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Files
wmaker/src/actions.c
2004-10-22 23:39:11 +00:00

1964 lines
55 KiB
C

/* action.c- misc. window commands (miniaturize, hide etc.)
*
* Window Maker window manager
*
* Copyright (c) 1997-2003 Alfredo K. Kojima
* Copyright (c) 1998-2003 Dan Pascu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include "wconfig.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
#include "WindowMaker.h"
#include "wcore.h"
#include "framewin.h"
#include "window.h"
#include "client.h"
#include "icon.h"
#include "funcs.h"
#include "application.h"
#include "actions.h"
#include "stacking.h"
#include "appicon.h"
#include "dock.h"
#include "appmenu.h"
#include "winspector.h"
#include "workspace.h"
#include "wsound.h"
#include "xinerama.h"
/****** Global Variables ******/
extern Time LastTimestamp;
extern Time LastFocusChange;
extern Cursor wCursor[WCUR_LAST];
extern WPreferences wPreferences;
extern Atom _XA_WM_TAKE_FOCUS;
extern void ProcessPendingEvents();
/******* Local Variables *******/
static struct {
int steps;
int delay;
} shadePars[5] = {
{SHADE_STEPS_UF, SHADE_DELAY_UF},
{SHADE_STEPS_F, SHADE_DELAY_F},
{SHADE_STEPS_M, SHADE_DELAY_M},
{SHADE_STEPS_S, SHADE_DELAY_S},
{SHADE_STEPS_US, SHADE_DELAY_US}};
#define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
#define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
/*
*----------------------------------------------------------------------
* wSetFocusTo--
* Changes the window focus to the one passed as argument.
* If the window to focus is not already focused, it will be brought
* to the head of the list of windows. Previously focused window is
* unfocused.
*
* Side effects:
* Window list may be reordered and the window focus is changed.
*
*----------------------------------------------------------------------
*/
void
wSetFocusTo(WScreen *scr, WWindow *wwin)
{
static WScreen *old_scr=NULL;
WWindow *old_focused;
WWindow *focused=scr->focused_window;
int timestamp=LastTimestamp;
WApplication *oapp=NULL, *napp=NULL;
int wasfocused;
if (scr->flags.ignore_focus_events || LastFocusChange > timestamp)
return;
if (!old_scr)
old_scr=scr;
old_focused=old_scr->focused_window;
LastFocusChange = timestamp;
if (old_focused)
oapp = wApplicationOf(old_focused->main_window);
if (wwin == NULL) {
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
if (old_focused) {
wWindowUnfocus(old_focused);
}
if (oapp) {
wAppMenuUnmap(oapp->menu);
#ifdef NEWAPPICON
wApplicationDeactivate(oapp);
#endif
}
WMPostNotificationName(WMNChangedFocus, NULL, (void*)True);
return;
} else if (old_scr != scr && old_focused) {
wWindowUnfocus(old_focused);
}
wasfocused = wwin->flags.focused;
napp = wApplicationOf(wwin->main_window);
/* remember last workspace where the app has been */
if (napp) {
/*napp->last_workspace = wwin->screen_ptr->current_workspace;*/
napp->last_workspace = wwin->frame->workspace;
}
if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
/* install colormap if colormap mode is lock mode */
if (wPreferences.colormap_mode==WCM_CLICK)
wColormapInstallForWindow(scr, wwin);
/* set input focus */
switch (wwin->focus_mode) {
case WFM_NO_INPUT:
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
break;
case WFM_PASSIVE:
case WFM_LOCALLY_ACTIVE:
XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
break;
case WFM_GLOBALLY_ACTIVE:
break;
}
XFlush(dpy);
if (wwin->protocols.TAKE_FOCUS) {
wClientSendProtocol(wwin, _XA_WM_TAKE_FOCUS, timestamp);
}
XSync(dpy, False);
} else {
XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
}
if (WFLAGP(wwin, no_focusable))
return;
/* if this is not the focused window focus it */
if (focused!=wwin) {
/* change the focus window list order */
if (wwin->prev)
wwin->prev->next = wwin->next;
if (wwin->next)
wwin->next->prev = wwin->prev;
wwin->prev = focused;
focused->next = wwin;
wwin->next = NULL;
scr->focused_window = wwin;
if (oapp && oapp != napp) {
wAppMenuUnmap(oapp->menu);
#ifdef NEWAPPICON
wApplicationDeactivate(oapp);
#endif
}
}
wWindowFocus(wwin, focused);
if (napp && !wasfocused) {
#ifdef USER_MENU
wUserMenuRefreshInstances(napp->menu, wwin);
#endif /* USER_MENU */
if (wwin->flags.mapped)
wAppMenuMap(napp->menu, wwin);
#ifdef NEWAPPICON
wApplicationActivate(napp);
#endif
}
XFlush(dpy);
old_scr=scr;
}
void
wShadeWindow(WWindow *wwin)
{
time_t time0;
#ifdef ANIMATIONS
int y, s, w, h;
#endif
if (wwin->flags.shaded)
return;
time0 = time(NULL);
XLowerWindow(dpy, wwin->client_win);
wSoundPlay(WSOUND_SHADE);
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
&& !wPreferences.no_animations) {
/* do the shading animation */
h = wwin->frame->core->height;
s = h/SHADE_STEPS;
if (s < 1) s=1;
w = wwin->frame->core->width;
y = wwin->frame->top_width;
while (h>wwin->frame->top_width+1) {
XMoveWindow(dpy, wwin->client_win, 0, y);
XResizeWindow(dpy, wwin->frame->core->window, w, h);
XFlush(dpy);
if (time(NULL)-time0 > MAX_ANIMATION_TIME)
break;
if (SHADE_DELAY > 0) {
wusleep(SHADE_DELAY*1000L);
} else {
wusleep(10);
}
h-=s;
y-=s;
}
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
}
#endif /* ANIMATIONS */
wwin->flags.skip_next_animation = 0;
wwin->flags.shaded = 1;
wwin->flags.mapped = 0;
/* prevent window withdrawal when getting UnmapNotify */
XSelectInput(dpy, wwin->client_win,
wwin->event_mask & ~StructureNotifyMask);
XUnmapWindow(dpy, wwin->client_win);
XSelectInput(dpy, wwin->client_win, wwin->event_mask);
/* for the client it's just like iconification */
wFrameWindowResize(wwin->frame, wwin->frame->core->width,
wwin->frame->top_width - 1);
wwin->client.y = wwin->frame_y - wwin->client.height
+ wwin->frame->top_width;
wWindowSynthConfigureNotify(wwin);
/*
wClientSetState(wwin, IconicState, None);
*/
WMPostNotificationName(WMNChangedState, wwin, "shade");
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
ProcessPendingEvents();
}
#endif
}
void
wUnshadeWindow(WWindow *wwin)
{
time_t time0;
#ifdef ANIMATIONS
int y, s, w, h;
#endif /* ANIMATIONS */
if (!wwin->flags.shaded)
return;
time0 = time(NULL);
wwin->flags.shaded = 0;
wwin->flags.mapped = 1;
XMapWindow(dpy, wwin->client_win);
wSoundPlay(WSOUND_UNSHADE);
#ifdef ANIMATIONS
if (!wPreferences.no_animations && !wwin->flags.skip_next_animation) {
/* do the shading animation */
h = wwin->frame->top_width + wwin->frame->bottom_width;
y = wwin->frame->top_width - wwin->client.height;
s = abs(y)/SHADE_STEPS;
if (s<1) s=1;
w = wwin->frame->core->width;
XMoveWindow(dpy, wwin->client_win, 0, y);
if (s>0) {
while (h < wwin->client.height + wwin->frame->top_width
+ wwin->frame->bottom_width) {
XResizeWindow(dpy, wwin->frame->core->window, w, h);
XMoveWindow(dpy, wwin->client_win, 0, y);
XFlush(dpy);
if (SHADE_DELAY > 0) {
wusleep(SHADE_DELAY*2000L/3);
} else {
wusleep(10);
}
h+=s;
y+=s;
if (time(NULL)-time0 > MAX_ANIMATION_TIME)
break;
}
}
XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
}
#endif /* ANIMATIONS */
wwin->flags.skip_next_animation = 0;
wFrameWindowResize(wwin->frame, wwin->frame->core->width,
wwin->frame->top_width + wwin->client.height
+ wwin->frame->bottom_width);
wwin->client.y = wwin->frame_y + wwin->frame->top_width;
wWindowSynthConfigureNotify(wwin);
/*
wClientSetState(wwin, NormalState, None);
*/
/* if the window is focused, set the focus again as it was disabled during
* shading */
if (wwin->flags.focused)
wSetFocusTo(wwin->screen_ptr, wwin);
WMPostNotificationName(WMNChangedState, wwin, "shade");
}
void
wMaximizeWindow(WWindow *wwin, int directions)
{
int new_width, new_height, new_x, new_y;
int changed_h, changed_v, shrink_h, shrink_v;
WArea usableArea, totalArea;
if (!IS_RESIZABLE(wwin))
return;
totalArea.x1 = 0;
totalArea.y1 = 0;
totalArea.x2 = wwin->screen_ptr->scr_width;
totalArea.y2 = wwin->screen_ptr->scr_height;
usableArea = totalArea;
if (!(directions & MAX_IGNORE_XINERAMA)) {
WScreen *scr = wwin->screen_ptr;
int head;
if (directions & MAX_KEYBOARD)
head = wGetHeadForWindow(wwin);
else
head = wGetHeadForPointerLocation(scr);
usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
}
if (WFLAGP(wwin, full_maximize)) {
usableArea = totalArea;
}
if (wwin->flags.shaded) {
wwin->flags.skip_next_animation = 1;
wUnshadeWindow(wwin);
}
/* Only save directions, not kbd or xinerama hints */
directions &= (MAX_HORIZONTAL|MAX_VERTICAL);
changed_h = ((wwin->flags.maximized ^ directions) & MAX_HORIZONTAL);
changed_v = ((wwin->flags.maximized ^ directions) & MAX_VERTICAL);
shrink_h = (changed_h && (directions & MAX_HORIZONTAL)==0);
shrink_v = (changed_v && (directions & MAX_VERTICAL)==0);
if (wwin->flags.maximized) {
/* if already maximized in some direction, we only update the
* appropriate old x, old y coordinates. This is necessary to
* allow succesive maximizations in different directions without
* the need to first do an un-maximize (to avoid flicker).
*/
if (!(wwin->flags.maximized & MAX_HORIZONTAL)) {
wwin->old_geometry.x = wwin->frame_x;
}
if (!(wwin->flags.maximized & MAX_VERTICAL)) {
wwin->old_geometry.y = wwin->frame_y;
}
} else {
wwin->old_geometry.width = wwin->client.width;
wwin->old_geometry.height = wwin->client.height;
wwin->old_geometry.x = wwin->frame_x;
wwin->old_geometry.y = wwin->frame_y;
}
wwin->flags.maximized = directions;
if (directions & MAX_HORIZONTAL) {
new_width = (usableArea.x2-usableArea.x1)-FRAME_BORDER_WIDTH*2;
new_x = usableArea.x1;
} else if (shrink_h) {
new_x = wwin->old_geometry.x;
new_width = wwin->old_geometry.width;
} else {
new_x = wwin->frame_x;
new_width = wwin->frame->core->width;
}
if (directions & MAX_VERTICAL) {
new_height = (usableArea.y2-usableArea.y1)-FRAME_BORDER_WIDTH*2;
new_y = usableArea.y1;
if (WFLAGP(wwin, full_maximize)) {
new_y -= wwin->frame->top_width;
new_height += wwin->frame->bottom_width - 1;
}
} else if (shrink_v) {
new_y = wwin->old_geometry.y;
new_height = wwin->old_geometry.height;
} else {
new_y = wwin->frame_y;
new_height = wwin->frame->core->height;
}
if (!WFLAGP(wwin, full_maximize)) {
new_height -= wwin->frame->top_width+wwin->frame->bottom_width;
}
wWindowConstrainSize(wwin, &new_width, &new_height);
wWindowCropSize(wwin, usableArea.x2-usableArea.x1,
usableArea.y2-usableArea.y1,
&new_width, &new_height);
wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
WMPostNotificationName(WMNChangedState, wwin, "maximize");
wSoundPlay(WSOUND_MAXIMIZE);
}
void
wUnmaximizeWindow(WWindow *wwin)
{
int restore_x, restore_y;
if (!wwin->flags.maximized)
return;
if (wwin->flags.shaded) {
wwin->flags.skip_next_animation = 1;
wUnshadeWindow(wwin);
}
restore_x = (wwin->flags.maximized & MAX_HORIZONTAL) ?
wwin->old_geometry.x : wwin->frame_x;
restore_y = (wwin->flags.maximized & MAX_VERTICAL) ?
wwin->old_geometry.y : wwin->frame_y;
wwin->flags.maximized = 0;
wWindowConfigure(wwin, restore_x, restore_y,
wwin->old_geometry.width, wwin->old_geometry.height);
WMPostNotificationName(WMNChangedState, wwin, "maximize");
wSoundPlay(WSOUND_UNMAXIMIZE);
}
void
wFullscreenWindow(WWindow *wwin)
{
int head;
WMRect rect;
if (wwin->flags.fullscreen)
return;
wwin->flags.fullscreen = True;
wWindowConfigureBorders(wwin);
ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
wwin->bfs_geometry.x = wwin->frame_x;
wwin->bfs_geometry.y = wwin->frame_y;
wwin->bfs_geometry.width = wwin->frame->core->width;
wwin->bfs_geometry.height = wwin->frame->core->height;
head = wGetHeadForWindow(wwin);
rect = wGetRectForHead(wwin->screen_ptr, head);
wWindowConfigure(wwin, rect.pos.x, rect.pos.y,
rect.size.width, rect.size.height);
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
}
void
wUnfullscreenWindow(WWindow *wwin)
{
if (!wwin->flags.fullscreen)
return;
wwin->flags.fullscreen = False;
if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
if (WFLAGP(wwin, sunken)) {
ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
} else if (WFLAGP(wwin, floating)) {
ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
} else {
ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
}
}
wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
wwin->bfs_geometry.width, wwin->bfs_geometry.height);
wWindowConfigureBorders(wwin);
/*
// seems unnecessary, but also harmless (doesn't generate flicker) -Dan
wFrameWindowPaint(wwin->frame);
*/
WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
}
#ifdef ANIMATIONS
static void
animateResizeFlip(WScreen *scr, int x, int y, int w, int h,
int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
float cx, cy, cw, ch;
float xstep, ystep, wstep, hstep;
XPoint points[5];
float dx, dch, midy;
float angle, final_angle, delta;
xstep = (float)(fx-x)/steps;
ystep = (float)(fy-y)/steps;
wstep = (float)(fw-w)/steps;
hstep = (float)(fh-h)/steps;
cx = (float)x;
cy = (float)y;
cw = (float)w;
ch = (float)h;
final_angle = 2*WM_PI*MINIATURIZE_ANIMATION_TWIST_F;
delta = (float)(final_angle/FRAMES);
for (angle=0;; angle+=delta) {
if (angle > final_angle)
angle = final_angle;
dx = (cw/10) - ((cw/5) * sin(angle));
dch = (ch/2) * cos(angle);
midy = cy + (ch/2);
points[0].x = cx + dx; points[0].y = midy - dch;
points[1].x = cx + cw - dx; points[1].y = points[0].y;
points[2].x = cx + cw + dx; points[2].y = midy + dch;
points[3].x = cx - dx; points[3].y = points[2].y;
points[4].x = points[0].x; points[4].y = points[0].y;
XGrabServer(dpy);
XDrawLines(dpy,scr->root_win,scr->frame_gc,points, 5, CoordModeOrigin);
XFlush(dpy);
#if (MINIATURIZE_ANIMATION_DELAY_F > 0)
wusleep(MINIATURIZE_ANIMATION_DELAY_F);
#else
wusleep(10);
#endif
XDrawLines(dpy,scr->root_win,scr->frame_gc,points, 5, CoordModeOrigin);
XUngrabServer(dpy);
cx+=xstep;
cy+=ystep;
cw+=wstep;
ch+=hstep;
if (angle >= final_angle)
break;
}
XFlush(dpy);
}
#undef FRAMES
static void
animateResizeTwist(WScreen *scr, int x, int y, int w, int h,
int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
float cx, cy, cw, ch;
float xstep, ystep, wstep, hstep;
XPoint points[5];
float angle, final_angle, a, d, delta;
x += w/2;
y += h/2;
fx += fw/2;
fy += fh/2;
xstep = (float)(fx-x)/steps;
ystep = (float)(fy-y)/steps;
wstep = (float)(fw-w)/steps;
hstep = (float)(fh-h)/steps;
cx = (float)x;
cy = (float)y;
cw = (float)w;
ch = (float)h;
final_angle = 2*WM_PI*MINIATURIZE_ANIMATION_TWIST_T;
delta = (float)(final_angle/FRAMES);
for (angle=0;; angle+=delta) {
if (angle > final_angle)
angle = final_angle;
a = atan(ch/cw);
d = sqrt((cw/2)*(cw/2)+(ch/2)*(ch/2));
points[0].x = cx+cos(angle-a)*d;
points[0].y = cy+sin(angle-a)*d;
points[1].x = cx+cos(angle+a)*d;
points[1].y = cy+sin(angle+a)*d;
points[2].x = cx+cos(angle-a+WM_PI)*d;
points[2].y = cy+sin(angle-a+WM_PI)*d;
points[3].x = cx+cos(angle+a+WM_PI)*d;
points[3].y = cy+sin(angle+a+WM_PI)*d;
points[4].x = cx+cos(angle-a)*d;
points[4].y = cy+sin(angle-a)*d;
XGrabServer(dpy);
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XFlush(dpy);
#if (MINIATURIZE_ANIMATION_DELAY_T > 0)
wusleep(MINIATURIZE_ANIMATION_DELAY_T);
#else
wusleep(10);
#endif
XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
XUngrabServer(dpy);
cx+=xstep;
cy+=ystep;
cw+=wstep;
ch+=hstep;
if (angle >= final_angle)
break;
}
XFlush(dpy);
}
#undef FRAMES
static void
animateResizeZoom(WScreen *scr, int x, int y, int w, int h,
int fx, int fy, int fw, int fh, int steps)
{
#define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
float xstep, ystep, wstep, hstep;
int i, j;
xstep = (float)(fx-x)/steps;
ystep = (float)(fy-y)/steps;
wstep = (float)(fw-w)/steps;
hstep = (float)(fh-h)/steps;
for (j=0; j<FRAMES; j++) {
cx[j] = (float)x;
cy[j] = (float)y;
cw[j] = (float)w;
ch[j] = (float)h;
}
XGrabServer(dpy);
for (i=0; i<steps; i++) {
for (j=0; j<FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XFlush(dpy);
#if (MINIATURIZE_ANIMATION_DELAY_Z > 0)
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
#else
wusleep(10);
#endif
for (j=0; j<FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
if (j<FRAMES-1) {
cx[j]=cx[j+1];
cy[j]=cy[j+1];
cw[j]=cw[j+1];
ch[j]=ch[j+1];
} else {
cx[j]+=xstep;
cy[j]+=ystep;
cw[j]+=wstep;
ch[j]+=hstep;
}
}
}
for (j=0; j<FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XFlush(dpy);
#if (MINIATURIZE_ANIMATION_DELAY_Z > 0)
wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
#else
wusleep(10);
#endif
for (j=0; j<FRAMES; j++) {
XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
(int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
}
XUngrabServer(dpy);
}
#undef FRAMES
void
animateResize(WScreen *scr, int x, int y, int w, int h,
int fx, int fy, int fw, int fh, int hiding)
{
int style = wPreferences.iconification_style; /* Catch the value */
int steps, k;
if (style == WIS_NONE)
return;
if (style == WIS_RANDOM) {
style = rand()%3;
}
k = (hiding ? 2 : 3);
switch(style) {
case WIS_TWIST:
steps = (MINIATURIZE_ANIMATION_STEPS_T * k)/3;
if (steps>0)
animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
case WIS_FLIP:
steps = (MINIATURIZE_ANIMATION_STEPS_F * k)/3;
if (steps>0)
animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
case WIS_ZOOM:
default:
steps = (MINIATURIZE_ANIMATION_STEPS_Z * k)/3;
if (steps>0)
animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
break;
}
}
#endif /* ANIMATIONS */
static void
flushExpose()
{
XEvent tmpev;
while (XCheckTypedEvent(dpy, Expose, &tmpev))
WMHandleEvent(&tmpev);
XSync(dpy, 0);
}
static void
unmapTransientsFor(WWindow *wwin)
{
WWindow *tmp;
tmp = wwin->screen_ptr->focused_window;
while (tmp) {
/* unmap the transients for this transient */
if (tmp!=wwin && tmp->transient_for == wwin->client_win
&& (tmp->flags.mapped || wwin->screen_ptr->flags.startup
|| tmp->flags.shaded)) {
unmapTransientsFor(tmp);
tmp->flags.miniaturized = 1;
if (!tmp->flags.shaded) {
wWindowUnmap(tmp);
} else {
XUnmapWindow(dpy, tmp->frame->core->window);
}
/*
if (!tmp->flags.shaded)
*/
wClientSetState(tmp, IconicState, None);
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
}
tmp = tmp->prev;
}
}
static void
mapTransientsFor(WWindow *wwin)
{
WWindow *tmp;
tmp = wwin->screen_ptr->focused_window;
while (tmp) {
/* recursively map the transients for this transient */
if (tmp!=wwin && tmp->transient_for == wwin->client_win
&& /*!tmp->flags.mapped*/ tmp->flags.miniaturized
&& tmp->icon==NULL) {
mapTransientsFor(tmp);
tmp->flags.miniaturized = 0;
if (!tmp->flags.shaded) {
wWindowMap(tmp);
} else {
XMapWindow(dpy, tmp->frame->core->window);
}
tmp->flags.semi_focused = 0;
/*
if (!tmp->flags.shaded)
*/
wClientSetState(tmp, NormalState, None);
WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
}
tmp = tmp->prev;
}
}
#if 0
static void
setupIconGrabs(WIcon *icon)
{
/* setup passive grabs on the icon */
XGrabButton(dpy, Button1, AnyModifier, icon->core->window, True,
ButtonPressMask, GrabModeSync, GrabModeAsync, None, None);
XGrabButton(dpy, Button2, AnyModifier, icon->core->window, True,
ButtonPressMask, GrabModeSync, GrabModeAsync, None, None);
XGrabButton(dpy, Button3, AnyModifier, icon->core->window, True,
ButtonPressMask, GrabModeSync, GrabModeAsync, None, None);
XSync(dpy, 0);
}
#endif
static WWindow*
recursiveTransientFor(WWindow *wwin)
{
int i;
if (!wwin)
return None;
/* hackish way to detect transient_for cycle */
i = wwin->screen_ptr->window_count+1;
while (wwin && wwin->transient_for != None && i>0) {
wwin = wWindowFor(wwin->transient_for);
i--;
}
if (i==0 && wwin) {
wwarning("%s has a severely broken WM_TRANSIENT_FOR hint.",
wwin->frame->title);
return NULL;
}
return wwin;
}
#if 0
static void
removeIconGrabs(WIcon *icon)
{
/* remove passive grabs on the icon */
XUngrabButton(dpy, Button1, AnyModifier, icon->core->window);
XUngrabButton(dpy, Button2, AnyModifier, icon->core->window);
XUngrabButton(dpy, Button3, AnyModifier, icon->core->window);
XSync(dpy, 0);
}
#endif
void
wIconifyWindow(WWindow *wwin)
{
XWindowAttributes attribs;
int present;
if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs)) {
/* the window doesn't exist anymore */
return;
}
if (wwin->flags.miniaturized) {
return;
}
if (wwin->transient_for!=None &&
wwin->transient_for!=wwin->screen_ptr->root_win) {
WWindow *owner = wWindowFor(wwin->transient_for);
if (owner && owner->flags.miniaturized)
return;
}
present = wwin->frame->workspace==wwin->screen_ptr->current_workspace;
/* if the window is in another workspace, simplify process */
if (present) {
/* icon creation may take a while */
XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
ButtonMotionMask|ButtonReleaseMask, GrabModeAsync,
GrabModeAsync, None, None, CurrentTime);
}
if (!wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
) {
if (!wwin->flags.icon_moved) {
PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
}
wwin->icon = wIconCreate(wwin);
wwin->icon->mapped = 1;
}
wwin->flags.miniaturized = 1;
wwin->flags.mapped = 0;
/* unmap transients */
unmapTransientsFor(wwin);
if (present) {
wSoundPlay(WSOUND_ICONIFY);
XUngrabPointer(dpy, CurrentTime);
wWindowUnmap(wwin);
/* let all Expose events arrive so that we can repaint
* something before the animation starts (and the server is grabbed) */
XSync(dpy, 0);
if (wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
|| wwin->flags.net_handle_icon
#endif
)
wClientSetState(wwin, IconicState, None);
else
wClientSetState(wwin, IconicState, wwin->icon->icon_win);
flushExpose();
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
&& !wPreferences.no_animations) {
int ix, iy, iw, ih;
if (!wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon->core->width;
ih = wwin->icon->core->height;
} else {
#ifdef NETWM_HINTS
if (wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon_w;
ih = wwin->icon_h;
} else
#endif
{
ix = 0;
iy = 0;
iw = wwin->screen_ptr->scr_width;
ih = wwin->screen_ptr->scr_height;
}
}
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height,
ix, iy, iw, ih, False);
}
#endif
}
wwin->flags.skip_next_animation = 0;
if (!wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
) {
if (wwin->screen_ptr->current_workspace==wwin->frame->workspace ||
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
XMapWindow(dpy, wwin->icon->core->window);
AddToStackList(wwin->icon->core);
wLowerFrame(wwin->icon->core);
}
if (present) {
WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
/*
* It doesn't seem to be working and causes button event hangup
* when deiconifying a transient window.
setupIconGrabs(wwin->icon);
*/
if ((wwin->flags.focused
|| (owner && wwin->client_win == owner->client_win))
&& wPreferences.focus_mode==WKF_CLICK) {
WWindow *tmp;
tmp = wwin->prev;
while (tmp) {
if (!WFLAGP(tmp, no_focusable)
&& !(tmp->flags.hidden||tmp->flags.miniaturized)
&& (wwin->frame->workspace == tmp->frame->workspace))
break;
tmp = tmp->prev;
}
wSetFocusTo(wwin->screen_ptr, tmp);
} else if (wPreferences.focus_mode!=WKF_CLICK) {
wSetFocusTo(wwin->screen_ptr, NULL);
}
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
Window clientwin = wwin->client_win;
ProcessPendingEvents();
/* the window can disappear while ProcessPendingEvents() runs */
if (!wWindowFor(clientwin)) {
return;
}
}
#endif
}
/* maybe we want to do this regardless of net_handle_icon
* it seems to me we might break behaviour this way.
*/
if (wwin->flags.selected && !wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
)
wIconSelect(wwin->icon);
WMPostNotificationName(WMNChangedState, wwin, "iconify");
}
void
wDeiconifyWindow(WWindow *wwin)
{
#ifdef NETWM_HINTS
/* we're hiding for show_desktop */
int netwm_hidden = wwin->flags.net_show_desktop &&
wwin->frame->workspace!=wwin->screen_ptr->current_workspace;
#else
int netwm_hidden = False;
#endif
if (!netwm_hidden)
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
if (!wwin->flags.miniaturized)
return;
if (wwin->transient_for != None
&& wwin->transient_for != wwin->screen_ptr->root_win) {
WWindow *owner = recursiveTransientFor(wwin);
if (owner && owner->flags.miniaturized) {
wDeiconifyWindow(owner);
wSetFocusTo(wwin->screen_ptr, wwin);
wRaiseFrame(wwin->frame->core);
return;
}
}
wwin->flags.miniaturized = 0;
if (!netwm_hidden && !wwin->flags.shaded) {
wwin->flags.mapped = 1;
}
if (!netwm_hidden || wPreferences.sticky_icons) {
/* maybe we want to do this regardless of net_handle_icon
* it seems to me we might break behaviour this way.
*/
if (!wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
&& wwin->icon != NULL) {
if (wwin->icon->selected)
wIconSelect(wwin->icon);
XUnmapWindow(dpy, wwin->icon->core->window);
}
}
if (!netwm_hidden)
wSoundPlay(WSOUND_DEICONIFY);
/* if the window is in another workspace, do it silently */
if (!netwm_hidden) {
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
&& !wwin->flags.skip_next_animation && wwin->icon != NULL) {
int ix, iy, iw, ih;
if (!wPreferences.disable_miniwindows
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon->core->width;
ih = wwin->icon->core->height;
} else {
#ifdef NETWM_HINTS
if (wwin->flags.net_handle_icon) {
ix = wwin->icon_x;
iy = wwin->icon_y;
iw = wwin->icon_w;
ih = wwin->icon_h;
} else
#endif
{
ix = 0;
iy = 0;
iw = wwin->screen_ptr->scr_width;
ih = wwin->screen_ptr->scr_height;
}
}
animateResize(wwin->screen_ptr, ix, iy, iw, ih,
wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height,
False);
}
#endif /* ANIMATIONS */
wwin->flags.skip_next_animation = 0;
XGrabServer(dpy);
if (!wwin->flags.shaded) {
XMapWindow(dpy, wwin->client_win);
}
XMapWindow(dpy, wwin->frame->core->window);
wRaiseFrame(wwin->frame->core);
if (!wwin->flags.shaded) {
wClientSetState(wwin, NormalState, None);
}
mapTransientsFor(wwin);
}
if (!wPreferences.disable_miniwindows && wwin->icon != NULL
#ifdef NETWM_HINTS
&& !wwin->flags.net_handle_icon
#endif
) {
RemoveFromStackList(wwin->icon->core);
/* removeIconGrabs(wwin->icon);*/
wIconDestroy(wwin->icon);
wwin->icon = NULL;
}
if (!netwm_hidden) {
XUngrabServer(dpy);
wSetFocusTo(wwin->screen_ptr, wwin);
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup) {
/* Catch up with events not processed while animation was running */
Window clientwin = wwin->client_win;
ProcessPendingEvents();
/* the window can disappear while ProcessPendingEvents() runs */
if (!wWindowFor(clientwin)) {
return;
}
}
#endif
}
if (wPreferences.auto_arrange_icons) {
wArrangeIcons(wwin->screen_ptr, True);
}
WMPostNotificationName(WMNChangedState, wwin, "iconify");
/* In case we were shaded and iconified, also unshade */
if (!netwm_hidden)
wUnshadeWindow(wwin);
}
static void
hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
{
if (wwin->flags.miniaturized) {
if (wwin->icon) {
XUnmapWindow(dpy, wwin->icon->core->window);
wwin->icon->mapped = 0;
}
wwin->flags.hidden = 1;
WMPostNotificationName(WMNChangedState, wwin, "hide");
return;
}
if (wwin->flags.inspector_open) {
wHideInspectorForWindow(wwin);
}
wwin->flags.hidden = 1;
wWindowUnmap(wwin);
wClientSetState(wwin, IconicState, icon->icon_win);
flushExpose();
wSoundPlay(WSOUND_HIDE);
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
!wwin->flags.skip_next_animation && animate) {
animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height,
icon_x, icon_y, icon->core->width, icon->core->height,
True);
}
#endif
wwin->flags.skip_next_animation = 0;
WMPostNotificationName(WMNChangedState, wwin, "hide");
}
void
wHideOtherApplications(WWindow *awin)
{
WWindow *wwin;
WApplication *tapp;
if (!awin)
return;
wwin = awin->screen_ptr->focused_window;
while (wwin) {
if (wwin!=awin
&& wwin->frame->workspace == awin->screen_ptr->current_workspace
&& !(wwin->flags.miniaturized||wwin->flags.hidden)
&& !wwin->flags.internal_window
&& wGetWindowOfInspectorForWindow(wwin) != awin
&& !WFLAGP(wwin, no_hide_others)) {
if (wwin->main_window==None || WFLAGP(wwin, no_appicon)) {
if (!WFLAGP(wwin, no_miniaturizable)) {
wwin->flags.skip_next_animation = 1;
wIconifyWindow(wwin);
}
} else if (wwin->main_window!=None
&& awin->main_window != wwin->main_window) {
tapp = wApplicationOf(wwin->main_window);
if (tapp) {
tapp->flags.skip_next_animation = 1;
wHideApplication(tapp);
} else {
if (!WFLAGP(wwin, no_miniaturizable)) {
wwin->flags.skip_next_animation = 1;
wIconifyWindow(wwin);
}
}
}
}
wwin = wwin->prev;
}
/*
wSetFocusTo(awin->screen_ptr, awin);
*/
}
void
wHideApplication(WApplication *wapp)
{
WScreen *scr;
WWindow *wlist;
int hadfocus;
if (!wapp) {
wwarning("trying to hide a non grouped window");
return;
}
if (!wapp->main_window_desc) {
wwarning("group leader not found for window group");
return;
}
scr = wapp->main_window_desc->screen_ptr;
hadfocus = 0;
wlist = scr->focused_window;
if (!wlist)
return;
if (wlist->main_window == wapp->main_window)
wapp->last_focused = wlist;
else
wapp->last_focused = NULL;
while (wlist) {
if (wlist->main_window == wapp->main_window) {
if (wlist->flags.focused) {
hadfocus = 1;
}
if (wapp->app_icon)
hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
wapp->app_icon->y_pos, wlist,
!wapp->flags.skip_next_animation);
}
wlist = wlist->prev;
}
wapp->flags.skip_next_animation = 0;
if (hadfocus) {
if (wPreferences.focus_mode==WKF_CLICK) {
wlist = scr->focused_window;
while (wlist) {
if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
&& (wlist->flags.mapped || wlist->flags.shaded))
break;
wlist = wlist->prev;
}
wSetFocusTo(scr, wlist);
} else {
wSetFocusTo(scr, NULL);
}
}
wapp->flags.hidden = 1;
if(wPreferences.auto_arrange_icons) {
wArrangeIcons(scr, True);
}
#ifdef HIDDENDOT
if (wapp->app_icon)
wAppIconPaint(wapp->app_icon);
#endif
}
static void
unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate,
int bringToCurrentWS)
{
if (bringToCurrentWS)
wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
wwin->flags.hidden=0;
wSoundPlay(WSOUND_UNHIDE);
#ifdef ANIMATIONS
if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
&& animate) {
animateResize(wwin->screen_ptr, icon_x, icon_y,
icon->core->width, icon->core->height,
wwin->frame_x, wwin->frame_y,
wwin->frame->core->width, wwin->frame->core->height,
True);
}
#endif
wwin->flags.skip_next_animation = 0;
if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
XMapWindow(dpy, wwin->client_win);
XMapWindow(dpy, wwin->frame->core->window);
wClientSetState(wwin, NormalState, None);
wwin->flags.mapped=1;
wRaiseFrame(wwin->frame->core);
}
if (wwin->flags.inspector_open) {
wUnhideInspectorForWindow(wwin);
}
WMPostNotificationName(WMNChangedState, wwin, "hide");
}
void
wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
{
WScreen *scr;
WWindow *wlist, *next;
WWindow *focused=NULL;
Bool shouldArrangeIcons = False;
if (!wapp)
return;
scr = wapp->main_window_desc->screen_ptr;
wlist = scr->focused_window;
if (!wlist)
return;
/* goto beginning of list */
while (wlist->prev)
wlist = wlist->prev;
while (wlist) {
next = wlist->next;
if (wlist->main_window == wapp->main_window) {
if (wlist->flags.focused)
focused = wlist;
else if (!focused || !focused->flags.focused)
focused = wlist;
if (wlist->flags.miniaturized) {
if (bringToCurrentWS || wPreferences.sticky_icons ||
wlist->frame->workspace == scr->current_workspace) {
if (wlist->icon && !wlist->icon->mapped) {
XMapWindow(dpy, wlist->icon->core->window);
wlist->icon->mapped = 1;
}
}
if (bringToCurrentWS)
wWindowChangeWorkspace(wlist, scr->current_workspace);
wlist->flags.hidden = 0;
if (miniwindows &&
wlist->frame->workspace == scr->current_workspace) {
wDeiconifyWindow(wlist);
}
shouldArrangeIcons = True;
WMPostNotificationName(WMNChangedState, wlist, "hide");
} else if (wlist->flags.shaded) {
if (bringToCurrentWS)
wWindowChangeWorkspace(wlist, scr->current_workspace);
wlist->flags.hidden = 0;
if (wlist->frame->workspace == scr->current_workspace) {
XMapWindow(dpy, wlist->frame->core->window);
if (miniwindows) {
wUnshadeWindow(wlist);
wRaiseFrame(wlist->frame->core);
}
}
WMPostNotificationName(WMNChangedState, wlist, "hide");
} else if (wlist->flags.hidden) {
unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
wapp->app_icon->y_pos, wlist,
!wapp->flags.skip_next_animation,
bringToCurrentWS);
} else {
if (bringToCurrentWS
&& wlist->frame->workspace != scr->current_workspace) {
wWindowChangeWorkspace(wlist, scr->current_workspace);
}
wRaiseFrame(wlist->frame->core);
}
}
wlist = next;
}
wapp->flags.skip_next_animation = 0;
wapp->flags.hidden = 0;
if (wapp->last_focused && wapp->last_focused->flags.mapped) {
wRaiseFrame(wapp->last_focused->frame->core);
wSetFocusTo(scr, wapp->last_focused);
} else if (focused) {
wSetFocusTo(scr, focused);
}
wapp->last_focused = NULL;
if (shouldArrangeIcons || wPreferences.auto_arrange_icons) {
wArrangeIcons(scr, True);
}
#ifdef HIDDENDOT
wAppIconPaint(wapp->app_icon);
#endif
}
void
wShowAllWindows(WScreen *scr)
{
WWindow *wwin, *old_foc;
WApplication *wapp;
old_foc = wwin = scr->focused_window;
while (wwin) {
if (!wwin->flags.internal_window &&
(scr->current_workspace == wwin->frame->workspace
|| IS_OMNIPRESENT(wwin))) {
if (wwin->flags.miniaturized) {
wwin->flags.skip_next_animation = 1;
wDeiconifyWindow(wwin);
} else if (wwin->flags.hidden) {
wapp = wApplicationOf(wwin->main_window);
if (wapp) {
wUnhideApplication(wapp, False, False);
} else {
wwin->flags.skip_next_animation = 1;
wDeiconifyWindow(wwin);
}
}
}
wwin = wwin->prev;
}
wSetFocusTo(scr, old_foc);
/*wRaiseFrame(old_foc->frame->core);*/
}
void
wRefreshDesktop(WScreen *scr)
{
Window win;
XSetWindowAttributes attr;
attr.backing_store = NotUseful;
attr.save_under = False;
win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
scr->scr_height, 0, CopyFromParent, CopyFromParent,
(Visual *)CopyFromParent, CWBackingStore|CWSaveUnder,
&attr);
XMapRaised(dpy, win);
XDestroyWindow(dpy, win);
XFlush(dpy);
}
void
wArrangeIcons(WScreen *scr, Bool arrangeAll)
{
WWindow *wwin;
WAppIcon *aicon;
int head;
const int heads = wXineramaHeads(scr);
struct HeadVars {
int pf; /* primary axis */
int sf; /* secondary axis */
int fullW;
int fullH;
int pi, si;
int sx1, sx2, sy1, sy2; /* screen boundary */
int sw, sh;
int xo, yo;
int xs, ys;
} *vars;
int isize = wPreferences.icon_size;
vars = (struct HeadVars*)wmalloc(sizeof(struct HeadVars)*heads);
for (head = 0; head < heads; ++head) {
#if 0
WMRect rect = wGetRectForHead(scr, head);
#else
WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
WMRect rect = wmkrect(area.x1, area.y1, area.x2-area.x1, area.y2-area.y1);
#endif
vars[head].pi = vars[head].si = 0;
vars[head].sx1 = rect.pos.x;
vars[head].sy1 = rect.pos.y;
vars[head].sw = rect.size.width;
vars[head].sh = rect.size.height;
vars[head].sx2 = vars[head].sx1 + vars[head].sw;
vars[head].sy2 = vars[head].sy1 + vars[head].sh;
#if 0
if (scr->dock) {
if (scr->dock->on_right_side)
vars[head].sx2 -= isize + DOCK_EXTRA_SPACE;
else
vars[head].sx1 += isize + DOCK_EXTRA_SPACE;
}
#endif
vars[head].sw = isize * (vars[head].sw/isize);
vars[head].sh = isize * (vars[head].sh/isize);
vars[head].fullW = (vars[head].sx2-vars[head].sx1)/isize;
vars[head].fullH = (vars[head].sy2-vars[head].sy1)/isize;
/* icon yard boundaries */
if (wPreferences.icon_yard & IY_VERT) {
vars[head].pf = vars[head].fullH;
vars[head].sf = vars[head].fullW;
} else {
vars[head].pf = vars[head].fullW;
vars[head].sf = vars[head].fullH;
}
if (wPreferences.icon_yard & IY_RIGHT) {
vars[head].xo = vars[head].sx2 - isize;
vars[head].xs = -1;
} else {
vars[head].xo = vars[head].sx1;
vars[head].xs = 1;
}
if (wPreferences.icon_yard & IY_TOP) {
vars[head].yo = vars[head].sy1;
vars[head].ys = 1;
} else {
vars[head].yo = vars[head].sy2 - isize;
vars[head].ys = -1;
}
}
#define X ((wPreferences.icon_yard & IY_VERT) \
? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
: vars[head].xo + vars[head].xs*(vars[head].pi*isize))
#define Y ((wPreferences.icon_yard & IY_VERT) \
? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
: vars[head].yo + vars[head].ys*(vars[head].si*isize))
/* arrange application icons */
aicon = scr->app_icon_list;
/* reverse them to avoid unnecessarily sliding of icons */
while (aicon && aicon->next)
aicon = aicon->next;
while (aicon) {
if (!aicon->docked) {
/* CHECK: can icon be NULL here ? */
/* The intention here is to place the AppIcon on the head that
* contains most of the applications _main_ window. */
head = wGetHeadForWindow(aicon->icon->owner);
if (aicon->x_pos != X || aicon->y_pos != Y) {
#ifdef ANIMATIONS
if (!wPreferences.no_animations) {
SlideWindow(aicon->icon->core->window,
aicon->x_pos, aicon->y_pos, X, Y);
}
#endif /* ANIMATIONS */
}
wAppIconMove(aicon, X, Y);
vars[head].pi++;
if (vars[head].pi >= vars[head].pf) {
vars[head].pi = 0;
vars[head].si++;
}
}
aicon = aicon->prev;
}
/* arrange miniwindows */
wwin = scr->focused_window;
/* reverse them to avoid unnecessarily shuffling */
while (wwin && wwin->prev)
wwin = wwin->prev;
while (wwin) {
if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
(wwin->frame->workspace==scr->current_workspace ||
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
head = wGetHeadForWindow(wwin);
if (arrangeAll || !wwin->flags.icon_moved) {
if (wwin->icon_x != X || wwin->icon_y != Y) {
#ifdef ANIMATIONS
if (wPreferences.no_animations) {
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
} else {
SlideWindow(wwin->icon->core->window, wwin->icon_x,
wwin->icon_y, X, Y);
}
#else
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
#endif /* ANIMATIONS */
}
wwin->icon_x = X;
wwin->icon_y = Y;
vars[head].pi++;
if (vars[head].pi >= vars[head].pf) {
vars[head].pi = 0;
vars[head].si++;
}
}
}
if (arrangeAll) {
wwin->flags.icon_moved = 0;
}
/* we reversed the order, so we use next */
wwin = wwin->next;
}
wfree(vars);
}
#if 0
void
wArrangeIcons(WScreen *scr, Bool arrangeAll)
{
WWindow *wwin;
WAppIcon *aicon;
int pf; /* primary axis */
int sf; /* secondary axis */
int fullW;
int fullH;
int pi, si;
int sx1, sx2, sy1, sy2; /* screen boundary */
int sw, sh;
int xo, yo;
int xs, ys;
int isize = wPreferences.icon_size;
/*
* Find out screen boundaries.
*/
/*
* Allows each head to have miniwindows
*/
WMRect rect = wGetRectForHead(scr, wGetHeadForPointerLocation(scr));
sx1 = rect.pos.x;
sy1 = rect.pos.y;
sw = rect.size.width;
sh = rect.size.height;
sx2 = sx1 + sw;
sy2 = sy1 + sh;
if (scr->dock) {
if (scr->dock->on_right_side)
sx2 -= isize + DOCK_EXTRA_SPACE;
else
sx1 += isize + DOCK_EXTRA_SPACE;
}
#if 0
sw = isize * (scr->scr_width/isize);
sh = isize * (scr->scr_height/isize);
#else
sw = isize * (sw/isize);
sh = isize * (sh/isize);
#endif
fullW = (sx2-sx1)/isize;
fullH = (sy2-sy1)/isize;
/* icon yard boundaries */
if (wPreferences.icon_yard & IY_VERT) {
pf = fullH;
sf = fullW;
} else {
pf = fullW;
sf = fullH;
}
if (wPreferences.icon_yard & IY_RIGHT) {
xo = sx2 - isize;
xs = -1;
} else {
xo = sx1;
xs = 1;
}
if (wPreferences.icon_yard & IY_TOP) {
yo = sy1;
ys = 1;
} else {
yo = sy2 - isize;
ys = -1;
}
/* arrange icons putting the most recently focused window
* as the last icon */
#define X ((wPreferences.icon_yard & IY_VERT) ? xo + xs*(si*isize)\
: xo + xs*(pi*isize))
#define Y ((wPreferences.icon_yard & IY_VERT) ? yo + ys*(pi*isize)\
: yo + ys*(si*isize))
/* arrange application icons */
aicon = scr->app_icon_list;
/* reverse them to avoid unnecessarily sliding of icons */
while (aicon && aicon->next)
aicon = aicon->next;
pi = 0;
si = 0;
while (aicon) {
if (!aicon->docked) {
if (aicon->x_pos != X || aicon->y_pos != Y) {
#ifdef ANIMATIONS
if (!wPreferences.no_animations) {
SlideWindow(aicon->icon->core->window, aicon->x_pos, aicon->y_pos,
X, Y);
}
#endif /* ANIMATIONS */
}
wAppIconMove(aicon, X, Y);
pi++;
}
/* we reversed the order so we use prev */
aicon = aicon->prev;
if (pi >= pf) {
pi=0;
si++;
}
}
/* arrange miniwindows */
wwin = scr->focused_window;
/* reverse them to avoid unnecessarily shuffling */
while (wwin && wwin->prev)
wwin = wwin->prev;
while (wwin) {
if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
(wwin->frame->workspace==scr->current_workspace ||
IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
if (arrangeAll || !wwin->flags.icon_moved) {
if (wwin->icon_x != X || wwin->icon_y != Y) {
#ifdef ANIMATIONS
if (wPreferences.no_animations) {
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
} else {
SlideWindow(wwin->icon->core->window, wwin->icon_x,
wwin->icon_y, X, Y);
}
#else
XMoveWindow(dpy, wwin->icon->core->window, X, Y);
#endif /* ANIMATIONS */
}
wwin->icon_x = X;
wwin->icon_y = Y;
pi++;
}
}
if (arrangeAll) {
wwin->flags.icon_moved = 0;
}
/* we reversed the order, so we use next */
wwin = wwin->next;
if (pi >= pf) {
pi=0;
si++;
}
}
}
#endif
void
wSelectWindow(WWindow *wwin, Bool flag)
{
WScreen *scr = wwin->screen_ptr;
if (flag) {
wwin->flags.selected = 1;
XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
if (!HAS_BORDER(wwin)) {
XSetWindowBorderWidth(dpy, wwin->frame->core->window,
FRAME_BORDER_WIDTH);
}
if (!scr->selected_windows)
scr->selected_windows = WMCreateArray(4);
WMAddToArray(scr->selected_windows, wwin);
} else {
wwin->flags.selected = 0;
XSetWindowBorder(dpy, wwin->frame->core->window,
scr->frame_border_pixel);
if (!HAS_BORDER(wwin)) {
XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
}
if (scr->selected_windows) {
WMRemoveFromArray(scr->selected_windows, wwin);
}
}
}
void
wMakeWindowVisible(WWindow *wwin)
{
if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
if (wwin->flags.shaded) {
wUnshadeWindow(wwin);
}
if (wwin->flags.hidden) {
WApplication *app;
app = wApplicationOf(wwin->main_window);
if (app) {
/* trick to get focus to this window */
app->last_focused = wwin;
wUnhideApplication(app, False, False);
}
}
if (wwin->flags.miniaturized) {
wDeiconifyWindow(wwin);
} else {
if (!WFLAGP(wwin, no_focusable))
wSetFocusTo(wwin->screen_ptr, wwin);
wRaiseFrame(wwin->frame->core);
}
}