/* resources.c - manage X resources (colors etc) * * Window Maker window manager * * Copyright (c) 1997-2003 Alfredo K. Kojima * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "wconfig.h" #include #include #include #include #include #include #include "WindowMaker.h" #include "texture.h" #include "resources.h" #include "screen.h" int wGetColorForColormap(Colormap colormap, const char *color_name, XColor *color) { if (!XParseColor(dpy, colormap, color_name, color)) { wwarning(_("could not parse color \"%s\""), color_name); return False; } if (!XAllocColor(dpy, colormap, color)) { wwarning(_("could not allocate color \"%s\""), color_name); return False; } return True; } int wGetColor(WScreen *scr, const char *color_name, XColor *color) { return wGetColorForColormap(scr->w_colormap, color_name, color); } void wFreeColor(WScreen * scr, unsigned long pixel) { if (pixel != scr->white_pixel && pixel != scr->black_pixel) { unsigned long colors[1]; colors[0] = pixel; XFreeColors(dpy, scr->w_colormap, colors, 1, 0); } }