mirror of
https://github.com/gryf/wmaker.git
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1054 lines
26 KiB
C
1054 lines
26 KiB
C
/*
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* WINGs WMConnection function library
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*
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* Copyright (c) 1999-2003 Dan Pascu
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* TODO:
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* - decide if we want to support connections with external sockets, else
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* clean up the structure of the unneeded members.
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* - decide what to do with all wwarning() calls that are still there.
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*
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*/
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#include "wconfig.h"
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#include <unistd.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <signal.h>
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#ifdef __FreeBSD__
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#include <sys/signal.h>
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#endif
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#include "WINGs.h"
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/* Some older systems does not define this (linux libc5, maybe others too) */
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#ifndef SHUT_RDWR
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# define SHUT_RDWR 2
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#endif
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/* For SunOS */
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#ifndef SA_RESTART
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# define SA_RESTART 0
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#endif
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/* For Solaris */
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#ifndef INADDR_NONE
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# define INADDR_NONE -1
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#endif
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/* Stuff for setting the sockets into non-blocking mode. */
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/*
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#ifdef __POSIX_SOURCE
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# define NONBLOCK_OPT O_NONBLOCK
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#else
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# define NONBLOCK_OPT FNDELAY
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#endif
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*/
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#define NONBLOCK_OPT O_NONBLOCK
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#define NETBUF_SIZE 4096
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#define DEF_TIMEOUT 600 /* 600 seconds == 10 minutes */
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int WCErrorCode = 0;
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static Bool SigInitialized = False;
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static unsigned int DefaultTimeout = DEF_TIMEOUT;
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static unsigned int OpenTimeout = DEF_TIMEOUT;
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typedef struct TimeoutData {
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unsigned timeout;
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WMHandlerID *handler;
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} TimeoutData;
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typedef struct W_Connection {
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int sock; /* the socket we speak through */
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struct {
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WMHandlerID *read; /* the input read handler */
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WMHandlerID *write; /* the input write handler */
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WMHandlerID *exception; /* the input exception handler */
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} handler;
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ConnectionDelegate *delegate; /* client delegates */
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void *clientData; /* client data */
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unsigned int uflags; /* flags for the client */
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WMArray *outputQueue;
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unsigned bufPos;
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TimeoutData sendTimeout;
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TimeoutData openTimeout;
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WMConnectionState state;
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WMConnectionTimeoutState timeoutState;
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char *address;
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char *service;
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char *protocol;
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Bool closeOnRelease;
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Bool shutdownOnClose;
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Bool wasNonBlocking;
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Bool isNonBlocking;
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} W_Connection;
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static void
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clearOutputQueue(WMConnection *cPtr)
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{
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cPtr->bufPos = 0;
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WMEmptyArray(cPtr->outputQueue);
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}
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static void
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openTimeout(void *cdata)
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{
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WMConnection *cPtr = (WMConnection*) cdata;
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cPtr->openTimeout.handler = NULL;
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if (cPtr->handler.write) {
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WMDeleteInputHandler(cPtr->handler.write);
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cPtr->handler.write = NULL;
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}
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if (cPtr->state != WCConnected) {
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cPtr->state = WCTimedOut;
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cPtr->timeoutState = WCTWhileOpening;
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if (cPtr->delegate && cPtr->delegate->didTimeout) {
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(*cPtr->delegate->didTimeout)(cPtr->delegate, cPtr);
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} else {
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WMCloseConnection(cPtr);
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cPtr->state = WCTimedOut; /* the above set state to WCClosed */
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}
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}
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}
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static void
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sendTimeout(void *cdata)
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{
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WMConnection *cPtr = (WMConnection*) cdata;
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cPtr->sendTimeout.handler = NULL;
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if (cPtr->handler.write) {
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WMDeleteInputHandler(cPtr->handler.write);
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cPtr->handler.write = NULL;
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}
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if (WMGetArrayItemCount(cPtr->outputQueue)>0) {
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clearOutputQueue(cPtr);
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cPtr->state = WCTimedOut;
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cPtr->timeoutState = WCTWhileSending;
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// should we close it no matter what (after calling the didTimeout
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// delegate)? -Dan
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if (cPtr->delegate && cPtr->delegate->didTimeout) {
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(*cPtr->delegate->didTimeout)(cPtr->delegate, cPtr);
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} else {
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WMCloseConnection(cPtr);
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cPtr->state = WCTimedOut; /* the above set state to WCClosed */
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}
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}
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}
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static void
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inputHandler(int fd, int mask, void *clientData)
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{
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WMConnection *cPtr = (WMConnection*)clientData;
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if (cPtr->state==WCClosed || cPtr->state==WCDied)
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return;
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if ((mask & WIWriteMask)) {
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int result;
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if (cPtr->state == WCInProgress) {
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Bool failed;
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int len = sizeof(result);
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WCErrorCode = 0;
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if (getsockopt(cPtr->sock, SOL_SOCKET, SO_ERROR,
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(void*)&result, &len) == 0 && result != 0) {
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cPtr->state = WCFailed;
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WCErrorCode = result;
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failed = True;
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/* should call wsyserrorwithcode(result, ...) here? */
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} else {
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cPtr->state = WCConnected;
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failed = False;
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}
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if (cPtr->handler.write) {
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WMDeleteInputHandler(cPtr->handler.write);
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cPtr->handler.write = NULL;
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}
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if (cPtr->openTimeout.handler) {
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WMDeleteTimerHandler(cPtr->openTimeout.handler);
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cPtr->openTimeout.handler = NULL;
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}
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if (cPtr->delegate && cPtr->delegate->didInitialize)
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(*cPtr->delegate->didInitialize)(cPtr->delegate, cPtr);
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/* we use failed and not cPtr->state here, because cPtr may be
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* destroyed by the delegate called above if the connection failed
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*/
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if (failed)
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return;
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} else if (cPtr->state == WCConnected) {
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result = WMFlushConnection(cPtr);
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if (result>0 && cPtr->delegate && cPtr->delegate->canResumeSending) {
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(*cPtr->delegate->canResumeSending)(cPtr->delegate, cPtr);
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}
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}
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}
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if (!cPtr->delegate)
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return;
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/* if the connection died, may get destroyed in the delegate, so retain */
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wretain(cPtr);
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if ((mask & WIReadMask) && cPtr->delegate->didReceiveInput)
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(*cPtr->delegate->didReceiveInput)(cPtr->delegate, cPtr);
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if ((mask & WIExceptMask) && cPtr->delegate->didCatchException)
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(*cPtr->delegate->didCatchException)(cPtr->delegate, cPtr);
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wrelease(cPtr);
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}
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static Bool
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setSocketNonBlocking(int sock, Bool flag)
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{
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int state;
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Bool isNonBlock;
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state = fcntl(sock, F_GETFL, 0);
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if (state < 0) {
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/* set WCErrorCode here? -Dan*/
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return False;
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}
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isNonBlock = (state & NONBLOCK_OPT) != 0;
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if (flag) {
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if (isNonBlock)
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return True;
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state |= NONBLOCK_OPT;
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} else {
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if (!isNonBlock)
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return True;
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state &= ~NONBLOCK_OPT;
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}
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if (fcntl(sock, F_SETFL, state) < 0) {
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/* set WCErrorCode here? -Dan*/
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return False;
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}
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return True;
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}
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static void
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setConnectionAddress(WMConnection *cPtr, struct sockaddr_in *socketaddr)
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{
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wassertr(cPtr->address==NULL);
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cPtr->address = wstrdup(inet_ntoa(socketaddr->sin_addr));
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cPtr->service = wmalloc(16);
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sprintf(cPtr->service, "%hu", ntohs(socketaddr->sin_port));
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cPtr->protocol = wstrdup("tcp");
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}
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static struct sockaddr_in*
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getSocketAddress(char* name, char* service, char* protocol)
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{
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static struct sockaddr_in socketaddr;
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struct servent *sp;
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if (!protocol || protocol[0]==0)
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protocol = "tcp";
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memset(&socketaddr, 0, sizeof(struct sockaddr_in));
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socketaddr.sin_family = AF_INET;
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/*
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* If we were given a hostname, we use any address for that host.
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* Otherwise we expect the given name to be an address unless it is
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* NULL (any address).
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*/
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if (name && name[0]!=0) {
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WMHost *host = WMGetHostWithName(name);
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if (!host)
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return NULL; /* name is not a hostname nor a number and dot adr */
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name = WMGetHostAddress(host);
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#ifndef HAVE_INET_ATON
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if ((socketaddr.sin_addr.s_addr = inet_addr(name)) == INADDR_NONE) {
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#else
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if (inet_aton(name, &socketaddr.sin_addr) == 0) {
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#endif
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WMReleaseHost(host);
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return NULL;
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}
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WMReleaseHost(host);
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} else {
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socketaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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}
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if (!service || service[0]==0) {
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socketaddr.sin_port = 0;
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} else if ((sp = getservbyname(service, protocol))==0) {
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char *endptr;
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unsigned portNumber;
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portNumber = strtoul(service, &endptr, 10);
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if (service[0]!=0 && *endptr==0 && portNumber<65536) {
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socketaddr.sin_port = htons(portNumber);
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} else {
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return NULL;
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}
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} else {
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socketaddr.sin_port = sp->s_port;
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}
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return &socketaddr;
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}
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static void
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dummyHandler(int signum)
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{
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}
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static WMConnection*
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createConnectionWithSocket(int sock, Bool closeOnRelease)
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{
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WMConnection *cPtr;
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struct sigaction sig_action;
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cPtr = wmalloc(sizeof(WMConnection));
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wretain(cPtr);
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memset(cPtr, 0, sizeof(WMConnection));
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fcntl(sock, F_SETFD, FD_CLOEXEC); /* by default close on exec */
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cPtr->sock = sock;
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cPtr->openTimeout.timeout = OpenTimeout;
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cPtr->openTimeout.handler = NULL;
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cPtr->sendTimeout.timeout = DefaultTimeout;
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cPtr->sendTimeout.handler = NULL;
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cPtr->closeOnRelease = closeOnRelease;
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cPtr->shutdownOnClose = 1;
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cPtr->outputQueue =
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WMCreateArrayWithDestructor(16, (WMFreeDataProc*)WMReleaseData);
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cPtr->state = WCNotConnected;
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cPtr->timeoutState = WCTNone;
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/* ignore dead pipe */
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if (!SigInitialized) {
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/* Because POSIX mandates that only signal with handlers are reset
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* accross an exec*(), we do not want to propagate ignoring SIGPIPEs
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* to children. Hence the dummy handler. Philippe Troin <phil@fifi.org>
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*/
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sig_action.sa_handler = &dummyHandler;
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sig_action.sa_flags = SA_RESTART;
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sigaction(SIGPIPE, &sig_action, NULL);
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SigInitialized = True;
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}
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return cPtr;
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}
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#if 0
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WMConnection*
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WMCreateConnectionWithSocket(int sock, Bool closeOnRelease)
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{
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WMConnection *cPtr;
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struct sockaddr_in clientname;
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int size;
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int n;
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cPtr = createConnectionWithSocket(sock, closeOnRelease);
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cPtr->wasNonBlocking = WMIsConnectionNonBlocking(cPtr);
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cPtr->isNonBlocking = cPtr->wasNonBlocking;
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/* some way to find out if it is connected, and binded. can't find
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if it listens though!!!
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*/
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size = sizeof(clientname);
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n = getpeername(sock, (struct sockaddr*) &clientname, &size);
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if (n==0) {
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/* Since we have a peer, it means we are connected */
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cPtr->state = WCConnected;
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} else {
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size = sizeof(clientname);
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n = getsockname(sock, (struct sockaddr*) &clientname, &size);
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if (n==0) {
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/* We don't have a peer, but we are binded to an address.
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* Assume we are listening on it (we don't know that for sure!)
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*/
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cPtr->state = WCListening;
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} else {
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cPtr->state = WCNotConnected;
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}
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}
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return cPtr;
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}
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#endif
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/*
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* host is the name on which we want to listen for incoming connections,
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* and it must be a name of this host, or NULL if we want to listen
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* on any incoming address.
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* service is either a service name as present in /etc/services, or the port
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* number we want to listen on. If NULL, a random port between
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* 1024 and 65535 will be assigned to us.
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* protocol is one of "tcp" or "udp". If NULL, "tcp" will be used by default.
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* currently only "tcp" is supported.
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*/
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WMConnection*
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WMCreateConnectionAsServerAtAddress(char *host, char *service, char *protocol)
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{
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WMConnection *cPtr;
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struct sockaddr_in *socketaddr;
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int sock, on;
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int size;
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WCErrorCode = 0;
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if ((socketaddr = getSocketAddress(host, service, protocol)) == NULL) {
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wwarning(_("Bad address-service-protocol combination"));
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return NULL;
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}
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/* Create the actual socket */
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sock = socket(PF_INET, SOCK_STREAM, 0);
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if (sock<0) {
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WCErrorCode = errno;
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return NULL;
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}
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/*
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* Set socket options. We try to make the port reusable and have it
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* close as fast as possible without waiting in unnecessary wait states
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* on close.
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*/
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on = 1;
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setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void *)&on, sizeof(on));
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if (bind(sock, (struct sockaddr *)socketaddr, sizeof(*socketaddr)) < 0) {
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WCErrorCode = errno;
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close(sock);
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return NULL;
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}
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if (listen(sock, 10) < 0) {
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WCErrorCode = errno;
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close(sock);
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return NULL;
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}
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/* Find out what is the address/service/protocol we get */
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/* In case some of address/service/protocol were NULL */
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size = sizeof(*socketaddr);
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if (getsockname(sock, (struct sockaddr*)socketaddr, &size) < 0) {
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WCErrorCode = errno;
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close(sock);
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return NULL;
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}
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cPtr = createConnectionWithSocket(sock, True);
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cPtr->state = WCListening;
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WMSetConnectionNonBlocking(cPtr, True);
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setConnectionAddress(cPtr, socketaddr);
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return cPtr;
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}
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WMConnection*
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WMCreateConnectionToAddress(char *host, char *service, char *protocol)
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{
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WMConnection *cPtr;
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struct sockaddr_in *socketaddr;
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int sock;
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WCErrorCode = 0;
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wassertrv(service!=NULL && service[0]!=0, NULL);
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if (host==NULL || host[0]==0)
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host = "localhost";
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if ((socketaddr = getSocketAddress(host, service, protocol)) == NULL) {
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wwarning(_("Bad address-service-protocol combination"));
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return NULL;
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}
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/* Create the actual socket */
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sock = socket(PF_INET, SOCK_STREAM, 0);
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if (sock<0) {
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WCErrorCode = errno;
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return NULL;
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}
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/* make socket blocking while we connect. */
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setSocketNonBlocking(sock, False);
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if (connect(sock, (struct sockaddr*)socketaddr, sizeof(*socketaddr)) < 0) {
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WCErrorCode = errno;
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close(sock);
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return NULL;
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}
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cPtr = createConnectionWithSocket(sock, True);
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cPtr->state = WCConnected;
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WMSetConnectionNonBlocking(cPtr, True);
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setConnectionAddress(cPtr, socketaddr);
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return cPtr;
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}
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WMConnection*
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WMCreateConnectionToAddressAndNotify(char *host, char *service, char *protocol)
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{
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WMConnection *cPtr;
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struct sockaddr_in *socketaddr;
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int sock;
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Bool isNonBlocking;
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WCErrorCode = 0;
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wassertrv(service!=NULL && service[0]!=0, NULL);
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if (host==NULL || host[0]==0)
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host = "localhost";
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|
|
if ((socketaddr = getSocketAddress(host, service, protocol)) == NULL) {
|
|
wwarning(_("Bad address-service-protocol combination"));
|
|
return NULL;
|
|
}
|
|
|
|
/* Create the actual socket */
|
|
sock = socket(PF_INET, SOCK_STREAM, 0);
|
|
if (sock<0) {
|
|
WCErrorCode = errno;
|
|
return NULL;
|
|
}
|
|
isNonBlocking = setSocketNonBlocking(sock, True);
|
|
if (connect(sock, (struct sockaddr*)socketaddr, sizeof(*socketaddr)) < 0) {
|
|
if (errno!=EINPROGRESS) {
|
|
WCErrorCode = errno;
|
|
close(sock);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
cPtr = createConnectionWithSocket(sock, True);
|
|
cPtr->state = WCInProgress;
|
|
cPtr->isNonBlocking = isNonBlocking;
|
|
|
|
cPtr->handler.write = WMAddInputHandler(cPtr->sock, WIWriteMask,
|
|
inputHandler, cPtr);
|
|
|
|
cPtr->openTimeout.handler =
|
|
WMAddTimerHandler(cPtr->openTimeout.timeout*1000, openTimeout, cPtr);
|
|
|
|
setConnectionAddress(cPtr, socketaddr);
|
|
|
|
return cPtr;
|
|
}
|
|
|
|
|
|
static void
|
|
removeAllHandlers(WMConnection *cPtr)
|
|
{
|
|
if (cPtr->handler.read)
|
|
WMDeleteInputHandler(cPtr->handler.read);
|
|
if (cPtr->handler.write)
|
|
WMDeleteInputHandler(cPtr->handler.write);
|
|
if (cPtr->handler.exception)
|
|
WMDeleteInputHandler(cPtr->handler.exception);
|
|
if (cPtr->openTimeout.handler)
|
|
WMDeleteTimerHandler(cPtr->openTimeout.handler);
|
|
if (cPtr->sendTimeout.handler)
|
|
WMDeleteTimerHandler(cPtr->sendTimeout.handler);
|
|
|
|
cPtr->handler.read = NULL;
|
|
cPtr->handler.write = NULL;
|
|
cPtr->handler.exception = NULL;
|
|
cPtr->openTimeout.handler = NULL;
|
|
cPtr->sendTimeout.handler = NULL;
|
|
}
|
|
|
|
|
|
void
|
|
WMDestroyConnection(WMConnection *cPtr)
|
|
{
|
|
if (cPtr->closeOnRelease && cPtr->sock>=0) {
|
|
if (cPtr->shutdownOnClose) {
|
|
shutdown(cPtr->sock, SHUT_RDWR);
|
|
}
|
|
close(cPtr->sock);
|
|
}
|
|
|
|
removeAllHandlers(cPtr);
|
|
WMFreeArray(cPtr->outputQueue); /* will also free the items with the destructor */
|
|
|
|
if (cPtr->address) {
|
|
wfree(cPtr->address);
|
|
wfree(cPtr->service);
|
|
wfree(cPtr->protocol);
|
|
}
|
|
|
|
wrelease(cPtr);
|
|
}
|
|
|
|
|
|
void
|
|
WMCloseConnection(WMConnection *cPtr)
|
|
{
|
|
if (cPtr->sock>=0) {
|
|
if (cPtr->shutdownOnClose) {
|
|
shutdown(cPtr->sock, SHUT_RDWR);
|
|
}
|
|
close(cPtr->sock);
|
|
cPtr->sock = -1;
|
|
}
|
|
|
|
removeAllHandlers(cPtr);
|
|
clearOutputQueue(cPtr);
|
|
|
|
cPtr->state = WCClosed;
|
|
}
|
|
|
|
|
|
WMConnection*
|
|
WMAcceptConnection(WMConnection *listener)
|
|
{
|
|
struct sockaddr_in clientname;
|
|
int size;
|
|
int newSock;
|
|
WMConnection *newConnection;
|
|
|
|
WCErrorCode = 0;
|
|
wassertrv(listener && listener->state==WCListening, NULL);
|
|
|
|
size = sizeof(clientname);
|
|
newSock = accept(listener->sock, (struct sockaddr*) &clientname, &size);
|
|
if (newSock<0) {
|
|
WCErrorCode = ((errno!=EAGAIN && errno!=EWOULDBLOCK) ? errno : 0);
|
|
return NULL;
|
|
}
|
|
|
|
newConnection = createConnectionWithSocket(newSock, True);
|
|
WMSetConnectionNonBlocking(newConnection, True);
|
|
newConnection->state = WCConnected;
|
|
setConnectionAddress(newConnection, &clientname);
|
|
|
|
return newConnection;
|
|
}
|
|
|
|
|
|
char*
|
|
WMGetConnectionAddress(WMConnection *cPtr)
|
|
{
|
|
return cPtr->address;
|
|
}
|
|
|
|
|
|
char*
|
|
WMGetConnectionService(WMConnection *cPtr)
|
|
{
|
|
return cPtr->service;
|
|
}
|
|
|
|
|
|
char*
|
|
WMGetConnectionProtocol(WMConnection *cPtr)
|
|
{
|
|
return cPtr->protocol;
|
|
}
|
|
|
|
|
|
int
|
|
WMGetConnectionSocket(WMConnection *cPtr)
|
|
{
|
|
return cPtr->sock;
|
|
}
|
|
|
|
|
|
WMConnectionState
|
|
WMGetConnectionState(WMConnection *cPtr)
|
|
{
|
|
return cPtr->state;
|
|
}
|
|
|
|
|
|
WMConnectionTimeoutState
|
|
WMGetConnectionTimeoutState(WMConnection *cPtr)
|
|
{
|
|
return cPtr->timeoutState;
|
|
}
|
|
|
|
|
|
Bool
|
|
WMEnqueueConnectionData(WMConnection *cPtr, WMData *data)
|
|
{
|
|
wassertrv(cPtr->state!=WCNotConnected && cPtr->state!=WCListening, False);
|
|
wassertrv(cPtr->state!=WCInProgress && cPtr->state!=WCFailed, False);
|
|
|
|
if (cPtr->state!=WCConnected)
|
|
return False;
|
|
|
|
WMAddToArray(cPtr->outputQueue, WMRetainData(data));
|
|
return True;
|
|
}
|
|
|
|
|
|
/*
|
|
* Return value:
|
|
* -1 - not connected or connection died while sending
|
|
* 0 - couldn't send the data (or part of it). data is saved in a queue
|
|
* and will be sent when possible. after it is sent the canResumeSending
|
|
* callback will be called.
|
|
* 1 - data was succesfully sent
|
|
*/
|
|
int
|
|
WMSendConnectionData(WMConnection *cPtr, WMData *data)
|
|
{
|
|
int bytes, pos, len;
|
|
TimeoutData *tPtr = &cPtr->sendTimeout;
|
|
const unsigned char *dataBytes;
|
|
|
|
wassertrv(cPtr->state!=WCNotConnected && cPtr->state!=WCListening, -1);
|
|
wassertrv(cPtr->state!=WCInProgress && cPtr->state!=WCFailed, -1);
|
|
|
|
if (cPtr->state!=WCConnected)
|
|
return -1;
|
|
|
|
/* If we have no data just flush the queue, else try to send data */
|
|
if (data && WMGetDataLength(data)>0) {
|
|
WMAddToArray(cPtr->outputQueue, WMRetainData(data));
|
|
/* If there already was something in queue, and also a write input
|
|
* handler is established, it means we were unable to send, so
|
|
* return and let the write handler notify us when we can send.
|
|
*/
|
|
if (WMGetArrayItemCount(cPtr->outputQueue)>1 && cPtr->handler.write)
|
|
return 0;
|
|
}
|
|
|
|
while (WMGetArrayItemCount(cPtr->outputQueue) > 0) {
|
|
data = WMGetFromArray(cPtr->outputQueue, 0);
|
|
dataBytes = (const unsigned char *)WMDataBytes(data);
|
|
len = WMGetDataLength(data);
|
|
pos = cPtr->bufPos; /* where we're left last time */
|
|
while(pos < len) {
|
|
again:
|
|
bytes = write(cPtr->sock, dataBytes+pos, len - pos);
|
|
if(bytes<0) {
|
|
switch (errno) {
|
|
case EINTR:
|
|
goto again;
|
|
case EWOULDBLOCK:
|
|
/* save the position where we're left and add a timeout */
|
|
cPtr->bufPos = pos;
|
|
if (!tPtr->handler) {
|
|
tPtr->handler = WMAddTimerHandler(tPtr->timeout*1000,
|
|
sendTimeout, cPtr);
|
|
}
|
|
if (!cPtr->handler.write) {
|
|
cPtr->handler.write =
|
|
WMAddInputHandler(cPtr->sock, WIWriteMask,
|
|
inputHandler, cPtr);
|
|
}
|
|
return 0;
|
|
default:
|
|
WCErrorCode = errno;
|
|
cPtr->state = WCDied;
|
|
removeAllHandlers(cPtr);
|
|
if (cPtr->delegate && cPtr->delegate->didDie)
|
|
(*cPtr->delegate->didDie)(cPtr->delegate, cPtr);
|
|
return -1;
|
|
}
|
|
}
|
|
pos += bytes;
|
|
}
|
|
WMDeleteFromArray(cPtr->outputQueue, 0);
|
|
cPtr->bufPos = 0;
|
|
if (tPtr->handler) {
|
|
WMDeleteTimerHandler(tPtr->handler);
|
|
tPtr->handler = NULL;
|
|
}
|
|
/*if (cPtr->handler.write) {
|
|
WMDeleteInputHandler(cPtr->handler.write);
|
|
cPtr->handler.write = NULL;
|
|
}*/
|
|
}
|
|
|
|
if (cPtr->handler.write) {
|
|
WMDeleteInputHandler(cPtr->handler.write);
|
|
cPtr->handler.write = NULL;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*
|
|
* WMGetConnectionAvailableData(connection):
|
|
*
|
|
* will return a WMData structure containing the available data on the
|
|
* specified connection. If connection is non-blocking (default) and no data
|
|
* is available when this function is called, an empty WMData is returned.
|
|
*
|
|
* If an error occurs while reading or the other side closed connection,
|
|
* it will return NULL.
|
|
* Also trying to read from an already died or closed connection is
|
|
* considered to be an error condition, and will return NULL.
|
|
*/
|
|
WMData*
|
|
WMGetConnectionAvailableData(WMConnection *cPtr)
|
|
{
|
|
char buffer[NETBUF_SIZE];
|
|
int nbytes;
|
|
WMData *aData;
|
|
|
|
wassertrv(cPtr->state!=WCNotConnected && cPtr->state!=WCListening, NULL);
|
|
wassertrv(cPtr->state!=WCInProgress && cPtr->state!=WCFailed, NULL);
|
|
|
|
if (cPtr->state!=WCConnected)
|
|
return NULL;
|
|
|
|
aData = NULL;
|
|
|
|
again:
|
|
nbytes = read(cPtr->sock, buffer, NETBUF_SIZE);
|
|
if (nbytes<0) {
|
|
switch (errno) {
|
|
case EINTR:
|
|
goto again;
|
|
case EWOULDBLOCK:
|
|
aData = WMCreateDataWithCapacity(0);
|
|
break;
|
|
default:
|
|
WCErrorCode = errno;
|
|
cPtr->state = WCDied;
|
|
removeAllHandlers(cPtr);
|
|
if (cPtr->delegate && cPtr->delegate->didDie)
|
|
(*cPtr->delegate->didDie)(cPtr->delegate, cPtr);
|
|
break;
|
|
}
|
|
} else if (nbytes==0) { /* the other side has closed connection */
|
|
cPtr->state = WCClosed;
|
|
removeAllHandlers(cPtr);
|
|
if (cPtr->delegate && cPtr->delegate->didDie)
|
|
(*cPtr->delegate->didDie)(cPtr->delegate, cPtr);
|
|
} else {
|
|
aData = WMCreateDataWithBytes(buffer, nbytes);
|
|
}
|
|
|
|
return aData;
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionDelegate(WMConnection *cPtr, ConnectionDelegate *delegate)
|
|
{
|
|
wassertr(cPtr->sock >= 0);
|
|
/* Don't try to set the delegate multiple times */
|
|
wassertr(cPtr->delegate == NULL);
|
|
|
|
cPtr->delegate = delegate;
|
|
if (delegate && delegate->didReceiveInput && !cPtr->handler.read)
|
|
cPtr->handler.read = WMAddInputHandler(cPtr->sock, WIReadMask,
|
|
inputHandler, cPtr);
|
|
if (delegate && delegate->didCatchException && !cPtr->handler.exception)
|
|
cPtr->handler.exception = WMAddInputHandler(cPtr->sock, WIExceptMask,
|
|
inputHandler, cPtr);
|
|
}
|
|
|
|
|
|
#if 0
|
|
Bool
|
|
WMIsConnectionNonBlocking(WMConnection *cPtr)
|
|
{
|
|
#if 1
|
|
int state;
|
|
|
|
state = fcntl(cPtr->sock, F_GETFL, 0);
|
|
|
|
if (state < 0) {
|
|
/* If we can't use fcntl on socket, this probably also means we could
|
|
* not use fcntl to set non-blocking mode, and since a socket defaults
|
|
* to blocking when created, return False as the best assumption */
|
|
return False;
|
|
}
|
|
|
|
return ((state & NONBLOCK_OPT)!=0);
|
|
#else
|
|
return cPtr->isNonBlocking;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
Bool
|
|
WMSetConnectionNonBlocking(WMConnection *cPtr, Bool flag)
|
|
{
|
|
wassertrv(cPtr!=NULL && cPtr->sock>=0, False);
|
|
|
|
flag = ((flag==0) ? 0 : 1);
|
|
|
|
if (cPtr->isNonBlocking == flag)
|
|
return True;
|
|
|
|
if (setSocketNonBlocking(cPtr->sock, flag)==True) {
|
|
cPtr->isNonBlocking = flag;
|
|
return True;
|
|
}
|
|
|
|
return False;
|
|
}
|
|
|
|
|
|
Bool
|
|
WMSetConnectionCloseOnExec(WMConnection *cPtr, Bool flag)
|
|
{
|
|
wassertrv(cPtr!=NULL && cPtr->sock>=0, False);
|
|
|
|
if (fcntl(cPtr->sock, F_SETFD, ((flag==0) ? 0 : FD_CLOEXEC)) < 0) {
|
|
return False;
|
|
}
|
|
|
|
return True;
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionShutdownOnClose(WMConnection *cPtr, Bool flag)
|
|
{
|
|
cPtr->shutdownOnClose = ((flag==0) ? 0 : 1);
|
|
}
|
|
|
|
|
|
void*
|
|
WMGetConnectionClientData(WMConnection *cPtr)
|
|
{
|
|
return cPtr->clientData;
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionClientData(WMConnection *cPtr, void *data)
|
|
{
|
|
cPtr->clientData = data;
|
|
}
|
|
|
|
|
|
unsigned int
|
|
WMGetConnectionFlags(WMConnection *cPtr)
|
|
{
|
|
return cPtr->uflags;
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionFlags(WMConnection *cPtr, unsigned int flags)
|
|
{
|
|
cPtr->uflags = flags;
|
|
}
|
|
|
|
|
|
WMArray*
|
|
WMGetConnectionUnsentData(WMConnection *cPtr)
|
|
{
|
|
return cPtr->outputQueue;
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionDefaultTimeout(unsigned int timeout)
|
|
{
|
|
if (timeout == 0) {
|
|
DefaultTimeout = DEF_TIMEOUT;
|
|
} else {
|
|
DefaultTimeout = timeout;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionOpenTimeout(unsigned int timeout)
|
|
{
|
|
if (timeout == 0) {
|
|
OpenTimeout = DefaultTimeout;
|
|
} else {
|
|
OpenTimeout = timeout;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
WMSetConnectionSendTimeout(WMConnection *cPtr, unsigned int timeout)
|
|
{
|
|
if (timeout == 0) {
|
|
cPtr->sendTimeout.timeout = DefaultTimeout;
|
|
} else {
|
|
cPtr->sendTimeout.timeout = timeout;
|
|
}
|
|
}
|
|
|
|
|