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https://github.com/gryf/wmaker.git
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595 lines
16 KiB
C
595 lines
16 KiB
C
/*
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* Window Maker window manager
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*
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* Copyright (c) 1997-2003 Alfredo K. Kojima
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* Copyright (c) 1998-2003 Dan Pascu
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "wconfig.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "WindowMaker.h"
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#include "screen.h"
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#include "window.h"
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#include "actions.h"
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#include "properties.h"
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#include "stacking.h"
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#include "workspace.h"
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static void notifyStackChange(WCoreWindow * frame, char *detail)
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{
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WWindow *wwin = wWindowFor(frame->window);
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WMPostNotificationName(WMNChangedStacking, wwin, detail);
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}
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/*
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*----------------------------------------------------------------------
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* RemakeStackList--
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* Remakes the stacking_list for the screen, getting the real
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* stacking order from the server and reordering windows that are not
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* in the correct stacking.
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*
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* Side effects:
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* The stacking order list and the actual window stacking
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* may be changed (corrected)
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*
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*----------------------------------------------------------------------
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*/
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void RemakeStackList(WScreen * scr)
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{
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Window *windows;
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unsigned int nwindows;
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Window junkr, junkp;
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WCoreWindow *frame;
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WCoreWindow *tmp;
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int level;
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int i, c;
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if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
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wwarning(_("could not get window list!!"));
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return;
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} else {
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WMEmptyBag(scr->stacking_list);
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/* verify list integrity */
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c = 0;
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for (i = 0; i < nwindows; i++) {
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if (XFindContext(dpy, windows[i], w_global.context.stack, (XPointer *) & frame)
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== XCNOENT) {
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continue;
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}
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if (!frame)
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continue;
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c++;
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level = frame->stacking->window_level;
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tmp = WMGetFromBag(scr->stacking_list, level);
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if (tmp)
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tmp->stacking->above = frame;
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frame->stacking->under = tmp;
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frame->stacking->above = NULL;
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WMSetInBag(scr->stacking_list, level, frame);
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}
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XFree(windows);
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scr->window_count = c;
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}
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CommitStacking(scr);
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}
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/*
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*----------------------------------------------------------------------
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* CommitStacking--
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* Reorders the actual window stacking, so that it has the stacking
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* order in the internal window stacking lists. It does the opposite
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* of RemakeStackList().
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*
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* Side effects:
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* Windows may be restacked.
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*----------------------------------------------------------------------
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*/
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void CommitStacking(WScreen * scr)
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{
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WCoreWindow *tmp;
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int nwindows, i;
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Window *windows;
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WMBagIterator iter;
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nwindows = scr->window_count;
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windows = wmalloc(sizeof(Window) * nwindows);
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i = 0;
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WM_ETARETI_BAG(scr->stacking_list, tmp, iter) {
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while (tmp) {
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windows[i++] = tmp->window;
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tmp = tmp->stacking->under;
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}
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}
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XRestackWindows(dpy, windows, i);
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wfree(windows);
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WMPostNotificationName(WMNResetStacking, scr, NULL);
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}
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/*
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*----------------------------------------------------------------------
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* moveFrameToUnder--
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* Reestacks windows so that "frame" is under "under".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Changes the stacking order of frame.
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*----------------------------------------------------------------------
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*/
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static void moveFrameToUnder(WCoreWindow * under, WCoreWindow * frame)
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{
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Window wins[2];
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wins[0] = under->window;
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wins[1] = frame->window;
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XRestackWindows(dpy, wins, 2);
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}
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/*
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*----------------------------------------------------------------------
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* CommitStackingForWindow--
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* Reorders the stacking for the specified window, so that it has the
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* stacking order in the internal window stacking lists.
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*
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* Side effects:
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* Windows may be restacked.
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*----------------------------------------------------------------------
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*/
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void CommitStackingForWindow(WCoreWindow * frame)
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{
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int level = frame->stacking->window_level;
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WScreen *scr = frame->screen_ptr;
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if (frame->stacking->above == NULL) {
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WMBagIterator iter;
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WCoreWindow *above = WMBagLast(scr->stacking_list, &iter);
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int i, last = above->stacking->window_level;
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/* find the 1st level above us which has windows in it */
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for (i = level + 1, above = NULL; i <= last; i++) {
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above = WMGetFromBag(scr->stacking_list, i);
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if (above != NULL)
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break;
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}
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if (above != frame && above != NULL) {
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while (above->stacking->under)
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above = above->stacking->under;
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moveFrameToUnder(above, frame);
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} else {
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/* no window above us */
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XRaiseWindow(dpy, frame->window);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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}
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/*
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*----------------------------------------------------------------------
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* wRaiseFrame--
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* Raises a frame taking the window level into account.
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*
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* Returns:
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* None
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*
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* Side effects:
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* Window stacking order and stacking list are changed.
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*
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*----------------------------------------------------------------------
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*/
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void wRaiseFrame(WCoreWindow * frame)
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{
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WCoreWindow *wlist = frame;
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int level = frame->stacking->window_level;
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WScreen *scr = frame->screen_ptr;
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/* already on top */
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if (frame->stacking->above == NULL) {
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return;
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}
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/* insert it on top of other windows on the same level */
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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frame->stacking->above = NULL;
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frame->stacking->under = WMGetFromBag(scr->stacking_list, level);
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if (frame->stacking->under) {
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frame->stacking->under->stacking->above = frame;
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}
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WMSetInBag(scr->stacking_list, level, frame);
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/* raise transients under us from bottom to top
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* so that the order is kept */
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again:
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wlist = frame->stacking->under;
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while (wlist && wlist->stacking->under)
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wlist = wlist->stacking->under;
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while (wlist && wlist != frame) {
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if (wlist->stacking->child_of == frame) {
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wRaiseFrame(wlist);
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goto again;
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}
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wlist = wlist->stacking->above;
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}
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WMBagIterator iter;
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WCoreWindow *above = WMBagLast(scr->stacking_list, &iter);
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int i, last = above->stacking->window_level;
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/* find the 1st level above us which has windows in it */
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for (i = level + 1, above = NULL; i <= last; i++) {
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above = WMGetFromBag(scr->stacking_list, i);
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if (above != NULL)
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break;
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}
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if (above != frame && above != NULL) {
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while (above->stacking->under)
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above = above->stacking->under;
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moveFrameToUnder(above, frame);
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} else {
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/* no window above us */
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above = NULL;
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XRaiseWindow(dpy, frame->window);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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notifyStackChange(frame, "raise");
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}
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void wRaiseLowerFrame(WCoreWindow * frame)
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{
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if (!frame->stacking->above
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|| (frame->stacking->window_level != frame->stacking->above->stacking->window_level)) {
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wLowerFrame(frame);
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} else {
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WCoreWindow *scan = frame->stacking->above;
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WWindow *frame_wwin = (WWindow *) frame->descriptor.parent;
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while (scan) {
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if (scan->descriptor.parent_type == WCLASS_WINDOW) {
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WWindow *scan_wwin = (WWindow *) scan->descriptor.parent;
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if (wWindowObscuresWindow(scan_wwin, frame_wwin)
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&& scan_wwin->flags.mapped) {
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break;
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}
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}
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scan = scan->stacking->above;
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}
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if (scan) {
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wRaiseFrame(frame);
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} else {
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wLowerFrame(frame);
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}
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}
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}
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void wLowerFrame(WCoreWindow * frame)
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{
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WScreen *scr = frame->screen_ptr;
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WCoreWindow *wlist = frame;
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int level = frame->stacking->window_level;
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/* already in bottom */
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if (wlist->stacking->under == NULL) {
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return;
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}
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/* cant lower transient below below its owner */
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if (wlist->stacking->under == wlist->stacking->child_of) {
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return;
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}
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/* remove from the list */
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if (WMGetFromBag(scr->stacking_list, level) == frame) {
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/* it was the top window */
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WMSetInBag(scr->stacking_list, level, frame->stacking->under);
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frame->stacking->under->stacking->above = NULL;
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} else {
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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}
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wlist = WMGetFromBag(scr->stacking_list, level);
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/* look for place to put this window */
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if (wlist) {
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WCoreWindow *owner = frame->stacking->child_of;
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if (owner != wlist) {
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while (wlist->stacking->under) {
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/* if this is a transient, it should not be placed under
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* it's owner */
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if (owner == wlist->stacking->under)
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break;
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wlist = wlist->stacking->under;
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}
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}
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}
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/* insert under the place found */
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frame->stacking->above = wlist;
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if (wlist) {
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frame->stacking->under = wlist->stacking->under;
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if (wlist->stacking->under)
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wlist->stacking->under->stacking->above = frame;
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wlist->stacking->under = frame;
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} else {
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frame->stacking->under = NULL;
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}
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if (frame->stacking->above == NULL) {
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WMBagIterator iter;
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WCoreWindow *above = WMBagLast(scr->stacking_list, &iter);
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int i, last = above->stacking->window_level;
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/* find the 1st level above us which has windows in it */
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for (i = level + 1, above = NULL; i <= last; i++) {
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above = WMGetFromBag(scr->stacking_list, i);
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if (above != NULL)
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break;
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}
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if (above != frame && above != NULL) {
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while (above->stacking->under)
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above = above->stacking->under;
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moveFrameToUnder(above, frame);
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} else {
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/* no window below us */
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XLowerWindow(dpy, frame->window);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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notifyStackChange(frame, "lower");
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}
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/*
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*----------------------------------------------------------------------
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* AddToStackList--
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* Inserts the frame in the top of the stacking list. The
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* stacking precedence is obeyed.
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*
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* Returns:
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* None
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*
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* Side effects:
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* The frame is added to it's screen's window list.
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*----------------------------------------------------------------------
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*/
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void AddToStackList(WCoreWindow * frame)
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{
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WCoreWindow *curtop, *wlist;
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int index = frame->stacking->window_level;
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WScreen *scr = frame->screen_ptr;
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WCoreWindow *trans = NULL;
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frame->screen_ptr->window_count++;
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XSaveContext(dpy, frame->window, w_global.context.stack, (XPointer) frame);
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curtop = WMGetFromBag(scr->stacking_list, index);
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/* first window in this level */
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if (curtop == NULL) {
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WMSetInBag(scr->stacking_list, index, frame);
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frame->stacking->above = NULL;
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frame->stacking->under = NULL;
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CommitStacking(scr);
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return;
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}
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/* check if this is a transient owner */
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wlist = curtop;
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while (wlist) {
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if (wlist->stacking->child_of == frame)
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trans = wlist;
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wlist = wlist->stacking->under;
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}
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/* trans will hold the transient in the lowest position
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* in stacking list */
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frame->stacking->above = trans;
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if (trans != NULL) {
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/* window is owner of a transient.. put it below
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* the lowest transient */
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frame->stacking->under = trans->stacking->under;
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if (trans->stacking->under) {
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trans->stacking->under->stacking->above = frame;
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}
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trans->stacking->under = frame;
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} else {
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/* window is not owner of transients.. just put it in the
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* top of other windows */
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frame->stacking->under = curtop;
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curtop->stacking->above = frame;
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WMSetInBag(scr->stacking_list, index, frame);
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}
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CommitStacking(scr);
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}
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/*
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*----------------------------------------------------------------------
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* MoveInStackListAbove--
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* Moves the frame above "next".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Stacking order may be changed.
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* Window level for frame may be changed.
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*----------------------------------------------------------------------
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*/
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void MoveInStackListAbove(WCoreWindow * next, WCoreWindow * frame)
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{
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WCoreWindow *tmpw;
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WScreen *scr = frame->screen_ptr;
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int index;
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if (!next || frame->stacking->under == next)
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return;
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if (frame->stacking->window_level != next->stacking->window_level)
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ChangeStackingLevel(frame, next->stacking->window_level);
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index = frame->stacking->window_level;
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tmpw = WMGetFromBag(scr->stacking_list, index);
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if (tmpw == frame)
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WMSetInBag(scr->stacking_list, index, frame->stacking->under);
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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if (next->stacking->above)
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next->stacking->above->stacking->under = frame;
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frame->stacking->under = next;
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frame->stacking->above = next->stacking->above;
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next->stacking->above = frame;
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if (tmpw == next)
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WMSetInBag(scr->stacking_list, index, frame);
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/* try to optimize things a little */
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if (frame->stacking->above == NULL) {
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WCoreWindow *above = NULL;
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WMBagIterator iter;
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for (above = WMBagIteratorAtIndex(scr->stacking_list, index + 1, &iter);
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above != NULL; above = WMBagNext(scr->stacking_list, &iter)) {
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/* can't optimize */
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while (above->stacking->under)
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above = above->stacking->under;
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break;
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}
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if (above == NULL) {
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XRaiseWindow(dpy, frame->window);
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} else {
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moveFrameToUnder(above, frame);
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}
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} else {
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moveFrameToUnder(frame->stacking->above, frame);
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}
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WMPostNotificationName(WMNResetStacking, scr, NULL);
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}
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/*
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*----------------------------------------------------------------------
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* MoveInStackListUnder--
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* Moves the frame to under "prev".
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*
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* Returns:
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* None
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*
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* Side effects:
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* Stacking order may be changed.
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* Window level for frame may be changed.
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*----------------------------------------------------------------------
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*/
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void MoveInStackListUnder(WCoreWindow * prev, WCoreWindow * frame)
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{
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WCoreWindow *tmpw;
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int index;
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WScreen *scr = frame->screen_ptr;
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if (!prev || frame->stacking->above == prev)
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return;
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if (frame->stacking->window_level != prev->stacking->window_level)
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ChangeStackingLevel(frame, prev->stacking->window_level);
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index = frame->stacking->window_level;
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tmpw = WMGetFromBag(scr->stacking_list, index);
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if (tmpw == frame)
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WMSetInBag(scr->stacking_list, index, frame->stacking->under);
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if (frame->stacking->under)
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frame->stacking->under->stacking->above = frame->stacking->above;
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if (frame->stacking->above)
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frame->stacking->above->stacking->under = frame->stacking->under;
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if (prev->stacking->under)
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prev->stacking->under->stacking->above = frame;
|
|
frame->stacking->above = prev;
|
|
frame->stacking->under = prev->stacking->under;
|
|
prev->stacking->under = frame;
|
|
moveFrameToUnder(prev, frame);
|
|
|
|
WMPostNotificationName(WMNResetStacking, scr, NULL);
|
|
}
|
|
|
|
void RemoveFromStackList(WCoreWindow * frame)
|
|
{
|
|
int index = frame->stacking->window_level;
|
|
|
|
if (XDeleteContext(dpy, frame->window, w_global.context.stack) == XCNOENT) {
|
|
wwarning("RemoveFromStackingList(): window not in list ");
|
|
return;
|
|
}
|
|
/* remove from the window stack list */
|
|
if (frame->stacking->under)
|
|
frame->stacking->under->stacking->above = frame->stacking->above;
|
|
if (frame->stacking->above)
|
|
frame->stacking->above->stacking->under = frame->stacking->under;
|
|
else /* this was the first window on the list */
|
|
WMSetInBag(frame->screen_ptr->stacking_list, index, frame->stacking->under);
|
|
|
|
frame->screen_ptr->window_count--;
|
|
|
|
WMPostNotificationName(WMNResetStacking, frame->screen_ptr, NULL);
|
|
}
|
|
|
|
void ChangeStackingLevel(WCoreWindow * frame, int new_level)
|
|
{
|
|
int old_level;
|
|
|
|
if (frame->stacking->window_level == new_level)
|
|
return;
|
|
old_level = frame->stacking->window_level;
|
|
|
|
RemoveFromStackList(frame);
|
|
frame->stacking->window_level = new_level;
|
|
AddToStackList(frame);
|
|
if (old_level > new_level) {
|
|
wRaiseFrame(frame);
|
|
} else {
|
|
wLowerFrame(frame);
|
|
}
|
|
}
|