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Files
wmaker/WINGs/Examples/puzzle.c

237 lines
4.5 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <WINGs/WINGs.h>
#include <stdint.h>
#define MAX_SIZE 10*10
WMWindow *win;
WMButton *Button[MAX_SIZE];
signed char Map[MAX_SIZE];
int Size = 4;
int MoveCount;
#define MAP(x,y) Map[(x)+(y)*Size]
int WinSize = 120;
Bool CheckWin(void)
{
int i;
for (i = 0; i < Size * Size - 1; i++) {
if (Map[i] != i)
return False;
}
return True;
}
void MoveButton(int button, int x, int y)
{
WMMoveWidget(Button[button], x * (WinSize / Size), y * (WinSize / Size));
}
Bool SlideButton(int button)
{
int x = 0, y = 0, done = 0;
/* locate the button */
for (y = 0; y < Size; y++) {
for (x = 0; x < Size; x++) {
if (MAP(x, y) == button) {
done = 1;
break;
}
}
if (done)
break;
}
if (x > 0 && MAP(x - 1, y) < 0) {
MAP(x, y) = -1;
MoveButton(button, x - 1, y);
MAP(x - 1, y) = button;
} else if (x < Size - 1 && MAP(x + 1, y) < 0) {
MAP(x, y) = -1;
MoveButton(button, x + 1, y);
MAP(x + 1, y) = button;
} else if (y > 0 && MAP(x, y - 1) < 0) {
MAP(x, y) = -1;
MoveButton(button, x, y - 1);
MAP(x, y - 1) = button;
} else if (y < Size - 1 && MAP(x, y + 1) < 0) {
MAP(x, y) = -1;
MoveButton(button, x, y + 1);
MAP(x, y + 1) = button;
} else {
return False;
}
return True;
}
#define SWAP(a,b) {int tmp; tmp=a; a=b; b=tmp;}
void ResetGame(void)
{
int i, x, y, ox, oy;
MoveCount = 0;
for (i = 0; i < Size * Size - 1; i++) {
Map[i] = i;
}
Map[i] = -1;
ox = x = Size - 1;
oy = y = Size - 1;
for (i = 0; i < 1000; i++) {
int ok;
ok = 1;
switch (rand() % 4) {
case 0:
if (x > 0)
x--;
else
ok = 0;
break;
case 2:
if (x < Size - 1)
x++;
else
ok = 0;
break;
case 1:
if (y > 0)
y--;
else
ok = 0;
break;
case 3:
if (y < Size - 1)
y++;
else
ok = 0;
break;
}
if (ok) {
MoveButton(MAP(x, y), ox, oy);
SWAP(MAP(ox, oy), MAP(x, y));
while (XPending(WMScreenDisplay(WMWidgetScreen(win)))) {
XEvent ev;
WMNextEvent(WMScreenDisplay(WMWidgetScreen(win)), &ev);
WMHandleEvent(&ev);
}
ox = x;
oy = y;
}
}
}
void buttonClick(WMWidget * w, void *ptr)
{
char buffer[300];
if (SlideButton((uintptr_t)ptr)) {
MoveCount++;
if (CheckWin()) {
sprintf(buffer, "You finished the game in %i moves.", MoveCount);
if (WMRunAlertPanel(WMWidgetScreen(w), win, "You Won!", buffer,
"Wee!", "Gah! Lemme retry!", NULL) == WAPRDefault) {
exit(0);
}
ResetGame();
}
}
}
static void resizeObserver(void *self, WMNotification * notif)
{
WMSize size = WMGetViewSize(WMWidgetView(win));
int x, y;
(void) self;
(void) notif;
WinSize = size.width;
for (y = 0; y < Size; y++) {
for (x = 0; x < Size; x++) {
if (MAP(x, y) >= 0) {
WMResizeWidget(Button[(int)MAP(x, y)], WinSize / Size, WinSize / Size);
WMMoveWidget(Button[(int)MAP(x, y)], x * (WinSize / Size), y * (WinSize / Size));
}
}
}
}
int main(int argc, char **argv)
{
Display *dpy;
WMScreen *scr;
int x, y, i;
WMInitializeApplication("Puzzle", &argc, argv);
dpy = XOpenDisplay("");
if (!dpy) {
printf("could not open display\n");
exit(1);
}
scr = WMCreateScreen(dpy, DefaultScreen(dpy));
win = WMCreateWindow(scr, "puzzle");
WMResizeWidget(win, WinSize, WinSize);
WMSetWindowTitle(win, "zuPzel");
WMSetWindowMinSize(win, 80, 80);
WMSetWindowAspectRatio(win, 2, 2, 2, 2);
WMSetWindowResizeIncrements(win, Size, Size);
WMSetViewNotifySizeChanges(WMWidgetView(win), True);
WMAddNotificationObserver(resizeObserver, NULL, WMViewSizeDidChangeNotification, WMWidgetView(win));
for (i = y = 0; y < Size && i < Size * Size - 1; y++) {
for (x = 0; x < Size && i < Size * Size - 1; x++) {
char buf[32];
WMColor *color;
RColor col;
RHSVColor hsv;
hsv.hue = i * 360 / (Size * Size - 1);
hsv.saturation = 120;
hsv.value = 200;
RHSVtoRGB(&hsv, &col);
color = WMCreateRGBColor(scr, col.red << 8, col.green << 8, col.blue << 8, False);
MAP(x, y) = i;
Button[i] = WMCreateButton(win, WBTMomentaryLight);
WMSetWidgetBackgroundColor(Button[i], color);
WMReleaseColor(color);
WMSetButtonAction(Button[i], buttonClick, (void *)(uintptr_t) i);
WMResizeWidget(Button[i], WinSize / Size, WinSize / Size);
WMMoveWidget(Button[i], x * (WinSize / Size), y * (WinSize / Size));
sprintf(buf, "%i", i + 1);
WMSetButtonText(Button[i], buf);
WMSetButtonTextAlignment(Button[i], WACenter);
i++;
}
}
WMMapSubwidgets(win);
WMMapWidget(win);
WMRealizeWidget(win);
ResetGame();
WMScreenMainLoop(scr);
return 0;
}