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wmaker/src/menu.h
David Maciejak ab45c6c6c2 Add central position feature for active window
This patch adds a new Central feature under the window menu
"Other maximization" entry.
Shortcut can be configured via WPrefs "Center active window" action.
When called the active window is centered on the screen head.
If the window height or width are bigger than the head size,
the window is resized to fit.
There are some transitions defined as below:
*from fullscreen to center
*from any corner to center
*from top half to center top half
*from bottom half to center bottom half
*from left half to center left half
*from right half to center right half

Undoing the action is done via the window menu "Unmaximize" entry
or the shortcut.
2023-03-31 09:11:38 +01:00

152 lines
4.8 KiB
C

/*
* Window Maker window manager
*
* Copyright (c) 1997-2003 Alfredo K. Kojima
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef WMMENU_H_
#define WMMENU_H_
#include "wcore.h"
#define MI_NONE 0
#define MI_DIAMOND 1
#define MI_CHECK 2
#define MI_MINIWINDOW 3
#define MI_HIDDEN 4
#define MI_SHADED 5
#define MI_SNAP_V 6
#define MI_SNAP_H 7
#define MI_SNAP_RH 8
#define MI_SNAP_LH 9
#define MI_SNAP_TH 10
#define MI_SNAP_BH 11
#define MI_SNAP_TL 12
#define MI_SNAP_TR 13
#define MI_SNAP_BL 14
#define MI_SNAP_BR 15
#define MI_SNAP_TILED 16
#define MI_CENTRAL 17
typedef struct WMenuEntry {
int order;
char *text; /* entry text */
char *rtext; /* text to show in the right part */
void (*callback)(struct WMenu *menu, struct WMenuEntry *entry);
void (*free_cdata)(void *data); /* proc to be used to free clientdata */
void *clientdata; /* data to pass to callback */
int cascade; /* cascade menu index */
#ifdef USER_MENU
WMPropList *instances; /* allowed instances */
#endif /* USER_MENU */
struct {
unsigned int enabled:1; /* entry is selectable */
unsigned int indicator:1; /* left indicator */
unsigned int indicator_on:1;
unsigned int indicator_type:5;
unsigned int editable:1;
} flags;
} WMenuEntry;
typedef struct WMenu {
struct WMenu *parent;
struct WMenu *brother;
time_t timestamp; /* for the root menu. Last time
* menu was reloaded */
/* decorations */
struct WFrameWindow *frame;
WCoreWindow *menu; /* the window menu */
Pixmap menu_texture_data;
int frame_x, frame_y; /* position of the frame in root*/
WMenuEntry **entries; /* array of entries. This is shared
* by the menu and its "brother" */
short alloced_entries; /* number of entries allocated in
* entry array */
struct WMenu **cascades; /* array of cascades */
short cascade_no;
short entry_no; /* number of entries */
short selected_entry;
short entry_height; /* height of each entry */
WMHandlerID timer; /* timer for the autoscroll */
void *jump_back; /* jump back data */
/* to be called when some entry is edited */
void (*on_edit)(struct WMenu *menu, struct WMenuEntry *entry);
/* to be called when destroyed */
void (*on_destroy)(struct WMenu *menu);
struct {
unsigned int titled:1;
unsigned int realized:1; /* whether the window was configured */
unsigned int app_menu:1; /* this is a application or root menu */
unsigned int mapped:1; /* if menu is already mapped on screen*/
unsigned int buttoned:1; /* if the close button is visible
* (menu was torn off) */
unsigned int open_to_left:1; /* direction to open submenus */
unsigned int lowered:1;
unsigned int brother:1; /* if this is a copy of the menu*/
unsigned int editing:1;
unsigned int jump_back_pending:1;
unsigned int inside_handler:1;
unsigned int shaded:1;
} flags;
} WMenu;
void wMenuPaint(WMenu *menu);
void wMenuDestroy(WMenu *menu, int recurse);
void wMenuRealize(WMenu *menu);
WMenuEntry *wMenuInsertCascade(WMenu *menu, int index, const char *text,
WMenu *cascade);
WMenuEntry *wMenuInsertCallback(WMenu *menu, int index, const char *text,
void (*callback)(WMenu *menu, WMenuEntry *entry),
void *clientdata);
void wMenuEntrySetCascade(WMenu *menu, WMenuEntry *entry, WMenu *cascade);
#define wMenuAddCallback(menu, text, callback, data) \
wMenuInsertCallback(menu, -1, text, callback, data)
void wMenuRemoveItem(WMenu *menu, int index);
WMenu *wMenuCreate(WScreen *screen, const char *title, int main_menu);
WMenu *wMenuCreateForApp(WScreen *screen, const char *title, int main_menu);
void wMenuMap(WMenu *menu);
void wMenuMapAt(WMenu *menu, int x, int y, int keyboard);
#define wMenuMapCopyAt(menu, x, y) wMenuMapAt((menu)->brother, (x), (y), False)
void wMenuUnmap(WMenu *menu);
void wMenuSetEnabled(WMenu *menu, int index, int enable);
void wMenuMove(WMenu *menu, int x, int y, int submenus);
void wMenuEntryRemoveCascade(WMenu *menu, WMenuEntry *entry);
void wMenuScroll(WMenu *menu);
WMenu *wMenuUnderPointer(WScreen *screen);
void wMenuSaveState(WScreen *scr);
void wMenuRestoreState(WScreen *scr);
#endif