mirror of
https://github.com/gryf/wmaker.git
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589 lines
15 KiB
C
589 lines
15 KiB
C
/*
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* Window Maker window manager
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*
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* Copyright (c) 1997-2003 Alfredo K. Kojima
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "wconfig.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <wraster.h>
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#include "WindowMaker.h"
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#include "texture.h"
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#include "window.h"
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#include "misc.h"
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static void bevelImage(RImage * image, int relief);
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static RImage * get_texture_image(WScreen *scr, const char *pixmap_file);
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WTexSolid *wTextureMakeSolid(WScreen * scr, XColor * color)
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{
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WTexSolid *texture;
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int gcm;
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XGCValues gcv;
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texture = wmalloc(sizeof(WTexture));
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texture->type = WTEX_SOLID;
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texture->subtype = 0;
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XAllocColor(dpy, scr->w_colormap, color);
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texture->normal = *color;
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if (color->red == 0 && color->blue == 0 && color->green == 0) {
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texture->light.red = 0xb6da;
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texture->light.green = 0xb6da;
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texture->light.blue = 0xb6da;
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texture->dim.red = 0x6185;
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texture->dim.green = 0x6185;
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texture->dim.blue = 0x6185;
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} else {
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RColor rgb;
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RHSVColor hsv, hsv2;
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int v;
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rgb.red = color->red >> 8;
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rgb.green = color->green >> 8;
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rgb.blue = color->blue >> 8;
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RRGBtoHSV(&rgb, &hsv);
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RHSVtoRGB(&hsv, &rgb);
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hsv2 = hsv;
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v = hsv.value * 16 / 10;
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hsv.value = (v > 255 ? 255 : v);
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RHSVtoRGB(&hsv, &rgb);
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texture->light.red = rgb.red << 8;
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texture->light.green = rgb.green << 8;
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texture->light.blue = rgb.blue << 8;
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hsv2.value = hsv2.value / 2;
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RHSVtoRGB(&hsv2, &rgb);
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texture->dim.red = rgb.red << 8;
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texture->dim.green = rgb.green << 8;
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texture->dim.blue = rgb.blue << 8;
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}
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texture->dark.red = 0;
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texture->dark.green = 0;
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texture->dark.blue = 0;
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XAllocColor(dpy, scr->w_colormap, &texture->light);
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XAllocColor(dpy, scr->w_colormap, &texture->dim);
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XAllocColor(dpy, scr->w_colormap, &texture->dark);
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gcm = GCForeground | GCBackground | GCGraphicsExposures;
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gcv.graphics_exposures = False;
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gcv.background = gcv.foreground = texture->light.pixel;
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texture->light_gc = XCreateGC(dpy, scr->w_win, gcm, &gcv);
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gcv.background = gcv.foreground = texture->dim.pixel;
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texture->dim_gc = XCreateGC(dpy, scr->w_win, gcm, &gcv);
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gcv.background = gcv.foreground = texture->dark.pixel;
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texture->dark_gc = XCreateGC(dpy, scr->w_win, gcm, &gcv);
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gcv.background = gcv.foreground = color->pixel;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, gcm, &gcv);
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return texture;
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}
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static int dummyErrorHandler(Display * foo, XErrorEvent * bar)
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{
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return 0;
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}
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void wTextureDestroy(WScreen * scr, WTexture * texture)
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{
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int i;
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int count = 0;
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unsigned long colors[8];
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/*
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* some stupid servers don't like white or black being freed...
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*/
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#define CANFREE(c) (c!=scr->black_pixel && c!=scr->white_pixel && c!=0)
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switch (texture->any.type) {
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case WTEX_SOLID:
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XFreeGC(dpy, texture->solid.light_gc);
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XFreeGC(dpy, texture->solid.dark_gc);
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XFreeGC(dpy, texture->solid.dim_gc);
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if (CANFREE(texture->solid.light.pixel))
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colors[count++] = texture->solid.light.pixel;
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if (CANFREE(texture->solid.dim.pixel))
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colors[count++] = texture->solid.dim.pixel;
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if (CANFREE(texture->solid.dark.pixel))
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colors[count++] = texture->solid.dark.pixel;
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break;
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case WTEX_PIXMAP:
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RReleaseImage(texture->pixmap.pixmap);
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break;
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case WTEX_MHGRADIENT:
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case WTEX_MVGRADIENT:
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case WTEX_MDGRADIENT:
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for (i = 0; texture->mgradient.colors[i] != NULL; i++) {
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wfree(texture->mgradient.colors[i]);
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}
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wfree(texture->mgradient.colors);
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break;
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case WTEX_THGRADIENT:
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case WTEX_TVGRADIENT:
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case WTEX_TDGRADIENT:
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RReleaseImage(texture->tgradient.pixmap);
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break;
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}
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if (CANFREE(texture->any.color.pixel))
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colors[count++] = texture->any.color.pixel;
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if (count > 0) {
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XErrorHandler oldhandler;
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/* ignore error from buggy servers that don't know how
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* to do reference counting for colors. */
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XSync(dpy, 0);
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oldhandler = XSetErrorHandler(dummyErrorHandler);
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XFreeColors(dpy, scr->w_colormap, colors, count, 0);
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XSync(dpy, 0);
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XSetErrorHandler(oldhandler);
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}
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XFreeGC(dpy, texture->any.gc);
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wfree(texture);
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#undef CANFREE
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}
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WTexGradient *wTextureMakeGradient(WScreen *scr, int style, const RColor *from, const RColor *to)
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{
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WTexGradient *texture;
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XGCValues gcv;
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texture = wmalloc(sizeof(WTexture));
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texture->type = style;
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texture->subtype = 0;
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texture->color1 = *from;
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texture->color2 = *to;
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texture->normal.red = (from->red + to->red) << 7;
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texture->normal.green = (from->green + to->green) << 7;
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texture->normal.blue = (from->blue + to->blue) << 7;
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XAllocColor(dpy, scr->w_colormap, &texture->normal);
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gcv.background = gcv.foreground = texture->normal.pixel;
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gcv.graphics_exposures = False;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, GCForeground | GCBackground | GCGraphicsExposures, &gcv);
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return texture;
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}
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WTexIGradient *wTextureMakeIGradient(WScreen *scr, int thickness1, const RColor colors1[2],
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int thickness2, const RColor colors2[2])
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{
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WTexIGradient *texture;
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XGCValues gcv;
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int i;
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texture = wmalloc(sizeof(WTexture));
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texture->type = WTEX_IGRADIENT;
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for (i = 0; i < 2; i++) {
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texture->colors1[i] = colors1[i];
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texture->colors2[i] = colors2[i];
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}
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texture->thickness1 = thickness1;
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texture->thickness2 = thickness2;
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if (thickness1 >= thickness2) {
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texture->normal.red = (colors1[0].red + colors1[1].red) << 7;
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texture->normal.green = (colors1[0].green + colors1[1].green) << 7;
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texture->normal.blue = (colors1[0].blue + colors1[1].blue) << 7;
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} else {
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texture->normal.red = (colors2[0].red + colors2[1].red) << 7;
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texture->normal.green = (colors2[0].green + colors2[1].green) << 7;
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texture->normal.blue = (colors2[0].blue + colors2[1].blue) << 7;
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}
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XAllocColor(dpy, scr->w_colormap, &texture->normal);
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gcv.background = gcv.foreground = texture->normal.pixel;
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gcv.graphics_exposures = False;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, GCForeground | GCBackground | GCGraphicsExposures, &gcv);
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return texture;
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}
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WTexMGradient *wTextureMakeMGradient(WScreen * scr, int style, RColor ** colors)
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{
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WTexMGradient *texture;
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XGCValues gcv;
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int i;
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texture = wmalloc(sizeof(WTexture));
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texture->type = style;
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texture->subtype = 0;
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i = 0;
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while (colors[i] != NULL)
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i++;
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i--;
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texture->normal.red = (colors[0]->red << 8);
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texture->normal.green = (colors[0]->green << 8);
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texture->normal.blue = (colors[0]->blue << 8);
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texture->colors = colors;
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XAllocColor(dpy, scr->w_colormap, &texture->normal);
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gcv.background = gcv.foreground = texture->normal.pixel;
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gcv.graphics_exposures = False;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, GCForeground | GCBackground | GCGraphicsExposures, &gcv);
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return texture;
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}
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WTexPixmap *wTextureMakePixmap(WScreen *scr, int style, const char *pixmap_file, XColor *color)
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{
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WTexPixmap *texture;
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XGCValues gcv;
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RImage *image;
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image = get_texture_image(scr, pixmap_file);
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if (!image)
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return NULL;
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texture = wmalloc(sizeof(WTexture));
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texture->type = WTEX_PIXMAP;
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texture->subtype = style;
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texture->normal = *color;
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XAllocColor(dpy, scr->w_colormap, &texture->normal);
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gcv.background = gcv.foreground = texture->normal.pixel;
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gcv.graphics_exposures = False;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, GCForeground | GCBackground | GCGraphicsExposures, &gcv);
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texture->pixmap = image;
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return texture;
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}
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WTexTGradient *wTextureMakeTGradient(WScreen *scr, int style, const RColor *from, const RColor *to,
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const char *pixmap_file, int opacity)
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{
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WTexTGradient *texture;
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XGCValues gcv;
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RImage *image;
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image = get_texture_image(scr, pixmap_file);
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if (!image)
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return NULL;
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texture = wmalloc(sizeof(WTexture));
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texture->type = style;
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texture->opacity = opacity;
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texture->color1 = *from;
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texture->color2 = *to;
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texture->normal.red = (from->red + to->red) << 7;
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texture->normal.green = (from->green + to->green) << 7;
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texture->normal.blue = (from->blue + to->blue) << 7;
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XAllocColor(dpy, scr->w_colormap, &texture->normal);
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gcv.background = gcv.foreground = texture->normal.pixel;
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gcv.graphics_exposures = False;
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texture->normal_gc = XCreateGC(dpy, scr->w_win, GCForeground | GCBackground | GCGraphicsExposures, &gcv);
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texture->pixmap = image;
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return texture;
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}
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static RImage * get_texture_image(WScreen *scr, const char *pixmap_file)
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{
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char *file;
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RImage *image;
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file = FindImage(wPreferences.pixmap_path, pixmap_file);
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if (!file) {
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wwarning(_("image file \"%s\" used as texture could not be found."), pixmap_file);
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return NULL;
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}
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image = RLoadImage(scr->rcontext, file, 0);
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if (!image) {
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wwarning(_("could not load texture pixmap \"%s\":%s"), file, RMessageForError(RErrorCode));
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wfree(file);
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return NULL;
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}
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wfree(file);
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return image;
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}
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RImage *wTextureRenderImage(WTexture * texture, int width, int height, int relief)
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{
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RImage *image = NULL;
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RColor color1;
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int d;
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int subtype;
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switch (texture->any.type) {
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case WTEX_SOLID:
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image = RCreateImage(width, height, False);
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color1.red = texture->solid.normal.red >> 8;
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color1.green = texture->solid.normal.green >> 8;
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color1.blue = texture->solid.normal.blue >> 8;
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color1.alpha = 255;
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RClearImage(image, &color1);
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break;
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case WTEX_PIXMAP:
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if (texture->pixmap.subtype == WTP_TILE) {
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image = RMakeTiledImage(texture->pixmap.pixmap, width, height);
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} else if (texture->pixmap.subtype == WTP_CENTER) {
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color1.red = texture->pixmap.normal.red >> 8;
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color1.green = texture->pixmap.normal.green >> 8;
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color1.blue = texture->pixmap.normal.blue >> 8;
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color1.alpha = 255;
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image = RMakeCenteredImage(texture->pixmap.pixmap, width, height, &color1);
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} else {
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image = RScaleImage(texture->pixmap.pixmap, width, height);
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}
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break;
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case WTEX_IGRADIENT:
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image = RRenderInterwovenGradient(width, height,
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texture->igradient.colors1,
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texture->igradient.thickness1,
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texture->igradient.colors2, texture->igradient.thickness2);
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break;
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case WTEX_HGRADIENT:
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subtype = RGRD_HORIZONTAL;
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goto render_gradient;
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case WTEX_VGRADIENT:
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subtype = RGRD_VERTICAL;
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goto render_gradient;
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case WTEX_DGRADIENT:
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subtype = RGRD_DIAGONAL;
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render_gradient:
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image = RRenderGradient(width, height, &texture->gradient.color1,
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&texture->gradient.color2, subtype);
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break;
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case WTEX_MHGRADIENT:
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subtype = RGRD_HORIZONTAL;
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goto render_mgradient;
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case WTEX_MVGRADIENT:
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subtype = RGRD_VERTICAL;
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goto render_mgradient;
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case WTEX_MDGRADIENT:
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subtype = RGRD_DIAGONAL;
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render_mgradient:
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image = RRenderMultiGradient(width, height, &(texture->mgradient.colors[1]), subtype);
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break;
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case WTEX_THGRADIENT:
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subtype = RGRD_HORIZONTAL;
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goto render_tgradient;
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case WTEX_TVGRADIENT:
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subtype = RGRD_VERTICAL;
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goto render_tgradient;
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case WTEX_TDGRADIENT:
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subtype = RGRD_DIAGONAL;
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render_tgradient:
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{
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RImage *grad;
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image = RMakeTiledImage(texture->tgradient.pixmap, width, height);
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if (!image)
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break;
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grad = RRenderGradient(width, height, &texture->tgradient.color1,
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&texture->tgradient.color2, subtype);
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if (!grad) {
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RReleaseImage(image);
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image = NULL;
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break;
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}
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RCombineImagesWithOpaqueness(image, grad, texture->tgradient.opacity);
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RReleaseImage(grad);
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}
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break;
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default:
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puts("ERROR in wTextureRenderImage()");
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image = NULL;
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break;
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}
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if (!image) {
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RColor gray;
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wwarning(_("could not render texture: %s"), RMessageForError(RErrorCode));
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image = RCreateImage(width, height, False);
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if (image == NULL) {
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wwarning(_("could not allocate image buffer"));
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return NULL;
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}
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gray.red = 190;
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gray.green = 190;
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gray.blue = 190;
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gray.alpha = 255;
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RClearImage(image, &gray);
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}
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/* render bevel */
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switch (relief) {
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case WREL_ICON:
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d = RBEV_RAISED3;
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break;
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case WREL_RAISED:
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d = RBEV_RAISED2;
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break;
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case WREL_SUNKEN:
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d = RBEV_SUNKEN;
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break;
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case WREL_FLAT:
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d = 0;
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break;
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case WREL_MENUENTRY:
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d = -WREL_MENUENTRY;
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break;
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default:
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d = 0;
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}
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if (d > 0) {
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RBevelImage(image, d);
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} else if (d < 0) {
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bevelImage(image, -d);
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}
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return image;
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}
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static void bevelImage(RImage * image, int relief)
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{
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int width = image->width;
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int height = image->height;
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RColor color;
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switch (relief) {
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case WREL_MENUENTRY:
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color.red = color.green = color.blue = 80;
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color.alpha = 0;
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/**/ ROperateLine(image, RAddOperation, 1, 0, width - 2, 0, &color);
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/**/ ROperateLine(image, RAddOperation, 0, 0, 0, height - 1, &color);
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color.red = color.green = color.blue = 40;
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color.alpha = 0;
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ROperateLine(image, RSubtractOperation, width - 1, 0, width - 1, height - 1, &color);
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/**/ ROperateLine(image, RSubtractOperation, 1, height - 2, width - 2, height - 2, &color);
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color.red = color.green = color.blue = 0;
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color.alpha = 255;
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RDrawLine(image, 0, height - 1, width - 1, height - 1, &color);
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/**/ break;
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|
|
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}
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}
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|
|
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void wDrawBevel(Drawable d, unsigned width, unsigned height, WTexSolid * texture, int relief)
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{
|
|
GC light, dim, dark;
|
|
XSegment segs[4];
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|
|
|
if (relief == WREL_FLAT)
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|
return;
|
|
|
|
light = texture->light_gc;
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|
dim = texture->dim_gc;
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dark = texture->dark_gc;
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|
switch (relief) {
|
|
case WREL_FLAT:
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|
return;
|
|
case WREL_MENUENTRY:
|
|
case WREL_RAISED:
|
|
case WREL_ICON:
|
|
segs[0].x1 = 1;
|
|
segs[0].x2 = width - 2;
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|
segs[0].y2 = segs[0].y1 = height - 2;
|
|
segs[1].x1 = width - 2;
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|
segs[1].y1 = 1;
|
|
segs[1].x2 = width - 2;
|
|
segs[1].y2 = height - 2;
|
|
if (wPreferences.new_style == TS_NEXT) {
|
|
XDrawSegments(dpy, d, dark, segs, 2);
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|
} else {
|
|
XDrawSegments(dpy, d, dim, segs, 2);
|
|
}
|
|
segs[0].x1 = 0;
|
|
segs[0].x2 = width - 1;
|
|
segs[0].y2 = segs[0].y1 = height - 1;
|
|
segs[1].x1 = segs[1].x2 = width - 1;
|
|
segs[1].y1 = 0;
|
|
segs[1].y2 = height - 1;
|
|
if (wPreferences.new_style == TS_NEXT) {
|
|
XDrawSegments(dpy, d, light, segs, 2);
|
|
} else {
|
|
XDrawSegments(dpy, d, dark, segs, 2);
|
|
}
|
|
segs[0].x1 = segs[0].y1 = segs[0].y2 = 0;
|
|
segs[0].x2 = width - 2;
|
|
segs[1].x1 = segs[1].y1 = 0;
|
|
segs[1].x2 = 0;
|
|
segs[1].y2 = height - 2;
|
|
if (wPreferences.new_style == TS_NEXT) {
|
|
XDrawSegments(dpy, d, dark, segs, 2);
|
|
} else {
|
|
XDrawSegments(dpy, d, light, segs, 2);
|
|
}
|
|
if (relief == WREL_ICON) {
|
|
segs[0].x1 = segs[0].y1 = segs[0].y2 = 1;
|
|
segs[0].x2 = width - 2;
|
|
segs[1].x1 = segs[1].y1 = 1;
|
|
segs[1].x2 = 1;
|
|
segs[1].y2 = height - 2;
|
|
XDrawSegments(dpy, d, light, segs, 2);
|
|
}
|
|
break;
|
|
}
|
|
}
|