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wmaker/src/menu.h
Doug Torrance 84727563f9 wmaker: Implement basic menu shading.
Menus may now be shaded like other windows by double clicking on their title
bars.  Note that, even if animations are enabled, the shade animation seen
with other windows does not work for menus.

This fixes Debian bug #72038 [1]:

  From: Chris Pimlott <pimlottc@null.net>
  Subject: wmaker: Persistant menus should be shade-able
  Date: Tue, 19 Sep 2000 14:04:41 -0400

  One of the many little things that makes me appreciate Window
  Maker is that by clicking on the title bar of a menu, it can be made
  "persistant" so it stays on screen and doesn't dissappear after click or
  mouseout like normal.  I find it useful if I need to run a number of
  commands in a submenu, or for keeping a list of open windows on
  screen.

  The usefulness of this feature could be extended by allowing menus
  to be shaded (by double-clicking the title) like normal windows, thus
  collapsing them to take up less space when not needed but still be
  persistant.  Perhaps other commands of windows (like maximizing/
  minimizing, resizing) might be considered as well, although
  personally only shading stands out as particularly useful for menus.

[1] https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=72038
2016-01-21 08:52:36 -05:00

139 lines
4.6 KiB
C

/*
* Window Maker window manager
*
* Copyright (c) 1997-2003 Alfredo K. Kojima
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef WMMENU_H_
#define WMMENU_H_
#include "wcore.h"
#define MI_DIAMOND 0
#define MI_CHECK 1
#define MI_MINIWINDOW 2
#define MI_HIDDEN 3
#define MI_SHADED 4
typedef struct WMenuEntry {
int order;
char *text; /* entry text */
char *rtext; /* text to show in the right part */
void (*callback)(struct WMenu *menu, struct WMenuEntry *entry);
void (*free_cdata)(void *data); /* proc to be used to free clientdata */
void *clientdata; /* data to pass to callback */
int cascade; /* cascade menu index */
#ifdef USER_MENU
WMPropList *instances; /* allowed instances */
#endif /* USER_MENU */
struct {
unsigned int enabled:1; /* entry is selectable */
unsigned int indicator:1; /* left indicator */
unsigned int indicator_on:1;
unsigned int indicator_type:3;
unsigned int editable:1;
} flags;
} WMenuEntry;
typedef struct WMenu {
struct WMenu *parent;
struct WMenu *brother;
time_t timestamp; /* for the root menu. Last time
* menu was reloaded */
/* decorations */
struct WFrameWindow *frame;
WCoreWindow *menu; /* the window menu */
Pixmap menu_texture_data;
int frame_x, frame_y; /* position of the frame in root*/
WMenuEntry **entries; /* array of entries. This is shared
* by the menu and it's "brother" */
short alloced_entries; /* number of entries allocated in
* entry array */
struct WMenu **cascades; /* array of cascades */
short cascade_no;
short entry_no; /* number of entries */
short selected_entry;
short entry_height; /* height of each entry */
WMHandlerID timer; /* timer for the autoscroll */
void *jump_back; /* jump back data */
/* to be called when some entry is edited */
void (*on_edit)(struct WMenu *menu, struct WMenuEntry *entry);
/* to be called when destroyed */
void (*on_destroy)(struct WMenu *menu);
struct {
unsigned int titled:1;
unsigned int realized:1; /* whether the window was configured */
unsigned int app_menu:1; /* this is a application or root menu */
unsigned int mapped:1; /* if menu is already mapped on screen*/
unsigned int buttoned:1; /* if the close button is visible
* (menu was torn off) */
unsigned int open_to_left:1; /* direction to open submenus */
unsigned int lowered:1;
unsigned int brother:1; /* if this is a copy of the menu*/
unsigned int editing:1;
unsigned int jump_back_pending:1;
unsigned int inside_handler:1;
unsigned int shaded:1;
} flags;
} WMenu;
void wMenuPaint(WMenu *menu);
void wMenuDestroy(WMenu *menu, int recurse);
void wMenuRealize(WMenu *menu);
WMenuEntry *wMenuInsertCascade(WMenu *menu, int index, const char *text,
WMenu *cascade);
WMenuEntry *wMenuInsertCallback(WMenu *menu, int index, const char *text,
void (*callback)(WMenu *menu, WMenuEntry *entry),
void *clientdata);
void wMenuEntrySetCascade(WMenu *menu, WMenuEntry *entry, WMenu *cascade);
#define wMenuAddCallback(menu, text, callback, data) \
wMenuInsertCallback(menu, -1, text, callback, data)
void wMenuRemoveItem(WMenu *menu, int index);
WMenu *wMenuCreate(WScreen *screen, const char *title, int main_menu);
WMenu *wMenuCreateForApp(WScreen *screen, const char *title, int main_menu);
void wMenuMap(WMenu *menu);
void wMenuMapAt(WMenu *menu, int x, int y, int keyboard);
#define wMenuMapCopyAt(menu, x, y) wMenuMapAt((menu)->brother, (x), (y), False)
void wMenuUnmap(WMenu *menu);
void wMenuSetEnabled(WMenu *menu, int index, int enable);
void wMenuMove(WMenu *menu, int x, int y, int submenus);
void wMenuEntryRemoveCascade(WMenu *menu, WMenuEntry *entry);
void wMenuScroll(WMenu *menu);
WMenu *wMenuUnderPointer(WScreen *screen);
void wMenuSaveState(WScreen *scr);
void wMenuRestoreState(WScreen *scr);
#endif