < handler->fd) maxfd = handler->fd; handler = handler->next; } /* * Setup the select() timeout to the estimated time until the * next timer expires. */ if (timerPending()) { delayUntilNextTimerEvent(&timeout); timeoutPtr = &timeout; } else { timeoutPtr = (struct timeval*)0; } XSync(dpy, False); if (xeventmask==0) { if (XPending(dpy)) return True; } else { XEvent ev; if (XCheckMaskEvent(dpy, xeventmask, &ev)) { XPutBackEvent(dpy, &ev); return True; } } count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr); if (count > 0) { handler = inputHandler; while (handler) { int mask; InputHandler *next; mask = 0; if (FD_ISSET(handler->fd, &rset)) mask |= WIReadMask; if (FD_ISSET(handler->fd, &wset)) mask |= WIWriteMask; if (FD_ISSET(handler->fd, &eset)) mask |= WIExceptMask; next = handler->next; if (mask!=0 && handler->callback) { (*handler->callback)(handler->fd, mask, handler->clientData); } handler = next; } } W_FlushASAPNotificationQueue(); return FD_ISSET(ConnectionNumber(dpy), &rset); #else /* not HAVE_SELECT, not HAVE_POLL */ Neither select nor poll. You lose. #endif /* HAVE_SELECT */ #endif /* HAVE_POLL */ } void WMNextEvent(Display *dpy, XEvent *event) { /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } while (XPending(dpy) == 0) { /* Do idle stuff */ /* Do idle and timer stuff while there are no timer or X events */ while (!XPending(dpy) && checkIdleHandlers()) { W_FlushIdleNotificationQueue(); /* dispatch timer events */ if (timerPending()) checkTimerHandlers(); } /* * Make sure that new events did not arrive while we were doing * timer/idle stuff. Or we might block forever waiting for * an event that already arrived. */ /* wait to something happen */ W_WaitForEvent(dpy, 0); /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } } XNextEvent(dpy, event); } #if 0 void WMMaskEvent(Display *dpy, long mask, XEvent *event) { unsigned long milliseconds; struct timeval timeout; struct timeval *timeoutOrInfty; fd_set readset; while (!XCheckMaskEvent(dpy, mask, event)) { /* Do idle stuff while there are no timer or X events */ while (checkIdleHandlers()) { W_FlushIdleNotificationQueue(); if (XCheckMaskEvent(dpy, mask, event)) return; } /* * Setup the select() timeout to the estimated time until the * next timer expires. */ if (timerPending()) { delayUntilNextTimerEvent(&timeout); timeoutOrInfty = &timeout; } else { timeoutOrInfty = (struct timeval*)0; } if (XCheckMaskEvent(dpy, mask, event)) return; /* Wait for input on the X connection socket */ FD_ZERO(&readset); FD_SET(ConnectionNumber(dpy), &readset); select(1 + ConnectionNumber(dpy), &readset, (fd_set*)0, (fd_set*)0, timeoutOrInfty); /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } } } #endif #if 1 /* * Cant use this because XPending() will make W_WaitForEvent * return even if the event in the queue is not what we want, * and if we block until some new event arrives from the * server, other events already in the queue (like Expose) * will be deferred. */ void WMMaskEvent(Display *dpy, long mask, XEvent *event) { while (!XCheckMaskEvent(dpy, mask, event)) { /* Do idle stuff while there are no timer or X events */ while (checkIdleHandlers()) { W_FlushIdleNotificationQueue(); if (XCheckMaskEvent(dpy, mask, event)) return; } /* Wait for input on the X connection socket */ W_WaitForEvent(dpy, mask); /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } } } #endif Bool WMScreenPending(WMScreen *scr) { if (XPending(scr->display)) return True; else return False; } WMEventHook* WMHookEventHandler(WMEventHook *handler) { WMEventHook *oldHandler = extraEventHandler; extraEventHandler = handler; return oldHandler; }