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Files
wmaker/WINGs/wutil.c
1999-11-26 23:59:06 +00:00

599 lines
13 KiB
C

/*
* This event handling stuff was based on Tk.
* adapted from wevent.c
*/
#include "WINGsP.h"
#include "../src/config.h"
#include <sys/types.h>
#include <unistd.h>
#ifdef HAVE_POLL_H
#include <poll.h>
#endif
#include <X11/Xos.h>
#ifdef HAVE_SYS_SELECT_H
# include <sys/select.h>
#endif
#include <time.h>
#ifndef X_GETTIMEOFDAY
#define X_GETTIMEOFDAY(t) gettimeofday(t, (struct timezone*)0)
#endif
typedef struct TimerHandler {
WMCallback *callback; /* procedure to call */
struct timeval when; /* when to call the callback */
void *clientData;
struct TimerHandler *next;
} TimerHandler;
typedef struct IdleHandler {
WMCallback *callback;
void *clientData;
struct IdleHandler *next;
} IdleHandler;
typedef struct InputHandler {
WMInputProc *callback;
void *clientData;
int fd;
int mask;
struct InputHandler *next;
} InputHandler;
/* queue of timer event handlers */
static TimerHandler *timerHandler=NULL;
static IdleHandler *idleHandler=NULL;
static InputHandler *inputHandler=NULL;
#define timerPending() (timerHandler)
static void
rightNow(struct timeval *tv) {
X_GETTIMEOFDAY(tv);
}
/* is t1 after t2 ? */
#define IS_AFTER(t1, t2) (((t1).tv_sec > (t2).tv_sec) || \
(((t1).tv_sec == (t2).tv_sec) \
&& ((t1).tv_usec > (t2).tv_usec)))
static void
addmillisecs(struct timeval *tv, int milliseconds)
{
tv->tv_usec += milliseconds*1000;
tv->tv_sec += tv->tv_usec/1000000;
tv->tv_usec = tv->tv_usec%1000000;
}
WMHandlerID
WMAddTimerHandler(int milliseconds, WMCallback *callback, void *cdata)
{
TimerHandler *handler, *tmp;
handler = malloc(sizeof(TimerHandler));
if (!handler)
return NULL;
rightNow(&handler->when);
addmillisecs(&handler->when, milliseconds);
handler->callback = callback;
handler->clientData = cdata;
/* insert callback in queue, sorted by time left */
if (!timerHandler || !IS_AFTER(handler->when, timerHandler->when)) {
/* first in the queue */
handler->next = timerHandler;
timerHandler = handler;
} else {
tmp = timerHandler;
while (tmp->next && IS_AFTER(handler->when, tmp->next->when)) {
tmp = tmp->next;
}
handler->next = tmp->next;
tmp->next = handler;
}
return handler;
}
void
WMDeleteTimerWithClientData(void *cdata)
{
TimerHandler *handler, *tmp;
if (!cdata || !timerHandler)
return;
tmp = timerHandler;
if (tmp->clientData==cdata) {
timerHandler = tmp->next;
wfree(tmp);
} else {
while (tmp->next) {
if (tmp->next->clientData==cdata) {
handler = tmp->next;
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
void
WMDeleteTimerHandler(WMHandlerID handlerID)
{
TimerHandler *tmp, *handler=(TimerHandler*)handlerID;
if (!handler || !timerHandler)
return;
tmp = timerHandler;
if (tmp==handler) {
timerHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next==handler) {
tmp->next=handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
WMHandlerID
WMAddIdleHandler(WMCallback *callback, void *cdata)
{
IdleHandler *handler, *tmp;
handler = malloc(sizeof(IdleHandler));
if (!handler)
return NULL;
handler->callback = callback;
handler->clientData = cdata;
handler->next = NULL;
/* add callback at end of queue */
if (!idleHandler) {
idleHandler = handler;
} else {
tmp = idleHandler;
while (tmp->next) {
tmp = tmp->next;
}
tmp->next = handler;
}
return handler;
}
void
WMDeleteIdleHandler(WMHandlerID handlerID)
{
IdleHandler *tmp, *handler = (IdleHandler*)handlerID;
if (!handler || !idleHandler)
return;
tmp = idleHandler;
if (tmp == handler) {
idleHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next == handler) {
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
WMHandlerID
WMAddInputHandler(int fd, int condition, WMInputProc *proc, void *clientData)
{
InputHandler *handler;
handler = wmalloc(sizeof(InputHandler));
handler->fd = fd;
handler->mask = condition;
handler->callback = proc;
handler->clientData = clientData;
handler->next = inputHandler;
inputHandler = handler;
return handler;
}
void
WMDeleteInputHandler(WMHandlerID handlerID)
{
InputHandler *tmp, *handler = (InputHandler*)handlerID;
if (!handler || !inputHandler)
return;
tmp = inputHandler;
if (tmp == handler) {
inputHandler = handler->next;
wfree(handler);
} else {
while (tmp->next) {
if (tmp->next == handler) {
tmp->next = handler->next;
wfree(handler);
break;
}
tmp = tmp->next;
}
}
}
static Bool
checkIdleHandlers()
{
IdleHandler *handler, *tmp;
if (!idleHandler) {
W_FlushIdleNotificationQueue();
/* make sure an observer in queue didn't added an idle handler */
return (idleHandler!=NULL);
}
handler = idleHandler;
/* we will process all idleHandlers so, empty the handler list */
idleHandler = NULL;
while (handler) {
tmp = handler->next;
(*handler->callback)(handler->clientData);
/* remove the handler */
wfree(handler);
handler = tmp;
}
W_FlushIdleNotificationQueue();
/* this is not necesarrily False, because one handler can re-add itself */
return (idleHandler!=NULL);
}
static void
checkTimerHandlers()
{
TimerHandler *handler;
struct timeval now;
if (!timerHandler) {
W_FlushASAPNotificationQueue();
return;
}
rightNow(&now);
while (timerHandler && IS_AFTER(now, timerHandler->when)) {
handler = timerHandler;
timerHandler = timerHandler->next;
handler->next = NULL;
(*handler->callback)(handler->clientData);
wfree(handler);
}
W_FlushASAPNotificationQueue();
}
static void
delayUntilNextTimerEvent(struct timeval *delay)
{
struct timeval now;
if (!timerHandler) {
/* The return value of this function is only valid if there _are_
* active timers. */
delay->tv_sec = 0;
delay->tv_usec = 0;
return;
}
rightNow(&now);
if (IS_AFTER(now, timerHandler->when)) {
delay->tv_sec = 0;
delay->tv_usec = 0;
} else {
delay->tv_sec = timerHandler->when.tv_sec - now.tv_sec;
delay->tv_usec = timerHandler->when.tv_usec - now.tv_usec;
if (delay->tv_usec < 0) {
delay->tv_usec += 1000000;
delay->tv_sec--;
}
}
}
/*
* This functions will handle input events on all registered file descriptors.
* Input:
* - waitForInput - True if we want the function to wait until an event
* appears on a file descriptor we watch, False if we
* want the function to immediately return if there is
* no data available on the file descriptors we watch.
* Output:
* if waitForInput is False, the function will return False if there are no
* input handlers registered, or if there is no data
* available on the registered ones, and will return True
* if there is at least one input handler that has data
* available.
* if waitForInput is True, the function will return False if there are no
* input handlers registered, else it will block until an
* event appears on one of the file descriptors it watches
* and then it will return True.
*
* If the retured value is True, the input handlers for the corresponding file
* descriptors are also called.
*
*/
static Bool
handleInputEvents(Bool waitForInput)
{
#if defined(HAVE_POLL) && defined(HAVE_POLL_H) && !defined(HAVE_SELECT)
struct pollfd *fds;
InputHandler *handler;
int count, timeout, nfds, k;
if (!inputHandler) {
W_FlushASAPNotificationQueue();
return False;
}
for (nfds = 0, handler = inputHandler;
handler != 0; handler = handler->next) nfds++;
fds = wmalloc(nfds * sizeof(struct pollfd));
for (k = 0, handler = inputHandler;
handler;
handler = handler->next, k++) {
fds[k].fd = handler->fd;
fds[k].events = 0;
if (handler->mask & WIReadMask)
fds[k].events |= POLLIN;
if (handler->mask & WIWriteMask)
fds[k].events |= POLLOUT;
#if 0 /* FIXME */
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
#endif
}
/*
* If we don't wait for input, set timeout to return immediately,
* else setup the timeout to the estimated time until the
* next timer expires or if no timer is pending to infinite.
*/
if (!waitForInput) {
timeout = 0;
} else if (timerPending()) {
struct timeval tv;
delayUntilNextTimerEvent(&tv);
timeout = tv.tv_sec * 1000 + tv.tv_usec / 1000;
} else {
timeout = -1;
}
count = poll(fds, nfds, timeout);
if (count > 0) {
handler = inputHandler;
k = 0;
while (handler) {
int mask;
InputHandler *next;
mask = 0;
if ((handler->mask & WIReadMask) &&
(fds[k].revents & (POLLIN|POLLRDNORM|POLLRDBAND|POLLPRI)))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) &&
(fds[k].revents & (POLLOUT | POLLWRBAND)))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) &&
(fds[k].revents & (POLLHUP | POLLNVAL | POLLERR)))
mask |= WIExceptMask;
next = handler->next;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
handler = next;
k++;
}
}
wfree(fds);
W_FlushASAPNotificationQueue();
return (count > 0);
#else /* not HAVE_POLL */
#ifdef HAVE_SELECT
struct timeval timeout;
struct timeval *timeoutPtr;
fd_set rset, wset, eset;
int maxfd;
int count;
InputHandler *handler = inputHandler;
if (!inputHandler) {
W_FlushASAPNotificationQueue();
return False;
}
FD_ZERO(&rset);
FD_ZERO(&wset);
FD_ZERO(&eset);
maxfd = 0;
while (handler) {
if (handler->mask & WIReadMask)
FD_SET(handler->fd, &rset);
if (handler->mask & WIWriteMask)
FD_SET(handler->fd, &wset);
if (handler->mask & WIExceptMask)
FD_SET(handler->fd, &eset);
if (maxfd < handler->fd)
maxfd = handler->fd;
handler = handler->next;
}
/*
* If we don't wait for input, set timeout to return immediately,
* else setup the timeout to the estimated time until the
* next timer expires or if no timer is pending to infinite.
*/
if (!waitForInput) {
timeout.tv_sec = 0;
timeout.tv_usec = 0;
timeoutPtr = &timeout;
} else if (timerPending()) {
delayUntilNextTimerEvent(&timeout);
timeoutPtr = &timeout;
} else {
timeoutPtr = (struct timeval*)0;
}
count = select(1 + maxfd, &rset, &wset, &eset, timeoutPtr);
if (count > 0) {
handler = inputHandler;
while (handler) {
int mask;
InputHandler *next;
mask = 0;
if ((handler->mask & WIReadMask) && FD_ISSET(handler->fd, &rset))
mask |= WIReadMask;
if ((handler->mask & WIWriteMask) && FD_ISSET(handler->fd, &wset))
mask |= WIWriteMask;
if ((handler->mask & WIExceptMask) && FD_ISSET(handler->fd, &eset))
mask |= WIExceptMask;
/* save it because the handler may remove itself! */
next = handler->next;
if (mask!=0 && handler->callback) {
(*handler->callback)(handler->fd, mask,
handler->clientData);
}
handler = next;
}
}
W_FlushASAPNotificationQueue();
return (count > 0);
#else /* not HAVE_SELECT, not HAVE_POLL */
Neither select nor poll. You lose.
#endif /* HAVE_SELECT */
#endif /* HAVE_POLL */
}
void
WHandleEvents()
{
/* Check any expired timers */
checkTimerHandlers();
/* We need to make sure that we have some input handler before calling
* checkIdleHandlers() in a while loop, because else the while loop
* can run forever (if some idle handler reinitiates itself).
*/
if (inputHandler) {
/* Do idle and timer stuff while there are no input events */
/* We check InputHandler again because some idle handler could have
* removed them */
while (checkIdleHandlers() && inputHandler && !handleInputEvents(False)) {
/* dispatch timer events */
checkTimerHandlers();
}
} else {
checkIdleHandlers();
/* dispatch timer events */
checkTimerHandlers();
}
handleInputEvents(True);
/* Check any expired timers */
checkTimerHandlers();
}