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https://github.com/gryf/wmaker.git
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535 lines
13 KiB
C
535 lines
13 KiB
C
/* placement.c - window and icon placement on screen
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*
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* Window Maker window manager
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*
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* Copyright (c) 1997, 1998 Alfredo K. Kojima
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*/
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#include "wconfig.h"
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "WindowMaker.h"
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#include "wcore.h"
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#include "framewin.h"
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#include "window.h"
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#include "icon.h"
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#include "actions.h"
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#include "funcs.h"
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#include "application.h"
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#include "appicon.h"
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#include "dock.h"
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extern WPreferences wPreferences;
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#define X_ORIGIN wPreferences.window_place_origin.x
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#define Y_ORIGIN wPreferences.window_place_origin.y
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/*
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* interactive window placement is in moveres.c
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*/
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extern void
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InteractivePlaceWindow(WWindow *wwin, int *x_ret, int *y_ret);
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#if 0
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void
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PlaceIcon(WScreen *scr, int *x_ret, int *y_ret)
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{
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int x1, y1, x2, y2;
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int icon_x, icon_y;
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int left_margin, right_margin;
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WCoreWindow *wcore;
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left_margin = 0;
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right_margin = scr->scr_width;
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if (scr->dock) {
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if (scr->dock->on_right_side)
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right_margin -= wPreferences.icon_size + DOCK_EXTRA_SPACE;
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else
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left_margin += wPreferences.icon_size + DOCK_EXTRA_SPACE;
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}
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x1 = left_margin;
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y2 = scr->scr_height;
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y1 = y2-wPreferences.icon_size*2;
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x2 = left_margin+wPreferences.icon_size;
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while (1) {
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wcore = scr->stacking_list[0];
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while (wcore) {
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void *parent;
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if (x2>=right_margin+wPreferences.icon_size) {
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x1 = left_margin;
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x2 = left_margin+wPreferences.icon_size*2;
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y1 -= wPreferences.icon_size;
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y2 -= wPreferences.icon_size;
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if (y2<wPreferences.icon_size) {
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/* what's this guy doing!? */
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*x_ret = 0;
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*y_ret = 0;
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return;
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}
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break;
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}
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parent = (void*) wcore->descriptor.parent;
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/* if it is an application icon */
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if (wcore->descriptor.parent_type == WCLASS_APPICON) {
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icon_x = ((WAppIcon*)parent)->x_pos;
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icon_y = ((WAppIcon*)parent)->y_pos;
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} else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
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(((WIcon*)parent)->owner->frame->workspace==scr->current_workspace
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|| ((WIcon*)parent)->owner->window_flags.omnipresent
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|| wPreferences.sticky_icons)) {
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icon_x = ((WIcon*)parent)->owner->icon_x;
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icon_y = ((WIcon*)parent)->owner->icon_y;
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} else {
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wcore = wcore->stacking->under;
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continue;
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}
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wcore = wcore->stacking->under;
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/* test if place is taken */
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if (icon_y>y1 && icon_y<y2) {
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if (icon_x<x2 && icon_x>=x1) {
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x2 = icon_x+wPreferences.icon_size*2;
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x1 = icon_x+wPreferences.icon_size;
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/* this place can't be used */
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wcore = scr->stacking_list[0];
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break;
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}
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}
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}
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if (!wcore) {
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/* found spot */
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break;
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}
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}
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*x_ret = x1;
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*y_ret = y2-wPreferences.icon_size;
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}
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#endif
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/*
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* Returns True if it is an icon and is in this workspace.
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*/
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static Bool
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iconPosition(WCoreWindow *wcore, int sx1, int sy1, int sx2, int sy2,
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int workspace, int *retX, int *retY)
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{
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void *parent;
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int ok = 0;
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parent = wcore->descriptor.parent;
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/* if it is an application icon */
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if (wcore->descriptor.parent_type == WCLASS_APPICON) {
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*retX = ((WAppIcon*)parent)->x_pos;
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*retY = ((WAppIcon*)parent)->y_pos;
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ok = 1;
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} else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
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(((WIcon*)parent)->owner->frame->workspace==workspace
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|| ((WIcon*)parent)->owner->window_flags.omnipresent
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|| wPreferences.sticky_icons)) {
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*retX = ((WIcon*)parent)->owner->icon_x;
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*retY = ((WIcon*)parent)->owner->icon_y;
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ok = 1;
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}
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/*
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* Check if it is inside the screen.
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*/
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if (ok) {
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if (*retX < sx1-wPreferences.icon_size)
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ok = 0;
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else if (*retX > sx2)
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ok = 0;
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if (*retY < sy1-wPreferences.icon_size)
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ok = 0;
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else if (*retY > sy2)
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ok = 0;
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}
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return ok;
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}
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void
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PlaceIcon(WScreen *scr, int *x_ret, int *y_ret)
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{
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int pf; /* primary axis */
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int sf; /* secondary axis */
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int fullW;
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int fullH;
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char *map;
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int pi, si;
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WCoreWindow *obj;
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int sx1, sx2, sy1, sy2; /* screen boundary */
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int sw, sh;
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int xo, yo;
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int xs, ys;
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int x, y;
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int isize = wPreferences.icon_size;
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int done = 0;
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/*
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* Find out screen boundaries.
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*/
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sx1 = 0;
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sy1 = 0;
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sx2 = scr->scr_width;
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sy2 = scr->scr_height;
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if (scr->dock) {
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if (scr->dock->on_right_side)
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sx2 -= isize + DOCK_EXTRA_SPACE;
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else
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sx1 += isize + DOCK_EXTRA_SPACE;
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}
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sw = isize * (scr->scr_width/isize);
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sh = isize * (scr->scr_height/isize);
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fullW = (sx2-sx1)/isize;
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fullH = (sy2-sy1)/isize;
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/* icon yard boundaries */
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if (wPreferences.icon_yard & IY_VERT) {
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pf = fullH;
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sf = fullW;
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} else {
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pf = fullW;
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sf = fullH;
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}
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if (wPreferences.icon_yard & IY_RIGHT) {
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xo = sx2 - isize;
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xs = -1;
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} else {
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xo = sx1;
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xs = 1;
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}
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if (wPreferences.icon_yard & IY_TOP) {
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yo = sy1;
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ys = 1;
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} else {
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yo = sy2 - isize;
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ys = -1;
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}
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/*
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* Create a map with the occupied slots. 1 means the slot is used
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* or at least partially used.
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* The slot usage can be optimized by only marking fully used slots
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* or slots that have most of it covered.
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* Space usage is worse than the fvwm algorithm (used in the old version)
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* but complexity is much better (faster) than it.
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*/
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map = wmalloc((sw+2) * (sh+2));
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memset(map, 0, (sw+2) * (sh+2));
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#define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
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obj = scr->stacking_list[0];
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while (obj) {
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int x, y;
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if (iconPosition(obj, sx1, sy1, sx2, sy2, scr->current_workspace,
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&x, &y)) {
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int xdi, ydi; /* rounded down */
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int xui, yui; /* rounded up */
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xdi = x/isize;
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ydi = y/isize;
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xui = (x+isize/2)/isize;
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yui = (y+isize/2)/isize;
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map[INDEX(xdi,ydi)] = 1;
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map[INDEX(xdi,yui)] = 1;
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map[INDEX(xui,ydi)] = 1;
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map[INDEX(xui,yui)] = 1;
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}
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obj = obj->stacking->under;
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}
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/*
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* Default position
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*/
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*x_ret = 0;
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*y_ret = 0;
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/*
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* Look for an empty slot
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*/
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for (si=0; si<sf; si++) {
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for (pi=0; pi<pf; pi++) {
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if (wPreferences.icon_yard & IY_VERT) {
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x = xo + xs*(si*isize);
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y = yo + ys*(pi*isize);
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} else {
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x = xo + xs*(pi*isize);
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y = yo + ys*(si*isize);
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}
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if (!map[INDEX(x/isize, y/isize)]) {
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*x_ret = x;
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*y_ret = y;
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done = 1;
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break;
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}
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}
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if (done)
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break;
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}
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free(map);
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}
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static int
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smartPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
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unsigned int width, unsigned int height)
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{
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WScreen *scr = wwin->screen_ptr;
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int test_x = 0, test_y = Y_ORIGIN;
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int loc_ok = False, tw,tx,ty,th;
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int swidth, sx;
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WWindow *test_window;
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int extra_height;
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if (wwin->frame)
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extra_height = wwin->frame->top_width + wwin->frame->bottom_width + 2;
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else
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extra_height = 24; /* random value */
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swidth = scr->scr_width;
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sx = X_ORIGIN;
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if (scr->dock && !scr->dock->lowered) {
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if (scr->dock->on_right_side)
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swidth -= wPreferences.icon_size + DOCK_EXTRA_SPACE;
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else if (X_ORIGIN < wPreferences.icon_size + DOCK_EXTRA_SPACE)
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sx += wPreferences.icon_size + DOCK_EXTRA_SPACE - X_ORIGIN;
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}
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/* this was based on fvwm2's smart placement */
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height += extra_height;
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while (((test_y + height) < (scr->scr_height)) && (!loc_ok)) {
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test_x = sx;
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while (((test_x + width) < swidth) && (!loc_ok)) {
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loc_ok = True;
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test_window = scr->focused_window;
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while ((test_window != (WWindow *) 0) && (loc_ok == True)) {
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tw = test_window->client.width;
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if (test_window->flags.shaded)
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th = test_window->frame->top_width;
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else
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th = test_window->client.height+extra_height;
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tx = test_window->frame_x;
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ty = test_window->frame_y;
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if((tx<(test_x+width))&&((tx + tw) > test_x)&&
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(ty<(test_y+height))&&((ty + th)>test_y)&&
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(test_window->flags.mapped ||
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(test_window->flags.shaded &&
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!(test_window->flags.miniaturized ||
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test_window->flags.hidden)))) {
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loc_ok = False;
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}
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test_window = test_window->next;
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}
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test_window = scr->focused_window;
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while ((test_window != (WWindow *) 0) && (loc_ok == True)) {
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tw = test_window->client.width;
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if (test_window->flags.shaded)
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th = test_window->frame->top_width;
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else
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th = test_window->client.height+extra_height;
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tx = test_window->frame_x;
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ty = test_window->frame_y;
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if((tx<(test_x+width))&&((tx + tw) > test_x)&&
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(ty<(test_y+height))&&((ty + th)>test_y)&&
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(test_window->flags.mapped ||
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(test_window->flags.shaded &&
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!(test_window->flags.miniaturized ||
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test_window->flags.hidden)))) {
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loc_ok = False;
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}
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test_window = test_window->prev;
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}
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if (loc_ok == True) {
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*x_ret = test_x;
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*y_ret = test_y;
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break;
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}
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test_x += PLACETEST_HSTEP;
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}
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test_y += PLACETEST_VSTEP;
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}
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return loc_ok;
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}
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static void
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cascadeWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
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unsigned int width, unsigned int height, int h)
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{
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unsigned int extra_height;
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unsigned int scr_width;
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int xoffset = 0;
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scr_width = scr->scr_width;
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if (scr->dock && !scr->dock->lowered) {
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if (scr->dock->on_right_side) {
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scr_width -= wPreferences.icon_size;
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} else {
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xoffset = wPreferences.icon_size;
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}
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}
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if (wwin->frame)
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extra_height = wwin->frame->top_width + wwin->frame->bottom_width;
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else
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extra_height = 24; /* random value */
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*x_ret = h * scr->cascade_index + X_ORIGIN;
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*y_ret = h * scr->cascade_index + Y_ORIGIN;
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height += extra_height;
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if (width + *x_ret > scr_width || height + *y_ret > scr->scr_height) {
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scr->cascade_index = 0;
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*x_ret = h*scr->cascade_index + X_ORIGIN;
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*y_ret = h*scr->cascade_index + Y_ORIGIN;
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}
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}
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void
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PlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
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unsigned width, unsigned height)
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{
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WScreen *scr = wwin->screen_ptr;
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int h = scr->title_font->height+TITLEBAR_EXTRA_HEIGHT;
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switch (wPreferences.window_placement) {
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case WPM_MANUAL:
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InteractivePlaceWindow(wwin, x_ret, y_ret);
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break;
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case WPM_SMART:
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if (smartPlaceWindow(wwin, x_ret, y_ret, width, height))
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break;
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/* there isn't a break here, because if we fail, it should fall
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through to cascade placement, as people who want tiling want
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automagicness aren't going to want to place their window */
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case WPM_CASCADE:
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if (wPreferences.window_placement == WPM_SMART)
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scr->cascade_index++;
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cascadeWindow(scr, wwin, x_ret, y_ret, width, height, h);
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if (wPreferences.window_placement == WPM_CASCADE)
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scr->cascade_index++;
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if (scr->dock && !scr->dock->lowered) {
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int x2;
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x2 = *x_ret + width;
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if (scr->dock->on_right_side
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&& x2 > scr->scr_width - wPreferences.icon_size -
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DOCK_EXTRA_SPACE)
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*x_ret = scr->scr_width - width
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- wPreferences.icon_size - DOCK_EXTRA_SPACE;
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else if (!scr->dock->on_right_side &&
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X_ORIGIN < wPreferences.icon_size + DOCK_EXTRA_SPACE)
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*x_ret += wPreferences.icon_size + DOCK_EXTRA_SPACE - X_ORIGIN;
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}
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break;
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case WPM_RANDOM:
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{
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int w, h;
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w = (scr->scr_width - width);
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h = (scr->scr_height - height);
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if (w<1) w = 1;
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if (h<1) h = 1;
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*x_ret = rand()%w;
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*y_ret = rand()%h;
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if (scr->dock && !scr->dock->lowered) {
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int x2;
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x2 = *x_ret + width;
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if (scr->dock->on_right_side
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&& x2 > scr->scr_width - wPreferences.icon_size -
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DOCK_EXTRA_SPACE)
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*x_ret = scr->scr_width - width
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- wPreferences.icon_size - DOCK_EXTRA_SPACE;
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else if (!scr->dock->on_right_side
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&& *x_ret < wPreferences.icon_size)
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*x_ret = wPreferences.icon_size + DOCK_EXTRA_SPACE;
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}
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}
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break;
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#ifdef DEBUG
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default:
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puts("Invalid window placement!!!");
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*x_ret = 0;
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*y_ret = 0;
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#endif
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}
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if (*x_ret < 0)
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*x_ret = 0;
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else if (*x_ret + width > scr->scr_width)
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*x_ret = scr->scr_width - width;
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if (*y_ret < 0)
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*y_ret = 0;
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else if (*y_ret + height > scr->scr_height)
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*y_ret = scr->scr_height - height;
|
|
}
|
|
|
|
|