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Files
wmaker/WINGs/handlers.c
Carlos R. Mafra 688a56e8ab Change to the linux kernel coding style
for arq in `git ls-files *.c`; do
    echo $arq;
    indent -linux -l115 $arq;
    done

The different line break at 115 columns is because
I use a widescreen monitor :-)
2009-08-20 00:59:40 +02:00

567 lines
13 KiB
C

/*
* WINGs internal handlers: timer, idle and input handlers
*/
#include "wconfig.h"
#include "WINGsP.h"
#include <sys/types.h>
#include <unistd.h>
#include <X11/Xos.h>
#ifdef HAVE_SYS_SELECT_H
# include <sys/select.h>
#endif
#include <time.h>
#ifndef X_GETTIMEOFDAY
#define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0)
#endif
typedef struct TimerHandler {
WMCallback *callback; /* procedure to call */
struct timeval when; /* when to call the callback */
void *clientData;
struct TimerHandler *next;
int nextDelay; /* 0 if it's one-shot */
} TimerHandler;
typedef struct IdleHandler {
WMCallback *callback;
void *clientData;
} IdleHandler;
typedef struct InputHandler {
WMInputProc *callback;
void *clientData;
int fd;
int mask;
} InputHandler;
/* queue of timer event handlers */
static TimerHandler *timerHandler = NULL;
static WMArray *idleHandler = NULL;
static WMArray *inputHandler = NULL;
#define timerPending() (timerHandler)
static void rightNow(struct timeval *tv)
{
X_GETTIMEOFDAY(tv);
}
/* is t1 after t2 ? */
#define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \
(((t1).tv_sec == (t2).tv_sec) \
&& ((t1).tv_usec > (t2).tv_usec)))
#define IS_ZERO(tv) (tv.tv_sec == 0 && tv.tv_usec == 0)
#define SET_ZERO(tv) tv.tv_sec = 0, tv.tv_usec = 0
static void addmillisecs(struct timeval *tv, int milliseconds)
{
tv->tv_usec += milliseconds * 1000;
tv->tv_sec += tv->tv_usec / 1000000;
tv->tv_usec = tv->tv_usec % 1000000;
}
static void enqueueTimerHandler(TimerHandler * handler)
{
TimerHandler *tmp;
/* insert callback in queue, sorted by time left */
if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) {
/* first in the queue */
handler->next = timerHandler;
timerHandler = handler;
} else {
tmp = timerHandler;
while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) {
tmp = tmp->next;
}
handler->next = tmp->next;
tmp->next = handler;
}
}
static void delayUntilNextTimerEvent(struct timeval *delay)
{
struct timeval now;
TimerHandler *handler;
handler = timerHandler;
while (handler && IS_ZERO(handler->when))
handler = handler->next;
if (!handler) {
/* The return value of this function is only valid if there _are_
timers active. */
delay->tv_sec = 0;
delay->tv_usec = 0;
return;
}
rightNow(&now);
if (IS_AFTER(now, handler->when)) {
delay->tv_sec = 0;
delay->tv_usec = 0;
} else {
delay->tv_sec = handler->when.tv_sec - now.tv_sec;
delay->tv_usec = handler->when.tv_usec - now.tv_usec;
if (delay->tv_usec < 0) {
delay->tv_usec += 1000000;
delay->tv_sec--;
}
}
}
WMHandlerID WMAddTimerHandler(int milliseconds, WMCallback * callback, void *cdata)
{
TimerHandler *handler;
handler = malloc(sizeof(TimerHandler));
if (!handler)
return NULL;
rightNow(&handler->when);
addmillisecs(&handler->when, milliseconds);
handler->callback = callback;
handler->clientData = cdata;
handler->nextDelay = 0;
enqueueTimerHandler(handler);
return handler;
}
WMHandlerID WMAddPersistentTimerHandler(int milliseconds, WMCallback * callback, void *cdata)
{
TimerHandler *handler = WMAddTimerHandler(milliseconds, callback, cdata);
if (handler != NULL)
handler->nextDelay = milliseconds;
return handler;
}
void WMDeleteTimerWithClientData(void *cdata)
{
TimerHandler *handler, *tmp;
if (!cdata || !timerHandler)
return;
tmp = timerHandler;
if (tmp->clientData == cdata) {
tmp->nextDelay = 0;
if (!IS_ZERO(tmp->when)) {
timerHandler = tmp->next;
wfree(tmp);
}
} else {
while (tmp->next) {
if (tmp->next->clientData == cdata) {
handler = tmp->next;
handler->nextDelay = 0;
if (IS_ZERO(handler->when))
break;
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
void WMDeleteTimerHandler(WMHandlerID handlerID)
{
TimerHandler *tmp, *handler = (TimerHandler *) handlerID;
if (!handler || !timerHandler)
return;
tmp = timerHandler;
handler->nextDelay = 0;
if (IS_ZERO(handler->when))
return;
if (tmp == handler) {
timerHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next == handler) {
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
WMHandlerID WMAddIdleHandler(WMCallback * callback, void *cdata)
{
IdleHandler *handler;
handler = malloc(sizeof(IdleHandler));
if (!handler)
return NULL;
handler->callback = callback;
handler->clientData = cdata;
/* add handler at end of queue */
if (!idleHandler) {
idleHandler = WMCreateArrayWithDestructor(16, wfree);
}
WMAddToArray(idleHandler, handler);
return handler;
}
void WMDeleteIdleHandler(WMHandlerID handlerID)
{
IdleHandler *handler = (IdleHandler *) handlerID;
if (!handler || !idleHandler)
return;
WMRemoveFromArray(idleHandler, handler);
}
WMHandlerID WMAddInputHandler(int fd, int condition, WMInputProc * proc, void *clientData)
{
InputHandler *handler;
handler = wmalloc(sizeof(InputHandler));
handler->fd = fd;
handler->mask = condition;
handler->callback = proc;
handler->clientData = clientData;
if (!inputHandler)
inputHandler = WMCreateArrayWithDestructor(16, wfree);
WMAddToArray(inputHandler, handler);
return handler;
}
void WMDeleteInputHandler(WMHandlerID handlerID)
{
InputHandler *handler = (InputHandler *) handlerID;
if (!handler || !inputHandler)
return;
WMRemoveFromArray(inputHandler, handler);
}
Bool W_CheckIdleHandlers(void)
{
IdleHandler *handler;
WMArray *handlerCopy;
WMArrayIterator iter;
if (!idleHandler || WMGetArrayItemCount(idleHandler) == 0) {
W_FlushIdleNotificationQueue();
/* make sure an observer in queue didn't added an idle handler */
return (idleHandler != NULL && WMGetArrayItemCount(idleHandler) > 0);
}
handlerCopy = WMDuplicateArray(idleHandler);
WM_ITERATE_ARRAY(handlerCopy, handler, iter) {
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInArray(idleHandler, handler) == WANotFound)
continue;
(*handler->callback) (handler->clientData);
WMDeleteIdleHandler(handler);
}
WMFreeArray(handlerCopy);
W_FlushIdleNotificationQueue();
/* this is not necesarrily False, because one handler can re-add itself */
return (WMGetArrayItemCount(idleHandler) > 0);
}
void W_CheckTimerHandlers(void)
{
TimerHandler *handler;
struct timeval now;
if (!timerHandler) {
W_FlushASAPNotificationQueue();
return;
}
rightNow(&now);
handler = timerHandler;
while (handler && IS_AFTER(now, handler->when)) {
if (!IS_ZERO(handler->when)) {
SET_ZERO(handler->when);
(*handler->callback) (handler->clientData);
}
handler = handler->next;
}
while (timerHandler && IS_ZERO(timerHandler->when)) {
handler = timerHandler;
timerHandler = timerHandler->next;
if (handler->nextDelay > 0) {
handler->when = now;
addmillisecs(&handler->when, handler->nextDelay);
enqueueTimerHandler(handler);
} else {
wfree(handler);
}
}
W_FlushASAPNotificationQueue();
}
/*
* This functions will handle input events on all registered file descriptors.
* Input:
* - waitForInput - True if we want the function to wait until an event
* appears on a file descriptor we watch, False if we
* want the function to immediately return if there is
* no data available on the file descriptors we watch.
* - inputfd - Extra input file descriptor to watch for input.
* This is only used when called from wevent.c to watch
* on ConnectionNumber(dpy) to avoid blocking of X events
* if we wait for input from other file handlers.
* Output:
* if waitForInput is False, the function will return False if there are no
* input handlers registered, or if there is no data
* available on the registered ones, and will return True
* if there is at least one input handler that has data
* available.
* if waitForInput is True, the function will return False if there are no
* input handlers registered, else it will block until an
* event appears on one of the file descriptors it watches
* and then it will return True.
*
* If the retured value is True, the input handlers for the corresponding file
* descriptors are also called.
*
* Parametersshould be passed like this:
* - from wevent.c:
* waitForInput - apropriate value passed by the function who called us
* inputfd = ConnectionNumber(dpy)
* - from wutil.c:
* waitForInput - apropriate value passed by the function who called us
* inputfd = -1
*
*/
Bool W_HandleInputEvents(Bool waitForInput, int inputfd)
{
#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
struct poll fd *fds;
InputHandler *handler;
int count, timeout, nfds, i, extrafd;
extrafd = (inputfd < 0) ? 0 : 1;
if (inputHandler)
nfds = WMGetArrayItemCount(inputHandler);
else
nfds = 0;
if (!extrafd && nfds == 0) {
W_FlushASAPNotificationQueue();
return False;
}
fds = wmalloc((nfds + extrafd) * sizeof(struct pollfd));
if (extrafd) {
/* put this to the end of array to avoid using ranges from 1 to nfds+1 */
fds[nfds].fd = inputfd;
fds[nfds].events = POLLIN;
}
/* use WM_ITERATE_ARRAY() here */
for (i = 0; i < nfds; i++) {
handler = WMGetFromArray(inputHandler, i);
fds[i].fd = handler->fd;
fds[i].events = 0;
if (handler->mask & WIReadMask)
fds[i].events |= POLLIN;
if (handler->mask & WIWriteMask)
fds[i].events |= POLLOUT;
#if 0 /* FIXME */
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
#endif
}
/*
* Setup the timeout to the estimated time until the
* next timer expires.
*/
if (!waitForInput) {
timeout = 0;
} else if (timerPending()) {
struct timeval tv;
delayUntilNextTimerEvent(&tv);
timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000;
} else {
timeout = -1;
}
count = poll(fds, nfds + extrafd, timeout);
if (count > 0 && nfds > 0) {
WMArray *handlerCopy = WMDuplicateArray(inputHandler);
int mask;
/* use WM_ITERATE_ARRAY() here */
for (i = 0; i < nfds; i++) {
handler = WMGetFromArray(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInArray(inputHandler, handler) == WANotFound)
continue;
mask = 0;
if ((handler->mask & WIReadMask) &&
(fds[i].revents & (POLLIN | POLLRDNORM | POLLRDBAND | POLLPRI)))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) && (fds[i].revents & (POLLOUT | POLLWRBAND)))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) && (fds[i].revents & (POLLHUP | POLLNVAL | POLLERR)))
mask |= WIExceptMask;
if (mask != 0 && handler->callback) {
(*handler->callback) (handler->fd, mask, handler->clientData);
}
}
WMFreeArray(handlerCopy);
}
wfree(fds);
W_FlushASAPNotificationQueue();
return (count > 0);
#else
#ifdef HAVE_SELECT
struct timeval timeout;
struct timeval *timeoutPtr;
fd_set rset, wset, eset;
int maxfd, nfds, i;
int count;
InputHandler *handler;
if (inputHandler)
nfds = WMGetArrayItemCount(inputHandler);
else
nfds = 0;
if (inputfd < 0 && nfds == 0) {
W_FlushASAPNotificationQueue();
return False;
}
FD_ZERO(&rset);
FD_ZERO(&wset);
FD_ZERO(&eset);
if (inputfd < 0) {
maxfd = 0;
} else {
FD_SET(inputfd, &rset);
maxfd = inputfd;
}
/* use WM_ITERATE_ARRAY() here */
for (i = 0; i < nfds; i++) {
handler = WMGetFromArray(inputHandler, i);
if (handler->mask & WIReadMask)
FD_SET(handler->fd, &rset);
if (handler->mask & WIWriteMask)
FD_SET(handler->fd, &wset);
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
if (maxfd < handler->fd)
maxfd = handler->fd;
}
/*
* Setup the timeout to the estimated time until the
* next timer expires.
*/
if (!waitForInput) {
SET_ZERO(timeout);
timeoutPtr = &timeout;
} else if (timerPending()) {
delayUntilNextTimerEvent(&timeout);
timeoutPtr = &timeout;
} else {
timeoutPtr = (struct timeval *)0;
}
count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
if (count > 0 && nfds > 0) {
WMArray *handlerCopy = WMDuplicateArray(inputHandler);
int mask;
/* use WM_ITERATE_ARRAY() here */
for (i = 0; i < nfds; i++) {
handler = WMGetFromArray(handlerCopy, i);
/* check if the handler still exist or was removed by a callback */
if (WMGetFirstInArray(inputHandler, handler) == WANotFound)
continue;
mask = 0;
if ((handler->mask & WIReadMask) && FD_ISSET(handler->fd, &rset))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) && FD_ISSET(handler->fd, &wset))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) && FD_ISSET(handler->fd, &eset))
mask |= WIExceptMask;
if (mask != 0 && handler->callback) {
(*handler->callback) (handler->fd, mask, handler->clientData);
}
}
WMFreeArray(handlerCopy);
}
W_FlushASAPNotificationQueue();
return (count > 0);
#else /* not HAVE_SELECT, not HAVE_POLL */
# error Neither select nor poll. You lose.
#endif /* HAVE_SELECT */
#endif /* HAVE_POLL */
}