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Files
wmaker/src/switchmenu.c
1998-11-03 12:53:26 +00:00

295 lines
7.3 KiB
C

/*
* Window Maker window manager
*
* Copyright (c) 1997 Shige Abe and
* Alfredo K. Kojima
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include "wconfig.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "WindowMaker.h"
#include "window.h"
#include "actions.h"
#include "client.h"
#include "funcs.h"
#include "stacking.h"
#include "workspace.h"
#include "framewin.h"
/********* Global Variables *******/
extern WPreferences wPreferences;
extern Time LastTimestamp;
/*
* FocusWindow
*
* - Needs to check if already in the right workspace before
* calling wChangeWorkspace?
*
* Order:
* Switch to correct workspace
* Unshade if shaded
* If iconified then deiconify else focus/raise.
*/
static void
focusWindow(WMenu *menu, WMenuEntry *entry)
{
WWindow *wwin;
WScreen *scr;
int x, y, move=0;
wwin = (WWindow*)entry->clientdata;
scr = wwin->screen_ptr;
wMakeWindowVisible(wwin);
x = wwin->frame_x;
y = wwin->frame_y;
/* bring window back to visible area */
move = wScreenBringInside(scr, &x, &y, wwin->frame->core->width,
wwin->frame->core->height);
if (move) {
wWindowConfigure(wwin, x, y, wwin->client.width, wwin->client.height);
}
}
/*
*
* Open switch menu
*
*/
void
OpenSwitchMenu(WScreen *scr, int x, int y, int keyboard)
{
WMenu *switchmenu = scr->switch_menu;
WWindow *wwin;
if (switchmenu) {
if (switchmenu->flags.mapped) {
if (!switchmenu->flags.buttoned) {
wMenuUnmap(switchmenu);
} else {
wRaiseFrame(switchmenu->frame->core);
if (keyboard)
wMenuMapAt(switchmenu, 0, 0, True);
else
wMenuMapCopyAt(switchmenu, x-switchmenu->frame->core->width/2,
y-switchmenu->frame->top_width/2);
}
} else {
wMenuMapAt(switchmenu, x-switchmenu->frame->core->width/2,
y-switchmenu->frame->top_width/2, keyboard);
}
return;
}
switchmenu = wMenuCreate(scr,_("Windows"),True);
scr->switch_menu = switchmenu;
wwin = scr->focused_window;
while (wwin) {
UpdateSwitchMenu(scr, wwin, ACTION_ADD);
wwin = wwin->prev;
}
if (switchmenu) {
if (!switchmenu->flags.realized)
wMenuRealize(switchmenu);
wMenuMapAt(switchmenu, x-switchmenu->frame->core->width/2,
y-switchmenu->frame->top_width/2, keyboard);
}
}
/*
*
* Update switch menu
*
*
*/
void
UpdateSwitchMenu(WScreen *scr, WWindow *wwin, int action)
{
WMenu *switchmenu = scr->switch_menu;
WMenuEntry *entry;
char title[MAX_MENU_TEXT_LENGTH+6];
int i;
int checkVisibility = 0;
if (!wwin->screen_ptr->switch_menu)
return;
/*
* This menu is updated under the following conditions:
*
* 1. When a window is created.
* 2. When a window is destroyed.
*
* 3. When a window changes it's title.
*/
if (action == ACTION_ADD) {
char *t;
if (wwin->flags.internal_window
|| wwin->window_flags.skip_window_list)
return;
if (wwin->frame->title)
sprintf(title, "%s", wwin->frame->title);
else
sprintf(title, "%s", DEF_WINDOW_TITLE);
t = ShrinkString(scr->menu_entry_font, title, MAX_WINDOWLIST_WIDTH);
entry = wMenuAddCallback(switchmenu, t, focusWindow, wwin);
free(t);
entry->flags.indicator = 1;
entry->rtext = wmalloc(MAX_WORKSPACENAME_WIDTH+8);
if (wwin->window_flags.omnipresent)
sprintf(entry->rtext, "[*]");
else
sprintf(entry->rtext, "[%s]",
scr->workspaces[wwin->frame->workspace]->name);
if (wwin->flags.hidden) {
entry->flags.indicator_type = MI_HIDDEN;
entry->flags.indicator_on = 1;
} else if (wwin->flags.miniaturized) {
entry->flags.indicator_type = MI_MINIWINDOW;
entry->flags.indicator_on = 1;
} else if (wwin->flags.focused) {
entry->flags.indicator_type = MI_DIAMOND;
entry->flags.indicator_on = 1;
} else if (wwin->flags.shaded) {
entry->flags.indicator_type = MI_SHADED;
entry->flags.indicator_on = 1;
}
wMenuRealize(switchmenu);
checkVisibility = 1;
} else {
char *t;
for (i=0; i<switchmenu->entry_no; i++) {
entry = switchmenu->entries[i];
/* this is the entry that was changed */
if (entry->clientdata == wwin) {
switch (action) {
case ACTION_REMOVE:
wMenuRemoveItem(switchmenu, i);
wMenuRealize(switchmenu);
checkVisibility = 1;
break;
case ACTION_CHANGE:
if (entry->text)
free(entry->text);
if (wwin->frame->title)
sprintf(title, "%s", wwin->frame->title);
else
sprintf(title, "%s", DEF_WINDOW_TITLE);
t = ShrinkString(scr->menu_entry_font, title,
MAX_WINDOWLIST_WIDTH);
entry->text = t;
/* fall through to update workspace number */
case ACTION_CHANGE_WORKSPACE:
if (entry->rtext) {
if (wwin->window_flags.omnipresent)
sprintf(entry->rtext, "[*]");
else
sprintf(entry->rtext, "[%s]",
scr->workspaces[wwin->frame->workspace]->name);
}
wMenuRealize(switchmenu);
checkVisibility = 1;
break;
case ACTION_CHANGE_STATE:
if (wwin->flags.hidden) {
entry->flags.indicator_type = MI_HIDDEN;
entry->flags.indicator_on = 1;
} else if (wwin->flags.miniaturized) {
entry->flags.indicator_type = MI_MINIWINDOW;
entry->flags.indicator_on = 1;
} else if (wwin->flags.shaded && !wwin->flags.focused) {
entry->flags.indicator_type = MI_SHADED;
entry->flags.indicator_on = 1;
} else {
entry->flags.indicator_on = wwin->flags.focused;
entry->flags.indicator_type = MI_DIAMOND;
}
wMenuPaint(switchmenu);
break;
}
break;
}
}
}
if (checkVisibility) {
int tmp;
tmp = switchmenu->frame->top_width + 5;
/* if menu got unreachable, bring it to a visible place */
if (switchmenu->frame_x < tmp - (int)switchmenu->frame->core->width) {
wMenuMove(switchmenu, tmp - (int)switchmenu->frame->core->width,
switchmenu->frame_y, False);
}
}
wMenuPaint(switchmenu);
}
void
UpdateSwitchMenuWorkspace(WScreen *scr, int workspace)
{
WMenu *menu = scr->switch_menu;
int i;
WWindow *wwin;
if (!menu)
return;
for (i=0; i<menu->entry_no; i++) {
wwin = (WWindow*)menu->entries[i]->clientdata;
if (wwin->frame->workspace==workspace
&& !wwin->window_flags.omnipresent) {
if (wwin->window_flags.omnipresent)
sprintf(menu->entries[i]->rtext, "[*]");
else
sprintf(menu->entries[i]->rtext, "[%s]",
scr->workspaces[wwin->frame->workspace]->name);
menu->flags.realized = 0;
}
}
if (!menu->flags.realized)
wMenuRealize(menu);
}