/* * This event handling stuff was based on Tk. * adapted from wevent.c */ #include "WINGsP.h" #include "../src/config.h" #include #include #ifdef HAVE_POLL_H #include #endif #include #ifdef HAVE_SYS_SELECT_H # include #endif #include #ifndef X_GETTIMEOFDAY #define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0) #endif typedef struct TimerHandler { WMCallback *callback; /* procedure to call */ struct timeval when; /* when to call the callback */ void *clientData; struct TimerHandler *next; } TimerHandler; typedef struct IdleHandler { WMCallback *callback; void *clientData; struct IdleHandler *next; } IdleHandler; typedef struct InputHandler { WMInputProc *callback; void *clientData; int fd; int mask; struct InputHandler *next; } InputHandler; /* queue of timer event handlers */ static TimerHandler *timerHandler=NULL; static IdleHandler *idleHandler=NULL; static InputHandler *inputHandler=NULL; #define timerPending() (timerHandler) #define idlePending() (idleHandler) static void rightNow(struct timeval *tv) { X_GETTIMEOFDAY(tv); } /* is t1 after t2 ? */ #define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \ (((t1).tv_sec == (t2).tv_sec) \ && ((t1).tv_usec > (t2).tv_usec))) static void addmillisecs(struct timeval *tv, int milliseconds) { tv->tv_usec += milliseconds*1000; tv->tv_sec += tv->tv_usec/1000000; tv->tv_usec = tv->tv_usec%1000000; } WMHandlerID WMAddTimerHandler(int milliseconds, WMCallback *callback, void *cdata) { TimerHandler *handler, *tmp; handler = malloc(sizeof(TimerHandler)); if (!handler) return NULL; rightNow(&handler->when); addmillisecs(&handler->when, milliseconds); handler->callback = callback; handler->clientData = cdata; /* insert callback in queue, sorted by time left */ if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) { /* first in the queue */ handler->next = timerHandler; timerHandler = handler; } else { tmp = timerHandler; while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) { tmp = tmp->next; } handler->next = tmp->next; tmp->next = handler; } return handler; } void WMDeleteTimerWithClientData(void *cdata) { TimerHandler *handler, *tmp; if (!cdata || !timerHandler) return; tmp = timerHandler; if (tmp->clientData==cdata) { timerHandler = tmp->next; wfree(tmp); } else { while (tmp->next) { if (tmp->next->clientData==cdata) { handler = tmp->next; tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } void WMDeleteTimerHandler(WMHandlerID handlerID) { TimerHandler *tmp, *handler=(TimerHandler*)handlerID; if (!handler || !timerHandler) return; tmp = timerHandler; if (tmp==handler) { timerHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next==handler) { tmp->next=handler->next; wfree(handler); break; } tmp = tmp->next; } } } WMHandlerID WMAddIdleHandler(WMCallback *callback, void *cdata) { IdleHandler *handler, *tmp; handler = malloc(sizeof(IdleHandler)); if (!handler) return NULL; handler->callback = callback; handler->clientData = cdata; handler->next = NULL; /* add callback at end of queue */ if (!idleHandler) { idleHandler = handler; } else { tmp = idleHandler; while (tmp->next) { tmp = tmp->next; } tmp->next = handler; } return handler; } void WMDeleteIdleHandler(WMHandlerID handlerID) { IdleHandler *tmp, *handler = (IdleHandler*)handlerID; if (!handler || !idleHandler) return; tmp = idleHandler; if (tmp == handler) { idleHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next == handler) { tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } WMHandlerID WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData) { InputHandler *handler; handler = wmalloc(sizeof(InputHandler)); handler->fd = fd; handler->mask = condition; handler->callback = proc; handler->clientData = clientData; handler->next = inputHandler; inputHandler = handler; return handler; } void WMDeleteInputHandler(WMHandlerID handlerID) { InputHandler *tmp, *handler = (InputHandler*)handlerID; if (!handler || !inputHandler) return; tmp = inputHandler; if (tmp == handler) { inputHandler = handler->next; wfree(handler); } else { while (tmp->next) { if (tmp->next == handler) { tmp->next = handler->next; wfree(handler); break; } tmp = tmp->next; } } } static void checkIdleHandlers() { IdleHandler *handler, *tmp; if (!idleHandler) { W_FlushIdleNotificationQueue(); return; } handler = idleHandler; /* we will process all idleHandlers so, empty the handler list */ idleHandler = NULL; while (handler) { tmp = handler->next; (*handler->callback)(handler->clientData); /* remove the handler */ wfree(handler); handler = tmp; } W_FlushIdleNotificationQueue(); } static void checkTimerHandlers() { TimerHandler *handler; struct timeval now; rightNow(&now); while (timerHandler && IS_AFTER(now, timerHandler->when)) { handler = timerHandler; timerHandler = timerHandler->next; handler->next = NULL; (*handler->callback)(handler->clientData); wfree(handler); } W_FlushASAPNotificationQueue(); } static void delayUntilNextTimerEvent(struct timeval *delay) { struct timeval now; if (!timerHandler) { /* The return value of this function is only valid if there _are_ timers active. */ delay->tv_sec = 0; delay->tv_usec = 0; return; } rightNow(&now); if (IS_AFTER(now, timerHandler->when)) { delay->tv_sec = 0; delay->tv_usec = 0; } else { delay->tv_sec = timerHandler->when.tv_sec - now.tv_sec; delay->tv_usec = timerHandler->when.tv_usec - now.tv_usec; if (delay->tv_usec < 0) { delay->tv_usec += 1000000; delay->tv_sec--; } } } /* * This functions will handle input events on all registered file descriptors. * Input: * - waitForInput - True if we want the function to wait until an event * appears on a file descriptor we watch, False if we * want the function to immediately return if there is * no data available on the file descriptors we watch. * Output: * if waitForInput is False, the function will return False if there are no * input handlers registered, or if there is no data * available on the registered ones, and will return True * if there is at least one input handler that has data * available. * if waitForInput is True, the function will return False if there are no * input handlers registered, else it will block until an * event appears on one of the file descriptors it watches * and then it will return True. * * If the retured value is True, the input handlers for the corresponding file * descriptors are also called. * */ static Bool handleInputEvents(Bool waitForInput) { #if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT) struct pollfd *fds; InputHandler *handler; int count, timeout, nfds, k; if (!inputHandler) return False; for (nfds = 0, handler = inputHandler; handler != 0; handler = handler->next) nfds++; fds = wmalloc(nfds * sizeof(struct pollfd)); for (k = 0, handler = inputHandler; handler; handler = handler->next, k++) { fds[k].fd = handler->fd; fds[k].events = 0; if (handler->mask & WIReadMask) fds[k].events |= POLLIN; if (handler->mask & WIWriteMask) fds[k].events |= POLLOUT; #if 0 /* FIXME */ if (handler->mask & WIExceptMask) FD_SET(handler->fd, &eset); #endif } /* * If we don't wait for input, set timeout to return immediately, * else setup the timeout to the estimated time until the * next timer expires or if no timer is pending to infinite. */ if (!waitForInput) { timeout = 0; } else if (timerPending()) { struct timeval tv; delayUntilNextTimerEvent(&tv); timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000; } else { timeout = -1; } count = poll(fds, nfds, timeout); if (count > 0) { handler = inputHandler; k = 0; while (handler) { int mask; InputHandler *next; mask = 0; if (fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)) mask |= WIReadMask; if (fds[k].revents & (POLLOUT | POLLWRBAND)) mask |= WIWriteMask; if (fds[k].revents & (POLLHUP | POLLNVAL | POLLERR)) mask |= WIExceptMask; next = handler->next; if (mask!=0 && handler->callback) { (*handler->callback)(handler->fd, mask, handler->clientData); } handler = next; k++; } } wfree(fds); W_FlushASAPNotificationQueue(); return (count > 0); #else /* not HAVE_POLL */ #ifdef HAVE_SELECT struct timeval timeout; struct timeval *timeoutPtr; fd_set rset, wset, eset; int maxfd; int count; InputHandler *handler = inputHandler; if (!inputHandler) return False; FD_ZERO(&rset); FD_ZERO(&wset); FD_ZERO(&eset); maxfd = 0; while (handler) { if (handler->mask & WIReadMask) FD_SET(handler->fd, &rset); if (handler->mask & WIWriteMask) FD_SET(handler->fd, &wset); if (handler->mask & WIExceptMask) FD_SET(handler->fd, &eset); if (maxfd < handler->fd) maxfd = handler->fd; handler = handler->next; } /* * If we don't wait for input, set timeout to return immediately, * else setup the timeout to the estimated time until the * next timer expires or if no timer is pending to infinite. */ if (!waitForInput) { timeout.tv_sec = 0; timeout.tv_usec = 0; timeoutPtr = &timeout; } else if (timerPending()) { delayUntilNextTimerEvent(&timeout); timeoutPtr = &timeout; } else { timeoutPtr = (struct timeval*)0; } count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr); if (count > 0) { handler = inputHandler; while (handler) { int mask; InputHandler *next; mask = 0; if (FD_ISSET(handler->fd, &rset)) mask |= WIReadMask; if (FD_ISSET(handler->fd, &wset)) mask |= WIWriteMask; if (FD_ISSET(handler->fd, &eset)) mask |= WIExceptMask; next = handler->next; if (mask!=0 && handler->callback) { (*handler->callback)(handler->fd, mask, handler->clientData); } handler = next; } } W_FlushASAPNotificationQueue(); return (count > 0); #else /* not HAVE_SELECT, not HAVE_POLL */ Neither select nor poll. You lose. #endif /* HAVE_SELECT */ #endif /* HAVE_POLL */ } void WHandleEvents() { /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } /* We need to make sure that we have some input handler before calling * checkIdleHandlers() in a while loop, because else the while loop * can run forever (if some idle handler reinitiates itself). */ if (inputHandler) { /* Do idle and timer stuff while there are no input events */ while (idlePending() && inputHandler && !handleInputEvents(False)) { if (idlePending()) checkIdleHandlers(); /* dispatch timer events */ if (timerPending()) checkTimerHandlers(); } } else { if (idlePending()) checkIdleHandlers(); /* dispatch timer events */ if (timerPending()) checkTimerHandlers(); } handleInputEvents(True); /* Check any expired timers */ if (timerPending()) { checkTimerHandlers(); } }